Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 4429:faa9fc8e7f67
General improvements for user custom event registration
* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 25 Mar 2010 01:08:26 -0700 |
parents | f7b03b6838cb |
children | 363604b42e84 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General event handling code for SDL */ | |
25 | |
26 #include "SDL.h" | |
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27 #include "SDL_events.h" |
0 | 28 #include "SDL_syswm.h" |
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29 #include "SDL_thread.h" |
0 | 30 #include "SDL_sysevents.h" |
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31 #include "SDL_events_c.h" |
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32 #include "../timer/SDL_timer_c.h" |
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33 #if !SDL_JOYSTICK_DISABLED |
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34 #include "../joystick/SDL_joystick_c.h" |
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35 #endif |
0 | 36 |
37 /* Public data -- the event filter */ | |
38 SDL_EventFilter SDL_EventOK = NULL; | |
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39 void *SDL_EventOKParam; |
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40 |
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41 typedef struct { |
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42 Uint32 bits[8]; |
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43 } SDL_DisabledEventBlock; |
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44 |
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45 static SDL_DisabledEventBlock *SDL_disabled_events[256]; |
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46 static Uint32 SDL_userevents = SDL_USEREVENT; |
0 | 47 |
48 /* Private data -- event queue */ | |
49 #define MAXEVENTS 128 | |
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50 static struct |
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51 { |
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52 SDL_mutex *lock; |
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53 int active; |
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54 int head; |
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55 int tail; |
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56 SDL_Event event[MAXEVENTS]; |
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57 int wmmsg_next; |
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58 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; |
0 | 59 } SDL_EventQ; |
60 | |
61 /* Private data -- event locking structure */ | |
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62 static struct |
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63 { |
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64 SDL_mutex *lock; |
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65 int safe; |
0 | 66 } SDL_EventLock; |
67 | |
68 /* Thread functions */ | |
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69 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ |
3578 | 70 static SDL_threadID event_thread; /* The event thread id */ |
0 | 71 |
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72 void |
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73 SDL_Lock_EventThread(void) |
0 | 74 { |
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75 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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76 /* Grab lock and spin until we're sure event thread stopped */ |
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77 SDL_mutexP(SDL_EventLock.lock); |
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78 while (!SDL_EventLock.safe) { |
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79 SDL_Delay(1); |
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80 } |
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81 } |
0 | 82 } |
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83 |
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84 void |
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85 SDL_Unlock_EventThread(void) |
0 | 86 { |
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87 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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88 SDL_mutexV(SDL_EventLock.lock); |
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89 } |
0 | 90 } |
91 | |
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92 static __inline__ SDL_bool |
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93 SDL_ShouldPollJoystick() |
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94 { |
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95 if (SDL_numjoysticks && |
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96 (!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || |
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97 SDL_JoystickEventState(SDL_QUERY))) { |
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98 return SDL_TRUE; |
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99 } |
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100 return SDL_FALSE; |
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101 } |
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102 |
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103 static int SDLCALL |
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104 SDL_GobbleEvents(void *unused) |
0 | 105 { |
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106 event_thread = SDL_ThreadID(); |
1190 | 107 |
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108 while (SDL_EventQ.active) { |
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109 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 110 |
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111 /* Get events from the video subsystem */ |
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112 if (_this) { |
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113 _this->PumpEvents(_this); |
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114 } |
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115 #if !SDL_JOYSTICK_DISABLED |
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116 /* Check for joystick state change */ |
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117 if (SDL_ShouldPollJoystick()) { |
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118 SDL_JoystickUpdate(); |
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119 } |
0 | 120 #endif |
121 | |
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122 /* Give up the CPU for the rest of our timeslice */ |
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123 SDL_EventLock.safe = 1; |
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124 if (SDL_timer_running) { |
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125 SDL_ThreadedTimerCheck(); |
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126 } |
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127 SDL_Delay(1); |
0 | 128 |
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129 /* Check for event locking. |
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130 On the P of the lock mutex, if the lock is held, this thread |
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131 will wait until the lock is released before continuing. The |
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132 safe flag will be set, meaning that the other thread can go |
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133 about it's business. The safe flag is reset before the V, |
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134 so as soon as the mutex is free, other threads can see that |
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135 it's not safe to interfere with the event thread. |
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136 */ |
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137 SDL_mutexP(SDL_EventLock.lock); |
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138 SDL_EventLock.safe = 0; |
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139 SDL_mutexV(SDL_EventLock.lock); |
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140 } |
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141 SDL_SetTimerThreaded(0); |
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142 event_thread = 0; |
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143 return (0); |
0 | 144 } |
145 | |
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146 static int |
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147 SDL_StartEventThread(Uint32 flags) |
0 | 148 { |
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149 /* Reset everything to zero */ |
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150 SDL_EventThread = NULL; |
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151 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); |
0 | 152 |
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153 /* Create the lock and set ourselves active */ |
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154 #if !SDL_THREADS_DISABLED |
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155 SDL_EventQ.lock = SDL_CreateMutex(); |
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156 if (SDL_EventQ.lock == NULL) { |
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157 return (-1); |
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158 } |
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159 #endif /* !SDL_THREADS_DISABLED */ |
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160 SDL_EventQ.active = 1; |
0 | 161 |
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162 if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { |
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163 SDL_EventLock.lock = SDL_CreateMutex(); |
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164 if (SDL_EventLock.lock == NULL) { |
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165 return (-1); |
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166 } |
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167 SDL_EventLock.safe = 0; |
0 | 168 |
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169 /* The event thread will handle timers too */ |
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170 SDL_SetTimerThreaded(2); |
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171 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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172 #undef SDL_CreateThread |
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173 SDL_EventThread = |
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174 SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); |
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175 #else |
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176 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
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177 #endif |
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178 if (SDL_EventThread == NULL) { |
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179 return (-1); |
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180 } |
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181 } else { |
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182 event_thread = 0; |
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183 } |
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184 return (0); |
0 | 185 } |
186 | |
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187 static void |
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188 SDL_StopEventThread(void) |
0 | 189 { |
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190 SDL_EventQ.active = 0; |
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191 if (SDL_EventThread) { |
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192 SDL_WaitThread(SDL_EventThread, NULL); |
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193 SDL_EventThread = NULL; |
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194 SDL_DestroyMutex(SDL_EventLock.lock); |
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195 SDL_EventLock.lock = NULL; |
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196 } |
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197 if (SDL_EventQ.lock) { |
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198 SDL_DestroyMutex(SDL_EventQ.lock); |
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199 SDL_EventQ.lock = NULL; |
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200 } |
0 | 201 } |
202 | |
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204 SDL_EventThreadID(void) |
0 | 205 { |
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206 return (event_thread); |
0 | 207 } |
208 | |
209 /* Public functions */ | |
210 | |
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211 void |
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212 SDL_StopEventLoop(void) |
0 | 213 { |
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214 int i; |
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215 |
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216 /* Halt the event thread, if running */ |
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217 SDL_StopEventThread(); |
0 | 218 |
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219 /* Shutdown event handlers */ |
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220 SDL_KeyboardQuit(); |
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221 SDL_MouseQuit(); |
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222 SDL_QuitQuit(); |
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223 |
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224 /* Clean out EventQ */ |
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225 SDL_EventQ.head = 0; |
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226 SDL_EventQ.tail = 0; |
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227 SDL_EventQ.wmmsg_next = 0; |
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228 |
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229 /* Clear disabled event state */ |
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230 for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) { |
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231 if (SDL_disabled_events[i]) { |
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232 SDL_free(SDL_disabled_events[i]); |
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233 SDL_disabled_events[i] = NULL; |
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234 } |
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235 } |
0 | 236 } |
237 | |
238 /* This function (and associated calls) may be called more than once */ | |
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239 int |
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240 SDL_StartEventLoop(Uint32 flags) |
0 | 241 { |
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242 int retcode; |
0 | 243 |
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244 /* Clean out the event queue */ |
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245 SDL_EventThread = NULL; |
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246 SDL_EventQ.lock = NULL; |
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247 SDL_StopEventLoop(); |
0 | 248 |
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249 /* No filter to start with, process most event types */ |
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250 SDL_EventOK = NULL; |
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251 SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE); |
0 | 252 |
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253 /* Initialize event handlers */ |
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254 retcode = 0; |
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255 retcode += SDL_KeyboardInit(); |
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256 retcode += SDL_MouseInit(); |
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257 retcode += SDL_QuitInit(); |
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258 if (retcode < 0) { |
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259 /* We don't expect them to fail, but... */ |
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260 return (-1); |
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261 } |
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262 |
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263 /* Create the lock and event thread */ |
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264 if (SDL_StartEventThread(flags) < 0) { |
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265 SDL_StopEventLoop(); |
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266 return (-1); |
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267 } |
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268 return (0); |
0 | 269 } |
270 | |
271 | |
272 /* Add an event to the event queue -- called with the queue locked */ | |
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273 static int |
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274 SDL_AddEvent(SDL_Event * event) |
0 | 275 { |
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276 int tail, added; |
0 | 277 |
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278 tail = (SDL_EventQ.tail + 1) % MAXEVENTS; |
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279 if (tail == SDL_EventQ.head) { |
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280 /* Overflow, drop event */ |
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281 added = 0; |
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282 } else { |
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283 SDL_EventQ.event[SDL_EventQ.tail] = *event; |
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284 if (event->type == SDL_SYSWMEVENT) { |
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285 /* Note that it's possible to lose an event */ |
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286 int next = SDL_EventQ.wmmsg_next; |
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287 SDL_EventQ.wmmsg[next] = *event->syswm.msg; |
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288 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = |
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289 &SDL_EventQ.wmmsg[next]; |
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290 SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS; |
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291 } |
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292 SDL_EventQ.tail = tail; |
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293 added = 1; |
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294 } |
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295 return (added); |
0 | 296 } |
297 | |
298 /* Cut an event, and return the next valid spot, or the tail */ | |
299 /* -- called with the queue locked */ | |
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300 static int |
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301 SDL_CutEvent(int spot) |
0 | 302 { |
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303 if (spot == SDL_EventQ.head) { |
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304 SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS; |
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305 return (SDL_EventQ.head); |
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306 } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) { |
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307 SDL_EventQ.tail = spot; |
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308 return (SDL_EventQ.tail); |
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309 } else |
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310 /* We cut the middle -- shift everything over */ |
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311 { |
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312 int here, next; |
0 | 313 |
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314 /* This can probably be optimized with SDL_memcpy() -- careful! */ |
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315 if (--SDL_EventQ.tail < 0) { |
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316 SDL_EventQ.tail = MAXEVENTS - 1; |
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317 } |
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318 for (here = spot; here != SDL_EventQ.tail; here = next) { |
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319 next = (here + 1) % MAXEVENTS; |
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320 SDL_EventQ.event[here] = SDL_EventQ.event[next]; |
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321 } |
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322 return (spot); |
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323 } |
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324 /* NOTREACHED */ |
0 | 325 } |
326 | |
327 /* Lock the event queue, take a peep at it, and unlock it */ | |
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328 int |
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329 SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, |
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330 Uint32 minType, Uint32 maxType) |
0 | 331 { |
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332 int i, used; |
0 | 333 |
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334 /* Don't look after we've quit */ |
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335 if (!SDL_EventQ.active) { |
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336 return (-1); |
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337 } |
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338 /* Lock the event queue */ |
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339 used = 0; |
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340 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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341 if (action == SDL_ADDEVENT) { |
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342 for (i = 0; i < numevents; ++i) { |
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343 used += SDL_AddEvent(&events[i]); |
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344 } |
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345 } else { |
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346 SDL_Event tmpevent; |
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347 int spot; |
0 | 348 |
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349 /* If 'events' is NULL, just see if they exist */ |
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350 if (events == NULL) { |
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351 action = SDL_PEEKEVENT; |
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352 numevents = 1; |
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353 events = &tmpevent; |
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354 } |
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355 spot = SDL_EventQ.head; |
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356 while ((used < numevents) && (spot != SDL_EventQ.tail)) { |
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357 Uint32 type = SDL_EventQ.event[spot].type; |
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358 if (minType <= type && type <= maxType) { |
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359 events[used++] = SDL_EventQ.event[spot]; |
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360 if (action == SDL_GETEVENT) { |
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361 spot = SDL_CutEvent(spot); |
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362 } else { |
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363 spot = (spot + 1) % MAXEVENTS; |
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364 } |
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365 } else { |
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366 spot = (spot + 1) % MAXEVENTS; |
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367 } |
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368 } |
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369 } |
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370 SDL_mutexV(SDL_EventQ.lock); |
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371 } else { |
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372 SDL_SetError("Couldn't lock event queue"); |
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373 used = -1; |
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374 } |
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375 return (used); |
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376 } |
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377 |
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378 SDL_bool |
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379 SDL_HasEvent(Uint32 type) |
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380 { |
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381 return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0); |
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382 } |
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383 |
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384 SDL_bool |
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385 SDL_HasEvents(Uint32 minType, Uint32 maxType) |
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386 { |
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387 return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0); |
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388 } |
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389 |
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390 void |
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391 SDL_FlushEvent(Uint32 type) |
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392 { |
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393 SDL_FlushEvents(type, type); |
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394 } |
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395 |
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396 void |
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397 SDL_FlushEvents(Uint32 minType, Uint32 maxType) |
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398 { |
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399 /* Don't look after we've quit */ |
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400 if (!SDL_EventQ.active) { |
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401 return; |
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402 } |
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403 |
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404 /* Lock the event queue */ |
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405 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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406 int spot = SDL_EventQ.head; |
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407 while (spot != SDL_EventQ.tail) { |
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408 Uint32 type = SDL_EventQ.event[spot].type; |
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409 if (minType <= type && type <= maxType) { |
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410 spot = SDL_CutEvent(spot); |
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411 } else { |
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412 spot = (spot + 1) % MAXEVENTS; |
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413 } |
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414 } |
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415 SDL_mutexV(SDL_EventQ.lock); |
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416 } |
0 | 417 } |
418 | |
419 /* Run the system dependent event loops */ | |
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420 void |
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421 SDL_PumpEvents(void) |
0 | 422 { |
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423 if (!SDL_EventThread) { |
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424 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 425 |
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426 /* Get events from the video subsystem */ |
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427 if (_this) { |
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428 _this->PumpEvents(_this); |
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429 } |
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430 #if !SDL_JOYSTICK_DISABLED |
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431 /* Check for joystick state change */ |
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432 if (SDL_ShouldPollJoystick()) { |
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433 SDL_JoystickUpdate(); |
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434 } |
0 | 435 #endif |
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436 } |
0 | 437 } |
438 | |
439 /* Public functions */ | |
440 | |
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441 int |
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442 SDL_PollEvent(SDL_Event * event) |
0 | 443 { |
3072 | 444 return SDL_WaitEventTimeout(event, 0); |
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445 } |
0 | 446 |
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447 int |
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448 SDL_WaitEvent(SDL_Event * event) |
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449 { |
3072 | 450 return SDL_WaitEventTimeout(event, -1); |
451 } | |
452 | |
453 int | |
454 SDL_WaitEventTimeout(SDL_Event * event, int timeout) | |
455 { | |
456 Uint32 expiration = 0; | |
457 | |
458 if (timeout > 0) | |
459 expiration = SDL_GetTicks() + timeout; | |
460 | |
461 for (;;) { | |
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462 SDL_PumpEvents(); |
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463 switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) { |
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464 case -1: |
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465 return 0; |
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466 case 1: |
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467 return 1; |
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468 case 0: |
3072 | 469 if (timeout == 0) { |
470 /* Polling and no events, just return */ | |
471 return 0; | |
472 } | |
473 if (timeout > 0 && ((int) (SDL_GetTicks() - expiration) >= 0)) { | |
474 /* Timeout expired and no events */ | |
475 return 0; | |
476 } | |
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477 SDL_Delay(10); |
3072 | 478 break; |
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479 } |
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480 } |
0 | 481 } |
482 | |
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483 int |
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484 SDL_PushEvent(SDL_Event * event) |
0 | 485 { |
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486 if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) { |
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487 return 0; |
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488 } |
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489 if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) { |
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490 return -1; |
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491 } |
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492 return 1; |
0 | 493 } |
494 | |
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495 void |
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496 SDL_SetEventFilter(SDL_EventFilter filter, void *userdata) |
0 | 497 { |
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498 SDL_Event bitbucket; |
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499 |
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500 /* Set filter and discard pending events */ |
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501 SDL_EventOK = filter; |
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502 SDL_EventOKParam = userdata; |
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503 while (SDL_PollEvent(&bitbucket) > 0); |
0 | 504 } |
505 | |
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506 SDL_bool |
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507 SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata) |
0 | 508 { |
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509 if (filter) { |
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510 *filter = SDL_EventOK; |
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511 } |
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512 if (userdata) { |
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513 *userdata = SDL_EventOKParam; |
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514 } |
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515 return SDL_EventOK ? SDL_TRUE : SDL_FALSE; |
0 | 516 } |
517 | |
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518 void |
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519 SDL_FilterEvents(SDL_EventFilter filter, void *userdata) |
0 | 520 { |
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521 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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522 int spot; |
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523 |
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524 spot = SDL_EventQ.head; |
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525 while (spot != SDL_EventQ.tail) { |
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526 if (filter(userdata, &SDL_EventQ.event[spot])) { |
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527 spot = (spot + 1) % MAXEVENTS; |
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528 } else { |
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529 spot = SDL_CutEvent(spot); |
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530 } |
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531 } |
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532 } |
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533 SDL_mutexV(SDL_EventQ.lock); |
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534 } |
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535 |
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536 Uint8 |
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537 SDL_EventState(Uint32 type, int state) |
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538 { |
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539 Uint8 current_state; |
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540 Uint8 hi = ((type >> 8) & 0xff); |
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541 Uint8 lo = (type & 0xff); |
0 | 542 |
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543 if (SDL_disabled_events[hi] && |
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544 (SDL_disabled_events[hi]->bits[lo/32] & (1 << (lo&31)))) { |
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545 current_state = SDL_DISABLE; |
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546 } else { |
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547 current_state = SDL_ENABLE; |
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548 } |
0 | 549 |
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550 if (state != current_state) |
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551 { |
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552 switch (state) { |
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553 case SDL_DISABLE: |
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554 /* Disable this event type and discard pending events */ |
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555 if (!SDL_disabled_events[hi]) { |
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556 SDL_disabled_events[hi] = (SDL_DisabledEventBlock*) SDL_calloc(1, sizeof(SDL_DisabledEventBlock)); |
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557 if (!SDL_disabled_events[hi]) { |
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558 /* Out of memory, nothing we can do... */ |
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559 break; |
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560 } |
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561 } |
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562 SDL_disabled_events[hi]->bits[lo/32] |= (1 << (lo&31)); |
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563 SDL_FlushEvent(type); |
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564 break; |
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565 case SDL_ENABLE: |
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566 SDL_disabled_events[hi]->bits[lo/32] &= ~(1 << (lo&31)); |
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567 break; |
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568 default: |
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569 /* Querying state... */ |
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570 break; |
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571 } |
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572 } |
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573 |
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574 return current_state; |
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575 } |
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576 |
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577 Uint32 |
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578 SDL_RegisterEvents(int numevents) |
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579 { |
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580 Uint32 event_base; |
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581 |
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582 if (SDL_userevents+numevents <= SDL_LASTEVENT) { |
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583 event_base = SDL_userevents; |
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584 SDL_userevents += numevents; |
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585 } else { |
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586 event_base = (Uint32)-1; |
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587 } |
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588 return event_base; |
0 | 589 } |
590 | |
591 /* This is a generic event handler. | |
592 */ | |
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593 int |
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594 SDL_SendSysWMEvent(SDL_SysWMmsg * message) |
0 | 595 { |
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596 int posted; |
0 | 597 |
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598 posted = 0; |
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599 if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { |
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600 SDL_Event event; |
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601 SDL_memset(&event, 0, sizeof(event)); |
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602 event.type = SDL_SYSWMEVENT; |
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603 event.syswm.msg = message; |
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604 posted = (SDL_PushEvent(&event) > 0); |
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605 } |
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606 /* Update internal event state */ |
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607 return (posted); |
0 | 608 } |
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609 |
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610 /* vi: set ts=4 sw=4 expandtab: */ |