view docs/html/eventfunctions.html @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
parents 355632dca928
children
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>Event Functions.</H1
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlpumpevents.html"
>SDL_PumpEvents</A
>&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DT
><DT
><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
>&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DT
><DT
><A
HREF="sdlpollevent.html"
>SDL_PollEvent</A
>&nbsp;--&nbsp;Polls for currently pending events.</DT
><DT
><A
HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
>&nbsp;--&nbsp;Waits indefinitely for the next available event.</DT
><DT
><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
>&nbsp;--&nbsp;Pushes an event onto the event queue</DT
><DT
><A
HREF="sdlseteventfilter.html"
>SDL_SetEventFilter</A
>&nbsp;--&nbsp;Sets up a filter to process all events before they are posted 
to the event queue.</DT
><DT
><A
HREF="sdlgeteventfilter.html"
>SDL_GetEventFilter</A
>&nbsp;--&nbsp;Retrieves a pointer to he event filter</DT
><DT
><A
HREF="sdleventstate.html"
>SDL_EventState</A
>&nbsp;--&nbsp;This function allows you to set the state of processing certain events.</DT
><DT
><A
HREF="sdlgetkeystate.html"
>SDL_GetKeyState</A
>&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DT
><DT
><A
HREF="sdlgetmodstate.html"
>SDL_GetModState</A
>&nbsp;--&nbsp;Get the state of modifier keys.</DT
><DT
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HREF="sdlsetmodstate.html"
>SDL_SetModState</A
>&nbsp;--&nbsp;Set the current key modifier state</DT
><DT
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HREF="sdlgetkeyname.html"
>SDL_GetKeyName</A
>&nbsp;--&nbsp;Get the name of an SDL virtual keysym</DT
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>SDL_EnableUNICODE</A
>&nbsp;--&nbsp;Enable UNICODE translation</DT
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>SDL_EnableKeyRepeat</A
>&nbsp;--&nbsp;Set keyboard repeat rate.</DT
><DT
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>SDL_GetMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
><DT
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>SDL_GetRelativeMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
><DT
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HREF="sdlgetappstate.html"
>SDL_GetAppState</A
>&nbsp;--&nbsp;Get the state of the application</DT
><DT
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>SDL_JoystickEventState</A
>&nbsp;--&nbsp;Enable/disable joystick event polling</DT
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><TD
ALIGN="LEFT"
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><A
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>SDL_PumpEvents</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pumps the event loop, gathering events from the input devices</TD
></TR
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><TD
ALIGN="LEFT"
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><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
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>Checks the event queue for messages and optionally returns them</TD
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><A
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>SDL_PollEvent</A
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><TD
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>Polls for currently pending events</TD
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>SDL_WaitEvent</A
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>Waits indefinitely for the next available event</TD
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><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
></TD
><TD
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>Pushes an event onto the event queue</TD
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><A
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>SDL_SetEventFilter</A
></TD
><TD
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>Sets up a filter to process all events</TD
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><A
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>SDL_EventState</A
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>Allows you to set the state of processing certain events</TD
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><A
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>SDL_GetKeyState</A
></TD
><TD
ALIGN="LEFT"
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>Get a snapshot of the current keyboard state</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetmodstate.html"
>SDL_GetModState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Get the state of modifier keys</TD
></TR
><TR
><TD
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VALIGN="TOP"
><A
HREF="sdlsetmodstate.html"
>SDL_SetModState</A
></TD
><TD
ALIGN="LEFT"
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>Set the state of modifier keys</TD
></TR
><TR
><TD
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VALIGN="TOP"
><A
HREF="sdlgetkeyname.html"
>SDL_GetKeyName</A
></TD
><TD
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>Get the name of an SDL virtual keysym</TD
></TR
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><A
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>SDL_EnableUNICODE</A
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>Enable UNICODE translation</TD
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>SDL_EnableKeyRepeat</A
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>Set keyboard repeat rate</TD
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>SDL_GetMouseState</A
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>Retrieve the current state of the mouse</TD
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>SDL_GetRelativeMouseState</A
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>Retrieve the current state of the mouse</TD
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>Enable/disable joystick event polling</TD
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