Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 297:f6ffac90895c
Updated copyright information for 2002
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 06 Mar 2002 11:23:08 +0000 |
parents | 8af85680ca0a |
children | b49fc922e7f6 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* General event handling code for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <string.h> | |
32 | |
33 #include "SDL.h" | |
34 #include "SDL_thread.h" | |
35 #include "SDL_mutex.h" | |
36 #include "SDL_events.h" | |
37 #include "SDL_events_c.h" | |
38 #include "SDL_timer_c.h" | |
39 #ifndef DISABLE_JOYSTICK | |
40 #include "SDL_joystick_c.h" | |
41 #endif | |
42 #ifndef ENABLE_X11 | |
43 #define DISABLE_X11 | |
44 #endif | |
45 #include "SDL_syswm.h" | |
46 #include "SDL_sysevents.h" | |
47 | |
48 /* Public data -- the event filter */ | |
49 SDL_EventFilter SDL_EventOK = NULL; | |
50 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | |
51 static Uint32 SDL_eventstate = 0; | |
52 | |
53 /* Private data -- event queue */ | |
54 #define MAXEVENTS 128 | |
55 static struct { | |
56 SDL_mutex *lock; | |
57 int active; | |
58 int head; | |
59 int tail; | |
60 SDL_Event event[MAXEVENTS]; | |
61 int wmmsg_next; | |
62 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; | |
63 } SDL_EventQ; | |
64 | |
65 /* Private data -- event locking structure */ | |
66 static struct { | |
67 SDL_mutex *lock; | |
68 int safe; | |
69 } SDL_EventLock; | |
70 | |
71 /* Thread functions */ | |
72 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ | |
73 static Uint32 event_thread; /* The event thread id */ | |
74 | |
75 void SDL_Lock_EventThread(void) | |
76 { | |
77 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
78 /* Grab lock and spin until we're sure event thread stopped */ | |
79 SDL_mutexP(SDL_EventLock.lock); | |
80 while ( ! SDL_EventLock.safe ) { | |
81 SDL_Delay(1); | |
82 } | |
83 } | |
84 } | |
85 void SDL_Unlock_EventThread(void) | |
86 { | |
87 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
88 SDL_mutexV(SDL_EventLock.lock); | |
89 } | |
90 } | |
91 | |
92 static int SDL_GobbleEvents(void *unused) | |
93 { | |
94 SDL_SetTimerThreaded(2); | |
95 event_thread = SDL_ThreadID(); | |
96 while ( SDL_EventQ.active ) { | |
97 SDL_VideoDevice *video = current_video; | |
98 SDL_VideoDevice *this = current_video; | |
99 | |
100 /* Get events from the video subsystem */ | |
101 if ( video ) { | |
102 video->PumpEvents(this); | |
103 } | |
104 | |
105 /* Queue pending key-repeat events */ | |
106 SDL_CheckKeyRepeat(); | |
107 | |
108 #ifndef DISABLE_JOYSTICK | |
109 /* Check for joystick state change */ | |
110 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
111 SDL_JoystickUpdate(); | |
112 } | |
113 #endif | |
114 | |
115 /* Give up the CPU for the rest of our timeslice */ | |
116 SDL_EventLock.safe = 1; | |
117 if( SDL_timer_running ) { | |
118 SDL_ThreadedTimerCheck(); | |
119 } | |
120 SDL_Delay(1); | |
121 | |
122 /* Check for event locking. | |
123 On the P of the lock mutex, if the lock is held, this thread | |
124 will wait until the lock is released before continuing. The | |
125 safe flag will be set, meaning that the other thread can go | |
126 about it's business. The safe flag is reset before the V, | |
127 so as soon as the mutex is free, other threads can see that | |
128 it's not safe to interfere with the event thread. | |
129 */ | |
130 SDL_mutexP(SDL_EventLock.lock); | |
131 SDL_EventLock.safe = 0; | |
132 SDL_mutexV(SDL_EventLock.lock); | |
133 } | |
134 SDL_SetTimerThreaded(0); | |
135 event_thread = 0; | |
136 return(0); | |
137 } | |
138 | |
139 static int SDL_StartEventThread(Uint32 flags) | |
140 { | |
141 /* Reset everything to zero */ | |
142 SDL_EventThread = NULL; | |
143 memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); | |
144 | |
145 /* Create the lock and set ourselves active */ | |
146 #ifndef DISABLE_THREADS | |
147 SDL_EventQ.lock = SDL_CreateMutex(); | |
148 if ( SDL_EventQ.lock == NULL ) { | |
149 #ifdef macintosh /* On MacOS 7/8, you can't multithread, so no lock needed */ | |
150 ; | |
151 #else | |
152 return(-1); | |
153 #endif | |
154 } | |
155 #endif /* !DISABLE_THREADS */ | |
156 SDL_EventQ.active = 1; | |
157 | |
158 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
159 SDL_EventLock.lock = SDL_CreateMutex(); | |
160 if ( SDL_EventLock.lock == NULL ) { | |
161 return(-1); | |
162 } | |
163 SDL_EventLock.safe = 0; | |
164 | |
165 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); | |
166 if ( SDL_EventThread == NULL ) { | |
167 return(-1); | |
168 } | |
169 } else { | |
170 event_thread = 0; | |
171 } | |
172 return(0); | |
173 } | |
174 | |
175 static void SDL_StopEventThread(void) | |
176 { | |
177 SDL_EventQ.active = 0; | |
178 if ( SDL_EventThread ) { | |
179 SDL_WaitThread(SDL_EventThread, NULL); | |
180 SDL_EventThread = NULL; | |
181 SDL_DestroyMutex(SDL_EventLock.lock); | |
182 } | |
183 SDL_DestroyMutex(SDL_EventQ.lock); | |
184 } | |
185 | |
186 Uint32 SDL_EventThreadID(void) | |
187 { | |
188 return(event_thread); | |
189 } | |
190 | |
191 /* Public functions */ | |
192 | |
193 void SDL_StopEventLoop(void) | |
194 { | |
195 /* Halt the event thread, if running */ | |
196 SDL_StopEventThread(); | |
197 | |
198 /* Clean out EventQ */ | |
199 SDL_EventQ.head = 0; | |
200 SDL_EventQ.tail = 0; | |
201 SDL_EventQ.wmmsg_next = 0; | |
202 } | |
203 | |
204 /* This function (and associated calls) may be called more than once */ | |
205 int SDL_StartEventLoop(Uint32 flags) | |
206 { | |
207 int retcode; | |
208 | |
209 /* Clean out the event queue */ | |
210 SDL_EventThread = NULL; | |
211 SDL_EventQ.lock = NULL; | |
212 SDL_StopEventLoop(); | |
213 | |
214 /* No filter to start with, process most event types */ | |
215 SDL_EventOK = NULL; | |
216 memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); | |
217 SDL_eventstate = ~0; | |
218 /* It's not save to call SDL_EventState() yet */ | |
219 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); | |
220 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; | |
221 | |
222 /* Initialize event handlers */ | |
223 retcode = 0; | |
224 retcode += SDL_AppActiveInit(); | |
225 retcode += SDL_KeyboardInit(); | |
226 retcode += SDL_MouseInit(); | |
227 retcode += SDL_QuitInit(); | |
228 if ( retcode < 0 ) { | |
229 /* We don't expect them to fail, but... */ | |
230 return(-1); | |
231 } | |
232 | |
233 /* Create the lock and event thread */ | |
234 if ( SDL_StartEventThread(flags) < 0 ) { | |
235 SDL_StopEventLoop(); | |
236 return(-1); | |
237 } | |
238 return(0); | |
239 } | |
240 | |
241 | |
242 /* Add an event to the event queue -- called with the queue locked */ | |
243 static int SDL_AddEvent(SDL_Event *event) | |
244 { | |
245 int tail, added; | |
246 | |
247 tail = (SDL_EventQ.tail+1)%MAXEVENTS; | |
248 if ( tail == SDL_EventQ.head ) { | |
249 /* Overflow, drop event */ | |
250 added = 0; | |
251 } else { | |
252 SDL_EventQ.event[SDL_EventQ.tail] = *event; | |
253 if (event->type == SDL_SYSWMEVENT) { | |
254 /* Note that it's possible to lose an event */ | |
255 int next = SDL_EventQ.wmmsg_next; | |
256 SDL_EventQ.wmmsg[next] = *event->syswm.msg; | |
257 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = | |
258 &SDL_EventQ.wmmsg[next]; | |
259 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS; | |
260 } | |
261 SDL_EventQ.tail = tail; | |
262 added = 1; | |
263 } | |
264 return(added); | |
265 } | |
266 | |
267 /* Cut an event, and return the next valid spot, or the tail */ | |
268 /* -- called with the queue locked */ | |
269 static int SDL_CutEvent(int spot) | |
270 { | |
271 if ( spot == SDL_EventQ.head ) { | |
272 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS; | |
273 return(SDL_EventQ.head); | |
274 } else | |
275 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) { | |
276 SDL_EventQ.tail = spot; | |
277 return(SDL_EventQ.tail); | |
278 } else | |
279 /* We cut the middle -- shift everything over */ | |
280 { | |
281 int here, next; | |
282 | |
283 /* This can probably be optimized with memcpy() -- careful! */ | |
284 if ( --SDL_EventQ.tail < 0 ) { | |
285 SDL_EventQ.tail = MAXEVENTS-1; | |
286 } | |
287 for ( here=spot; here != SDL_EventQ.tail; here = next ) { | |
288 next = (here+1)%MAXEVENTS; | |
289 SDL_EventQ.event[here] = SDL_EventQ.event[next]; | |
290 } | |
291 return(spot); | |
292 } | |
293 /* NOTREACHED */ | |
294 } | |
295 | |
296 /* Lock the event queue, take a peep at it, and unlock it */ | |
297 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, | |
298 Uint32 mask) | |
299 { | |
300 int i, used; | |
301 | |
302 /* Don't look after we've quit */ | |
303 if ( ! SDL_EventQ.active ) { | |
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304 return(-1); |
0 | 305 } |
306 /* Lock the event queue */ | |
307 used = 0; | |
308 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) { | |
309 if ( action == SDL_ADDEVENT ) { | |
310 for ( i=0; i<numevents; ++i ) { | |
311 used += SDL_AddEvent(&events[i]); | |
312 } | |
313 } else { | |
314 SDL_Event tmpevent; | |
315 int spot; | |
316 | |
317 /* If 'events' is NULL, just see if they exist */ | |
318 if ( events == NULL ) { | |
319 action = SDL_PEEKEVENT; | |
320 numevents = 1; | |
321 events = &tmpevent; | |
322 } | |
323 spot = SDL_EventQ.head; | |
324 while ((used < numevents)&&(spot != SDL_EventQ.tail)) { | |
325 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) { | |
326 events[used++] = SDL_EventQ.event[spot]; | |
327 if ( action == SDL_GETEVENT ) { | |
328 spot = SDL_CutEvent(spot); | |
329 } else { | |
330 spot = (spot+1)%MAXEVENTS; | |
331 } | |
332 } else { | |
333 spot = (spot+1)%MAXEVENTS; | |
334 } | |
335 } | |
336 } | |
337 SDL_mutexV(SDL_EventQ.lock); | |
338 } else { | |
339 SDL_SetError("Couldn't lock event queue"); | |
340 used = -1; | |
341 } | |
342 return(used); | |
343 } | |
344 | |
345 /* Run the system dependent event loops */ | |
346 void SDL_PumpEvents(void) | |
347 { | |
348 if ( !SDL_EventThread ) { | |
349 SDL_VideoDevice *video = current_video; | |
350 SDL_VideoDevice *this = current_video; | |
351 | |
352 /* Get events from the video subsystem */ | |
353 if ( video ) { | |
354 video->PumpEvents(this); | |
355 } | |
356 | |
357 /* Queue pending key-repeat events */ | |
358 SDL_CheckKeyRepeat(); | |
359 | |
360 #ifndef DISABLE_JOYSTICK | |
361 /* Check for joystick state change */ | |
362 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
363 SDL_JoystickUpdate(); | |
364 } | |
365 #endif | |
366 } | |
367 } | |
368 | |
369 /* Public functions */ | |
370 | |
371 int SDL_PollEvent (SDL_Event *event) | |
372 { | |
373 SDL_PumpEvents(); | |
374 | |
375 return(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)); | |
376 } | |
377 | |
378 int SDL_WaitEvent (SDL_Event *event) | |
379 { | |
380 while ( 1 ) { | |
381 SDL_PumpEvents(); | |
382 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { | |
383 case -1: return -1; | |
384 case 1: return 1; | |
385 case 0: SDL_Delay(10); | |
386 } | |
387 } | |
388 } | |
389 | |
390 int SDL_PushEvent(SDL_Event *event) | |
391 { | |
392 return(SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0)); | |
393 } | |
394 | |
395 void SDL_SetEventFilter (SDL_EventFilter filter) | |
396 { | |
397 SDL_Event bitbucket; | |
398 | |
399 /* Set filter and discard pending events */ | |
400 SDL_EventOK = filter; | |
401 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
402 ; | |
403 } | |
404 | |
405 SDL_EventFilter SDL_GetEventFilter(void) | |
406 { | |
407 return(SDL_EventOK); | |
408 } | |
409 | |
410 Uint8 SDL_EventState (Uint8 type, int state) | |
411 { | |
412 SDL_Event bitbucket; | |
413 Uint8 current_state; | |
414 | |
415 /* If SDL_ALLEVENTS was specified... */ | |
416 if ( type == 0xFF ) { | |
417 current_state = SDL_IGNORE; | |
418 for ( type=0; type<SDL_NUMEVENTS; ++type ) { | |
419 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { | |
420 current_state = SDL_ENABLE; | |
421 } | |
422 SDL_ProcessEvents[type] = state; | |
423 if ( state == SDL_ENABLE ) { | |
424 SDL_eventstate |= (0x00000001 << (type)); | |
425 } else { | |
426 SDL_eventstate &= ~(0x00000001 << (type)); | |
427 } | |
428 } | |
429 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
430 ; | |
431 return(current_state); | |
432 } | |
433 | |
434 /* Just set the state for one event type */ | |
435 current_state = SDL_ProcessEvents[type]; | |
436 switch (state) { | |
437 case SDL_IGNORE: | |
438 case SDL_ENABLE: | |
439 /* Set state and discard pending events */ | |
440 SDL_ProcessEvents[type] = state; | |
441 if ( state == SDL_ENABLE ) { | |
442 SDL_eventstate |= (0x00000001 << (type)); | |
443 } else { | |
444 SDL_eventstate &= ~(0x00000001 << (type)); | |
445 } | |
446 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
447 ; | |
448 break; | |
449 default: | |
450 /* Querying state? */ | |
451 break; | |
452 } | |
453 return(current_state); | |
454 } | |
455 | |
456 /* This is a generic event handler. | |
457 */ | |
458 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message) | |
459 { | |
460 int posted; | |
461 | |
462 posted = 0; | |
463 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
464 SDL_Event event; | |
465 memset(&event, 0, sizeof(event)); | |
466 event.type = SDL_SYSWMEVENT; | |
467 event.syswm.msg = message; | |
468 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
469 posted = 1; | |
470 SDL_PushEvent(&event); | |
471 } | |
472 } | |
473 /* Update internal event state */ | |
474 return(posted); | |
475 } |