Mercurial > sdl-ios-xcode
annotate src/video/ps2gs/SDL_gsyuv.c @ 70:f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 16 Jun 2001 03:17:45 +0000 |
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children | 717f739d6ec1 |
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70
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 /* This is the Playstation 2 implementation of YUV video overlays */ |
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29 |
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30 #include <stdlib.h> |
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31 #include <string.h> |
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32 #include <fcntl.h> |
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33 #include <unistd.h> |
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34 #include <sys/ioctl.h> |
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35 #include <sys/mman.h> |
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36 #include <asm/page.h> /* For definition of PAGE_SIZE */ |
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37 |
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38 #include "SDL_error.h" |
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39 #include "SDL_video.h" |
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40 #include "SDL_gsyuv_c.h" |
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41 #include "SDL_yuvfuncs.h" |
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42 |
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43 /* The maximum number of 16x16 pixel block converted at once */ |
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44 #define MAX_MACROBLOCKS 1024 /* 2^10 macroblocks at once */ |
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45 |
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46 /* The functions used to manipulate video overlays */ |
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47 static struct private_yuvhwfuncs gs_yuvfuncs = { |
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48 GS_LockYUVOverlay, |
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49 GS_UnlockYUVOverlay, |
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50 GS_DisplayYUVOverlay, |
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51 GS_FreeYUVOverlay |
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52 }; |
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53 |
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54 struct private_yuvhwdata { |
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55 int ipu_fd; |
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56 Uint8 *pixels; |
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57 int macroblocks; |
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58 int dma_len; |
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59 caddr_t dma_mem; |
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60 caddr_t ipu_imem; |
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61 caddr_t ipu_omem; |
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62 caddr_t dma_tags; |
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63 unsigned long long *stretch_x1y1; |
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64 unsigned long long *stretch_x2y2; |
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65 struct ps2_plist plist; |
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66 |
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67 /* These are just so we don't have to allocate them separately */ |
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68 Uint16 pitches[3]; |
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69 Uint8 *planes[3]; |
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70 }; |
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71 |
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72 static int power_of_2(int value) |
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73 { |
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74 int shift; |
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75 |
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76 for ( shift = 0; (1<<shift) < value; ++shift ) { |
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77 /* Keep looking */ ; |
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78 } |
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79 return(shift); |
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80 } |
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81 |
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82 SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) |
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83 { |
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84 SDL_Overlay *overlay; |
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85 struct private_yuvhwdata *hwdata; |
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86 int map_offset; |
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87 unsigned long long *tags; |
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88 caddr_t base; |
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89 int bpp; |
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90 int fbp, fbw, psm; |
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91 int x, y, w, h; |
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92 int pnum; |
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93 struct ps2_packet *packet; |
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94 struct ps2_packet tex_packet; |
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95 |
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96 /* We can only decode blocks of 16x16 pixels */ |
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97 if ( (width & 15) || (height & 15) ) { |
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98 SDL_SetError("Overlay width/height must be multiples of 16"); |
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99 return(NULL); |
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100 } |
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101 /* Make sure the image isn't too large for a single DMA transfer */ |
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102 if ( ((width/16) * (height/16)) > MAX_MACROBLOCKS ) { |
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103 SDL_SetError("Overlay too large (maximum size: %d pixels)", |
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104 MAX_MACROBLOCKS * 16 * 16); |
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105 return(NULL); |
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106 } |
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107 |
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108 /* Double-check the requested format. For simplicity, we'll only |
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109 support planar YUV formats. |
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110 */ |
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111 switch (format) { |
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112 case SDL_YV12_OVERLAY: |
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113 case SDL_IYUV_OVERLAY: |
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114 /* Supported planar YUV format */ |
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115 break; |
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116 default: |
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117 SDL_SetError("Unsupported YUV format"); |
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118 return(NULL); |
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119 } |
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120 |
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121 /* Create the overlay structure */ |
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122 overlay = (SDL_Overlay *)malloc(sizeof *overlay); |
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123 if ( overlay == NULL ) { |
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124 SDL_OutOfMemory(); |
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125 return(NULL); |
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126 } |
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127 memset(overlay, 0, (sizeof *overlay)); |
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128 |
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129 /* Fill in the basic members */ |
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130 overlay->format = format; |
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131 overlay->w = width; |
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132 overlay->h = height; |
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133 |
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134 /* Set up the YUV surface function structure */ |
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135 overlay->hwfuncs = &gs_yuvfuncs; |
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136 overlay->hw_overlay = 1; |
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137 |
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138 /* Create the pixel data */ |
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139 hwdata = (struct private_yuvhwdata *)malloc(sizeof *hwdata); |
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140 overlay->hwdata = hwdata; |
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141 if ( hwdata == NULL ) { |
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142 SDL_FreeYUVOverlay(overlay); |
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143 SDL_OutOfMemory(); |
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144 return(NULL); |
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145 } |
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146 hwdata->ipu_fd = -1; |
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147 hwdata->pixels = (Uint8 *)malloc(width*height*2); |
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148 if ( hwdata->pixels == NULL ) { |
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149 SDL_FreeYUVOverlay(overlay); |
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150 SDL_OutOfMemory(); |
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151 return(NULL); |
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152 } |
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153 hwdata->macroblocks = (width/16) * (height/16); |
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154 |
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155 /* Find the pitch and offset values for the overlay */ |
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156 overlay->pitches = hwdata->pitches; |
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157 overlay->pixels = hwdata->planes; |
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158 switch (format) { |
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159 case SDL_YV12_OVERLAY: |
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160 case SDL_IYUV_OVERLAY: |
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161 overlay->pitches[0] = overlay->w; |
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162 overlay->pitches[1] = overlay->pitches[0] / 2; |
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163 overlay->pitches[2] = overlay->pitches[0] / 2; |
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164 overlay->pixels[0] = hwdata->pixels; |
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165 overlay->pixels[1] = overlay->pixels[0] + |
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166 overlay->pitches[0] * overlay->h; |
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167 overlay->pixels[2] = overlay->pixels[1] + |
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168 overlay->pitches[1] * overlay->h / 2; |
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169 overlay->planes = 3; |
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170 break; |
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171 default: |
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172 /* We should never get here (caught above) */ |
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173 break; |
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174 } |
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175 |
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176 /* Theoretically we could support several concurrent decode |
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177 streams queueing up on the same file descriptor, but for |
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178 simplicity we'll support only one. Opening the IPU more |
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179 than once will fail with EBUSY. |
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180 */ |
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181 hwdata->ipu_fd = open("/dev/ps2ipu", O_RDWR); |
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182 if ( hwdata->ipu_fd < 0 ) { |
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183 SDL_FreeYUVOverlay(overlay); |
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184 SDL_SetError("Playstation 2 IPU busy"); |
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185 return(NULL); |
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186 } |
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187 |
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188 /* Allocate a DMA area for pixel conversion */ |
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189 bpp = this->screen->format->BytesPerPixel; |
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190 map_offset = (mapped_len + (PAGE_SIZE - 1)) & ~(PAGE_SIZE - 1); |
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191 hwdata->dma_len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8) + |
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192 width * height * bpp + |
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193 hwdata->macroblocks * (16 * sizeof(long long)) + |
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194 12 * sizeof(long long); |
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195 hwdata->dma_mem = mmap(0, hwdata->dma_len, PROT_READ|PROT_WRITE, |
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196 MAP_SHARED, memory_fd, map_offset); |
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197 if ( hwdata->dma_mem == MAP_FAILED ) { |
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198 hwdata->ipu_imem = (caddr_t)0; |
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199 SDL_FreeYUVOverlay(overlay); |
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200 SDL_SetError("Unable to map %d bytes for DMA", hwdata->dma_len); |
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201 return(NULL); |
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202 } |
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203 hwdata->ipu_imem = hwdata->dma_mem; |
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204 hwdata->ipu_omem = hwdata->ipu_imem + |
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205 hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); |
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206 hwdata->dma_tags = hwdata->ipu_omem + width * height * bpp; |
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207 |
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208 /* Allocate memory for the DMA packets */ |
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209 hwdata->plist.num = hwdata->macroblocks * 4 + 1; |
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210 hwdata->plist.packet = (struct ps2_packet *)malloc( |
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211 hwdata->plist.num*sizeof(struct ps2_packet)); |
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212 if ( ! hwdata->plist.packet ) { |
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213 SDL_FreeYUVOverlay(overlay); |
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214 SDL_OutOfMemory(); |
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215 return(NULL); |
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216 } |
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217 pnum = 0; |
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218 packet = hwdata->plist.packet; |
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219 |
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220 /* Set up the tags to send the image to the screen */ |
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221 tags = (unsigned long long *)hwdata->dma_tags; |
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222 base = hwdata->ipu_omem; |
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223 fbp = screen_image.fbp; |
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224 fbw = screen_image.fbw; |
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225 psm = screen_image.psm; |
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226 y = screen_image.h; /* Offscreen video memory */ |
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227 for ( h=height/16; h; --h ) { |
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228 x = 0; /* Visible video memory */ |
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229 for ( w=width/16; w; --w ) { |
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230 /* The head tag */ |
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231 packet[pnum].ptr = &tags[0]; |
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232 packet[pnum].len = 10 * sizeof(*tags); |
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233 ++pnum; |
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234 tags[0] = 4 | (1LL << 60); /* GIFtag */ |
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235 tags[1] = 0x0e; /* A+D */ |
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236 tags[2] = ((unsigned long long)fbp << 32) | |
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237 ((unsigned long long)fbw << 48) | |
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238 ((unsigned long long)psm << 56); |
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239 tags[3] = PS2_GS_BITBLTBUF; |
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240 tags[4] = ((unsigned long long)x << 32) | |
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241 ((unsigned long long)y << 48); |
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242 tags[5] = PS2_GS_TRXPOS; |
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243 tags[6] = (unsigned long long)16 | |
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244 ((unsigned long long)16 << 32); |
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245 tags[7] = PS2_GS_TRXREG; |
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246 tags[8] = 0; |
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247 tags[9] = PS2_GS_TRXDIR; |
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248 /* Now the actual image data */ |
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|
249 packet[pnum].ptr = &tags[10]; |
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|
250 packet[pnum].len = 2 * sizeof(*tags); |
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251 ++pnum; |
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|
252 tags[10] = ((16*16*bpp) >> 4) | (2LL << 58); |
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|
253 tags[11] = 0; |
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|
254 packet[pnum].ptr = (void *)base; |
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|
255 packet[pnum].len = 16 * 16 * bpp; |
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parents:
diff
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|
256 ++pnum; |
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|
257 packet[pnum].ptr = &tags[12]; |
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|
258 packet[pnum].len = 2 * sizeof(*tags); |
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parents:
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259 ++pnum; |
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|
260 tags[12] = (0 >> 4) | (1 << 15) | (2LL << 58); |
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|
261 tags[13] = 0; |
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|
262 |
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|
263 tags += 16; |
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|
264 base += 16 * 16 * bpp; |
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parents:
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|
265 |
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|
266 x += 16; |
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parents:
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|
267 } |
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|
268 y += 16; |
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parents:
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|
269 } |
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parents:
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|
270 |
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|
271 /* Set up the texture memory area for the video */ |
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|
272 tex_packet.ptr = tags; |
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|
273 tex_packet.len = 8 * sizeof(*tags); |
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274 tags[0] = 3 | (1LL << 60); /* GIFtag */ |
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275 tags[1] = 0x0e; /* A+D */ |
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276 tags[2] = (screen_image.h * screen_image.w) / 64 + |
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277 ((unsigned long long)fbw << 14) + |
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278 ((unsigned long long)psm << 20) + |
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279 ((unsigned long long)power_of_2(width) << 26) + |
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|
280 ((unsigned long long)power_of_2(height) << 30) + |
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|
281 ((unsigned long long)1 << 34) + |
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|
282 ((unsigned long long)1 << 35); |
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|
283 tags[3] = PS2_GS_TEX0_1; |
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284 tags[4] = (1 << 5) + (1 << 6); |
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285 tags[5] = PS2_GS_TEX1_1; |
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|
286 tags[6] = 0; |
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|
287 tags[7] = PS2_GS_TEXFLUSH; |
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changeset
|
288 ioctl(console_fd, PS2IOC_SEND, &tex_packet); |
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|
289 |
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|
290 /* Set up the tags for scaling the image */ |
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|
291 packet[pnum].ptr = tags; |
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|
292 packet[pnum].len = 12 * sizeof(*tags); |
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|
293 ++pnum; |
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|
294 tags[0] = 5 | (1LL << 60); /* GIFtag */ |
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|
295 tags[1] = 0x0e; /* A+D */ |
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|
296 tags[2] = 6 + (1 << 4) + (1 << 8); |
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|
297 tags[3] = PS2_GS_PRIM; |
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|
298 tags[4] = ((unsigned long long)0 * 16) + |
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|
299 (((unsigned long long)0 * 16) << 16); |
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|
300 tags[5] = PS2_GS_UV; |
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|
301 tags[6] = 0; /* X1, Y1 */ |
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|
302 tags[7] = PS2_GS_XYZ2; |
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|
303 hwdata->stretch_x1y1 = &tags[6]; |
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|
304 tags[8] = ((unsigned long long)overlay->w * 16) + |
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|
305 (((unsigned long long)overlay->h * 16) << 16); |
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|
306 tags[9] = PS2_GS_UV; |
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|
307 tags[10] = 0; /* X2, Y2 */ |
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changeset
|
308 tags[11] = PS2_GS_XYZ2; |
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parents:
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|
309 hwdata->stretch_x2y2 = &tags[10]; |
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|
310 |
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diff
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|
311 /* We're all done.. */ |
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parents:
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changeset
|
312 return(overlay); |
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|
313 } |
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parents:
diff
changeset
|
314 |
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parents:
diff
changeset
|
315 int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay) |
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parents:
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changeset
|
316 { |
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parents:
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changeset
|
317 return(0); |
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parents:
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|
318 } |
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parents:
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changeset
|
319 |
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diff
changeset
|
320 void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) |
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parents:
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changeset
|
321 { |
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parents:
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changeset
|
322 return; |
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parents:
diff
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|
323 } |
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parents:
diff
changeset
|
324 |
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parents:
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|
325 int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) |
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parents:
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changeset
|
326 { |
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parents:
diff
changeset
|
327 struct private_yuvhwdata *hwdata; |
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parents:
diff
changeset
|
328 __u32 cmd; |
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parents:
diff
changeset
|
329 struct ps2_packet packet; |
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parents:
diff
changeset
|
330 int h, w, i; |
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parents:
diff
changeset
|
331 Uint32 *lum, *Cr, *Cb; |
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parents:
diff
changeset
|
332 int lum_pitch; |
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parents:
diff
changeset
|
333 int crb_pitch; |
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parents:
diff
changeset
|
334 Uint32 *lum_src, *Cr_src, *Cb_src; |
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Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
335 Uint32 *src, *dst; |
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parents:
diff
changeset
|
336 unsigned int x, y; |
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parents:
diff
changeset
|
337 SDL_Surface *screen; |
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parents:
diff
changeset
|
338 |
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parents:
diff
changeset
|
339 /* Find out where the various portions of the image are */ |
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parents:
diff
changeset
|
340 hwdata = overlay->hwdata; |
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parents:
diff
changeset
|
341 switch (overlay->format) { |
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parents:
diff
changeset
|
342 case SDL_YV12_OVERLAY: |
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parents:
diff
changeset
|
343 lum = (Uint32 *)overlay->pixels[0]; |
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parents:
diff
changeset
|
344 Cr = (Uint32 *)overlay->pixels[1]; |
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parents:
diff
changeset
|
345 Cb = (Uint32 *)overlay->pixels[2]; |
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parents:
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changeset
|
346 break; |
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parents:
diff
changeset
|
347 case SDL_IYUV_OVERLAY: |
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parents:
diff
changeset
|
348 lum = (Uint32 *)overlay->pixels[0]; |
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parents:
diff
changeset
|
349 Cr = (Uint32 *)overlay->pixels[2]; |
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parents:
diff
changeset
|
350 Cb = (Uint32 *)overlay->pixels[1]; |
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parents:
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changeset
|
351 default: |
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parents:
diff
changeset
|
352 SDL_SetError("Unsupported YUV format in blit (??)"); |
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parents:
diff
changeset
|
353 return(-1); |
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parents:
diff
changeset
|
354 } |
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parents:
diff
changeset
|
355 dst = (Uint32 *)hwdata->ipu_imem; |
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parents:
diff
changeset
|
356 lum_pitch = overlay->w/4; |
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parents:
diff
changeset
|
357 crb_pitch = (overlay->w/2)/4; |
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diff
changeset
|
358 |
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parents:
diff
changeset
|
359 /* Copy blocks of 16x16 pixels to the DMA area */ |
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parents:
diff
changeset
|
360 for ( h=overlay->h/16; h; --h ) { |
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parents:
diff
changeset
|
361 lum_src = lum; |
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parents:
diff
changeset
|
362 Cr_src = Cr; |
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parents:
diff
changeset
|
363 Cb_src = Cb; |
f590dd383b5d
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parents:
diff
changeset
|
364 for ( w=overlay->w/16; w; --w ) { |
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parents:
diff
changeset
|
365 src = lum_src; |
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parents:
diff
changeset
|
366 for ( i=0; i<16; ++i ) { |
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parents:
diff
changeset
|
367 dst[0] = src[0]; |
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parents:
diff
changeset
|
368 dst[1] = src[1]; |
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parents:
diff
changeset
|
369 dst[2] = src[2]; |
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Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
370 dst[3] = src[3]; |
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Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
371 src += lum_pitch; |
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parents:
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changeset
|
372 dst += 4; |
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Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
373 } |
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parents:
diff
changeset
|
374 src = Cb_src; |
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parents:
diff
changeset
|
375 for ( i=0; i<8; ++i ) { |
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Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
376 dst[0] = src[0]; |
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parents:
diff
changeset
|
377 dst[1] = src[1]; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
378 src += crb_pitch; |
f590dd383b5d
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parents:
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changeset
|
379 dst += 2; |
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parents:
diff
changeset
|
380 } |
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parents:
diff
changeset
|
381 src = Cr_src; |
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parents:
diff
changeset
|
382 for ( i=0; i<8; ++i ) { |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
383 dst[0] = src[0]; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
384 dst[1] = src[1]; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
385 src += crb_pitch; |
f590dd383b5d
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parents:
diff
changeset
|
386 dst += 2; |
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Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
387 } |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
388 lum_src += 16 / 4; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
389 Cb_src += 8 / 4; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
390 Cr_src += 8 / 4; |
f590dd383b5d
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parents:
diff
changeset
|
391 } |
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parents:
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changeset
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392 lum += lum_pitch * 16; |
f590dd383b5d
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parents:
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changeset
|
393 Cr += crb_pitch * 8; |
f590dd383b5d
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parents:
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changeset
|
394 Cb += crb_pitch * 8; |
f590dd383b5d
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parents:
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|
395 } |
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parents:
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changeset
|
396 |
f590dd383b5d
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
397 /* Send the macroblock data to the IPU */ |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
398 #ifdef DEBUG_YUV |
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parents:
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changeset
|
399 fprintf(stderr, "Sending data to IPU..\n"); |
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parents:
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400 #endif |
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parents:
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changeset
|
401 packet.ptr = hwdata->ipu_imem; |
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Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
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|
402 packet.len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); |
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Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
403 ioctl(hwdata->ipu_fd, PS2IOC_SENDA, &packet); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
404 |
f590dd383b5d
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parents:
diff
changeset
|
405 /* Trigger the DMA to the IPU for conversion */ |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
406 #ifdef DEBUG_YUV |
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parents:
diff
changeset
|
407 fprintf(stderr, "Trigging conversion command\n"); |
f590dd383b5d
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parents:
diff
changeset
|
408 #endif |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
409 cmd = (7 << 28) + hwdata->macroblocks; |
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Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
410 if ( screen_image.psm == PS2_GS_PSMCT16 ) { |
f590dd383b5d
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parents:
diff
changeset
|
411 cmd += (1 << 27) + /* Output RGB 555 */ |
f590dd383b5d
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
412 (1 << 26); /* Dither output */ |
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parents:
diff
changeset
|
413 } |
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parents:
diff
changeset
|
414 ioctl(hwdata->ipu_fd, PS2IOC_SIPUCMD, &cmd); |
f590dd383b5d
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
415 |
f590dd383b5d
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
416 /* Retrieve the converted image from the IPU */ |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
417 #ifdef DEBUG_YUV |
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parents:
diff
changeset
|
418 fprintf(stderr, "Retrieving data from IPU..\n"); |
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parents:
diff
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|
419 #endif |
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parents:
diff
changeset
|
420 packet.ptr = hwdata->ipu_omem; |
f590dd383b5d
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parents:
diff
changeset
|
421 packet.len = overlay->w * overlay->h * |
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parents:
diff
changeset
|
422 this->screen->format->BytesPerPixel; |
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parents:
diff
changeset
|
423 ioctl(hwdata->ipu_fd, PS2IOC_RECV, &packet); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
424 |
f590dd383b5d
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parents:
diff
changeset
|
425 #ifdef DEBUG_YUV |
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parents:
diff
changeset
|
426 fprintf(stderr, "Copying image to screen..\n"); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
427 #endif |
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parents:
diff
changeset
|
428 /* Wait for previous DMA to complete */ |
f590dd383b5d
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parents:
diff
changeset
|
429 ioctl(console_fd, PS2IOC_SENDQCT, 1); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
430 |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
431 /* Send the current image to the screen and scale it */ |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
432 screen = this->screen; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
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parents:
diff
changeset
|
433 x = (unsigned int)dstrect->x; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
434 y = (unsigned int)dstrect->y; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
435 if ( screen->offset ) { |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
436 x += (screen->offset % screen->pitch) / |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
437 screen->format->BytesPerPixel; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
438 y += (screen->offset / screen->pitch); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
439 } |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
440 *hwdata->stretch_x1y1 = (x * 16) + ((y * 16) << 16); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
441 x += (unsigned int)dstrect->w; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
442 y += (unsigned int)dstrect->h; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
443 *hwdata->stretch_x2y2 = (x * 16) + ((y * 16) << 16); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
444 return ioctl(console_fd, PS2IOC_SENDL, &hwdata->plist); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
445 } |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
446 |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
447 void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
448 { |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
449 struct private_yuvhwdata *hwdata; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
450 |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
451 hwdata = overlay->hwdata; |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
452 if ( hwdata ) { |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
453 if ( hwdata->ipu_fd >= 0 ) { |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
454 close(hwdata->ipu_fd); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
455 } |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
456 if ( hwdata->dma_mem ) { |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
457 munmap(hwdata->dma_mem, hwdata->dma_len); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
458 } |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
459 if ( hwdata->plist.packet ) { |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
460 free(hwdata->plist.packet); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
461 } |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
462 if ( hwdata->pixels ) { |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
463 free(hwdata->pixels); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
464 } |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
465 free(hwdata); |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
466 } |
f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
467 } |