Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 3952:e3c28caea46d SDL-1.2
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Walther for the patch.
Fixes Bugzilla #353.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 04 Jun 2007 11:22:23 +0000 |
parents | 290b5baf2fca |
children | 782fd950bd46 c121d94672cb e85e65aec22f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General event handling code for SDL */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_syswm.h" | |
28 #include "SDL_sysevents.h" | |
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29 #include "SDL_events_c.h" |
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30 #include "../timer/SDL_timer_c.h" |
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31 #if !SDL_JOYSTICK_DISABLED |
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32 #include "../joystick/SDL_joystick_c.h" |
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33 #endif |
0 | 34 |
35 /* Public data -- the event filter */ | |
36 SDL_EventFilter SDL_EventOK = NULL; | |
37 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | |
38 static Uint32 SDL_eventstate = 0; | |
39 | |
40 /* Private data -- event queue */ | |
41 #define MAXEVENTS 128 | |
42 static struct { | |
43 SDL_mutex *lock; | |
44 int active; | |
45 int head; | |
46 int tail; | |
47 SDL_Event event[MAXEVENTS]; | |
48 int wmmsg_next; | |
49 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; | |
50 } SDL_EventQ; | |
51 | |
52 /* Private data -- event locking structure */ | |
53 static struct { | |
54 SDL_mutex *lock; | |
55 int safe; | |
56 } SDL_EventLock; | |
57 | |
58 /* Thread functions */ | |
59 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ | |
60 static Uint32 event_thread; /* The event thread id */ | |
61 | |
62 void SDL_Lock_EventThread(void) | |
63 { | |
64 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
65 /* Grab lock and spin until we're sure event thread stopped */ | |
66 SDL_mutexP(SDL_EventLock.lock); | |
67 while ( ! SDL_EventLock.safe ) { | |
68 SDL_Delay(1); | |
69 } | |
70 } | |
71 } | |
72 void SDL_Unlock_EventThread(void) | |
73 { | |
74 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
75 SDL_mutexV(SDL_EventLock.lock); | |
76 } | |
77 } | |
78 | |
1190 | 79 #ifdef __OS2__ |
80 /* | |
81 * We'll increase the priority of GobbleEvents thread, so it will process | |
82 * events in time for sure! For this, we need the DosSetPriority() API | |
83 * from the os2.h include file. | |
84 */ | |
85 #define INCL_DOSPROCESS | |
86 #include <os2.h> | |
87 #include <time.h> | |
88 #endif | |
89 | |
1769 | 90 static int SDLCALL SDL_GobbleEvents(void *unused) |
0 | 91 { |
92 event_thread = SDL_ThreadID(); | |
1190 | 93 |
94 #ifdef __OS2__ | |
95 #ifdef USE_DOSSETPRIORITY | |
96 /* Increase thread priority, so it will process events in time for sure! */ | |
97 DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0); | |
98 #endif | |
99 #endif | |
100 | |
0 | 101 while ( SDL_EventQ.active ) { |
102 SDL_VideoDevice *video = current_video; | |
103 SDL_VideoDevice *this = current_video; | |
104 | |
105 /* Get events from the video subsystem */ | |
106 if ( video ) { | |
107 video->PumpEvents(this); | |
108 } | |
109 | |
110 /* Queue pending key-repeat events */ | |
111 SDL_CheckKeyRepeat(); | |
112 | |
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113 #if !SDL_JOYSTICK_DISABLED |
0 | 114 /* Check for joystick state change */ |
115 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
116 SDL_JoystickUpdate(); | |
117 } | |
118 #endif | |
119 | |
120 /* Give up the CPU for the rest of our timeslice */ | |
121 SDL_EventLock.safe = 1; | |
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122 if ( SDL_timer_running ) { |
0 | 123 SDL_ThreadedTimerCheck(); |
124 } | |
125 SDL_Delay(1); | |
126 | |
127 /* Check for event locking. | |
128 On the P of the lock mutex, if the lock is held, this thread | |
129 will wait until the lock is released before continuing. The | |
130 safe flag will be set, meaning that the other thread can go | |
131 about it's business. The safe flag is reset before the V, | |
132 so as soon as the mutex is free, other threads can see that | |
133 it's not safe to interfere with the event thread. | |
134 */ | |
135 SDL_mutexP(SDL_EventLock.lock); | |
136 SDL_EventLock.safe = 0; | |
137 SDL_mutexV(SDL_EventLock.lock); | |
138 } | |
139 SDL_SetTimerThreaded(0); | |
140 event_thread = 0; | |
141 return(0); | |
142 } | |
143 | |
144 static int SDL_StartEventThread(Uint32 flags) | |
145 { | |
146 /* Reset everything to zero */ | |
147 SDL_EventThread = NULL; | |
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148 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); |
0 | 149 |
150 /* Create the lock and set ourselves active */ | |
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151 #if !SDL_THREADS_DISABLED |
0 | 152 SDL_EventQ.lock = SDL_CreateMutex(); |
153 if ( SDL_EventQ.lock == NULL ) { | |
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154 #ifdef __MACOS__ /* MacOS classic you can't multithread, so no lock needed */ |
0 | 155 ; |
156 #else | |
157 return(-1); | |
158 #endif | |
159 } | |
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160 #endif /* !SDL_THREADS_DISABLED */ |
0 | 161 SDL_EventQ.active = 1; |
162 | |
163 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
164 SDL_EventLock.lock = SDL_CreateMutex(); | |
165 if ( SDL_EventLock.lock == NULL ) { | |
166 return(-1); | |
167 } | |
168 SDL_EventLock.safe = 0; | |
169 | |
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170 /* The event thread will handle timers too */ |
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171 SDL_SetTimerThreaded(2); |
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172 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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173 #undef SDL_CreateThread |
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174 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); |
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175 #else |
0 | 176 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
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177 #endif |
0 | 178 if ( SDL_EventThread == NULL ) { |
179 return(-1); | |
180 } | |
181 } else { | |
182 event_thread = 0; | |
183 } | |
184 return(0); | |
185 } | |
186 | |
187 static void SDL_StopEventThread(void) | |
188 { | |
189 SDL_EventQ.active = 0; | |
190 if ( SDL_EventThread ) { | |
191 SDL_WaitThread(SDL_EventThread, NULL); | |
192 SDL_EventThread = NULL; | |
193 SDL_DestroyMutex(SDL_EventLock.lock); | |
194 } | |
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195 #ifndef IPOD |
0 | 196 SDL_DestroyMutex(SDL_EventQ.lock); |
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197 #endif |
0 | 198 } |
199 | |
200 Uint32 SDL_EventThreadID(void) | |
201 { | |
202 return(event_thread); | |
203 } | |
204 | |
205 /* Public functions */ | |
206 | |
207 void SDL_StopEventLoop(void) | |
208 { | |
209 /* Halt the event thread, if running */ | |
210 SDL_StopEventThread(); | |
211 | |
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212 /* Shutdown event handlers */ |
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213 SDL_AppActiveQuit(); |
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214 SDL_KeyboardQuit(); |
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215 SDL_MouseQuit(); |
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216 SDL_QuitQuit(); |
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217 |
0 | 218 /* Clean out EventQ */ |
219 SDL_EventQ.head = 0; | |
220 SDL_EventQ.tail = 0; | |
221 SDL_EventQ.wmmsg_next = 0; | |
222 } | |
223 | |
224 /* This function (and associated calls) may be called more than once */ | |
225 int SDL_StartEventLoop(Uint32 flags) | |
226 { | |
227 int retcode; | |
228 | |
229 /* Clean out the event queue */ | |
230 SDL_EventThread = NULL; | |
231 SDL_EventQ.lock = NULL; | |
232 SDL_StopEventLoop(); | |
233 | |
234 /* No filter to start with, process most event types */ | |
235 SDL_EventOK = NULL; | |
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236 SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); |
0 | 237 SDL_eventstate = ~0; |
238 /* It's not save to call SDL_EventState() yet */ | |
239 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); | |
240 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; | |
241 | |
242 /* Initialize event handlers */ | |
243 retcode = 0; | |
244 retcode += SDL_AppActiveInit(); | |
245 retcode += SDL_KeyboardInit(); | |
246 retcode += SDL_MouseInit(); | |
247 retcode += SDL_QuitInit(); | |
248 if ( retcode < 0 ) { | |
249 /* We don't expect them to fail, but... */ | |
250 return(-1); | |
251 } | |
252 | |
253 /* Create the lock and event thread */ | |
254 if ( SDL_StartEventThread(flags) < 0 ) { | |
255 SDL_StopEventLoop(); | |
256 return(-1); | |
257 } | |
258 return(0); | |
259 } | |
260 | |
261 | |
262 /* Add an event to the event queue -- called with the queue locked */ | |
263 static int SDL_AddEvent(SDL_Event *event) | |
264 { | |
265 int tail, added; | |
266 | |
267 tail = (SDL_EventQ.tail+1)%MAXEVENTS; | |
268 if ( tail == SDL_EventQ.head ) { | |
269 /* Overflow, drop event */ | |
270 added = 0; | |
271 } else { | |
272 SDL_EventQ.event[SDL_EventQ.tail] = *event; | |
273 if (event->type == SDL_SYSWMEVENT) { | |
274 /* Note that it's possible to lose an event */ | |
275 int next = SDL_EventQ.wmmsg_next; | |
276 SDL_EventQ.wmmsg[next] = *event->syswm.msg; | |
277 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = | |
278 &SDL_EventQ.wmmsg[next]; | |
279 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS; | |
280 } | |
281 SDL_EventQ.tail = tail; | |
282 added = 1; | |
283 } | |
284 return(added); | |
285 } | |
286 | |
287 /* Cut an event, and return the next valid spot, or the tail */ | |
288 /* -- called with the queue locked */ | |
289 static int SDL_CutEvent(int spot) | |
290 { | |
291 if ( spot == SDL_EventQ.head ) { | |
292 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS; | |
293 return(SDL_EventQ.head); | |
294 } else | |
295 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) { | |
296 SDL_EventQ.tail = spot; | |
297 return(SDL_EventQ.tail); | |
298 } else | |
299 /* We cut the middle -- shift everything over */ | |
300 { | |
301 int here, next; | |
302 | |
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303 /* This can probably be optimized with SDL_memcpy() -- careful! */ |
0 | 304 if ( --SDL_EventQ.tail < 0 ) { |
305 SDL_EventQ.tail = MAXEVENTS-1; | |
306 } | |
307 for ( here=spot; here != SDL_EventQ.tail; here = next ) { | |
308 next = (here+1)%MAXEVENTS; | |
309 SDL_EventQ.event[here] = SDL_EventQ.event[next]; | |
310 } | |
311 return(spot); | |
312 } | |
313 /* NOTREACHED */ | |
314 } | |
315 | |
316 /* Lock the event queue, take a peep at it, and unlock it */ | |
317 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, | |
318 Uint32 mask) | |
319 { | |
320 int i, used; | |
321 | |
322 /* Don't look after we've quit */ | |
323 if ( ! SDL_EventQ.active ) { | |
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324 return(-1); |
0 | 325 } |
326 /* Lock the event queue */ | |
327 used = 0; | |
328 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) { | |
329 if ( action == SDL_ADDEVENT ) { | |
330 for ( i=0; i<numevents; ++i ) { | |
331 used += SDL_AddEvent(&events[i]); | |
332 } | |
333 } else { | |
334 SDL_Event tmpevent; | |
335 int spot; | |
336 | |
337 /* If 'events' is NULL, just see if they exist */ | |
338 if ( events == NULL ) { | |
339 action = SDL_PEEKEVENT; | |
340 numevents = 1; | |
341 events = &tmpevent; | |
342 } | |
343 spot = SDL_EventQ.head; | |
344 while ((used < numevents)&&(spot != SDL_EventQ.tail)) { | |
345 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) { | |
346 events[used++] = SDL_EventQ.event[spot]; | |
347 if ( action == SDL_GETEVENT ) { | |
348 spot = SDL_CutEvent(spot); | |
349 } else { | |
350 spot = (spot+1)%MAXEVENTS; | |
351 } | |
352 } else { | |
353 spot = (spot+1)%MAXEVENTS; | |
354 } | |
355 } | |
356 } | |
357 SDL_mutexV(SDL_EventQ.lock); | |
358 } else { | |
359 SDL_SetError("Couldn't lock event queue"); | |
360 used = -1; | |
361 } | |
362 return(used); | |
363 } | |
364 | |
365 /* Run the system dependent event loops */ | |
366 void SDL_PumpEvents(void) | |
367 { | |
368 if ( !SDL_EventThread ) { | |
369 SDL_VideoDevice *video = current_video; | |
370 SDL_VideoDevice *this = current_video; | |
371 | |
372 /* Get events from the video subsystem */ | |
373 if ( video ) { | |
374 video->PumpEvents(this); | |
375 } | |
376 | |
377 /* Queue pending key-repeat events */ | |
378 SDL_CheckKeyRepeat(); | |
379 | |
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380 #if !SDL_JOYSTICK_DISABLED |
0 | 381 /* Check for joystick state change */ |
382 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
383 SDL_JoystickUpdate(); | |
384 } | |
385 #endif | |
386 } | |
387 } | |
388 | |
389 /* Public functions */ | |
390 | |
391 int SDL_PollEvent (SDL_Event *event) | |
392 { | |
393 SDL_PumpEvents(); | |
394 | |
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395 /* We can't return -1, just return 0 (no event) on error */ |
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396 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) |
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397 return 0; |
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398 return 1; |
0 | 399 } |
400 | |
401 int SDL_WaitEvent (SDL_Event *event) | |
402 { | |
403 while ( 1 ) { | |
404 SDL_PumpEvents(); | |
405 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { | |
353
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406 case -1: return 0; |
0 | 407 case 1: return 1; |
408 case 0: SDL_Delay(10); | |
409 } | |
410 } | |
411 } | |
412 | |
413 int SDL_PushEvent(SDL_Event *event) | |
414 { | |
384 | 415 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 ) |
416 return -1; | |
417 return 0; | |
0 | 418 } |
419 | |
420 void SDL_SetEventFilter (SDL_EventFilter filter) | |
421 { | |
422 SDL_Event bitbucket; | |
423 | |
424 /* Set filter and discard pending events */ | |
425 SDL_EventOK = filter; | |
426 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
427 ; | |
428 } | |
429 | |
430 SDL_EventFilter SDL_GetEventFilter(void) | |
431 { | |
432 return(SDL_EventOK); | |
433 } | |
434 | |
435 Uint8 SDL_EventState (Uint8 type, int state) | |
436 { | |
437 SDL_Event bitbucket; | |
438 Uint8 current_state; | |
439 | |
440 /* If SDL_ALLEVENTS was specified... */ | |
441 if ( type == 0xFF ) { | |
442 current_state = SDL_IGNORE; | |
443 for ( type=0; type<SDL_NUMEVENTS; ++type ) { | |
444 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { | |
445 current_state = SDL_ENABLE; | |
446 } | |
447 SDL_ProcessEvents[type] = state; | |
448 if ( state == SDL_ENABLE ) { | |
449 SDL_eventstate |= (0x00000001 << (type)); | |
450 } else { | |
451 SDL_eventstate &= ~(0x00000001 << (type)); | |
452 } | |
453 } | |
454 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
455 ; | |
456 return(current_state); | |
457 } | |
458 | |
459 /* Just set the state for one event type */ | |
460 current_state = SDL_ProcessEvents[type]; | |
461 switch (state) { | |
462 case SDL_IGNORE: | |
463 case SDL_ENABLE: | |
464 /* Set state and discard pending events */ | |
465 SDL_ProcessEvents[type] = state; | |
466 if ( state == SDL_ENABLE ) { | |
467 SDL_eventstate |= (0x00000001 << (type)); | |
468 } else { | |
469 SDL_eventstate &= ~(0x00000001 << (type)); | |
470 } | |
471 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
472 ; | |
473 break; | |
474 default: | |
475 /* Querying state? */ | |
476 break; | |
477 } | |
478 return(current_state); | |
479 } | |
480 | |
481 /* This is a generic event handler. | |
482 */ | |
483 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message) | |
484 { | |
485 int posted; | |
486 | |
487 posted = 0; | |
488 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
489 SDL_Event event; | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
490 SDL_memset(&event, 0, sizeof(event)); |
0 | 491 event.type = SDL_SYSWMEVENT; |
492 event.syswm.msg = message; | |
493 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
494 posted = 1; | |
495 SDL_PushEvent(&event); | |
496 } | |
497 } | |
498 /* Update internal event state */ | |
499 return(posted); | |
500 } |