Mercurial > sdl-ios-xcode
diff src/video/bwindow/SDL_lowvideo.h @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/bwindow/SDL_lowvideo.h Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,70 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#ifndef _SDL_lowvideo_h +#define _SDL_lowvideo_h + +#include "SDL_mouse.h" +#include "SDL_sysvideo.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *_this + +/* Private display data */ +struct SDL_PrivateVideoData { + /* The main window */ + SDL_BWin *SDL_Win; + + /* The fullscreen mode list */ + display_mode saved_mode; +#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ + int SDL_nummodes[NUM_MODELISTS]; + SDL_Rect **SDL_modelist[NUM_MODELISTS]; + + /* A completely clear cursor */ + WMcursor *BlankCursor; + + /* Mouse state variables */ + uint32 last_buttons; + BPoint last_point; + + /* Keyboard state variables */ + int key_flip; + struct key_info keyinfo[2]; +}; +/* Old variable names */ +#define SDL_Win (_this->hidden->SDL_Win) +#define saved_mode (_this->hidden->saved_mode) +#define SDL_nummodes (_this->hidden->SDL_nummodes) +#define SDL_modelist (_this->hidden->SDL_modelist) +#define SDL_BlankCursor (_this->hidden->BlankCursor) +#define last_buttons (_this->hidden->last_buttons) +#define last_point (_this->hidden->last_point) +#define key_flip (_this->hidden->key_flip) +#define keyinfo (_this->hidden->keyinfo) + +#endif /* _SDL_lowvideo_h */