Mercurial > sdl-ios-xcode
annotate src/video/ps2gs/SDL_gsyuv.c @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 99210400e8b9 |
children | 596468a8459e |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* This is the Playstation 2 implementation of YUV video overlays */ |
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25 |
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26 #include <fcntl.h> |
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27 #include <unistd.h> |
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28 #include <sys/ioctl.h> |
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29 #include <sys/mman.h> |
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30 #include <asm/page.h> /* For definition of PAGE_SIZE */ |
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31 |
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32 #include "SDL_video.h" |
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33 #include "SDL_gsyuv_c.h" |
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34 #include "../SDL_yuvfuncs.h" |
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35 |
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36 /* The maximum number of 16x16 pixel block converted at once */ |
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37 #define MAX_MACROBLOCKS 1024 /* 2^10 macroblocks at once */ |
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38 |
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39 /* The functions used to manipulate video overlays */ |
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40 static struct private_yuvhwfuncs gs_yuvfuncs = { |
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41 GS_LockYUVOverlay, |
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42 GS_UnlockYUVOverlay, |
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43 GS_DisplayYUVOverlay, |
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44 GS_FreeYUVOverlay |
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45 }; |
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46 |
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47 struct private_yuvhwdata |
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48 { |
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49 int ipu_fd; |
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50 Uint8 *pixels; |
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51 int macroblocks; |
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52 int dma_len; |
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53 caddr_t dma_mem; |
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54 caddr_t ipu_imem; |
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55 caddr_t ipu_omem; |
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56 caddr_t dma_tags; |
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57 unsigned long long *stretch_x1y1; |
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58 unsigned long long *stretch_x2y2; |
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59 struct ps2_plist plist; |
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60 |
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61 /* These are just so we don't have to allocate them separately */ |
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62 Uint16 pitches[3]; |
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63 Uint8 *planes[3]; |
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64 }; |
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65 |
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66 static int |
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67 power_of_2(int value) |
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68 { |
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69 int shift; |
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70 |
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71 for (shift = 0; (1 << shift) < value; ++shift) { |
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72 /* Keep looking */ ; |
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73 } |
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74 return (shift); |
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75 } |
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76 |
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77 SDL_Overlay * |
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78 GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, |
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79 SDL_Surface * display) |
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80 { |
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81 SDL_Overlay *overlay; |
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82 struct private_yuvhwdata *hwdata; |
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83 int map_offset; |
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84 unsigned long long *tags; |
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85 caddr_t base; |
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86 int bpp; |
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87 int fbp, fbw, psm; |
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88 int x, y, w, h; |
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89 int pnum; |
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90 struct ps2_packet *packet; |
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91 struct ps2_packet tex_packet; |
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92 |
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93 /* We can only decode blocks of 16x16 pixels */ |
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94 if ((width & 15) || (height & 15)) { |
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95 SDL_SetError("Overlay width/height must be multiples of 16"); |
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96 return (NULL); |
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97 } |
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98 /* Make sure the image isn't too large for a single DMA transfer */ |
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99 if (((width / 16) * (height / 16)) > MAX_MACROBLOCKS) { |
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100 SDL_SetError("Overlay too large (maximum size: %d pixels)", |
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101 MAX_MACROBLOCKS * 16 * 16); |
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102 return (NULL); |
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103 } |
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104 |
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105 /* Double-check the requested format. For simplicity, we'll only |
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106 support planar YUV formats. |
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107 */ |
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108 switch (format) { |
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109 case SDL_YV12_OVERLAY: |
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110 case SDL_IYUV_OVERLAY: |
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111 /* Supported planar YUV format */ |
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112 break; |
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113 default: |
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114 SDL_SetError("Unsupported YUV format"); |
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115 return (NULL); |
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116 } |
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117 |
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118 /* Create the overlay structure */ |
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119 overlay = (SDL_Overlay *) SDL_malloc(sizeof *overlay); |
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120 if (overlay == NULL) { |
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121 SDL_OutOfMemory(); |
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122 return (NULL); |
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123 } |
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124 SDL_memset(overlay, 0, (sizeof *overlay)); |
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125 |
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126 /* Fill in the basic members */ |
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127 overlay->format = format; |
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128 overlay->w = width; |
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129 overlay->h = height; |
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130 |
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131 /* Set up the YUV surface function structure */ |
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132 overlay->hwfuncs = &gs_yuvfuncs; |
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133 overlay->hw_overlay = 1; |
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134 |
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135 /* Create the pixel data */ |
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136 hwdata = (struct private_yuvhwdata *) SDL_malloc(sizeof *hwdata); |
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137 overlay->hwdata = hwdata; |
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138 if (hwdata == NULL) { |
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139 SDL_FreeYUVOverlay(overlay); |
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140 SDL_OutOfMemory(); |
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141 return (NULL); |
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142 } |
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143 hwdata->ipu_fd = -1; |
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144 hwdata->pixels = (Uint8 *) SDL_malloc(width * height * 2); |
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145 if (hwdata->pixels == NULL) { |
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146 SDL_FreeYUVOverlay(overlay); |
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147 SDL_OutOfMemory(); |
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148 return (NULL); |
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149 } |
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150 hwdata->macroblocks = (width / 16) * (height / 16); |
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151 |
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152 /* Find the pitch and offset values for the overlay */ |
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153 overlay->pitches = hwdata->pitches; |
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154 overlay->pixels = hwdata->planes; |
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155 switch (format) { |
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156 case SDL_YV12_OVERLAY: |
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157 case SDL_IYUV_OVERLAY: |
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158 overlay->pitches[0] = overlay->w; |
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159 overlay->pitches[1] = overlay->pitches[0] / 2; |
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160 overlay->pitches[2] = overlay->pitches[0] / 2; |
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161 overlay->pixels[0] = hwdata->pixels; |
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162 overlay->pixels[1] = overlay->pixels[0] + |
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163 overlay->pitches[0] * overlay->h; |
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164 overlay->pixels[2] = overlay->pixels[1] + |
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165 overlay->pitches[1] * overlay->h / 2; |
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166 overlay->planes = 3; |
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167 break; |
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168 default: |
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169 /* We should never get here (caught above) */ |
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170 break; |
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171 } |
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172 |
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173 /* Theoretically we could support several concurrent decode |
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174 streams queueing up on the same file descriptor, but for |
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175 simplicity we'll support only one. Opening the IPU more |
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176 than once will fail with EBUSY. |
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177 */ |
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178 hwdata->ipu_fd = open("/dev/ps2ipu", O_RDWR); |
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179 if (hwdata->ipu_fd < 0) { |
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180 SDL_FreeYUVOverlay(overlay); |
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181 SDL_SetError("Playstation 2 IPU busy"); |
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182 return (NULL); |
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183 } |
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184 |
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185 /* Allocate a DMA area for pixel conversion */ |
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186 bpp = this->screen->format->BytesPerPixel; |
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187 map_offset = (mapped_len + (PAGE_SIZE - 1)) & ~(PAGE_SIZE - 1); |
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188 hwdata->dma_len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8) + |
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189 width * height * bpp + |
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190 hwdata->macroblocks * (16 * sizeof(long long)) + |
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191 12 * sizeof(long long); |
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192 hwdata->dma_mem = mmap(0, hwdata->dma_len, PROT_READ | PROT_WRITE, |
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193 MAP_SHARED, memory_fd, map_offset); |
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194 if (hwdata->dma_mem == MAP_FAILED) { |
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195 hwdata->ipu_imem = (caddr_t) 0; |
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196 SDL_FreeYUVOverlay(overlay); |
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197 SDL_SetError("Unable to map %d bytes for DMA", hwdata->dma_len); |
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198 return (NULL); |
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199 } |
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200 hwdata->ipu_imem = hwdata->dma_mem; |
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201 hwdata->ipu_omem = hwdata->ipu_imem + |
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202 hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); |
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203 hwdata->dma_tags = hwdata->ipu_omem + width * height * bpp; |
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204 |
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205 /* Allocate memory for the DMA packets */ |
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206 hwdata->plist.num = hwdata->macroblocks * 4 + 1; |
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207 hwdata->plist.packet = |
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208 (struct ps2_packet *) SDL_malloc(hwdata->plist.num * |
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209 sizeof(struct ps2_packet)); |
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210 if (!hwdata->plist.packet) { |
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211 SDL_FreeYUVOverlay(overlay); |
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212 SDL_OutOfMemory(); |
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213 return (NULL); |
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214 } |
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215 pnum = 0; |
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216 packet = hwdata->plist.packet; |
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217 |
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218 /* Set up the tags to send the image to the screen */ |
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219 tags = (unsigned long long *) hwdata->dma_tags; |
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220 base = hwdata->ipu_omem; |
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221 fbp = screen_image.fbp; |
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222 fbw = screen_image.fbw; |
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223 psm = screen_image.psm; |
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224 y = screen_image.y + screen_image.h; /* Offscreen video memory */ |
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225 for (h = height / 16; h; --h) { |
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226 x = 0; /* Visible video memory */ |
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227 for (w = width / 16; w; --w) { |
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228 /* The head tag */ |
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229 packet[pnum].ptr = &tags[0]; |
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230 packet[pnum].len = 10 * sizeof(*tags); |
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231 ++pnum; |
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232 tags[0] = 4 | (1LL << 60); /* GIFtag */ |
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233 tags[1] = 0x0e; /* A+D */ |
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234 tags[2] = ((unsigned long long) fbp << 32) | |
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235 ((unsigned long long) fbw << 48) | |
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236 ((unsigned long long) psm << 56); |
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237 tags[3] = PS2_GS_BITBLTBUF; |
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238 tags[4] = ((unsigned long long) x << 32) | |
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239 ((unsigned long long) y << 48); |
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240 tags[5] = PS2_GS_TRXPOS; |
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241 tags[6] = (unsigned long long) 16 | |
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242 ((unsigned long long) 16 << 32); |
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243 tags[7] = PS2_GS_TRXREG; |
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244 tags[8] = 0; |
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245 tags[9] = PS2_GS_TRXDIR; |
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246 /* Now the actual image data */ |
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247 packet[pnum].ptr = &tags[10]; |
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248 packet[pnum].len = 2 * sizeof(*tags); |
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249 ++pnum; |
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250 tags[10] = ((16 * 16 * bpp) >> 4) | (2LL << 58); |
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251 tags[11] = 0; |
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252 packet[pnum].ptr = (void *) base; |
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253 packet[pnum].len = 16 * 16 * bpp; |
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254 ++pnum; |
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255 packet[pnum].ptr = &tags[12]; |
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256 packet[pnum].len = 2 * sizeof(*tags); |
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257 ++pnum; |
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258 tags[12] = (0 >> 4) | (1 << 15) | (2LL << 58); |
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259 tags[13] = 0; |
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260 |
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261 tags += 16; |
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262 base += 16 * 16 * bpp; |
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263 |
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264 x += 16; |
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265 } |
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266 y += 16; |
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267 } |
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268 |
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269 /* Set up the texture memory area for the video */ |
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270 tex_packet.ptr = tags; |
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271 tex_packet.len = 8 * sizeof(*tags); |
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272 tags[0] = 3 | (1LL << 60); /* GIFtag */ |
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273 tags[1] = 0x0e; /* A+D */ |
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274 tags[2] = ((screen_image.y + screen_image.h) * screen_image.w) / 64 + |
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275 ((unsigned long long) fbw << 14) + |
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276 ((unsigned long long) psm << 20) + |
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277 ((unsigned long long) power_of_2(width) << 26) + |
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278 ((unsigned long long) power_of_2(height) << 30) + |
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279 ((unsigned long long) 1 << 34) + ((unsigned long long) 1 << 35); |
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280 tags[3] = PS2_GS_TEX0_1; |
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281 tags[4] = (1 << 5) + (1 << 6); |
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282 tags[5] = PS2_GS_TEX1_1; |
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283 tags[6] = 0; |
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284 tags[7] = PS2_GS_TEXFLUSH; |
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285 ioctl(console_fd, PS2IOC_SEND, &tex_packet); |
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286 |
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287 /* Set up the tags for scaling the image */ |
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288 packet[pnum].ptr = tags; |
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289 packet[pnum].len = 12 * sizeof(*tags); |
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290 ++pnum; |
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291 tags[0] = 5 | (1LL << 60); /* GIFtag */ |
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292 tags[1] = 0x0e; /* A+D */ |
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293 tags[2] = 6 + (1 << 4) + (1 << 8); |
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294 tags[3] = PS2_GS_PRIM; |
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295 tags[4] = ((unsigned long long) 0 * 16) + |
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296 (((unsigned long long) 0 * 16) << 16); |
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297 tags[5] = PS2_GS_UV; |
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298 tags[6] = 0; /* X1, Y1 */ |
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299 tags[7] = PS2_GS_XYZ2; |
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300 hwdata->stretch_x1y1 = &tags[6]; |
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301 tags[8] = ((unsigned long long) overlay->w * 16) + |
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302 (((unsigned long long) overlay->h * 16) << 16); |
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303 tags[9] = PS2_GS_UV; |
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304 tags[10] = 0; /* X2, Y2 */ |
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305 tags[11] = PS2_GS_XYZ2; |
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306 hwdata->stretch_x2y2 = &tags[10]; |
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307 |
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308 /* We're all done.. */ |
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309 return (overlay); |
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310 } |
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311 |
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312 int |
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313 GS_LockYUVOverlay(_THIS, SDL_Overlay * overlay) |
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314 { |
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315 return (0); |
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316 } |
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317 |
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318 void |
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319 GS_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay) |
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320 { |
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321 return; |
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322 } |
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323 |
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324 int |
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325 GS_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src, |
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326 SDL_Rect * dst) |
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327 { |
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328 struct private_yuvhwdata *hwdata; |
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329 __u32 cmd; |
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330 struct ps2_packet packet; |
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331 int h, w, i; |
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332 Uint32 *lum, *Cr, *Cb; |
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333 int lum_pitch; |
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334 int crb_pitch; |
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335 Uint32 *lum_src, *Cr_src, *Cb_src; |
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336 Uint32 *srcp, *dstp; |
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337 unsigned int x, y; |
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338 SDL_Surface *screen; |
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339 |
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340 /* Find out where the various portions of the image are */ |
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341 hwdata = overlay->hwdata; |
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342 switch (overlay->format) { |
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343 case SDL_YV12_OVERLAY: |
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344 lum = (Uint32 *) overlay->pixels[0]; |
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345 Cr = (Uint32 *) overlay->pixels[1]; |
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346 Cb = (Uint32 *) overlay->pixels[2]; |
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347 break; |
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348 case SDL_IYUV_OVERLAY: |
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349 lum = (Uint32 *) overlay->pixels[0]; |
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350 Cr = (Uint32 *) overlay->pixels[2]; |
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351 Cb = (Uint32 *) overlay->pixels[1]; |
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352 default: |
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353 SDL_SetError("Unsupported YUV format in blit (?)"); |
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354 return (-1); |
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355 } |
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356 dstp = (Uint32 *) hwdata->ipu_imem; |
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357 lum_pitch = overlay->w / 4; |
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358 crb_pitch = (overlay->w / 2) / 4; |
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359 |
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360 /* Copy blocks of 16x16 pixels to the DMA area */ |
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361 for (h = overlay->h / 16; h; --h) { |
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362 lum_src = lum; |
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363 Cr_src = Cr; |
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364 Cb_src = Cb; |
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365 for (w = overlay->w / 16; w; --w) { |
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366 srcp = lum_src; |
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367 for (i = 0; i < 16; ++i) { |
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368 dstp[0] = srcp[0]; |
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369 dstp[1] = srcp[1]; |
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370 dstp[2] = srcp[2]; |
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371 dstp[3] = srcp[3]; |
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372 srcp += lum_pitch; |
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373 dstp += 4; |
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374 } |
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375 srcp = Cb_src; |
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376 for (i = 0; i < 8; ++i) { |
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377 dstp[0] = srcp[0]; |
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378 dstp[1] = srcp[1]; |
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379 srcp += crb_pitch; |
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380 dstp += 2; |
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381 } |
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382 srcp = Cr_src; |
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383 for (i = 0; i < 8; ++i) { |
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384 dstp[0] = srcp[0]; |
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385 dstp[1] = srcp[1]; |
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386 srcp += crb_pitch; |
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387 dstp += 2; |
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388 } |
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389 lum_src += 16 / 4; |
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390 Cb_src += 8 / 4; |
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391 Cr_src += 8 / 4; |
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392 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 lum += lum_pitch * 16; |
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394 Cr += crb_pitch * 8; |
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395 Cb += crb_pitch * 8; |
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396 } |
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|
397 |
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398 /* Send the macroblock data to the IPU */ |
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|
399 #ifdef DEBUG_YUV |
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400 fprintf(stderr, "Sending data to IPU..\n"); |
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|
401 #endif |
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402 packet.ptr = hwdata->ipu_imem; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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403 packet.len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
404 ioctl(hwdata->ipu_fd, PS2IOC_SENDA, &packet); |
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|
405 |
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|
406 /* Trigger the DMA to the IPU for conversion */ |
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|
407 #ifdef DEBUG_YUV |
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|
408 fprintf(stderr, "Trigging conversion command\n"); |
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|
409 #endif |
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|
410 cmd = (7 << 28) + hwdata->macroblocks; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
411 if (screen_image.psm == PS2_GS_PSMCT16) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
412 cmd += (1 << 27) + /* Output RGB 555 */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
413 (1 << 26); /* Dither output */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
414 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
415 ioctl(hwdata->ipu_fd, PS2IOC_SIPUCMD, &cmd); |
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|
416 |
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|
417 /* Retrieve the converted image from the IPU */ |
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|
418 #ifdef DEBUG_YUV |
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|
419 fprintf(stderr, "Retrieving data from IPU..\n"); |
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|
420 #endif |
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|
421 packet.ptr = hwdata->ipu_omem; |
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422 packet.len = overlay->w * overlay->h * |
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423 this->screen->format->BytesPerPixel; |
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424 ioctl(hwdata->ipu_fd, PS2IOC_RECV, &packet); |
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425 |
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426 #ifdef DEBUG_YUV |
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427 fprintf(stderr, "Copying image to screen..\n"); |
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428 #endif |
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429 /* Wait for previous DMA to complete */ |
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430 ioctl(console_fd, PS2IOC_SENDQCT, 1); |
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431 |
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432 /* Send the current image to the screen and scale it */ |
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433 screen = this->screen; |
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434 x = (unsigned int) dst->x; |
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435 y = (unsigned int) dst->y; |
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436 if (screen->offset) { |
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437 x += (screen->offset % screen->pitch) / screen->format->BytesPerPixel; |
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438 y += (screen->offset / screen->pitch); |
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439 } |
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440 y += screen_image.y; |
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441 *hwdata->stretch_x1y1 = (x * 16) + ((y * 16) << 16); |
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442 x += (unsigned int) dst->w; |
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443 y += (unsigned int) dst->h; |
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444 *hwdata->stretch_x2y2 = (x * 16) + ((y * 16) << 16); |
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445 return ioctl(console_fd, PS2IOC_SENDL, &hwdata->plist); |
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446 } |
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447 |
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448 void |
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449 GS_FreeYUVOverlay(_THIS, SDL_Overlay * overlay) |
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450 { |
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451 struct private_yuvhwdata *hwdata; |
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452 |
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453 hwdata = overlay->hwdata; |
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454 if (hwdata) { |
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455 if (hwdata->ipu_fd >= 0) { |
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456 close(hwdata->ipu_fd); |
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457 } |
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458 if (hwdata->dma_mem) { |
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459 munmap(hwdata->dma_mem, hwdata->dma_len); |
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460 } |
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461 if (hwdata->plist.packet) { |
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462 SDL_free(hwdata->plist.packet); |
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463 } |
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464 if (hwdata->pixels) { |
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465 SDL_free(hwdata->pixels); |
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466 } |
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467 SDL_free(hwdata); |
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468 } |
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469 } |
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470 |
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471 /* vi: set ts=4 sw=4 expandtab: */ |