Mercurial > sdl-ios-xcode
diff src/video/gem/SDL_gemvideo.h @ 2189:f54670a477bb
Update GEM driver to new API, will have to fill the void later :)
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Fri, 13 Jul 2007 22:55:15 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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--- a/src/video/gem/SDL_gemvideo.h Fri Jul 13 22:52:53 2007 +0000 +++ b/src/video/gem/SDL_gemvideo.h Fri Jul 13 22:55:15 2007 +0000 @@ -24,163 +24,28 @@ #ifndef _SDL_gemvideo_h #define _SDL_gemvideo_h -#include "SDL_mutex.h" #include "../SDL_sysvideo.h" -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_VideoDevice *this - -/* Functions prototypes */ -void GEM_wind_redraw(_THIS, int winhandle, short *inside); +#include "SDL_gemevents.h" +#include "SDL_gemkeyboard.h" +#include "SDL_gemmodes.h" +#include "SDL_gemmouse.h" +#include "SDL_gemwindow.h" /* Private display data */ -#define B2S_C2P_1TO2 (1<<0) /* C2P convert buffer 1 to buffer 2 */ -#define B2S_C2P_1TOS (1<<1) /* C2P convert buffer 1 to screen */ -#define B2S_VROCPYFM_1TOS (1<<2) /* vro_cpyfm() buffer 1 to screen */ -#define B2S_VROCPYFM_2TOS (1<<3) /* vro_cpyfm() buffer 2 to screen */ - -#define SDL_NUMMODES 1 /* Fullscreen */ - -struct SDL_PrivateVideoData +typedef struct { - Uint16 buf2scr_ops; /* Operations to get buffer to screen */ - void *buffer1; /* Our shadow buffers */ - void *buffer2; + int mouse; + int keyboard; /* VDI infos */ - short vdi_handle; /* VDI handle */ - short full_w, full_h; /* Fullscreen size */ - short bpp; /* Colour depth */ - short pixelsize; /* Bytes per pixel */ - short old_numcolors; /* Number of colors in saved palette */ - Uint16 pitch; /* Line length */ - Uint16 format; /* Screen format */ - void *screen; /* Screen address */ - Uint32 red, green, blue, alpha; /* Screen components */ - Uint32 screensize; - short blit_coords[8]; /* Coordinates for bitblt */ - MFDB src_mfdb, dst_mfdb; /* VDI MFDB for bitblt */ - Uint16 old_palette[256][3]; /* Saved current palette */ - Uint16 cur_palette[256][3]; /* SDL application palette */ - /* Function to set/restore palette */ - void (*setpalette) (_THIS, Uint16 newpal[256][3]); - - /* GEM infos */ - short desk_x, desk_y; /* Desktop properties */ - short desk_w, desk_h; - short win_handle; /* Our window handle */ - int window_type; /* Window type */ - const char *title_name; /* Window title */ - const char *icon_name; /* Icon title */ - short version; /* AES version */ - short wfeatures; /* AES window features */ - SDL_bool refresh_name; /* Change window title ? */ - SDL_bool window_fulled; /* Window maximized ? */ - SDL_bool mouse_relative; /* Report relative mouse movement */ - SDL_bool locked; /* AES locked for fullscreen ? */ - SDL_bool lock_redraw; /* Prevent redraw till buffers are setup */ - short message[8]; /* To self-send an AES message */ - void *menubar; /* Menu bar save buffer when going fullscreen */ - SDL_bool use_dev_mouse; /* Use /dev/mouse ? */ - - SDL_bool fullscreen; /* Fullscreen or windowed mode ? */ - SDL_Rect *SDL_modelist[SDL_NUMMODES + 1]; /* Mode list */ - SDL_Surface *icon; /* The icon */ -}; - -/* Hidden structure -> variables names */ -#define VDI_handle (this->hidden->vdi_handle) -#define VDI_w (this->hidden->full_w) -#define VDI_h (this->hidden->full_h) -#define VDI_bpp (this->hidden->bpp) -#define VDI_pixelsize (this->hidden->pixelsize) -#define VDI_oldnumcolors (this->hidden->old_numcolors) -#define VDI_oldpalette (this->hidden->old_palette) -#define VDI_curpalette (this->hidden->cur_palette) -#define VDI_setpalette (this->hidden->setpalette) -#define VDI_pitch (this->hidden->pitch) -#define VDI_format (this->hidden->format) -#define VDI_screen (this->hidden->screen) -#define VDI_redmask (this->hidden->red) -#define VDI_greenmask (this->hidden->green) -#define VDI_bluemask (this->hidden->blue) -#define VDI_alphamask (this->hidden->alpha) -#define VDI_screensize (this->hidden->screensize) -#define VDI_src_mfdb (this->hidden->src_mfdb) -#define VDI_dst_mfdb (this->hidden->dst_mfdb) -#define VDI_blit_coords (this->hidden->blit_coords) + short vdi_handle; /* workstation handle */ -#define GEM_desk_x (this->hidden->desk_x) -#define GEM_desk_y (this->hidden->desk_y) -#define GEM_desk_w (this->hidden->desk_w) -#define GEM_desk_h (this->hidden->desk_h) -#define GEM_handle (this->hidden->win_handle) -#define GEM_win_type (this->hidden->window_type) -#define GEM_title_name (this->hidden->title_name) -#define GEM_icon_name (this->hidden->icon_name) -#define GEM_refresh_name (this->hidden->refresh_name) -#define GEM_version (this->hidden->version) -#define GEM_wfeatures (this->hidden->wfeatures) -#define GEM_win_fulled (this->hidden->window_fulled) -#define GEM_mouse_relative (this->hidden->mouse_relative) -#define GEM_locked (this->hidden->locked) -#define GEM_lock_redraw (this->hidden->lock_redraw) -#define GEM_message (this->hidden->message) -#define SDL_modelist (this->hidden->SDL_modelist) -#define GEM_icon (this->hidden->icon) -#define GEM_fullscreen (this->hidden->fullscreen) -#define GEM_menubar (this->hidden->menubar) -#define GEM_usedevmouse (this->hidden->use_dev_mouse) - -#define GEM_buffer1 (this->hidden->buffer1) -#define GEM_buffer2 (this->hidden->buffer2) -#define GEM_bufops (this->hidden->buf2scr_ops) - -#define VDI_FBMASK(amask, rmask, gmask, bmask) \ - VDI_alphamask = (amask); \ - VDI_redmask = (rmask); \ - VDI_greenmask = (gmask); \ - VDI_bluemask = (bmask); - -/* - Possible buffer to screen operations: - - TC: 8 (chunky),15,16,24,32 bpp - 8I: 8 bpp planes - FB: screen framebuffer address available - FS: fullscreen - - TC, FB, FS: - - draw to screen - 8I, FB, FS: - - draw to buffer 1 - - C2P from buffer 1 to screen - - TC, !FB, FS: - - draw to buffer 1 - - vro_cpyfm() from buffer 1 to screen - 8I, !FB, FS: - - draw to buffer 1 - - C2P from buffer 1 to buffer 2 - - vro_cpyfm() from buffer 2 to screen - - TC, FB, !FS: - - draw to buffer 1 - - vro_cpyfm() from buffer 1 to screen - 8I, FB, !FS: - - draw to buffer 1 - - C2P from buffer 1 to buffer 2 - - vro_cpyfm() from buffer 2 to screen - - TC, !FB, !FS: - - draw to buffer 1 - - vro_cpyfm() from buffer 1 to screen - 8I, !FB, !FS: - - draw to buffer 1 - - C2P from buffer 1 to buffer 2 - - vro_cpyfm() from buffer 2 to screen -*/ + /* AES infos */ + int wfeatures; /* window features */ +} SDL_VideoData; #endif /* _SDL_gemvideo_h */ + /* vi: set ts=4 sw=4 expandtab: */