Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_d3drender.c @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | 1a713f9d1f71 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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2 SDL - Simple DirectMedia Layer |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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3 Copyright (C) 1997-2006 Sam Lantinga |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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4 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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5 This library is free software; you can redistribute it and/or |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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6 modify it under the terms of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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7 License as published by the Free Software Foundation; either |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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8 version 2.1 of the License, or (at your option) any later version. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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9 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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10 This library is distributed in the hope that it will be useful, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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14 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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18 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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19 Sam Lantinga |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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20 slouken@libsdl.org |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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21 */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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22 #include "SDL_config.h" |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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23 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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24 #if SDL_VIDEO_RENDER_D3D |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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25 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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26 #include "SDL_win32video.h" |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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27 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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28 /* Direct3D renderer implementation */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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29 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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30 static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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31 Uint32 flags); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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32 static int SDL_D3D_CreateTexture(SDL_Renderer * renderer, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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33 SDL_Texture * texture); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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34 static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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35 SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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36 const SDL_Color * colors, int firstcolor, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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37 int ncolors); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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38 static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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39 SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
40 SDL_Color * colors, int firstcolor, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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41 int ncolors); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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42 static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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43 SDL_Texture * texture, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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44 const void *pixels, int pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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45 static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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46 const SDL_Rect * rect, int markDirty, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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47 void **pixels, int *pitch); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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48 static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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49 SDL_Texture * texture); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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50 static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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51 SDL_Texture * texture, int numrects, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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52 const SDL_Rect * rects); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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53 static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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54 SDL_Texture * texture); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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55 static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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56 Uint32 color); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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57 static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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58 const SDL_Rect * srcrect, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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59 const SDL_Rect * dstrect, int blendMode, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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60 int scaleMode); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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61 static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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62 const SDL_Rect * rect, void *pixels, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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63 int pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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64 static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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65 const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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66 const void *pixels, int pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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67 static void SDL_D3D_RenderPresent(SDL_Renderer * renderer); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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68 static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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69 SDL_Texture * texture); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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70 static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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71 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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72 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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73 SDL_RenderDriver SDL_D3D_RenderDriver = { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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74 SDL_D3D_CreateRenderer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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75 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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76 "d3d", |
1900
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First stab at a D3D renderer, only 30FPS so far... ?
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77 ( //SDL_Renderer_Minimal | |
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First stab at a D3D renderer, only 30FPS so far... ?
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78 SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
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First stab at a D3D renderer, only 30FPS so far... ?
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79 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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80 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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81 (SDL_TextureBlendMode_None | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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82 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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83 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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84 12, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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85 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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86 SDL_PixelFormat_Index8, |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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87 SDL_PixelFormat_RGB332, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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88 SDL_PixelFormat_RGB444, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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89 SDL_PixelFormat_RGB555, |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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90 SDL_PixelFormat_ARGB4444, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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91 SDL_PixelFormat_ARGB1555, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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92 SDL_PixelFormat_RGB565, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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93 SDL_PixelFormat_RGB888, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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94 SDL_PixelFormat_ARGB8888, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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95 SDL_PixelFormat_ARGB2101010, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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96 SDL_PixelFormat_UYVY, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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97 SDL_PixelFormat_YUY2}, |
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98 0, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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99 0} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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100 }; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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101 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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102 typedef struct |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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103 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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104 IDirect3DDevice9 *device; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
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105 SDL_bool beginScene; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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106 } SDL_D3D_RenderData; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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107 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
108 typedef struct |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
109 { |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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changeset
|
110 IDirect3DTexture9 *texture; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
111 } SDL_D3D_TextureData; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
112 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
113 typedef struct |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
114 { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
115 float x, y, z; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
116 float tu, tv; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
117 } Vertex; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
118 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
119 static void |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
120 D3D_SetError(const char *prefix, HRESULT result) |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
121 { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
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changeset
|
122 const char *error; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
123 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
124 switch (result) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
125 case D3DERR_WRONGTEXTUREFORMAT: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
126 error = "WRONGTEXTUREFORMAT"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
127 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
128 case D3DERR_UNSUPPORTEDCOLOROPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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|
129 error = "UNSUPPORTEDCOLOROPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
130 break; |
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First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
131 case D3DERR_UNSUPPORTEDCOLORARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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|
132 error = "UNSUPPORTEDCOLORARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
133 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
134 case D3DERR_UNSUPPORTEDALPHAOPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
135 error = "UNSUPPORTEDALPHAOPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
136 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
137 case D3DERR_UNSUPPORTEDALPHAARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
138 error = "UNSUPPORTEDALPHAARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
139 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
140 case D3DERR_TOOMANYOPERATIONS: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
141 error = "TOOMANYOPERATIONS"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
142 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
143 case D3DERR_CONFLICTINGTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
144 error = "CONFLICTINGTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
145 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
146 case D3DERR_UNSUPPORTEDFACTORVALUE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
147 error = "UNSUPPORTEDFACTORVALUE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
148 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
149 case D3DERR_CONFLICTINGRENDERSTATE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
150 error = "CONFLICTINGRENDERSTATE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
151 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
152 case D3DERR_UNSUPPORTEDTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
153 error = "UNSUPPORTEDTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
154 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
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changeset
|
155 case D3DERR_CONFLICTINGTEXTUREPALETTE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
156 error = "CONFLICTINGTEXTUREPALETTE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
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changeset
|
157 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
158 case D3DERR_DRIVERINTERNALERROR: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
159 error = "DRIVERINTERNALERROR"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
160 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
161 case D3DERR_NOTFOUND: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
162 error = "NOTFOUND"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
163 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
164 case D3DERR_MOREDATA: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
165 error = "MOREDATA"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
166 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
167 case D3DERR_DEVICELOST: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
168 error = "DEVICELOST"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
169 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
170 case D3DERR_DEVICENOTRESET: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
171 error = "DEVICENOTRESET"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
172 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
173 case D3DERR_NOTAVAILABLE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
174 error = "NOTAVAILABLE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
175 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
176 case D3DERR_OUTOFVIDEOMEMORY: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
177 error = "OUTOFVIDEOMEMORY"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
178 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
179 case D3DERR_INVALIDDEVICE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
180 error = "INVALIDDEVICE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
181 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
182 case D3DERR_INVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
183 error = "INVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
184 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
185 case D3DERR_DRIVERINVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
186 error = "DRIVERINVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
187 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
188 case D3DERR_WASSTILLDRAWING: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
189 error = "WASSTILLDRAWING"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
190 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
191 default: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
192 error = "UNKNOWN"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
193 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
194 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
195 SDL_SetError("%s: %s", prefix, error); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
196 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
197 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
198 static D3DFORMAT |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
199 PixelFormatToD3DFMT(Uint32 format) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
200 { |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
201 switch (format) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
202 case SDL_PixelFormat_Index8: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
203 return D3DFMT_P8; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
204 case SDL_PixelFormat_RGB332: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
205 return D3DFMT_R3G3B2; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
206 case SDL_PixelFormat_RGB444: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
207 return D3DFMT_X4R4G4B4; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
208 case SDL_PixelFormat_RGB555: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
209 return D3DFMT_X1R5G5B5; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
210 case SDL_PixelFormat_ARGB4444: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
211 return D3DFMT_A4R4G4B4; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
212 case SDL_PixelFormat_ARGB1555: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
213 return D3DFMT_A1R5G5B5; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
214 case SDL_PixelFormat_RGB565: |
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215 return D3DFMT_R5G6B5; |
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216 case SDL_PixelFormat_RGB888: |
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217 return D3DFMT_X8R8G8B8; |
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218 case SDL_PixelFormat_ARGB8888: |
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219 return D3DFMT_A8R8G8B8; |
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220 case SDL_PixelFormat_ARGB2101010: |
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221 return D3DFMT_A2R10G10B10; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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222 case SDL_PixelFormat_UYVY: |
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223 return D3DFMT_UYVY; |
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224 case SDL_PixelFormat_YUY2: |
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225 return D3DFMT_YUY2; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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226 default: |
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227 return D3DFMT_UNKNOWN; |
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228 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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229 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
230 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
231 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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232 D3D_AddRenderDriver(_THIS) |
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233 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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234 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
235 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
236 if (data->d3d) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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237 SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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238 } |
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239 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
240 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
241 SDL_Renderer * |
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242 SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
243 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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244 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
245 SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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246 SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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247 SDL_Renderer *renderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
248 SDL_D3D_RenderData *data; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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249 HRESULT result; |
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First stab at a D3D renderer, only 30FPS so far... ?
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250 D3DPRESENT_PARAMETERS pparams; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
251 |
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|
252 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); |
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253 if (!renderer) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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254 SDL_OutOfMemory(); |
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|
255 return NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
256 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
257 SDL_zerop(renderer); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
258 |
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|
259 data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data)); |
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|
260 if (!data) { |
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261 SDL_D3D_DestroyRenderer(renderer); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
262 SDL_OutOfMemory(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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263 return NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
264 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
265 SDL_zerop(data); |
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|
266 |
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|
267 renderer->CreateTexture = SDL_D3D_CreateTexture; |
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268 renderer->SetTexturePalette = SDL_D3D_SetTexturePalette; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
269 renderer->GetTexturePalette = SDL_D3D_GetTexturePalette; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
270 renderer->UpdateTexture = SDL_D3D_UpdateTexture; |
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|
271 renderer->LockTexture = SDL_D3D_LockTexture; |
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|
272 renderer->UnlockTexture = SDL_D3D_UnlockTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
273 renderer->DirtyTexture = SDL_D3D_DirtyTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
274 renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
275 renderer->RenderFill = SDL_D3D_RenderFill; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
276 renderer->RenderCopy = SDL_D3D_RenderCopy; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
277 renderer->RenderReadPixels = SDL_D3D_RenderReadPixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
278 renderer->RenderWritePixels = SDL_D3D_RenderWritePixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
279 renderer->RenderPresent = SDL_D3D_RenderPresent; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
280 renderer->DestroyTexture = SDL_D3D_DestroyTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
281 renderer->DestroyRenderer = SDL_D3D_DestroyRenderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
282 renderer->info = SDL_D3D_RenderDriver.info; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
283 renderer->window = window->id; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
284 renderer->driverdata = data; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
285 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
286 renderer->info.flags = SDL_Renderer_RenderTarget; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
287 |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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|
288 SDL_zero(pparams); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
289 pparams.BackBufferWidth = window->w; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
290 pparams.BackBufferHeight = window->h; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
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|
291 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
292 pparams.BackBufferFormat = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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diff
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|
293 PixelFormatToD3DFMT(display->fullscreen_mode->format); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
294 } else { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
295 pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
296 } |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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parents:
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diff
changeset
|
297 if (flags & SDL_Renderer_PresentFlip2) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
298 pparams.BackBufferCount = 2; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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diff
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|
299 pparams.SwapEffect = D3DSWAPEFFECT_FLIP; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
300 } else if (flags & SDL_Renderer_PresentFlip3) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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parents:
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diff
changeset
|
301 pparams.BackBufferCount = 3; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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diff
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|
302 pparams.SwapEffect = D3DSWAPEFFECT_FLIP; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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parents:
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|
303 } else if (flags & SDL_Renderer_PresentCopy) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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diff
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|
304 pparams.BackBufferCount = 1; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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diff
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|
305 pparams.SwapEffect = D3DSWAPEFFECT_COPY; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
306 } else { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
307 pparams.BackBufferCount = 1; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
308 pparams.SwapEffect = D3DSWAPEFFECT_DISCARD; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
309 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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parents:
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diff
changeset
|
310 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
311 pparams.Windowed = FALSE; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
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|
312 pparams.FullScreen_RefreshRateInHz = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
313 display->fullscreen_mode->refresh_rate; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
314 } else { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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diff
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|
315 pparams.Windowed = TRUE; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
316 pparams.FullScreen_RefreshRateInHz = 0; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
317 } |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
318 pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
319 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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320 result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */ |
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321 D3DDEVTYPE_HAL, |
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322 windowdata->hwnd, |
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323 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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324 &pparams, &data->device); |
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325 if (FAILED(result)) { |
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326 SDL_D3D_DestroyRenderer(renderer); |
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327 D3D_SetError("CreateDevice()", result); |
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328 return NULL; |
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329 } |
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330 data->beginScene = SDL_TRUE; |
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331 |
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332 /* Set up parameters for rendering */ |
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333 IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, |
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334 D3DCULL_NONE); |
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335 IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZ | D3DFVF_TEX1); |
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336 |
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337 return renderer; |
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338 } |
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339 |
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340 static int |
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341 SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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342 { |
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343 SDL_D3D_RenderData *renderdata = |
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344 (SDL_D3D_RenderData *) renderer->driverdata; |
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345 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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346 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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347 SDL_D3D_TextureData *data; |
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348 D3DPOOL pool; |
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349 HRESULT result; |
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350 |
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351 data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data)); |
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352 if (!data) { |
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353 SDL_OutOfMemory(); |
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354 return -1; |
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355 } |
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356 SDL_zerop(data); |
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357 |
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358 texture->driverdata = data; |
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359 |
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360 if (texture->access == SDL_TextureAccess_Local) { |
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361 pool = D3DPOOL_MANAGED; |
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362 } else { |
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363 pool = D3DPOOL_DEFAULT; |
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364 } |
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365 result = |
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366 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
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367 texture->h, 1, 0, |
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368 PixelFormatToD3DFMT(texture->format), |
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369 pool, &data->texture, NULL); |
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370 if (FAILED(result)) { |
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371 SDL_free(data); |
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372 D3D_SetError("CreateTexture()", result); |
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373 return -1; |
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374 } |
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375 |
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376 return 0; |
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377 } |
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378 |
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379 static int |
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380 SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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381 const SDL_Color * colors, int firstcolor, |
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382 int ncolors) |
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383 { |
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384 SDL_D3D_RenderData *renderdata = |
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385 (SDL_D3D_RenderData *) renderer->driverdata; |
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386 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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387 |
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388 return 0; |
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389 } |
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390 |
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391 static int |
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392 SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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393 SDL_Color * colors, int firstcolor, int ncolors) |
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394 { |
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395 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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396 |
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397 return 0; |
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398 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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399 |
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400 static int |
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401 SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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402 const SDL_Rect * rect, const void *pixels, int pitch) |
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403 { |
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|
404 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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405 SDL_D3D_RenderData *renderdata = |
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406 (SDL_D3D_RenderData *) renderer->driverdata; |
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407 IDirect3DTexture9 *temp; |
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408 RECT d3drect; |
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409 D3DLOCKED_RECT locked; |
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|
410 const Uint8 *src; |
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411 Uint8 *dst; |
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412 int row, length; |
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413 HRESULT result; |
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414 |
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415 result = |
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416 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
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417 texture->h, 1, 0, |
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418 PixelFormatToD3DFMT(texture->format), |
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419 D3DPOOL_SYSTEMMEM, &temp, NULL); |
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420 if (FAILED(result)) { |
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421 D3D_SetError("CreateTexture()", result); |
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422 return -1; |
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423 } |
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424 |
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425 d3drect.left = rect->x; |
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|
426 d3drect.right = rect->x + rect->w; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
427 d3drect.top = rect->y; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
428 d3drect.bottom = rect->y + rect->h; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
429 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
430 result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
431 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
432 IDirect3DTexture9_Release(temp); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
433 D3D_SetError("LockRect()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
434 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
435 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
436 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
437 src = pixels; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
438 dst = locked.pBits; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
439 length = rect->w * SDL_BYTESPERPIXEL(texture->format); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
440 for (row = 0; row < rect->h; ++row) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
441 SDL_memcpy(dst, src, length); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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changeset
|
442 src += pitch; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
443 dst += locked.Pitch; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
444 } |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
445 IDirect3DTexture9_UnlockRect(temp, 0); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
446 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
447 result = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
448 IDirect3DDevice9_UpdateTexture(renderdata->device, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
449 (IDirect3DBaseTexture9 *) temp, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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450 (IDirect3DBaseTexture9 *) data-> |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
451 texture); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
452 IDirect3DTexture9_Release(temp); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
453 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
454 D3D_SetError("UpdateTexture()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
455 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
456 } |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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457 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
458 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
459 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
460 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
461 SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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462 const SDL_Rect * rect, int markDirty, void **pixels, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
463 int *pitch) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
464 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
465 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
466 RECT d3drect; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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467 D3DLOCKED_RECT locked; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
468 HRESULT result; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
469 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
470 if (texture->access != SDL_TextureAccess_Local) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
471 SDL_SetError("Can't lock remote video memory"); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
472 return -1; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
473 } |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
474 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
475 d3drect.left = rect->x; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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476 d3drect.right = rect->x + rect->w; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
477 d3drect.top = rect->y; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
478 d3drect.bottom = rect->y + rect->h; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
479 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
480 result = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
481 IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
482 markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
483 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
484 D3D_SetError("LockRect()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
485 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
486 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
487 *pixels = locked.pBits; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
488 *pitch = locked.Pitch; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
489 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
490 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
491 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
492 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
493 SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
494 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
495 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
496 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
497 IDirect3DTexture9_UnlockRect(data->texture, 0); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
498 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
499 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
500 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
501 SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
502 int numrects, const SDL_Rect * rects) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
503 { |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
504 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
505 RECT d3drect; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
506 int i; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
507 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
508 for (i = 0; i < numrects; ++i) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
509 const SDL_Rect *rect = &rects[i]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
510 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
511 d3drect.left = rect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
512 d3drect.right = rect->x + rect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
513 d3drect.top = rect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
514 d3drect.bottom = rect->y + rect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
515 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
516 IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
517 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
518 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
519 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
520 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
521 SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
522 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
523 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
524 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
525 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
526 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
527 SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
528 Uint32 color) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
529 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
530 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
531 D3DRECT d3drect; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
532 HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
533 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
534 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
535 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
536 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
537 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
538 |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
539 d3drect.x1 = rect->x; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
540 d3drect.x2 = rect->x + rect->w; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
541 d3drect.y1 = rect->y; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
542 d3drect.y2 = rect->y + rect->h; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
543 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
544 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
545 IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
546 (D3DCOLOR) color, 1.0f, 0); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
547 if (FAILED(result)) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
548 D3D_SetError("Clear()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
549 return -1; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
550 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
551 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
552 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
553 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
554 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
555 SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
556 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
557 int blendMode, int scaleMode) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
558 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
559 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
560 SDL_D3D_TextureData *texturedata = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
561 (SDL_D3D_TextureData *) texture->driverdata; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
562 float minx, miny, maxx, maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
563 float mintu, maxtu, mintv, maxtv; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
564 Vertex vertices[4]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
565 HRESULT result; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
566 |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
567 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
568 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
569 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
570 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
571 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
572 minx = (float) dstrect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
573 miny = (float) dstrect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
574 maxx = (float) dstrect->x + dstrect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
575 maxy = (float) dstrect->y + dstrect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
576 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
577 mintu = (float) srcrect->x / texture->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
578 maxtu = (float) (srcrect->x + srcrect->w) / texture->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
579 mintv = (float) srcrect->y / texture->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
580 maxtv = (float) (srcrect->y + srcrect->h) / texture->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
581 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
582 vertices[0].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
583 vertices[0].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
584 vertices[0].z = 0.0f; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
585 vertices[0].tu = mintu; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
586 vertices[0].tv = mintv; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
587 vertices[1].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
588 vertices[1].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
589 vertices[1].z = 0.0f; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
590 vertices[1].tu = maxtu; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
591 vertices[1].tv = mintv; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
592 vertices[2].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
593 vertices[2].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
594 vertices[2].z = 0.0f; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
595 vertices[2].tu = maxtu; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
596 vertices[2].tv = maxtv; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
597 vertices[3].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
598 vertices[3].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
599 vertices[3].z = 0.0f; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
600 vertices[3].tu = mintu; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
601 vertices[3].tv = maxtv; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
602 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
603 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
604 IDirect3DDevice9_SetTexture(data->device, 0, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
605 (IDirect3DBaseTexture9 *) texturedata-> |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
606 texture); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
607 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
608 D3D_SetError("SetTexture()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
609 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
610 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
611 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
612 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
613 vertices, sizeof(*vertices)); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
614 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
615 D3D_SetError("DrawPrimitiveUP()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
616 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
617 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
618 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
619 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
620 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
621 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
622 SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
623 void *pixels, int pitch) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
624 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
625 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
626 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
627 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
628 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
629 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
630 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
631 SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
632 const void *pixels, int pitch) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
633 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
634 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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635 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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636 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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637 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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638 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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639 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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640 SDL_D3D_RenderPresent(SDL_Renderer * renderer) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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641 { |
1900
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First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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642 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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643 HRESULT result; |
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First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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644 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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645 if (!data->beginScene) { |
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First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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646 IDirect3DDevice9_EndScene(data->device); |
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First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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647 data->beginScene = SDL_TRUE; |
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First stab at a D3D renderer, only 30FPS so far... ?
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648 } |
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First stab at a D3D renderer, only 30FPS so far... ?
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649 |
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First stab at a D3D renderer, only 30FPS so far... ?
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650 result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL); |
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First stab at a D3D renderer, only 30FPS so far... ?
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651 if (FAILED(result)) { |
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First stab at a D3D renderer, only 30FPS so far... ?
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652 D3D_SetError("Present()", result); |
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First stab at a D3D renderer, only 30FPS so far... ?
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653 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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654 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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655 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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656 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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657 SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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658 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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659 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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660 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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661 if (!data) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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662 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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663 } |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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664 if (data->texture) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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665 IDirect3DTexture9_Release(data->texture); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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666 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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667 SDL_free(data); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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668 texture->driverdata = NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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669 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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670 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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671 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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672 SDL_D3D_DestroyRenderer(SDL_Renderer * renderer) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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673 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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674 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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675 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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676 if (data) { |
1900
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First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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677 if (data->device) { |
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First stab at a D3D renderer, only 30FPS so far... ?
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678 IDirect3DDevice9_Release(data->device); |
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First stab at a D3D renderer, only 30FPS so far... ?
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679 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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680 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
681 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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682 SDL_free(renderer); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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683 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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684 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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685 #endif /* SDL_VIDEO_RENDER_D3D */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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686 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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687 /* vi: set ts=4 sw=4 expandtab: */ |