Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_lowvideo.h @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_lowvideo_h | |
25 #define _SDL_lowvideo_h | |
26 | |
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27 #include "SDL_BWin.h" |
0 | 28 #include "SDL_mouse.h" |
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29 #include "../SDL_sysvideo.h" |
0 | 30 |
31 /* Hidden "this" pointer for the video functions */ | |
32 #define _THIS SDL_VideoDevice *_this | |
33 | |
34 /* Private display data */ | |
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35 struct SDL_PrivateVideoData |
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36 { |
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37 /* The main window */ |
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38 SDL_BWin *SDL_Win; |
0 | 39 |
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40 /* The fullscreen mode list */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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41 display_mode saved_mode; |
c121d94672cb
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42 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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43 int SDL_nummodes[NUM_MODELISTS]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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44 SDL_Rect **SDL_modelist[NUM_MODELISTS]; |
0 | 45 |
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46 /* A completely clear cursor */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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47 WMcursor *BlankCursor; |
0 | 48 |
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49 SDL_Overlay *overlay; |
0 | 50 }; |
51 /* Old variable names */ | |
52 #define SDL_Win (_this->hidden->SDL_Win) | |
53 #define saved_mode (_this->hidden->saved_mode) | |
54 #define SDL_nummodes (_this->hidden->SDL_nummodes) | |
55 #define SDL_modelist (_this->hidden->SDL_modelist) | |
56 #define SDL_BlankCursor (_this->hidden->BlankCursor) | |
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57 #define current_overlay (_this->hidden->overlay) |
0 | 58 |
59 #endif /* _SDL_lowvideo_h */ | |
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60 /* vi: set ts=4 sw=4 expandtab: */ |