view src/video/uikit/SDL_uikitvideo.m @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents 7b7da52e8775
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#import <UIKit/UIKit.h>

#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitwindow.h"
#include "SDL_uikitopengles.h"

#include "SDL_assert.h"

#define UIKITVID_DRIVER_NAME "uikit"

/* Initialization/Query functions */
static int UIKit_VideoInit(_THIS);
static void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display);
static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display,
                                SDL_DisplayMode * mode);
static void UIKit_VideoQuit(_THIS);

BOOL SDL_UIKit_supports_multiple_displays = NO;

/* DUMMY driver bootstrap functions */

static int
UIKit_Available(void)
{
    return (1);
}

static void UIKit_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device);
}

static SDL_VideoDevice *
UIKit_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (!device) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }

    /* Set the function pointers */
    device->VideoInit = UIKit_VideoInit;
    device->VideoQuit = UIKit_VideoQuit;
    device->GetDisplayModes = UIKit_GetDisplayModes;
    device->SetDisplayMode = UIKit_SetDisplayMode;
    device->PumpEvents = UIKit_PumpEvents;
    device->CreateWindow = UIKit_CreateWindow;
    device->DestroyWindow = UIKit_DestroyWindow;
    device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
    
    
    /* OpenGL (ES) functions */
    device->GL_MakeCurrent        = UIKit_GL_MakeCurrent;
    device->GL_SwapWindow        = UIKit_GL_SwapWindow;
    device->GL_CreateContext    = UIKit_GL_CreateContext;
    device->GL_DeleteContext    = UIKit_GL_DeleteContext;
    device->GL_GetProcAddress   = UIKit_GL_GetProcAddress;
    device->GL_LoadLibrary        = UIKit_GL_LoadLibrary;
    device->free = UIKit_DeleteDevice;

    device->gl_config.accelerated = 1;

    return device;
}

VideoBootStrap UIKIT_bootstrap = {
    UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
    UIKit_Available, UIKit_CreateDevice
};


/*
!!! FIXME:

The main screen should list a AxB mode for portrait orientation, and then
 also list BxA for landscape mode. When setting a given resolution, we should
 rotate the view's transform appropriately (extra credit if you check the
 accelerometer and rotate the display so it's never upside down).

  http://iphonedevelopment.blogspot.com/2008/10/starting-in-landscape-mode-without.html

*/

static void
UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
    UIScreen *uiscreen = (UIScreen *) display->driverdata;
    SDL_DisplayMode mode;
    SDL_zero(mode);

    // availableModes showed up in 3.2 (the iPad and later). We should only
    //  land here for at least that version of the OS.
    if (!SDL_UIKit_supports_multiple_displays) {
        const CGRect rect = [uiscreen bounds];
        mode.format = SDL_PIXELFORMAT_ABGR8888;
        mode.w = (int) rect.size.width;
        mode.h = (int) rect.size.height;
        mode.refresh_rate = 0;
        mode.driverdata = NULL;
        SDL_AddDisplayMode(display, &mode);
        return;
    }

    const NSArray *modes = [uiscreen availableModes];
    const NSUInteger mode_count = [modes count];
    NSUInteger i;
    for (i = 0; i < mode_count; i++) {
        UIScreenMode *uimode = (UIScreenMode *) [modes objectAtIndex:i];
        const CGSize size = [uimode size];
        mode.format = SDL_PIXELFORMAT_ABGR8888;
        mode.w = (int) size.width;
        mode.h = (int) size.height;
        mode.refresh_rate = 0;
        mode.driverdata = uimode;
        [uimode retain];
        SDL_AddDisplayMode(display, &mode);
    }
}


static void
UIKit_AddDisplay(UIScreen *uiscreen, int w, int h)
{
    SDL_VideoDisplay display;
    SDL_DisplayMode mode;
    SDL_zero(mode);
    mode.format = SDL_PIXELFORMAT_ABGR8888;
    mode.w = w;
    mode.h = h;
    mode.refresh_rate = 0;

    SDL_zero(display);
    display.desktop_mode = mode;
    display.current_mode = mode;

    [uiscreen retain];
    display.driverdata = uiscreen;
    SDL_AddVideoDisplay(&display);
}


int
UIKit_VideoInit(_THIS)
{
    _this->gl_config.driver_loaded = 1;

    NSString *reqSysVer = @"3.2";
    NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
    if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending)
        SDL_UIKit_supports_multiple_displays = YES;

    // If this is iPhoneOS < 3.2, all devices are one screen, 320x480 pixels.
    //  The iPad added both a larger main screen and the ability to use
    //  external displays.
    if (!SDL_UIKit_supports_multiple_displays) {
        // Just give 'em the whole main screen.
        UIScreen *uiscreen = [UIScreen mainScreen];
        const CGRect rect = [uiscreen bounds];
        UIKit_AddDisplay(uiscreen, (int)rect.size.width, (int)rect.size.height);
    } else {
        const NSArray *screens = [UIScreen screens];
        const NSUInteger screen_count = [screens count];
        NSUInteger i;
        for (i = 0; i < screen_count; i++) {
            // the main screen is the first element in the array.
            UIScreen *uiscreen = (UIScreen *) [screens objectAtIndex:i];
            const CGSize size = [[uiscreen currentMode] size];
            UIKit_AddDisplay(uiscreen, (int) size.width, (int) size.height);
        }
    }

    /* We're done! */
    return 0;
}

static int
UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
    UIScreen *uiscreen = (UIScreen *) display->driverdata;
    if (!SDL_UIKit_supports_multiple_displays) {
        // Not on at least iPhoneOS 3.2 (versions prior to iPad).
        SDL_assert(mode->driverdata == NULL);
    } else {
        UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
        [uiscreen setCurrentMode:uimode];
    }

    return 0;
}

void
UIKit_VideoQuit(_THIS)
{
    // Release Objective-C objects, so higher level doesn't free() them.
    int i, j;
    for (i = 0; i < _this->num_displays; i++) {
        SDL_VideoDisplay *display = &_this->displays[i];
        UIScreen *uiscreen = (UIScreen *) display->driverdata;
        [uiscreen release];
        display->driverdata = NULL;
        for (j = 0; j < display->num_display_modes; j++) {
            SDL_DisplayMode *mode = &display->display_modes[j];
            UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
            if (uimode) {
                [uimode release];
                mode->driverdata = NULL;
            }
        }
    }
}

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