Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 1371:e2641c13bf33
Added a reminder on where to put libSDL.so
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 18 Feb 2006 07:21:42 +0000 |
parents | 19418e4422cb |
children | d910939febfa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* General event handling code for SDL */ | |
24 | |
25 #include "SDL.h" | |
26 #include "SDL_syswm.h" | |
27 #include "SDL_sysevents.h" | |
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28 #include "SDL_events_c.h" |
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29 #include "../timer/SDL_timer_c.h" |
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30 #if !SDL_JOYSTICK_DISABLED |
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31 #include "../joystick/SDL_joystick_c.h" |
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32 #endif |
0 | 33 |
34 /* Public data -- the event filter */ | |
35 SDL_EventFilter SDL_EventOK = NULL; | |
36 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | |
37 static Uint32 SDL_eventstate = 0; | |
38 | |
39 /* Private data -- event queue */ | |
40 #define MAXEVENTS 128 | |
41 static struct { | |
42 SDL_mutex *lock; | |
43 int active; | |
44 int head; | |
45 int tail; | |
46 SDL_Event event[MAXEVENTS]; | |
47 int wmmsg_next; | |
48 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; | |
49 } SDL_EventQ; | |
50 | |
51 /* Private data -- event locking structure */ | |
52 static struct { | |
53 SDL_mutex *lock; | |
54 int safe; | |
55 } SDL_EventLock; | |
56 | |
57 /* Thread functions */ | |
58 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ | |
59 static Uint32 event_thread; /* The event thread id */ | |
60 | |
61 void SDL_Lock_EventThread(void) | |
62 { | |
63 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
64 /* Grab lock and spin until we're sure event thread stopped */ | |
65 SDL_mutexP(SDL_EventLock.lock); | |
66 while ( ! SDL_EventLock.safe ) { | |
67 SDL_Delay(1); | |
68 } | |
69 } | |
70 } | |
71 void SDL_Unlock_EventThread(void) | |
72 { | |
73 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
74 SDL_mutexV(SDL_EventLock.lock); | |
75 } | |
76 } | |
77 | |
1190 | 78 #ifdef __OS2__ |
79 /* | |
80 * We'll increase the priority of GobbleEvents thread, so it will process | |
81 * events in time for sure! For this, we need the DosSetPriority() API | |
82 * from the os2.h include file. | |
83 */ | |
84 #define INCL_DOSPROCESS | |
85 #include <os2.h> | |
86 #include <time.h> | |
87 #endif | |
88 | |
0 | 89 static int SDL_GobbleEvents(void *unused) |
90 { | |
91 event_thread = SDL_ThreadID(); | |
1190 | 92 |
93 #ifdef __OS2__ | |
94 #ifdef USE_DOSSETPRIORITY | |
95 /* Increase thread priority, so it will process events in time for sure! */ | |
96 DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0); | |
97 #endif | |
98 #endif | |
99 | |
0 | 100 while ( SDL_EventQ.active ) { |
101 SDL_VideoDevice *video = current_video; | |
102 SDL_VideoDevice *this = current_video; | |
103 | |
104 /* Get events from the video subsystem */ | |
105 if ( video ) { | |
106 video->PumpEvents(this); | |
107 } | |
108 | |
109 /* Queue pending key-repeat events */ | |
110 SDL_CheckKeyRepeat(); | |
111 | |
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112 #if !SDL_JOYSTICK_DISABLED |
0 | 113 /* Check for joystick state change */ |
114 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
115 SDL_JoystickUpdate(); | |
116 } | |
117 #endif | |
118 | |
119 /* Give up the CPU for the rest of our timeslice */ | |
120 SDL_EventLock.safe = 1; | |
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121 if ( SDL_timer_running ) { |
0 | 122 SDL_ThreadedTimerCheck(); |
123 } | |
124 SDL_Delay(1); | |
125 | |
126 /* Check for event locking. | |
127 On the P of the lock mutex, if the lock is held, this thread | |
128 will wait until the lock is released before continuing. The | |
129 safe flag will be set, meaning that the other thread can go | |
130 about it's business. The safe flag is reset before the V, | |
131 so as soon as the mutex is free, other threads can see that | |
132 it's not safe to interfere with the event thread. | |
133 */ | |
134 SDL_mutexP(SDL_EventLock.lock); | |
135 SDL_EventLock.safe = 0; | |
136 SDL_mutexV(SDL_EventLock.lock); | |
137 } | |
138 SDL_SetTimerThreaded(0); | |
139 event_thread = 0; | |
140 return(0); | |
141 } | |
142 | |
143 static int SDL_StartEventThread(Uint32 flags) | |
144 { | |
145 /* Reset everything to zero */ | |
146 SDL_EventThread = NULL; | |
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147 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); |
0 | 148 |
149 /* Create the lock and set ourselves active */ | |
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150 #if !SDL_THREADS_DISABLED |
0 | 151 SDL_EventQ.lock = SDL_CreateMutex(); |
152 if ( SDL_EventQ.lock == NULL ) { | |
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153 #ifdef macintosh /* MacOS classic you can't multithread, so no lock needed */ |
0 | 154 ; |
155 #else | |
156 return(-1); | |
157 #endif | |
158 } | |
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159 #endif /* !SDL_THREADS_DISABLED */ |
0 | 160 SDL_EventQ.active = 1; |
161 | |
162 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
163 SDL_EventLock.lock = SDL_CreateMutex(); | |
164 if ( SDL_EventLock.lock == NULL ) { | |
165 return(-1); | |
166 } | |
167 SDL_EventLock.safe = 0; | |
168 | |
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169 /* The event thread will handle timers too */ |
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170 SDL_SetTimerThreaded(2); |
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171 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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172 #undef SDL_CreateThread |
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173 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); |
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174 #else |
0 | 175 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
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176 #endif |
0 | 177 if ( SDL_EventThread == NULL ) { |
178 return(-1); | |
179 } | |
180 } else { | |
181 event_thread = 0; | |
182 } | |
183 return(0); | |
184 } | |
185 | |
186 static void SDL_StopEventThread(void) | |
187 { | |
188 SDL_EventQ.active = 0; | |
189 if ( SDL_EventThread ) { | |
190 SDL_WaitThread(SDL_EventThread, NULL); | |
191 SDL_EventThread = NULL; | |
192 SDL_DestroyMutex(SDL_EventLock.lock); | |
193 } | |
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194 #ifndef IPOD |
0 | 195 SDL_DestroyMutex(SDL_EventQ.lock); |
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196 #endif |
0 | 197 } |
198 | |
199 Uint32 SDL_EventThreadID(void) | |
200 { | |
201 return(event_thread); | |
202 } | |
203 | |
204 /* Public functions */ | |
205 | |
206 void SDL_StopEventLoop(void) | |
207 { | |
208 /* Halt the event thread, if running */ | |
209 SDL_StopEventThread(); | |
210 | |
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211 /* Shutdown event handlers */ |
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212 SDL_AppActiveQuit(); |
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213 SDL_KeyboardQuit(); |
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214 SDL_MouseQuit(); |
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215 SDL_QuitQuit(); |
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216 |
0 | 217 /* Clean out EventQ */ |
218 SDL_EventQ.head = 0; | |
219 SDL_EventQ.tail = 0; | |
220 SDL_EventQ.wmmsg_next = 0; | |
221 } | |
222 | |
223 /* This function (and associated calls) may be called more than once */ | |
224 int SDL_StartEventLoop(Uint32 flags) | |
225 { | |
226 int retcode; | |
227 | |
228 /* Clean out the event queue */ | |
229 SDL_EventThread = NULL; | |
230 SDL_EventQ.lock = NULL; | |
231 SDL_StopEventLoop(); | |
232 | |
233 /* No filter to start with, process most event types */ | |
234 SDL_EventOK = NULL; | |
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235 SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); |
0 | 236 SDL_eventstate = ~0; |
237 /* It's not save to call SDL_EventState() yet */ | |
238 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); | |
239 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; | |
240 | |
241 /* Initialize event handlers */ | |
242 retcode = 0; | |
243 retcode += SDL_AppActiveInit(); | |
244 retcode += SDL_KeyboardInit(); | |
245 retcode += SDL_MouseInit(); | |
246 retcode += SDL_QuitInit(); | |
247 if ( retcode < 0 ) { | |
248 /* We don't expect them to fail, but... */ | |
249 return(-1); | |
250 } | |
251 | |
252 /* Create the lock and event thread */ | |
253 if ( SDL_StartEventThread(flags) < 0 ) { | |
254 SDL_StopEventLoop(); | |
255 return(-1); | |
256 } | |
257 return(0); | |
258 } | |
259 | |
260 | |
261 /* Add an event to the event queue -- called with the queue locked */ | |
262 static int SDL_AddEvent(SDL_Event *event) | |
263 { | |
264 int tail, added; | |
265 | |
266 tail = (SDL_EventQ.tail+1)%MAXEVENTS; | |
267 if ( tail == SDL_EventQ.head ) { | |
268 /* Overflow, drop event */ | |
269 added = 0; | |
270 } else { | |
271 SDL_EventQ.event[SDL_EventQ.tail] = *event; | |
272 if (event->type == SDL_SYSWMEVENT) { | |
273 /* Note that it's possible to lose an event */ | |
274 int next = SDL_EventQ.wmmsg_next; | |
275 SDL_EventQ.wmmsg[next] = *event->syswm.msg; | |
276 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = | |
277 &SDL_EventQ.wmmsg[next]; | |
278 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS; | |
279 } | |
280 SDL_EventQ.tail = tail; | |
281 added = 1; | |
282 } | |
283 return(added); | |
284 } | |
285 | |
286 /* Cut an event, and return the next valid spot, or the tail */ | |
287 /* -- called with the queue locked */ | |
288 static int SDL_CutEvent(int spot) | |
289 { | |
290 if ( spot == SDL_EventQ.head ) { | |
291 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS; | |
292 return(SDL_EventQ.head); | |
293 } else | |
294 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) { | |
295 SDL_EventQ.tail = spot; | |
296 return(SDL_EventQ.tail); | |
297 } else | |
298 /* We cut the middle -- shift everything over */ | |
299 { | |
300 int here, next; | |
301 | |
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302 /* This can probably be optimized with SDL_memcpy() -- careful! */ |
0 | 303 if ( --SDL_EventQ.tail < 0 ) { |
304 SDL_EventQ.tail = MAXEVENTS-1; | |
305 } | |
306 for ( here=spot; here != SDL_EventQ.tail; here = next ) { | |
307 next = (here+1)%MAXEVENTS; | |
308 SDL_EventQ.event[here] = SDL_EventQ.event[next]; | |
309 } | |
310 return(spot); | |
311 } | |
312 /* NOTREACHED */ | |
313 } | |
314 | |
315 /* Lock the event queue, take a peep at it, and unlock it */ | |
316 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, | |
317 Uint32 mask) | |
318 { | |
319 int i, used; | |
320 | |
321 /* Don't look after we've quit */ | |
322 if ( ! SDL_EventQ.active ) { | |
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323 return(-1); |
0 | 324 } |
325 /* Lock the event queue */ | |
326 used = 0; | |
327 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) { | |
328 if ( action == SDL_ADDEVENT ) { | |
329 for ( i=0; i<numevents; ++i ) { | |
330 used += SDL_AddEvent(&events[i]); | |
331 } | |
332 } else { | |
333 SDL_Event tmpevent; | |
334 int spot; | |
335 | |
336 /* If 'events' is NULL, just see if they exist */ | |
337 if ( events == NULL ) { | |
338 action = SDL_PEEKEVENT; | |
339 numevents = 1; | |
340 events = &tmpevent; | |
341 } | |
342 spot = SDL_EventQ.head; | |
343 while ((used < numevents)&&(spot != SDL_EventQ.tail)) { | |
344 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) { | |
345 events[used++] = SDL_EventQ.event[spot]; | |
346 if ( action == SDL_GETEVENT ) { | |
347 spot = SDL_CutEvent(spot); | |
348 } else { | |
349 spot = (spot+1)%MAXEVENTS; | |
350 } | |
351 } else { | |
352 spot = (spot+1)%MAXEVENTS; | |
353 } | |
354 } | |
355 } | |
356 SDL_mutexV(SDL_EventQ.lock); | |
357 } else { | |
358 SDL_SetError("Couldn't lock event queue"); | |
359 used = -1; | |
360 } | |
361 return(used); | |
362 } | |
363 | |
364 /* Run the system dependent event loops */ | |
365 void SDL_PumpEvents(void) | |
366 { | |
367 if ( !SDL_EventThread ) { | |
368 SDL_VideoDevice *video = current_video; | |
369 SDL_VideoDevice *this = current_video; | |
370 | |
371 /* Get events from the video subsystem */ | |
372 if ( video ) { | |
373 video->PumpEvents(this); | |
374 } | |
375 | |
376 /* Queue pending key-repeat events */ | |
377 SDL_CheckKeyRepeat(); | |
378 | |
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379 #if !SDL_JOYSTICK_DISABLED |
0 | 380 /* Check for joystick state change */ |
381 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
382 SDL_JoystickUpdate(); | |
383 } | |
384 #endif | |
385 } | |
386 } | |
387 | |
388 /* Public functions */ | |
389 | |
390 int SDL_PollEvent (SDL_Event *event) | |
391 { | |
392 SDL_PumpEvents(); | |
393 | |
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394 /* We can't return -1, just return 0 (no event) on error */ |
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395 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) |
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396 return 0; |
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397 return 1; |
0 | 398 } |
399 | |
400 int SDL_WaitEvent (SDL_Event *event) | |
401 { | |
402 while ( 1 ) { | |
403 SDL_PumpEvents(); | |
404 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { | |
353
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405 case -1: return 0; |
0 | 406 case 1: return 1; |
407 case 0: SDL_Delay(10); | |
408 } | |
409 } | |
410 } | |
411 | |
412 int SDL_PushEvent(SDL_Event *event) | |
413 { | |
384 | 414 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 ) |
415 return -1; | |
416 return 0; | |
0 | 417 } |
418 | |
419 void SDL_SetEventFilter (SDL_EventFilter filter) | |
420 { | |
421 SDL_Event bitbucket; | |
422 | |
423 /* Set filter and discard pending events */ | |
424 SDL_EventOK = filter; | |
425 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
426 ; | |
427 } | |
428 | |
429 SDL_EventFilter SDL_GetEventFilter(void) | |
430 { | |
431 return(SDL_EventOK); | |
432 } | |
433 | |
434 Uint8 SDL_EventState (Uint8 type, int state) | |
435 { | |
436 SDL_Event bitbucket; | |
437 Uint8 current_state; | |
438 | |
439 /* If SDL_ALLEVENTS was specified... */ | |
440 if ( type == 0xFF ) { | |
441 current_state = SDL_IGNORE; | |
442 for ( type=0; type<SDL_NUMEVENTS; ++type ) { | |
443 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { | |
444 current_state = SDL_ENABLE; | |
445 } | |
446 SDL_ProcessEvents[type] = state; | |
447 if ( state == SDL_ENABLE ) { | |
448 SDL_eventstate |= (0x00000001 << (type)); | |
449 } else { | |
450 SDL_eventstate &= ~(0x00000001 << (type)); | |
451 } | |
452 } | |
453 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
454 ; | |
455 return(current_state); | |
456 } | |
457 | |
458 /* Just set the state for one event type */ | |
459 current_state = SDL_ProcessEvents[type]; | |
460 switch (state) { | |
461 case SDL_IGNORE: | |
462 case SDL_ENABLE: | |
463 /* Set state and discard pending events */ | |
464 SDL_ProcessEvents[type] = state; | |
465 if ( state == SDL_ENABLE ) { | |
466 SDL_eventstate |= (0x00000001 << (type)); | |
467 } else { | |
468 SDL_eventstate &= ~(0x00000001 << (type)); | |
469 } | |
470 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
471 ; | |
472 break; | |
473 default: | |
474 /* Querying state? */ | |
475 break; | |
476 } | |
477 return(current_state); | |
478 } | |
479 | |
480 /* This is a generic event handler. | |
481 */ | |
482 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message) | |
483 { | |
484 int posted; | |
485 | |
486 posted = 0; | |
487 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
488 SDL_Event event; | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
489 SDL_memset(&event, 0, sizeof(event)); |
0 | 490 event.type = SDL_SYSWMEVENT; |
491 event.syswm.msg = message; | |
492 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
493 posted = 1; | |
494 SDL_PushEvent(&event); | |
495 } | |
496 } | |
497 /* Update internal event state */ | |
498 return(posted); | |
499 } |