Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 297:f6ffac90895c
Updated copyright information for 2002
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 06 Mar 2002 11:23:08 +0000 |
parents | e8157fcb3114 |
children | 30935e76acb5 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
248
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Allow access to a raw mixing buffer */ | |
29 | |
30 #include <stdlib.h> | |
31 #include <stdio.h> | |
32 #include <string.h> | |
33 #include <errno.h> | |
34 #include <unistd.h> | |
35 #include <fcntl.h> | |
36 #include <signal.h> | |
37 #include <sys/time.h> | |
38 #include <sys/ioctl.h> | |
39 #include <sys/stat.h> | |
94
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
40 #ifdef OSS_USE_SOUNDCARD_H |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
41 /* This is installed on some systems */ |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
42 #include <soundcard.h> |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
43 #else |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
44 /* This is recommended by OSS */ |
0 | 45 #include <sys/soundcard.h> |
94
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
46 #endif |
0 | 47 |
48 #include "SDL_audio.h" | |
49 #include "SDL_error.h" | |
50 #include "SDL_audiomem.h" | |
51 #include "SDL_audio_c.h" | |
52 #include "SDL_timer.h" | |
53 #include "SDL_audiodev_c.h" | |
54 #include "SDL_dspaudio.h" | |
55 | |
56 /* The tag name used by DSP audio */ | |
57 #define DSP_DRIVER_NAME "dsp" | |
58 | |
59 /* Open the audio device for playback, and don't block if busy */ | |
97
c7bcdece4845
Revert to old non-blocking writes (if it ain't broke, don't fix it)
Sam Lantinga <slouken@lokigames.com>
parents:
96
diff
changeset
|
60 /*#define USE_BLOCKING_WRITES*/ |
0 | 61 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) |
62 | |
63 /* Audio driver functions */ | |
64 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
65 static void DSP_WaitAudio(_THIS); | |
66 static void DSP_PlayAudio(_THIS); | |
67 static Uint8 *DSP_GetAudioBuf(_THIS); | |
68 static void DSP_CloseAudio(_THIS); | |
69 | |
70 /* Audio driver bootstrap functions */ | |
71 | |
72 static int Audio_Available(void) | |
73 { | |
74 int fd; | |
75 int available; | |
76 | |
77 available = 0; | |
78 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); | |
79 if ( fd >= 0 ) { | |
80 available = 1; | |
81 close(fd); | |
82 } | |
83 return(available); | |
84 } | |
85 | |
86 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
87 { | |
88 free(device->hidden); | |
89 free(device); | |
90 } | |
91 | |
92 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
93 { | |
94 SDL_AudioDevice *this; | |
95 | |
96 /* Initialize all variables that we clean on shutdown */ | |
97 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
98 if ( this ) { | |
99 memset(this, 0, (sizeof *this)); | |
100 this->hidden = (struct SDL_PrivateAudioData *) | |
101 malloc((sizeof *this->hidden)); | |
102 } | |
103 if ( (this == NULL) || (this->hidden == NULL) ) { | |
104 SDL_OutOfMemory(); | |
105 if ( this ) { | |
106 free(this); | |
107 } | |
108 return(0); | |
109 } | |
110 memset(this->hidden, 0, (sizeof *this->hidden)); | |
111 audio_fd = -1; | |
112 | |
113 /* Set the function pointers */ | |
114 this->OpenAudio = DSP_OpenAudio; | |
115 this->WaitAudio = DSP_WaitAudio; | |
116 this->PlayAudio = DSP_PlayAudio; | |
117 this->GetAudioBuf = DSP_GetAudioBuf; | |
118 this->CloseAudio = DSP_CloseAudio; | |
119 | |
120 this->free = Audio_DeleteDevice; | |
121 | |
122 return this; | |
123 } | |
124 | |
125 AudioBootStrap DSP_bootstrap = { | |
126 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", | |
127 Audio_Available, Audio_CreateDevice | |
128 }; | |
129 | |
130 /* This function waits until it is possible to write a full sound buffer */ | |
131 static void DSP_WaitAudio(_THIS) | |
132 { | |
133 /* Check to see if the thread-parent process is still alive */ | |
134 { static int cnt = 0; | |
135 /* Note that this only works with thread implementations | |
136 that use a different process id for each thread. | |
137 */ | |
138 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
139 if ( kill(parent, 0) < 0 ) { | |
140 this->enabled = 0; | |
141 } | |
142 } | |
143 } | |
144 | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
145 #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ |
0 | 146 /* See if we need to use timed audio synchronization */ |
147 if ( frame_ticks ) { | |
148 /* Use timer for general audio synchronization */ | |
149 Sint32 ticks; | |
150 | |
151 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
152 if ( ticks > 0 ) { | |
153 SDL_Delay(ticks); | |
154 } | |
155 } else { | |
156 /* Use select() for audio synchronization */ | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
157 fd_set fdset; |
0 | 158 struct timeval timeout; |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
159 |
0 | 160 FD_ZERO(&fdset); |
161 FD_SET(audio_fd, &fdset); | |
162 timeout.tv_sec = 10; | |
163 timeout.tv_usec = 0; | |
164 #ifdef DEBUG_AUDIO | |
165 fprintf(stderr, "Waiting for audio to get ready\n"); | |
166 #endif | |
167 if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { | |
168 const char *message = | |
169 "Audio timeout - buggy audio driver? (disabled)"; | |
170 /* In general we should never print to the screen, | |
171 but in this case we have no other way of letting | |
172 the user know what happened. | |
173 */ | |
174 fprintf(stderr, "SDL: %s\n", message); | |
175 this->enabled = 0; | |
176 /* Don't try to close - may hang */ | |
177 audio_fd = -1; | |
178 #ifdef DEBUG_AUDIO | |
179 fprintf(stderr, "Done disabling audio\n"); | |
180 #endif | |
181 } | |
182 #ifdef DEBUG_AUDIO | |
183 fprintf(stderr, "Ready!\n"); | |
184 #endif | |
185 } | |
186 #endif /* !USE_BLOCKING_WRITES */ | |
187 } | |
188 | |
189 static void DSP_PlayAudio(_THIS) | |
190 { | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
191 int written, p=0; |
0 | 192 |
193 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
194 do { | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
195 written = write(audio_fd, &mixbuf[p], mixlen-p); |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
196 if (written>0) |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
197 p += written; |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
198 if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
199 { |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
200 /* Non recoverable error has occurred. It should be reported!!! */ |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
201 perror("audio"); |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
202 break; |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
203 } |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
204 |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
205 if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) { |
0 | 206 SDL_Delay(1); /* Let a little CPU time go by */ |
207 } | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
208 } while ( p < written ); |
0 | 209 |
210 /* If timer synchronization is enabled, set the next write frame */ | |
211 if ( frame_ticks ) { | |
212 next_frame += frame_ticks; | |
213 } | |
214 | |
215 /* If we couldn't write, assume fatal error for now */ | |
216 if ( written < 0 ) { | |
217 this->enabled = 0; | |
218 } | |
219 #ifdef DEBUG_AUDIO | |
220 fprintf(stderr, "Wrote %d bytes of audio data\n", written); | |
221 #endif | |
222 } | |
223 | |
224 static Uint8 *DSP_GetAudioBuf(_THIS) | |
225 { | |
226 return(mixbuf); | |
227 } | |
228 | |
229 static void DSP_CloseAudio(_THIS) | |
230 { | |
231 if ( mixbuf != NULL ) { | |
232 SDL_FreeAudioMem(mixbuf); | |
233 mixbuf = NULL; | |
234 } | |
235 if ( audio_fd >= 0 ) { | |
248
8e47ebb7bced
Reset the device before closing it - fixes a hang with some audio drivers
Sam Lantinga <slouken@libsdl.org>
parents:
97
diff
changeset
|
236 int value; |
8e47ebb7bced
Reset the device before closing it - fixes a hang with some audio drivers
Sam Lantinga <slouken@libsdl.org>
parents:
97
diff
changeset
|
237 ioctl(audio_fd, SNDCTL_DSP_RESET, &value); |
0 | 238 close(audio_fd); |
239 audio_fd = -1; | |
240 } | |
241 } | |
242 | |
243 static int DSP_ReopenAudio(_THIS, const char *audiodev, int format, | |
244 SDL_AudioSpec *spec) | |
245 { | |
246 int frag_spec; | |
247 int value; | |
248 | |
249 /* Close and then reopen the audio device */ | |
250 close(audio_fd); | |
251 audio_fd = open(audiodev, O_WRONLY, 0); | |
252 if ( audio_fd < 0 ) { | |
253 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); | |
254 return(-1); | |
255 } | |
256 | |
257 /* Calculate the final parameters for this audio specification */ | |
258 SDL_CalculateAudioSpec(spec); | |
259 | |
260 /* Determine the power of two of the fragment size */ | |
261 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); | |
262 if ( (0x01<<frag_spec) != spec->size ) { | |
263 SDL_SetError("Fragment size must be a power of two"); | |
264 return(-1); | |
265 } | |
266 frag_spec |= 0x00020000; /* two fragments, for low latency */ | |
267 | |
268 /* Set the audio buffering parameters */ | |
269 #ifdef DEBUG_AUDIO | |
270 fprintf(stderr, "Requesting %d fragments of size %d\n", | |
271 (frag_spec >> 16), 1<<(frag_spec&0xFFFF)); | |
272 #endif | |
273 if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { | |
274 fprintf(stderr, "Warning: Couldn't set audio fragment size\n"); | |
275 } | |
276 #ifdef DEBUG_AUDIO | |
277 { audio_buf_info info; | |
278 ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); | |
279 fprintf(stderr, "fragments = %d\n", info.fragments); | |
280 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); | |
281 fprintf(stderr, "fragsize = %d\n", info.fragsize); | |
282 fprintf(stderr, "bytes = %d\n", info.bytes); | |
283 } | |
284 #endif | |
285 | |
286 /* Set the audio format */ | |
287 value = format; | |
288 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || | |
289 (value != format) ) { | |
290 SDL_SetError("Couldn't set audio format"); | |
291 return(-1); | |
292 } | |
293 | |
294 /* Set the number of channels of output */ | |
295 value = spec->channels; | |
296 #ifdef SNDCTL_DSP_CHANNELS | |
297 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { | |
298 #endif | |
299 value = (spec->channels > 1); | |
300 ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); | |
301 value = (value ? 2 : 1); | |
302 #ifdef SNDCTL_DSP_CHANNELS | |
303 } | |
304 #endif | |
305 if ( value != spec->channels ) { | |
306 SDL_SetError("Couldn't set audio channels"); | |
307 return(-1); | |
308 } | |
309 | |
310 /* Set the DSP frequency */ | |
311 value = spec->freq; | |
312 if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { | |
313 SDL_SetError("Couldn't set audio frequency"); | |
314 return(-1); | |
315 } | |
316 spec->freq = value; | |
317 | |
318 /* We successfully re-opened the audio */ | |
319 return(0); | |
320 } | |
321 | |
322 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
323 { | |
324 char audiodev[1024]; | |
325 int format; | |
326 int value; | |
327 Uint16 test_format; | |
328 | |
329 /* Reset the timer synchronization flag */ | |
330 frame_ticks = 0.0; | |
331 | |
332 /* Open the audio device */ | |
333 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); | |
334 if ( audio_fd < 0 ) { | |
335 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); | |
336 return(-1); | |
337 } | |
338 mixbuf = NULL; | |
339 | |
96
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
340 #ifdef USE_BLOCKING_WRITES |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
341 /* Make the file descriptor use blocking writes with fcntl() */ |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
342 { long flags; |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
343 flags = fcntl(audio_fd, F_GETFL); |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
344 flags &= ~O_NONBLOCK; |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
345 if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) { |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
346 SDL_SetError("Couldn't set audio blocking mode"); |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
347 return(-1); |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
348 } |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
349 } |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
350 #endif |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
351 |
0 | 352 /* Get a list of supported hardware formats */ |
353 if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { | |
354 SDL_SetError("Couldn't get audio format list"); | |
355 return(-1); | |
356 } | |
357 | |
358 /* Try for a closest match on audio format */ | |
359 format = 0; | |
360 for ( test_format = SDL_FirstAudioFormat(spec->format); | |
361 ! format && test_format; ) { | |
362 #ifdef DEBUG_AUDIO | |
363 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); | |
364 #endif | |
365 switch ( test_format ) { | |
366 case AUDIO_U8: | |
367 if ( value & AFMT_U8 ) { | |
368 format = AFMT_U8; | |
369 } | |
370 break; | |
371 case AUDIO_S8: | |
372 if ( value & AFMT_S8 ) { | |
373 format = AFMT_S8; | |
374 } | |
375 break; | |
376 case AUDIO_S16LSB: | |
377 if ( value & AFMT_S16_LE ) { | |
378 format = AFMT_S16_LE; | |
379 } | |
380 break; | |
381 case AUDIO_S16MSB: | |
382 if ( value & AFMT_S16_BE ) { | |
383 format = AFMT_S16_BE; | |
384 } | |
385 break; | |
386 case AUDIO_U16LSB: | |
387 if ( value & AFMT_U16_LE ) { | |
388 format = AFMT_U16_LE; | |
389 } | |
390 break; | |
391 case AUDIO_U16MSB: | |
392 if ( value & AFMT_U16_BE ) { | |
393 format = AFMT_U16_BE; | |
394 } | |
395 break; | |
396 default: | |
397 break; | |
398 } | |
399 if ( ! format ) { | |
400 test_format = SDL_NextAudioFormat(); | |
401 } | |
402 } | |
403 if ( format == 0 ) { | |
404 SDL_SetError("Couldn't find any hardware audio formats"); | |
405 return(-1); | |
406 } | |
407 spec->format = test_format; | |
408 | |
409 /* Set the audio format */ | |
410 value = format; | |
411 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || | |
412 (value != format) ) { | |
413 SDL_SetError("Couldn't set audio format"); | |
414 return(-1); | |
415 } | |
416 | |
417 /* Set the number of channels of output */ | |
418 value = spec->channels; | |
419 #ifdef SNDCTL_DSP_CHANNELS | |
420 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { | |
421 #endif | |
422 value = (spec->channels > 1); | |
423 ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); | |
424 value = (value ? 2 : 1); | |
425 #ifdef SNDCTL_DSP_CHANNELS | |
426 } | |
427 #endif | |
428 spec->channels = value; | |
429 | |
430 /* Because some drivers don't allow setting the buffer size | |
431 after setting the format, we must re-open the audio device | |
432 once we know what format and channels are supported | |
433 */ | |
434 if ( DSP_ReopenAudio(this, audiodev, format, spec) < 0 ) { | |
435 /* Error is set by DSP_ReopenAudio() */ | |
436 return(-1); | |
437 } | |
438 | |
439 /* Allocate mixing buffer */ | |
440 mixlen = spec->size; | |
441 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
442 if ( mixbuf == NULL ) { | |
443 return(-1); | |
444 } | |
445 memset(mixbuf, spec->silence, spec->size); | |
446 | |
447 #ifndef USE_BLOCKING_WRITES | |
448 /* Check to see if we need to use select() workaround */ | |
449 { char *workaround; | |
450 workaround = getenv("SDL_DSP_NOSELECT"); | |
451 if ( workaround ) { | |
452 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
453 next_frame = SDL_GetTicks()+frame_ticks; | |
454 } | |
455 } | |
456 #endif /* !USE_BLOCKING_WRITES */ | |
457 | |
458 /* Get the parent process id (we're the parent of the audio thread) */ | |
459 parent = getpid(); | |
460 | |
461 /* We're ready to rock and roll. :-) */ | |
462 return(0); | |
463 } |