annotate src/video/android/SDL_androidgl.c @ 4707:8b109f0dcd2f

Removed old video subsystem, along with (now-unncessary) egl files.
author Paul Hunkin <paul@bieh.net>
date Fri, 18 Jun 2010 00:03:09 +1200
parents c93b44ddc63e
children 6dc26b9d8368
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
d40bb3165d2b Added (partially implemented) android video backend and associated files needed to build
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
d40bb3165d2b Added (partially implemented) android video backend and associated files needed to build
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
d40bb3165d2b Added (partially implemented) android video backend and associated files needed to build
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Android SDL video driver implementation
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25 */
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26
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27 #include "SDL_video.h"
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28 #include "SDL_mouse.h"
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29 #include "../SDL_sysvideo.h"
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30 #include "../SDL_pixels_c.h"
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31 #include "../../events/SDL_events_c.h"
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32
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33 #include "SDL_androidvideo.h"
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34 #include "SDL_androidevents.h"
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35 #include "SDL_androidrender.h"
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36
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37 #include <android/log.h>
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38
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39
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40 /*
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41 These things are in the JNI android support
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42 */
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43
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44
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45
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46 /* GL functions */
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47 int Android_GL_LoadLibrary(_THIS, const char *path){
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48 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n");
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49 return 0;
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50 }
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51
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52 void *Android_GL_GetProcAddress(_THIS, const char *proc){
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53 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n");
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54 return 0;
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55 }
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56
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57 void Android_GL_UnloadLibrary(_THIS){
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58 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n");
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59 }
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60
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61 /*
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62 int *Android_GL_GetVisual(_THIS, Display * display, int screen){
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63 __android_log_print(ANDROID_LOG_INFO, "SDL","[STUB] GL_GetVisual\n");
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64 return 0;
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65 }
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66 */
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67
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68 SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){
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69 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_CreateContext\n");
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70 return NULL;
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71 }
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72
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73 int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
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74 SDL_GLContext context){
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75 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_MakeCurrent\n");
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76 return 0;
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77 }
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78
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79 int Android_GL_SetSwapInterval(_THIS, int interval){
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80 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n");
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81 return 0;
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82 }
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83
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84 int Android_GL_GetSwapInterval(_THIS){
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85 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n");
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86 return 0;
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87 }
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88
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89 void Android_GL_SwapWindow(_THIS, SDL_Window * window){
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90 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SwapWindow\n");
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91 }
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92
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93 void Android_GL_DeleteContext(_THIS, SDL_GLContext context){
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94 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n");
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95 }