annotate src/events/SDL_events.c @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* General event handling code for SDL */
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25
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26 #include "SDL.h"
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27 #include "SDL_syswm.h"
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28 #include "SDL_sysevents.h"
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29 #include "SDL_events_c.h"
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30 #include "../timer/SDL_timer_c.h"
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31 #if !SDL_JOYSTICK_DISABLED
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32 #include "../joystick/SDL_joystick_c.h"
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33 #endif
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34
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35 /* Public data -- the event filter */
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36 SDL_EventFilter SDL_EventOK = NULL;
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37 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
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38 static Uint32 SDL_eventstate = 0;
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39
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40 /* Private data -- event queue */
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41 #define MAXEVENTS 128
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42 static struct {
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43 SDL_mutex *lock;
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44 int active;
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45 int head;
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46 int tail;
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47 SDL_Event event[MAXEVENTS];
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48 int wmmsg_next;
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49 struct SDL_SysWMmsg wmmsg[MAXEVENTS];
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50 } SDL_EventQ;
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51
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52 /* Private data -- event locking structure */
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53 static struct {
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54 SDL_mutex *lock;
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55 int safe;
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56 } SDL_EventLock;
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57
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58 /* Thread functions */
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59 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */
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60 static Uint32 event_thread; /* The event thread id */
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61
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62 void SDL_Lock_EventThread(void)
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63 {
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64 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
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65 /* Grab lock and spin until we're sure event thread stopped */
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66 SDL_mutexP(SDL_EventLock.lock);
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67 while ( ! SDL_EventLock.safe ) {
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68 SDL_Delay(1);
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69 }
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70 }
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71 }
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72 void SDL_Unlock_EventThread(void)
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73 {
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74 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
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75 SDL_mutexV(SDL_EventLock.lock);
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76 }
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77 }
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78
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79 #ifdef __OS2__
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80 /*
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81 * We'll increase the priority of GobbleEvents thread, so it will process
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82 * events in time for sure! For this, we need the DosSetPriority() API
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83 * from the os2.h include file.
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84 */
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85 #define INCL_DOSPROCESS
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86 #include <os2.h>
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87 #include <time.h>
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88 #endif
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89
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90 static int SDLCALL SDL_GobbleEvents(void *unused)
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91 {
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92 event_thread = SDL_ThreadID();
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93
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94 #ifdef __OS2__
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95 #ifdef USE_DOSSETPRIORITY
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96 /* Increase thread priority, so it will process events in time for sure! */
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97 DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0);
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98 #endif
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99 #endif
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100
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101 while ( SDL_EventQ.active ) {
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102 SDL_VideoDevice *video = current_video;
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103 SDL_VideoDevice *this = current_video;
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104
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105 /* Get events from the video subsystem */
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106 if ( video ) {
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107 video->PumpEvents(this);
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108 }
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109
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110 /* Queue pending key-repeat events */
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111 SDL_CheckKeyRepeat();
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112
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113 #if !SDL_JOYSTICK_DISABLED
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114 /* Check for joystick state change */
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115 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
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116 SDL_JoystickUpdate();
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117 }
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118 #endif
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119
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120 /* Give up the CPU for the rest of our timeslice */
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121 SDL_EventLock.safe = 1;
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122 if ( SDL_timer_running ) {
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123 SDL_ThreadedTimerCheck();
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124 }
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125 SDL_Delay(1);
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126
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127 /* Check for event locking.
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128 On the P of the lock mutex, if the lock is held, this thread
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129 will wait until the lock is released before continuing. The
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130 safe flag will be set, meaning that the other thread can go
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131 about it's business. The safe flag is reset before the V,
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132 so as soon as the mutex is free, other threads can see that
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133 it's not safe to interfere with the event thread.
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134 */
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135 SDL_mutexP(SDL_EventLock.lock);
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136 SDL_EventLock.safe = 0;
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137 SDL_mutexV(SDL_EventLock.lock);
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138 }
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139 SDL_SetTimerThreaded(0);
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140 event_thread = 0;
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141 return(0);
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142 }
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143
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144 static int SDL_StartEventThread(Uint32 flags)
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145 {
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146 /* Reset everything to zero */
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147 SDL_EventThread = NULL;
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148 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock));
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149
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150 /* Create the lock and set ourselves active */
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151 #if !SDL_THREADS_DISABLED
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152 SDL_EventQ.lock = SDL_CreateMutex();
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153 if ( SDL_EventQ.lock == NULL ) {
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154 #ifdef __MACOS__ /* MacOS classic you can't multithread, so no lock needed */
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155 ;
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156 #else
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157 return(-1);
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158 #endif
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159 }
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160 #endif /* !SDL_THREADS_DISABLED */
0
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161 SDL_EventQ.active = 1;
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162
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163 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
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164 SDL_EventLock.lock = SDL_CreateMutex();
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165 if ( SDL_EventLock.lock == NULL ) {
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166 return(-1);
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167 }
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168 SDL_EventLock.safe = 0;
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169
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170 /* The event thread will handle timers too */
5ba65305c954 Fix various problems with the timer code.
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171 SDL_SetTimerThreaded(2);
3975
e85e65aec22f Added S60 port.
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parents: 1769
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172 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__)
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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173 #undef SDL_CreateThread
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174 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL);
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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175 #else
0
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176 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL);
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177 #endif
0
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178 if ( SDL_EventThread == NULL ) {
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179 return(-1);
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180 }
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181 } else {
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182 event_thread = 0;
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183 }
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184 return(0);
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185 }
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186
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187 static void SDL_StopEventThread(void)
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188 {
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189 SDL_EventQ.active = 0;
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190 if ( SDL_EventThread ) {
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191 SDL_WaitThread(SDL_EventThread, NULL);
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192 SDL_EventThread = NULL;
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193 SDL_DestroyMutex(SDL_EventLock.lock);
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194 SDL_EventLock.lock = NULL;
0
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195 }
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af8b0f9ac2f4 iPod Linux framebuffer support.
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196 #ifndef IPOD
0
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197 SDL_DestroyMutex(SDL_EventQ.lock);
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198 SDL_EventQ.lock = NULL;
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199 #endif
0
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200 }
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201
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202 Uint32 SDL_EventThreadID(void)
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203 {
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204 return(event_thread);
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205 }
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206
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207 /* Public functions */
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208
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209 void SDL_StopEventLoop(void)
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210 {
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211 /* Halt the event thread, if running */
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212 SDL_StopEventThread();
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213
1123
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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parents: 1028
diff changeset
214 /* Shutdown event handlers */
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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parents: 1028
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215 SDL_AppActiveQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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216 SDL_KeyboardQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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diff changeset
217 SDL_MouseQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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parents: 1028
diff changeset
218 SDL_QuitQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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parents: 1028
diff changeset
219
0
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220 /* Clean out EventQ */
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221 SDL_EventQ.head = 0;
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222 SDL_EventQ.tail = 0;
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223 SDL_EventQ.wmmsg_next = 0;
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224 }
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225
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226 /* This function (and associated calls) may be called more than once */
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227 int SDL_StartEventLoop(Uint32 flags)
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228 {
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229 int retcode;
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230
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231 /* Clean out the event queue */
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232 SDL_EventThread = NULL;
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233 SDL_EventQ.lock = NULL;
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234 SDL_StopEventLoop();
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235
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236 /* No filter to start with, process most event types */
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237 SDL_EventOK = NULL;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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238 SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents));
0
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239 SDL_eventstate = ~0;
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240 /* It's not save to call SDL_EventState() yet */
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241 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT);
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242 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE;
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243
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244 /* Initialize event handlers */
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245 retcode = 0;
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246 retcode += SDL_AppActiveInit();
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247 retcode += SDL_KeyboardInit();
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248 retcode += SDL_MouseInit();
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249 retcode += SDL_QuitInit();
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diff changeset
250 if ( retcode < 0 ) {
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diff changeset
251 /* We don't expect them to fail, but... */
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diff changeset
252 return(-1);
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diff changeset
253 }
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diff changeset
254
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diff changeset
255 /* Create the lock and event thread */
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diff changeset
256 if ( SDL_StartEventThread(flags) < 0 ) {
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diff changeset
257 SDL_StopEventLoop();
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diff changeset
258 return(-1);
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parents:
diff changeset
259 }
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260 return(0);
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diff changeset
261 }
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diff changeset
262
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diff changeset
263
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diff changeset
264 /* Add an event to the event queue -- called with the queue locked */
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diff changeset
265 static int SDL_AddEvent(SDL_Event *event)
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diff changeset
266 {
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diff changeset
267 int tail, added;
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diff changeset
268
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diff changeset
269 tail = (SDL_EventQ.tail+1)%MAXEVENTS;
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diff changeset
270 if ( tail == SDL_EventQ.head ) {
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parents:
diff changeset
271 /* Overflow, drop event */
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diff changeset
272 added = 0;
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parents:
diff changeset
273 } else {
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diff changeset
274 SDL_EventQ.event[SDL_EventQ.tail] = *event;
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diff changeset
275 if (event->type == SDL_SYSWMEVENT) {
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parents:
diff changeset
276 /* Note that it's possible to lose an event */
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diff changeset
277 int next = SDL_EventQ.wmmsg_next;
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diff changeset
278 SDL_EventQ.wmmsg[next] = *event->syswm.msg;
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diff changeset
279 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg =
74212992fb08 Initial revision
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diff changeset
280 &SDL_EventQ.wmmsg[next];
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diff changeset
281 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS;
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parents:
diff changeset
282 }
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diff changeset
283 SDL_EventQ.tail = tail;
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parents:
diff changeset
284 added = 1;
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parents:
diff changeset
285 }
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parents:
diff changeset
286 return(added);
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parents:
diff changeset
287 }
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diff changeset
288
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diff changeset
289 /* Cut an event, and return the next valid spot, or the tail */
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parents:
diff changeset
290 /* -- called with the queue locked */
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parents:
diff changeset
291 static int SDL_CutEvent(int spot)
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parents:
diff changeset
292 {
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parents:
diff changeset
293 if ( spot == SDL_EventQ.head ) {
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diff changeset
294 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS;
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diff changeset
295 return(SDL_EventQ.head);
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parents:
diff changeset
296 } else
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diff changeset
297 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) {
74212992fb08 Initial revision
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parents:
diff changeset
298 SDL_EventQ.tail = spot;
74212992fb08 Initial revision
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parents:
diff changeset
299 return(SDL_EventQ.tail);
74212992fb08 Initial revision
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parents:
diff changeset
300 } else
74212992fb08 Initial revision
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parents:
diff changeset
301 /* We cut the middle -- shift everything over */
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parents:
diff changeset
302 {
74212992fb08 Initial revision
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parents:
diff changeset
303 int here, next;
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diff changeset
304
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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diff changeset
305 /* This can probably be optimized with SDL_memcpy() -- careful! */
0
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parents:
diff changeset
306 if ( --SDL_EventQ.tail < 0 ) {
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parents:
diff changeset
307 SDL_EventQ.tail = MAXEVENTS-1;
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parents:
diff changeset
308 }
74212992fb08 Initial revision
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parents:
diff changeset
309 for ( here=spot; here != SDL_EventQ.tail; here = next ) {
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parents:
diff changeset
310 next = (here+1)%MAXEVENTS;
74212992fb08 Initial revision
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parents:
diff changeset
311 SDL_EventQ.event[here] = SDL_EventQ.event[next];
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parents:
diff changeset
312 }
74212992fb08 Initial revision
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parents:
diff changeset
313 return(spot);
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parents:
diff changeset
314 }
74212992fb08 Initial revision
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parents:
diff changeset
315 /* NOTREACHED */
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parents:
diff changeset
316 }
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parents:
diff changeset
317
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parents:
diff changeset
318 /* Lock the event queue, take a peep at it, and unlock it */
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parents:
diff changeset
319 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
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parents:
diff changeset
320 Uint32 mask)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 int i, used;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323
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parents:
diff changeset
324 /* Don't look after we've quit */
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parents:
diff changeset
325 if ( ! SDL_EventQ.active ) {
276
8af85680ca0a Updated the documentation for the SDL_PushEvent() call.
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
326 return(-1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 /* Lock the event queue */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
329 used = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 if ( action == SDL_ADDEVENT ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 for ( i=0; i<numevents; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 used += SDL_AddEvent(&events[i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 SDL_Event tmpevent;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 int spot;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 /* If 'events' is NULL, just see if they exist */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 if ( events == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341 action = SDL_PEEKEVENT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
342 numevents = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
343 events = &tmpevent;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
344 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
345 spot = SDL_EventQ.head;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
346 while ((used < numevents)&&(spot != SDL_EventQ.tail)) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
347 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
348 events[used++] = SDL_EventQ.event[spot];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
349 if ( action == SDL_GETEVENT ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
350 spot = SDL_CutEvent(spot);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
351 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
352 spot = (spot+1)%MAXEVENTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
354 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 spot = (spot+1)%MAXEVENTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
356 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
357 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
358 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 SDL_mutexV(SDL_EventQ.lock);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
360 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
361 SDL_SetError("Couldn't lock event queue");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
362 used = -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 return(used);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367 /* Run the system dependent event loops */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 void SDL_PumpEvents(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
369 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370 if ( !SDL_EventThread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 SDL_VideoDevice *video = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 SDL_VideoDevice *this = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 /* Get events from the video subsystem */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 if ( video ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 video->PumpEvents(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 /* Queue pending key-repeat events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 SDL_CheckKeyRepeat();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
382 #if !SDL_JOYSTICK_DISABLED
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 /* Check for joystick state change */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 SDL_JoystickUpdate();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 /* Public functions */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 int SDL_PollEvent (SDL_Event *event)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 SDL_PumpEvents();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396
352
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
397 /* We can't return -1, just return 0 (no event) on error */
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
398 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 )
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
399 return 0;
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
400 return 1;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 int SDL_WaitEvent (SDL_Event *event)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 while ( 1 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 SDL_PumpEvents();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
353
d47637068e52 The documented error return value for SDL_WaitEvent() is 0.
Sam Lantinga <slouken@libsdl.org>
parents: 352
diff changeset
408 case -1: return 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 case 1: return 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 case 0: SDL_Delay(10);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 int SDL_PushEvent(SDL_Event *event)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 {
384
1870bb49ab18 Almost... :)
Sam Lantinga <slouken@libsdl.org>
parents: 383
diff changeset
417 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 )
1870bb49ab18 Almost... :)
Sam Lantinga <slouken@libsdl.org>
parents: 383
diff changeset
418 return -1;
1870bb49ab18 Almost... :)
Sam Lantinga <slouken@libsdl.org>
parents: 383
diff changeset
419 return 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 void SDL_SetEventFilter (SDL_EventFilter filter)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 SDL_Event bitbucket;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 /* Set filter and discard pending events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 SDL_EventOK = filter;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 while ( SDL_PollEvent(&bitbucket) > 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 ;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 SDL_EventFilter SDL_GetEventFilter(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 return(SDL_EventOK);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 Uint8 SDL_EventState (Uint8 type, int state)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 SDL_Event bitbucket;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 Uint8 current_state;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 /* If SDL_ALLEVENTS was specified... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 if ( type == 0xFF ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 current_state = SDL_IGNORE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 for ( type=0; type<SDL_NUMEVENTS; ++type ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 current_state = SDL_ENABLE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 SDL_ProcessEvents[type] = state;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 if ( state == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 SDL_eventstate |= (0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 SDL_eventstate &= ~(0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 while ( SDL_PollEvent(&bitbucket) > 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 ;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 return(current_state);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 /* Just set the state for one event type */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 current_state = SDL_ProcessEvents[type];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 switch (state) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 case SDL_IGNORE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 case SDL_ENABLE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 /* Set state and discard pending events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 SDL_ProcessEvents[type] = state;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 if ( state == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 SDL_eventstate |= (0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 SDL_eventstate &= ~(0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 while ( SDL_PollEvent(&bitbucket) > 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 ;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 /* Querying state? */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 return(current_state);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 /* This is a generic event handler.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 int posted;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 posted = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 SDL_Event event;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
492 SDL_memset(&event, 0, sizeof(event));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 event.type = SDL_SYSWMEVENT;
74212992fb08 Initial revision
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494 event.syswm.msg = message;
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495 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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496 posted = 1;
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497 SDL_PushEvent(&event);
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498 }
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499 }
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500 /* Update internal event state */
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501 return(posted);
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502 }