Mercurial > sdl-ios-xcode
diff src/video/ps2gs/SDL_gsyuv.c @ 70:f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 16 Jun 2001 03:17:45 +0000 |
parents | |
children | 717f739d6ec1 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/ps2gs/SDL_gsyuv.c Sat Jun 16 03:17:45 2001 +0000 @@ -0,0 +1,467 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* This is the Playstation 2 implementation of YUV video overlays */ + +#include <stdlib.h> +#include <string.h> +#include <fcntl.h> +#include <unistd.h> +#include <sys/ioctl.h> +#include <sys/mman.h> +#include <asm/page.h> /* For definition of PAGE_SIZE */ + +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_gsyuv_c.h" +#include "SDL_yuvfuncs.h" + +/* The maximum number of 16x16 pixel block converted at once */ +#define MAX_MACROBLOCKS 1024 /* 2^10 macroblocks at once */ + +/* The functions used to manipulate video overlays */ +static struct private_yuvhwfuncs gs_yuvfuncs = { + GS_LockYUVOverlay, + GS_UnlockYUVOverlay, + GS_DisplayYUVOverlay, + GS_FreeYUVOverlay +}; + +struct private_yuvhwdata { + int ipu_fd; + Uint8 *pixels; + int macroblocks; + int dma_len; + caddr_t dma_mem; + caddr_t ipu_imem; + caddr_t ipu_omem; + caddr_t dma_tags; + unsigned long long *stretch_x1y1; + unsigned long long *stretch_x2y2; + struct ps2_plist plist; + + /* These are just so we don't have to allocate them separately */ + Uint16 pitches[3]; + Uint8 *planes[3]; +}; + +static int power_of_2(int value) +{ + int shift; + + for ( shift = 0; (1<<shift) < value; ++shift ) { + /* Keep looking */ ; + } + return(shift); +} + +SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) +{ + SDL_Overlay *overlay; + struct private_yuvhwdata *hwdata; + int map_offset; + unsigned long long *tags; + caddr_t base; + int bpp; + int fbp, fbw, psm; + int x, y, w, h; + int pnum; + struct ps2_packet *packet; + struct ps2_packet tex_packet; + + /* We can only decode blocks of 16x16 pixels */ + if ( (width & 15) || (height & 15) ) { + SDL_SetError("Overlay width/height must be multiples of 16"); + return(NULL); + } + /* Make sure the image isn't too large for a single DMA transfer */ + if ( ((width/16) * (height/16)) > MAX_MACROBLOCKS ) { + SDL_SetError("Overlay too large (maximum size: %d pixels)", + MAX_MACROBLOCKS * 16 * 16); + return(NULL); + } + + /* Double-check the requested format. For simplicity, we'll only + support planar YUV formats. + */ + switch (format) { + case SDL_YV12_OVERLAY: + case SDL_IYUV_OVERLAY: + /* Supported planar YUV format */ + break; + default: + SDL_SetError("Unsupported YUV format"); + return(NULL); + } + + /* Create the overlay structure */ + overlay = (SDL_Overlay *)malloc(sizeof *overlay); + if ( overlay == NULL ) { + SDL_OutOfMemory(); + return(NULL); + } + memset(overlay, 0, (sizeof *overlay)); + + /* Fill in the basic members */ + overlay->format = format; + overlay->w = width; + overlay->h = height; + + /* Set up the YUV surface function structure */ + overlay->hwfuncs = &gs_yuvfuncs; + overlay->hw_overlay = 1; + + /* Create the pixel data */ + hwdata = (struct private_yuvhwdata *)malloc(sizeof *hwdata); + overlay->hwdata = hwdata; + if ( hwdata == NULL ) { + SDL_FreeYUVOverlay(overlay); + SDL_OutOfMemory(); + return(NULL); + } + hwdata->ipu_fd = -1; + hwdata->pixels = (Uint8 *)malloc(width*height*2); + if ( hwdata->pixels == NULL ) { + SDL_FreeYUVOverlay(overlay); + SDL_OutOfMemory(); + return(NULL); + } + hwdata->macroblocks = (width/16) * (height/16); + + /* Find the pitch and offset values for the overlay */ + overlay->pitches = hwdata->pitches; + overlay->pixels = hwdata->planes; + switch (format) { + case SDL_YV12_OVERLAY: + case SDL_IYUV_OVERLAY: + overlay->pitches[0] = overlay->w; + overlay->pitches[1] = overlay->pitches[0] / 2; + overlay->pitches[2] = overlay->pitches[0] / 2; + overlay->pixels[0] = hwdata->pixels; + overlay->pixels[1] = overlay->pixels[0] + + overlay->pitches[0] * overlay->h; + overlay->pixels[2] = overlay->pixels[1] + + overlay->pitches[1] * overlay->h / 2; + overlay->planes = 3; + break; + default: + /* We should never get here (caught above) */ + break; + } + + /* Theoretically we could support several concurrent decode + streams queueing up on the same file descriptor, but for + simplicity we'll support only one. Opening the IPU more + than once will fail with EBUSY. + */ + hwdata->ipu_fd = open("/dev/ps2ipu", O_RDWR); + if ( hwdata->ipu_fd < 0 ) { + SDL_FreeYUVOverlay(overlay); + SDL_SetError("Playstation 2 IPU busy"); + return(NULL); + } + + /* Allocate a DMA area for pixel conversion */ + bpp = this->screen->format->BytesPerPixel; + map_offset = (mapped_len + (PAGE_SIZE - 1)) & ~(PAGE_SIZE - 1); + hwdata->dma_len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8) + + width * height * bpp + + hwdata->macroblocks * (16 * sizeof(long long)) + + 12 * sizeof(long long); + hwdata->dma_mem = mmap(0, hwdata->dma_len, PROT_READ|PROT_WRITE, + MAP_SHARED, memory_fd, map_offset); + if ( hwdata->dma_mem == MAP_FAILED ) { + hwdata->ipu_imem = (caddr_t)0; + SDL_FreeYUVOverlay(overlay); + SDL_SetError("Unable to map %d bytes for DMA", hwdata->dma_len); + return(NULL); + } + hwdata->ipu_imem = hwdata->dma_mem; + hwdata->ipu_omem = hwdata->ipu_imem + + hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); + hwdata->dma_tags = hwdata->ipu_omem + width * height * bpp; + + /* Allocate memory for the DMA packets */ + hwdata->plist.num = hwdata->macroblocks * 4 + 1; + hwdata->plist.packet = (struct ps2_packet *)malloc( + hwdata->plist.num*sizeof(struct ps2_packet)); + if ( ! hwdata->plist.packet ) { + SDL_FreeYUVOverlay(overlay); + SDL_OutOfMemory(); + return(NULL); + } + pnum = 0; + packet = hwdata->plist.packet; + + /* Set up the tags to send the image to the screen */ + tags = (unsigned long long *)hwdata->dma_tags; + base = hwdata->ipu_omem; + fbp = screen_image.fbp; + fbw = screen_image.fbw; + psm = screen_image.psm; + y = screen_image.h; /* Offscreen video memory */ + for ( h=height/16; h; --h ) { + x = 0; /* Visible video memory */ + for ( w=width/16; w; --w ) { + /* The head tag */ + packet[pnum].ptr = &tags[0]; + packet[pnum].len = 10 * sizeof(*tags); + ++pnum; + tags[0] = 4 | (1LL << 60); /* GIFtag */ + tags[1] = 0x0e; /* A+D */ + tags[2] = ((unsigned long long)fbp << 32) | + ((unsigned long long)fbw << 48) | + ((unsigned long long)psm << 56); + tags[3] = PS2_GS_BITBLTBUF; + tags[4] = ((unsigned long long)x << 32) | + ((unsigned long long)y << 48); + tags[5] = PS2_GS_TRXPOS; + tags[6] = (unsigned long long)16 | + ((unsigned long long)16 << 32); + tags[7] = PS2_GS_TRXREG; + tags[8] = 0; + tags[9] = PS2_GS_TRXDIR; + /* Now the actual image data */ + packet[pnum].ptr = &tags[10]; + packet[pnum].len = 2 * sizeof(*tags); + ++pnum; + tags[10] = ((16*16*bpp) >> 4) | (2LL << 58); + tags[11] = 0; + packet[pnum].ptr = (void *)base; + packet[pnum].len = 16 * 16 * bpp; + ++pnum; + packet[pnum].ptr = &tags[12]; + packet[pnum].len = 2 * sizeof(*tags); + ++pnum; + tags[12] = (0 >> 4) | (1 << 15) | (2LL << 58); + tags[13] = 0; + + tags += 16; + base += 16 * 16 * bpp; + + x += 16; + } + y += 16; + } + + /* Set up the texture memory area for the video */ + tex_packet.ptr = tags; + tex_packet.len = 8 * sizeof(*tags); + tags[0] = 3 | (1LL << 60); /* GIFtag */ + tags[1] = 0x0e; /* A+D */ + tags[2] = (screen_image.h * screen_image.w) / 64 + + ((unsigned long long)fbw << 14) + + ((unsigned long long)psm << 20) + + ((unsigned long long)power_of_2(width) << 26) + + ((unsigned long long)power_of_2(height) << 30) + + ((unsigned long long)1 << 34) + + ((unsigned long long)1 << 35); + tags[3] = PS2_GS_TEX0_1; + tags[4] = (1 << 5) + (1 << 6); + tags[5] = PS2_GS_TEX1_1; + tags[6] = 0; + tags[7] = PS2_GS_TEXFLUSH; + ioctl(console_fd, PS2IOC_SEND, &tex_packet); + + /* Set up the tags for scaling the image */ + packet[pnum].ptr = tags; + packet[pnum].len = 12 * sizeof(*tags); + ++pnum; + tags[0] = 5 | (1LL << 60); /* GIFtag */ + tags[1] = 0x0e; /* A+D */ + tags[2] = 6 + (1 << 4) + (1 << 8); + tags[3] = PS2_GS_PRIM; + tags[4] = ((unsigned long long)0 * 16) + + (((unsigned long long)0 * 16) << 16); + tags[5] = PS2_GS_UV; + tags[6] = 0; /* X1, Y1 */ + tags[7] = PS2_GS_XYZ2; + hwdata->stretch_x1y1 = &tags[6]; + tags[8] = ((unsigned long long)overlay->w * 16) + + (((unsigned long long)overlay->h * 16) << 16); + tags[9] = PS2_GS_UV; + tags[10] = 0; /* X2, Y2 */ + tags[11] = PS2_GS_XYZ2; + hwdata->stretch_x2y2 = &tags[10]; + + /* We're all done.. */ + return(overlay); +} + +int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay) +{ + return(0); +} + +void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) +{ + return; +} + +int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) +{ + struct private_yuvhwdata *hwdata; + __u32 cmd; + struct ps2_packet packet; + int h, w, i; + Uint32 *lum, *Cr, *Cb; + int lum_pitch; + int crb_pitch; + Uint32 *lum_src, *Cr_src, *Cb_src; + Uint32 *src, *dst; + unsigned int x, y; + SDL_Surface *screen; + + /* Find out where the various portions of the image are */ + hwdata = overlay->hwdata; + switch (overlay->format) { + case SDL_YV12_OVERLAY: + lum = (Uint32 *)overlay->pixels[0]; + Cr = (Uint32 *)overlay->pixels[1]; + Cb = (Uint32 *)overlay->pixels[2]; + break; + case SDL_IYUV_OVERLAY: + lum = (Uint32 *)overlay->pixels[0]; + Cr = (Uint32 *)overlay->pixels[2]; + Cb = (Uint32 *)overlay->pixels[1]; + default: + SDL_SetError("Unsupported YUV format in blit (??)"); + return(-1); + } + dst = (Uint32 *)hwdata->ipu_imem; + lum_pitch = overlay->w/4; + crb_pitch = (overlay->w/2)/4; + + /* Copy blocks of 16x16 pixels to the DMA area */ + for ( h=overlay->h/16; h; --h ) { + lum_src = lum; + Cr_src = Cr; + Cb_src = Cb; + for ( w=overlay->w/16; w; --w ) { + src = lum_src; + for ( i=0; i<16; ++i ) { + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; + src += lum_pitch; + dst += 4; + } + src = Cb_src; + for ( i=0; i<8; ++i ) { + dst[0] = src[0]; + dst[1] = src[1]; + src += crb_pitch; + dst += 2; + } + src = Cr_src; + for ( i=0; i<8; ++i ) { + dst[0] = src[0]; + dst[1] = src[1]; + src += crb_pitch; + dst += 2; + } + lum_src += 16 / 4; + Cb_src += 8 / 4; + Cr_src += 8 / 4; + } + lum += lum_pitch * 16; + Cr += crb_pitch * 8; + Cb += crb_pitch * 8; + } + + /* Send the macroblock data to the IPU */ +#ifdef DEBUG_YUV + fprintf(stderr, "Sending data to IPU..\n"); +#endif + packet.ptr = hwdata->ipu_imem; + packet.len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); + ioctl(hwdata->ipu_fd, PS2IOC_SENDA, &packet); + + /* Trigger the DMA to the IPU for conversion */ +#ifdef DEBUG_YUV + fprintf(stderr, "Trigging conversion command\n"); +#endif + cmd = (7 << 28) + hwdata->macroblocks; + if ( screen_image.psm == PS2_GS_PSMCT16 ) { + cmd += (1 << 27) + /* Output RGB 555 */ + (1 << 26); /* Dither output */ + } + ioctl(hwdata->ipu_fd, PS2IOC_SIPUCMD, &cmd); + + /* Retrieve the converted image from the IPU */ +#ifdef DEBUG_YUV + fprintf(stderr, "Retrieving data from IPU..\n"); +#endif + packet.ptr = hwdata->ipu_omem; + packet.len = overlay->w * overlay->h * + this->screen->format->BytesPerPixel; + ioctl(hwdata->ipu_fd, PS2IOC_RECV, &packet); + +#ifdef DEBUG_YUV + fprintf(stderr, "Copying image to screen..\n"); +#endif + /* Wait for previous DMA to complete */ + ioctl(console_fd, PS2IOC_SENDQCT, 1); + + /* Send the current image to the screen and scale it */ + screen = this->screen; + x = (unsigned int)dstrect->x; + y = (unsigned int)dstrect->y; + if ( screen->offset ) { + x += (screen->offset % screen->pitch) / + screen->format->BytesPerPixel; + y += (screen->offset / screen->pitch); + } + *hwdata->stretch_x1y1 = (x * 16) + ((y * 16) << 16); + x += (unsigned int)dstrect->w; + y += (unsigned int)dstrect->h; + *hwdata->stretch_x2y2 = (x * 16) + ((y * 16) << 16); + return ioctl(console_fd, PS2IOC_SENDL, &hwdata->plist); +} + +void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) +{ + struct private_yuvhwdata *hwdata; + + hwdata = overlay->hwdata; + if ( hwdata ) { + if ( hwdata->ipu_fd >= 0 ) { + close(hwdata->ipu_fd); + } + if ( hwdata->dma_mem ) { + munmap(hwdata->dma_mem, hwdata->dma_len); + } + if ( hwdata->plist.packet ) { + free(hwdata->plist.packet); + } + if ( hwdata->pixels ) { + free(hwdata->pixels); + } + free(hwdata); + } +}