Mercurial > sdl-ios-xcode
annotate src/video/android/SDL_androidgl.c @ 4722:faa228f7ce5b
- Cleaned up a bunch of code
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
author | Paul Hunkin <paul@bieh.net> |
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date | Tue, 27 Jul 2010 21:21:24 +0200 |
parents | ed040b480a9f |
children | 16fec41375a6 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Android SDL video driver implementation |
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25 */ |
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26 |
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27 #include "SDL_video.h" |
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28 #include "SDL_mouse.h" |
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29 #include "../SDL_sysvideo.h" |
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30 #include "../SDL_pixels_c.h" |
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31 #include "../../events/SDL_events_c.h" |
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32 |
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33 #include "SDL_androidvideo.h" |
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34 #include "SDL_androidevents.h" |
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35 #include "SDL_androidrender.h" |
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36 |
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37 #include <android/log.h> |
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38 |
4709 | 39 #include <pthread.h> |
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40 |
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41 /* |
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42 These things are in the JNI android support |
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43 */ |
4722 | 44 extern void Android_CreateContext(); |
45 extern void Android_Render(); | |
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46 |
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47 /* GL functions */ |
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48 int Android_GL_LoadLibrary(_THIS, const char *path){ |
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49 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n"); |
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50 return 0; |
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51 } |
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52 |
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53 void *Android_GL_GetProcAddress(_THIS, const char *proc){ |
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54 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n"); |
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55 return 0; |
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56 } |
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57 |
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58 void Android_GL_UnloadLibrary(_THIS){ |
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59 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n"); |
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60 } |
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61 |
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62 /* |
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63 int *Android_GL_GetVisual(_THIS, Display * display, int screen){ |
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64 __android_log_print(ANDROID_LOG_INFO, "SDL","[STUB] GL_GetVisual\n"); |
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65 return 0; |
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66 } |
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67 */ |
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68 |
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69 SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){ |
4722 | 70 Android_CreateContext(); |
4709 | 71 return 1; |
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72 } |
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73 |
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74 int Android_GL_MakeCurrent(_THIS, SDL_Window * window, |
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75 SDL_GLContext context){ |
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76 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_MakeCurrent\n"); |
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77 return 0; |
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78 } |
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79 |
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80 int Android_GL_SetSwapInterval(_THIS, int interval){ |
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81 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n"); |
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82 return 0; |
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83 } |
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84 |
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85 int Android_GL_GetSwapInterval(_THIS){ |
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86 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n"); |
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87 return 0; |
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88 } |
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89 |
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90 void Android_GL_SwapWindow(_THIS, SDL_Window * window){ |
4722 | 91 Android_Render(); |
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92 } |
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93 |
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94 void Android_GL_DeleteContext(_THIS, SDL_GLContext context){ |
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95 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n"); |
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96 } |