Mercurial > sdl-ios-xcode
annotate docs/html/eventfunctions.html @ 4427:eada7e321df6 SDL-1.2
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.) Two patches, one for SDL-1.2
and one for SDL-1.3 attached.
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to
include the header before SDL_video.h to avoid the same problem.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Mar 2010 15:04:13 +0000 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Event Functions.</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Events" | |
14 HREF="event.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDLKey" | |
17 HREF="sdlkey.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_PumpEvents" | |
20 HREF="sdlpumpevents.html"></HEAD | |
21 ><BODY | |
22 CLASS="SECT1" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlkey.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 >Chapter 8. Events</TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlpumpevents.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><DIV | |
72 CLASS="SECT1" | |
73 ><H1 | |
74 CLASS="SECT1" | |
75 ><A | |
76 NAME="EVENTFUNCTIONS" | |
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77 ></A |
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78 >Event Functions.</H1 |
0 | 79 ><DIV |
80 CLASS="TOC" | |
81 ><DL | |
82 ><DT | |
83 ><B | |
84 >Table of Contents</B | |
85 ></DT | |
86 ><DT | |
87 ><A | |
88 HREF="sdlpumpevents.html" | |
89 >SDL_PumpEvents</A | |
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90 > -- Pumps the event loop, gathering events from the input devices.</DT |
0 | 91 ><DT |
92 ><A | |
93 HREF="sdlpeepevents.html" | |
94 >SDL_PeepEvents</A | |
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95 > -- Checks the event queue for messages and optionally returns them.</DT |
0 | 96 ><DT |
97 ><A | |
98 HREF="sdlpollevent.html" | |
99 >SDL_PollEvent</A | |
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100 > -- Polls for currently pending events.</DT |
0 | 101 ><DT |
102 ><A | |
103 HREF="sdlwaitevent.html" | |
104 >SDL_WaitEvent</A | |
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105 > -- Waits indefinitely for the next available event.</DT |
0 | 106 ><DT |
107 ><A | |
108 HREF="sdlpushevent.html" | |
109 >SDL_PushEvent</A | |
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110 > -- Pushes an event onto the event queue</DT |
0 | 111 ><DT |
112 ><A | |
113 HREF="sdlseteventfilter.html" | |
114 >SDL_SetEventFilter</A | |
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115 > -- Sets up a filter to process all events before they are posted |
0 | 116 to the event queue.</DT |
117 ><DT | |
118 ><A | |
119 HREF="sdlgeteventfilter.html" | |
120 >SDL_GetEventFilter</A | |
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121 > -- Retrieves a pointer to he event filter</DT |
0 | 122 ><DT |
123 ><A | |
124 HREF="sdleventstate.html" | |
125 >SDL_EventState</A | |
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126 > -- This function allows you to set the state of processing certain events.</DT |
0 | 127 ><DT |
128 ><A | |
129 HREF="sdlgetkeystate.html" | |
130 >SDL_GetKeyState</A | |
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131 > -- Get a snapshot of the current keyboard state</DT |
0 | 132 ><DT |
133 ><A | |
134 HREF="sdlgetmodstate.html" | |
135 >SDL_GetModState</A | |
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136 > -- Get the state of modifier keys.</DT |
0 | 137 ><DT |
138 ><A | |
139 HREF="sdlsetmodstate.html" | |
140 >SDL_SetModState</A | |
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141 > -- Set the current key modifier state</DT |
0 | 142 ><DT |
143 ><A | |
144 HREF="sdlgetkeyname.html" | |
145 >SDL_GetKeyName</A | |
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146 > -- Get the name of an SDL virtual keysym</DT |
0 | 147 ><DT |
148 ><A | |
149 HREF="sdlenableunicode.html" | |
150 >SDL_EnableUNICODE</A | |
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151 > -- Enable UNICODE translation</DT |
0 | 152 ><DT |
153 ><A | |
154 HREF="sdlenablekeyrepeat.html" | |
155 >SDL_EnableKeyRepeat</A | |
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156 > -- Set keyboard repeat rate.</DT |
0 | 157 ><DT |
158 ><A | |
159 HREF="sdlgetmousestate.html" | |
160 >SDL_GetMouseState</A | |
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161 > -- Retrieve the current state of the mouse</DT |
0 | 162 ><DT |
163 ><A | |
164 HREF="sdlgetrelativemousestate.html" | |
165 >SDL_GetRelativeMouseState</A | |
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166 > -- Retrieve the current state of the mouse</DT |
0 | 167 ><DT |
168 ><A | |
169 HREF="sdlgetappstate.html" | |
170 >SDL_GetAppState</A | |
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171 > -- Get the state of the application</DT |
0 | 172 ><DT |
173 ><A | |
174 HREF="sdljoystickeventstate.html" | |
175 >SDL_JoystickEventState</A | |
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176 > -- Enable/disable joystick event polling</DT |
0 | 177 ></DL |
178 ></DIV | |
181
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179 ><DIV |
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180 CLASS="INFORMALTABLE" |
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181 ><A |
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182 NAME="AEN5312" |
181
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183 ></A |
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184 ><P |
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185 ></P |
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186 ><TABLE |
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187 BORDER="0" |
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188 CLASS="CALSTABLE" |
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189 ><TBODY |
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190 ><TR |
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191 ><TD |
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192 ALIGN="LEFT" |
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193 VALIGN="TOP" |
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194 ><A |
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195 HREF="sdlpumpevents.html" |
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196 >SDL_PumpEvents</A |
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197 ></TD |
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198 ><TD |
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199 ALIGN="LEFT" |
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200 VALIGN="TOP" |
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201 >Pumps the event loop, gathering events from the input devices</TD |
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202 ></TR |
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203 ><TR |
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204 ><TD |
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205 ALIGN="LEFT" |
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206 VALIGN="TOP" |
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207 ><A |
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208 HREF="sdlpeepevents.html" |
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209 >SDL_PeepEvents</A |
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210 ></TD |
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211 ><TD |
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212 ALIGN="LEFT" |
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213 VALIGN="TOP" |
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214 >Checks the event queue for messages and optionally returns them</TD |
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215 ></TR |
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216 ><TR |
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217 ><TD |
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218 ALIGN="LEFT" |
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219 VALIGN="TOP" |
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220 ><A |
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221 HREF="sdlpollevent.html" |
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222 >SDL_PollEvent</A |
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223 ></TD |
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224 ><TD |
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225 ALIGN="LEFT" |
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226 VALIGN="TOP" |
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227 >Polls for currently pending events</TD |
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228 ></TR |
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229 ><TR |
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230 ><TD |
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231 ALIGN="LEFT" |
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232 VALIGN="TOP" |
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233 ><A |
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234 HREF="sdlwaitevent.html" |
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235 >SDL_WaitEvent</A |
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236 ></TD |
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237 ><TD |
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238 ALIGN="LEFT" |
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239 VALIGN="TOP" |
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240 >Waits indefinitely for the next available event</TD |
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241 ></TR |
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242 ><TR |
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243 ><TD |
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244 ALIGN="LEFT" |
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245 VALIGN="TOP" |
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246 ><A |
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247 HREF="sdlpushevent.html" |
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248 >SDL_PushEvent</A |
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249 ></TD |
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250 ><TD |
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251 ALIGN="LEFT" |
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252 VALIGN="TOP" |
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253 >Pushes an event onto the event queue</TD |
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254 ></TR |
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255 ><TR |
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256 ><TD |
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257 ALIGN="LEFT" |
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258 VALIGN="TOP" |
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259 ><A |
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260 HREF="sdlseteventfilter.html" |
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261 >SDL_SetEventFilter</A |
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262 ></TD |
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263 ><TD |
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264 ALIGN="LEFT" |
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265 VALIGN="TOP" |
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266 >Sets up a filter to process all events</TD |
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267 ></TR |
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268 ><TR |
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269 ><TD |
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270 ALIGN="LEFT" |
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271 VALIGN="TOP" |
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272 ><A |
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273 HREF="sdleventstate.html" |
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274 >SDL_EventState</A |
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275 ></TD |
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276 ><TD |
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277 ALIGN="LEFT" |
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278 VALIGN="TOP" |
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279 >Allows you to set the state of processing certain events</TD |
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280 ></TR |
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281 ><TR |
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282 ><TD |
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283 ALIGN="LEFT" |
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284 VALIGN="TOP" |
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285 ><A |
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286 HREF="sdlgetkeystate.html" |
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287 >SDL_GetKeyState</A |
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288 ></TD |
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289 ><TD |
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290 ALIGN="LEFT" |
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291 VALIGN="TOP" |
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292 >Get a snapshot of the current keyboard state</TD |
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293 ></TR |
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294 ><TR |
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295 ><TD |
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296 ALIGN="LEFT" |
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297 VALIGN="TOP" |
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298 ><A |
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299 HREF="sdlgetmodstate.html" |
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300 >SDL_GetModState</A |
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301 ></TD |
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302 ><TD |
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303 ALIGN="LEFT" |
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304 VALIGN="TOP" |
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305 >Get the state of modifier keys</TD |
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306 ></TR |
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307 ><TR |
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308 ><TD |
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309 ALIGN="LEFT" |
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310 VALIGN="TOP" |
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311 ><A |
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312 HREF="sdlsetmodstate.html" |
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313 >SDL_SetModState</A |
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314 ></TD |
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315 ><TD |
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316 ALIGN="LEFT" |
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317 VALIGN="TOP" |
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318 >Set the state of modifier keys</TD |
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319 ></TR |
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320 ><TR |
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321 ><TD |
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322 ALIGN="LEFT" |
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323 VALIGN="TOP" |
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324 ><A |
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325 HREF="sdlgetkeyname.html" |
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326 >SDL_GetKeyName</A |
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327 ></TD |
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328 ><TD |
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329 ALIGN="LEFT" |
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330 VALIGN="TOP" |
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331 >Get the name of an SDL virtual keysym</TD |
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332 ></TR |
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333 ><TR |
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334 ><TD |
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335 ALIGN="LEFT" |
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336 VALIGN="TOP" |
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337 ><A |
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338 HREF="sdlenableunicode.html" |
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339 >SDL_EnableUNICODE</A |
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340 ></TD |
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341 ><TD |
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342 ALIGN="LEFT" |
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343 VALIGN="TOP" |
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344 >Enable UNICODE translation</TD |
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345 ></TR |
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346 ><TR |
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347 ><TD |
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348 ALIGN="LEFT" |
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349 VALIGN="TOP" |
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350 ><A |
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351 HREF="sdlenablekeyrepeat.html" |
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352 >SDL_EnableKeyRepeat</A |
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353 ></TD |
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354 ><TD |
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355 ALIGN="LEFT" |
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356 VALIGN="TOP" |
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357 >Set keyboard repeat rate</TD |
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358 ></TR |
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359 ><TR |
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360 ><TD |
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361 ALIGN="LEFT" |
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362 VALIGN="TOP" |
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363 ><A |
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364 HREF="sdlgetmousestate.html" |
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365 >SDL_GetMouseState</A |
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366 ></TD |
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367 ><TD |
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368 ALIGN="LEFT" |
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369 VALIGN="TOP" |
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370 >Retrieve the current state of the mouse</TD |
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371 ></TR |
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372 ><TR |
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373 ><TD |
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374 ALIGN="LEFT" |
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375 VALIGN="TOP" |
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376 ><A |
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377 HREF="sdlgetrelativemousestate.html" |
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378 >SDL_GetRelativeMouseState</A |
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379 ></TD |
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380 ><TD |
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381 ALIGN="LEFT" |
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382 VALIGN="TOP" |
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383 >Retrieve the current state of the mouse</TD |
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384 ></TR |
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385 ><TR |
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386 ><TD |
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387 ALIGN="LEFT" |
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388 VALIGN="TOP" |
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389 ><A |
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390 HREF="sdlgetappstate.html" |
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391 >SDL_GetAppState</A |
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392 ></TD |
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393 ><TD |
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394 ALIGN="LEFT" |
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395 VALIGN="TOP" |
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396 >Get the state of the application</TD |
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397 ></TR |
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398 ><TR |
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399 ><TD |
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400 ALIGN="LEFT" |
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401 VALIGN="TOP" |
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402 ><A |
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403 HREF="sdljoystickeventstate.html" |
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404 >SDL_JoystickEventState</A |
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405 ></TD |
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406 ><TD |
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407 ALIGN="LEFT" |
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408 VALIGN="TOP" |
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409 >Enable/disable joystick event polling</TD |
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410 ></TR |
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411 ></TBODY |
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412 ></TABLE |
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413 ><P |
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414 ></P |
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415 ></DIV |
0 | 416 ></DIV |
417 ><DIV | |
418 CLASS="NAVFOOTER" | |
419 ><HR | |
420 ALIGN="LEFT" | |
421 WIDTH="100%"><TABLE | |
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422 SUMMARY="Footer navigation table" |
0 | 423 WIDTH="100%" |
424 BORDER="0" | |
425 CELLPADDING="0" | |
426 CELLSPACING="0" | |
427 ><TR | |
428 ><TD | |
429 WIDTH="33%" | |
430 ALIGN="left" | |
431 VALIGN="top" | |
432 ><A | |
433 HREF="sdlkey.html" | |
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434 ACCESSKEY="P" |
0 | 435 >Prev</A |
436 ></TD | |
437 ><TD | |
438 WIDTH="34%" | |
439 ALIGN="center" | |
440 VALIGN="top" | |
441 ><A | |
442 HREF="index.html" | |
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443 ACCESSKEY="H" |
0 | 444 >Home</A |
445 ></TD | |
446 ><TD | |
447 WIDTH="33%" | |
448 ALIGN="right" | |
449 VALIGN="top" | |
450 ><A | |
451 HREF="sdlpumpevents.html" | |
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452 ACCESSKEY="N" |
0 | 453 >Next</A |
454 ></TD | |
455 ></TR | |
456 ><TR | |
457 ><TD | |
458 WIDTH="33%" | |
459 ALIGN="left" | |
460 VALIGN="top" | |
461 >SDLKey</TD | |
462 ><TD | |
463 WIDTH="34%" | |
464 ALIGN="center" | |
465 VALIGN="top" | |
466 ><A | |
467 HREF="event.html" | |
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468 ACCESSKEY="U" |
0 | 469 >Up</A |
470 ></TD | |
471 ><TD | |
472 WIDTH="33%" | |
473 ALIGN="right" | |
474 VALIGN="top" | |
475 >SDL_PumpEvents</TD | |
476 ></TR | |
477 ></TABLE | |
478 ></DIV | |
479 ></BODY | |
480 ></HTML | |
481 > |