diff docs/html/eventfunctions.html @ 181:e5bc29de3f0a

Updated from the SDL Documentation Project
author Sam Lantinga <slouken@libsdl.org>
date Fri, 14 Sep 2001 02:41:09 +0000
parents 55f1f1b3e27d
children 355632dca928
line wrap: on
line diff
--- a/docs/html/eventfunctions.html	Thu Sep 13 16:41:03 2001 +0000
+++ b/docs/html/eventfunctions.html	Fri Sep 14 02:41:09 2001 +0000
@@ -173,6 +173,243 @@
 > &#8212; Enable/disable joystick event polling</DT
 ></DL
 ></DIV
+><DIV
+CLASS="INFORMALTABLE"
+><A
+NAME="AEN4928"
+></A
+><P
+></P
+><TABLE
+BORDER="0"
+CLASS="CALSTABLE"
+><TBODY
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlpumpevents.html"
+>SDL_PumpEvents</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Pumps the event loop, gathering events from the input devices</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlpeepevents.html"
+>SDL_PeepEvents</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Checks the event queue for messages and optionally returns them</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlpollevent.html"
+>SDL_PollEvent</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Polls for currently pending events</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlwaitevent.html"
+>SDL_WaitEvent</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Waits indefinitely for the next available event</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlpushevent.html"
+>SDL_PushEvent</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Pushes an event onto the event queue</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlseteventfilter.html"
+>SDL_SetEventFilter</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Sets up a filter to process all events</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdleventstate.html"
+>SDL_EventState</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Allows you to set the state of processing certain events</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlgetkeystate.html"
+>SDL_GetKeyState</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Get a snapshot of the current keyboard state</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlgetmodstate.html"
+>SDL_GetModState</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Get the state of modifier keys</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlsetmodstate.html"
+>SDL_SetModState</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Set the state of modifier keys</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlgetkeyname.html"
+>SDL_GetKeyName</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Get the name of an SDL virtual keysym</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlenableunicode.html"
+>SDL_EnableUNICODE</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Enable UNICODE translation</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlenablekeyrepeat.html"
+>SDL_EnableKeyRepeat</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Set keyboard repeat rate</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlgetmousestate.html"
+>SDL_GetMouseState</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Retrieve the current state of the mouse</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlgetrelativemousestate.html"
+>SDL_GetRelativeMouseState</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Retrieve the current state of the mouse</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlgetappstate.html"
+>SDL_GetAppState</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Get the state of the application</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdljoystickeventstate.html"
+>SDL_JoystickEventState</A
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Enable/disable joystick event polling</TD
+></TR
+></TBODY
+></TABLE
+><P
+></P
+></DIV
 ></DIV
 ><DIV
 CLASS="NAVFOOTER"