Mercurial > sdl-ios-xcode
annotate src/thread/win32/SDL_systhread.c @ 1288:ea3888b472bf
Cleaned up the app registration stuff a bit
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 29 Jan 2006 09:13:36 +0000 |
parents | 86d0d01290ea |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Win32 thread management routines for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <windows.h> | |
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33 |
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34 #ifndef _WIN32_WCE |
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35 #include <process.h> |
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36 #endif |
0 | 37 |
38 #include "SDL_error.h" | |
39 #include "SDL_thread.h" | |
40 #include "SDL_systhread.h" | |
41 | |
42 | |
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43 static unsigned __stdcall RunThread(void *data) |
0 | 44 { |
45 SDL_RunThread(data); | |
46 return(0); | |
47 } | |
48 | |
49 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) | |
50 { | |
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51 unsigned threadid; |
0 | 52 |
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53 /* |
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54 * Avoid CreateThread: https://bugzilla.libsdl.org/show_bug.cgi?id=22 |
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55 * |
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56 * have to use _beginthreadex if we want the returned handle |
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57 * to be accessible after the thread exits |
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58 * threads created with _beginthread auto-close the handle |
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59 * Windows CE still use CreateThread. |
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60 */ |
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61 #ifdef _WIN32_WCE |
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62 thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadid); |
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63 #else |
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64 thread->handle = (SYS_ThreadHandle) _beginthreadex(NULL, 0, RunThread, |
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65 args, 0, &threadid); |
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66 #endif |
0 | 67 if (thread->handle == NULL) { |
68 SDL_SetError("Not enough resources to create thread"); | |
69 return(-1); | |
70 } | |
71 return(0); | |
72 } | |
73 | |
74 void SDL_SYS_SetupThread(void) | |
75 { | |
76 return; | |
77 } | |
78 | |
79 Uint32 SDL_ThreadID(void) | |
80 { | |
81 return((Uint32)GetCurrentThreadId()); | |
82 } | |
83 | |
84 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
85 { | |
86 WaitForSingleObject(thread->handle, INFINITE); | |
87 CloseHandle(thread->handle); | |
88 } | |
89 | |
90 /* WARNING: This function is really a last resort. | |
91 * Threads should be signaled and then exit by themselves. | |
92 * TerminateThread() doesn't perform stack and DLL cleanup. | |
93 */ | |
94 void SDL_SYS_KillThread(SDL_Thread *thread) | |
95 { | |
96 TerminateThread(thread->handle, FALSE); | |
97 } |