Mercurial > sdl-ios-xcode
annotate src/video/gem/SDL_gemvideo.h @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | f54670a477bb |
children | 99210400e8b9 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_gemvideo_h |
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25 #define _SDL_gemvideo_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #include "SDL_gemevents.h" |
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30 #include "SDL_gemkeyboard.h" |
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31 #include "SDL_gemmodes.h" |
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32 #include "SDL_gemmouse.h" |
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33 #include "SDL_gemwindow.h" |
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34 |
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35 /* Private display data */ |
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36 |
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37 typedef struct |
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38 { |
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39 int mouse; |
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40 int keyboard; |
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41 |
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42 /* VDI infos */ |
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43 short vdi_handle; /* workstation handle */ |
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44 |
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45 /* AES infos */ |
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46 int wfeatures; /* window features */ |
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47 } SDL_VideoData; |
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48 |
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49 #endif /* _SDL_gemvideo_h */ |
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50 |
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51 /* vi: set ts=4 sw=4 expandtab: */ |