Mercurial > sdl-ios-xcode
annotate src/video/gem/SDL_gemvideo.h @ 557:0ce5a68278fd
Updated Atari port for new system headers (thanks Patrice!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 07 Dec 2002 06:54:47 +0000 |
parents | f6ffac90895c |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #ifndef _SDL_gemvideo_h |
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29 #define _SDL_gemvideo_h |
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30 |
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31 #include "SDL_sysvideo.h" |
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32 #include "SDL_mutex.h" |
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33 |
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34 /* Hidden "this" pointer for the video functions */ |
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35 #define _THIS SDL_VideoDevice *this |
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36 |
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37 /* Functions prototypes */ |
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38 void GEM_wind_redraw(_THIS, int winhandle, short *inside); |
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39 |
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40 /* Private display data */ |
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41 |
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42 #define SDL_NUMMODES 1 /* Fullscreen */ |
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43 |
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44 struct SDL_PrivateVideoData { |
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45 /* VDI infos */ |
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46 short vdi_handle; /* VDI handle */ |
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47 short full_w, full_h; /* Fullscreen size */ |
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48 int bpp; /* Colour depth */ |
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49 int pixelsize; /* Bytes per pixel */ |
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50 Uint16 old_numcolors; /* Number of colors in saved palette */ |
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51 Uint16 old_palette[256][3]; /* Saved current palette */ |
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52 Uint16 pitch; /* Line length */ |
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53 int format; /* Screen format */ |
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54 void *screen; /* Screen address */ |
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55 Uint32 red, green, blue, alpha; /* Screen components */ |
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56 Uint32 screensize; |
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57 MFDB src_mfdb, dst_mfdb; /* VDI MFDB for bitblt */ |
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58 short blit_coords[8]; /* Coordinates for bitblt */ |
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59 /* GEM infos */ |
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60 short desk_x, desk_y; /* Desktop properties */ |
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61 short desk_w, desk_h; |
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62 short win_handle; /* Our window handle */ |
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63 void *buffer; /* Our shadow buffer */ |
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64 int window_type; /* Window type */ |
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65 const char *title_name; /* Window title */ |
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66 const char *icon_name; /* Icon title */ |
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67 short version; /* AES version */ |
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68 short wfeatures; /* AES window features */ |
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69 SDL_bool window_fulled; /* Window maximized ? */ |
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70 SDL_bool mouse_relative; /* Report relative mouse movement */ |
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71 SDL_bool locked; /* AES locked for fullscreen ? */ |
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72 SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Mode list */ |
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73 }; |
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74 |
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75 /* Hidden structure -> variables names */ |
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76 #define VDI_handle (this->hidden->vdi_handle) |
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77 #define VDI_w (this->hidden->full_w) |
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78 #define VDI_h (this->hidden->full_h) |
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79 #define VDI_bpp (this->hidden->bpp) |
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80 #define VDI_pixelsize (this->hidden->pixelsize) |
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81 #define VDI_oldnumcolors (this->hidden->old_numcolors) |
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82 #define VDI_oldpalette (this->hidden->old_palette) |
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83 #define VDI_pitch (this->hidden->pitch) |
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84 #define VDI_format (this->hidden->format) |
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85 #define VDI_screen (this->hidden->screen) |
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86 #define VDI_redmask (this->hidden->red) |
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87 #define VDI_greenmask (this->hidden->green) |
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88 #define VDI_bluemask (this->hidden->blue) |
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89 #define VDI_alphamask (this->hidden->alpha) |
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90 #define VDI_screensize (this->hidden->screensize) |
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91 #define VDI_src_mfdb (this->hidden->src_mfdb) |
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92 #define VDI_dst_mfdb (this->hidden->dst_mfdb) |
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93 #define VDI_blit_coords (this->hidden->blit_coords) |
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94 |
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95 #define GEM_desk_x (this->hidden->desk_x) |
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96 #define GEM_desk_y (this->hidden->desk_y) |
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97 #define GEM_desk_w (this->hidden->desk_w) |
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98 #define GEM_desk_h (this->hidden->desk_h) |
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99 #define GEM_handle (this->hidden->win_handle) |
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100 #define GEM_buffer (this->hidden->buffer) |
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101 #define GEM_win_type (this->hidden->window_type) |
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102 #define GEM_title_name (this->hidden->title_name) |
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103 #define GEM_icon_name (this->hidden->icon_name) |
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104 #define GEM_version (this->hidden->version) |
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105 #define GEM_wfeatures (this->hidden->wfeatures) |
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106 #define GEM_win_fulled (this->hidden->window_fulled) |
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107 #define GEM_mouse_relative (this->hidden->mouse_relative) |
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108 #define GEM_locked (this->hidden->locked) |
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109 #define SDL_modelist (this->hidden->SDL_modelist) |
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110 |
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111 #endif /* _SDL_gemvideo_h */ |