Mercurial > sdl-ios-xcode
diff docs/html/eventfunctions.html @ 181:e5bc29de3f0a
Updated from the SDL Documentation Project
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Sep 2001 02:41:09 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
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--- a/docs/html/eventfunctions.html Thu Sep 13 16:41:03 2001 +0000 +++ b/docs/html/eventfunctions.html Fri Sep 14 02:41:09 2001 +0000 @@ -173,6 +173,243 @@ > — Enable/disable joystick event polling</DT ></DL ></DIV +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN4928" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlpumpevents.html" +>SDL_PumpEvents</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Pumps the event loop, gathering events from the input devices</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlpeepevents.html" +>SDL_PeepEvents</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Checks the event queue for messages and optionally returns them</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlpollevent.html" +>SDL_PollEvent</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Polls for currently pending events</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlwaitevent.html" +>SDL_WaitEvent</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Waits indefinitely for the next available event</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlpushevent.html" +>SDL_PushEvent</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Pushes an event onto the event queue</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlseteventfilter.html" +>SDL_SetEventFilter</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Sets up a filter to process all events</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdleventstate.html" +>SDL_EventState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Allows you to set the state of processing certain events</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetkeystate.html" +>SDL_GetKeyState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Get a snapshot of the current keyboard state</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetmodstate.html" +>SDL_GetModState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Get the state of modifier keys</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlsetmodstate.html" +>SDL_SetModState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Set the state of modifier keys</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetkeyname.html" +>SDL_GetKeyName</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Get the name of an SDL virtual keysym</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlenableunicode.html" +>SDL_EnableUNICODE</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Enable UNICODE translation</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlenablekeyrepeat.html" +>SDL_EnableKeyRepeat</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Set keyboard repeat rate</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetmousestate.html" +>SDL_GetMouseState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Retrieve the current state of the mouse</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetrelativemousestate.html" +>SDL_GetRelativeMouseState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Retrieve the current state of the mouse</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetappstate.html" +>SDL_GetAppState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Get the state of the application</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdljoystickeventstate.html" +>SDL_JoystickEventState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Enable/disable joystick event polling</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV ></DIV ><DIV CLASS="NAVFOOTER"