Mercurial > sdl-ios-xcode
diff src/video/android/SDL_androidgl.c @ 4722:faa228f7ce5b
- Cleaned up a bunch of code
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
author | Paul Hunkin <paul@bieh.net> |
---|---|
date | Tue, 27 Jul 2010 21:21:24 +0200 |
parents | ed040b480a9f |
children | 16fec41375a6 |
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--- a/src/video/android/SDL_androidgl.c Tue Jul 27 21:20:17 2010 +0200 +++ b/src/video/android/SDL_androidgl.c Tue Jul 27 21:21:24 2010 +0200 @@ -41,8 +41,8 @@ /* These things are in the JNI android support */ -extern void sdl_create_context(); -extern void sdl_render(); +extern void Android_CreateContext(); +extern void Android_Render(); /* GL functions */ int Android_GL_LoadLibrary(_THIS, const char *path){ @@ -67,7 +67,7 @@ */ SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){ - sdl_create_context(); + Android_CreateContext(); return 1; } @@ -88,7 +88,7 @@ } void Android_GL_SwapWindow(_THIS, SDL_Window * window){ - sdl_render(); + Android_Render(); } void Android_GL_DeleteContext(_THIS, SDL_GLContext context){