annotate src/video/bwindow/SDL_lowvideo.h @ 907:3bd4d7a1ee04

Date: Mon, 21 Jun 2004 16:52:47 +0200 From: Marcin Konicki Subject: SDL 1.2.7 patch for BeOS (new input handling code) I rewrote input handling code for BeOS. It should be faster now (i got report that mouse is faster, keyboard should be too, but it's harder to observe). I'll try to add mouse wheel support too, soon. Stefano Ceccherini (a.k.a Jack Burton) helped me beautify code (working version was less clean), and it was he who asked me to write this thing ;).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 19:36:06 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_lowvideo_h
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29 #define _SDL_lowvideo_h
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30
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31 #include "SDL_BWin.h"
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32 #include "SDL_mouse.h"
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33 #include "SDL_sysvideo.h"
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34
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35 /* Hidden "this" pointer for the video functions */
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36 #define _THIS SDL_VideoDevice *_this
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37
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38 /* Private display data */
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39 struct SDL_PrivateVideoData {
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40 /* The main window */
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41 SDL_BWin *SDL_Win;
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42
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43 /* The fullscreen mode list */
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44 display_mode saved_mode;
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45 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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46 int SDL_nummodes[NUM_MODELISTS];
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47 SDL_Rect **SDL_modelist[NUM_MODELISTS];
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48
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49 /* A completely clear cursor */
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50 WMcursor *BlankCursor;
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51
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52 SDL_Overlay *overlay;
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53 };
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54 /* Old variable names */
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55 #define SDL_Win (_this->hidden->SDL_Win)
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56 #define saved_mode (_this->hidden->saved_mode)
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57 #define SDL_nummodes (_this->hidden->SDL_nummodes)
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58 #define SDL_modelist (_this->hidden->SDL_modelist)
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59 #define SDL_BlankCursor (_this->hidden->BlankCursor)
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60 #define current_overlay (_this->hidden->overlay)
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62 #endif /* _SDL_lowvideo_h */