annotate src/audio/SDL_audio.c @ 3801:e17a59e6aff6 SDL-ryan-multiple-audio-device

Removed AmigaOS audio driver from 1.3; it hasn't compiled for years, and it adds a lot of cruft to the core.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:54:57 +0000
parents c8b3d3d13ed1
children cef5d927591f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #include "SDL.h"
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27 #include "SDL_audio_c.h"
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28 #include "SDL_audiomem.h"
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29 #include "SDL_sysaudio.h"
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30
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31 #ifdef __OS2__
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32 /* We'll need the DosSetPriority() API! */
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33 #define INCL_DOSPROCESS
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34 #include <os2.h>
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35 #endif
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36
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37 #define _THIS SDL_AudioDevice *this
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38
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39 static SDL_AudioDriver current_audio;
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40
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41 /* !!! FIXME: don't use a static array, but it's Good Enough For Now... */
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42 static SDL_AudioDevice *open_devices[16];
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43
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44 /* !!! FIXME: These are wordy and unlocalized... */
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45 #define DEFAULT_OUTPUT_DEVNAME "System audio output device"
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46 #define DEFAULT_INPUT_DEVNAME "System audio capture device"
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47
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48
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49 /*
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50 * Not all of these will be compiled and linked in, but it's convenient
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51 * to have a complete list here and saves yet-another block of #ifdefs...
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52 * Please see bootstrap[], below, for the actual #ifdef mess.
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53 */
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54 extern AudioBootStrap BSD_AUDIO_bootstrap;
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55 extern AudioBootStrap DSP_bootstrap;
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56 extern AudioBootStrap DMA_bootstrap;
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57 extern AudioBootStrap ALSA_bootstrap;
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58 extern AudioBootStrap QNXNTOAUDIO_bootstrap;
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59 extern AudioBootStrap SUNAUDIO_bootstrap;
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60 extern AudioBootStrap DMEDIA_bootstrap;
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61 extern AudioBootStrap ARTS_bootstrap;
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62 extern AudioBootStrap ESD_bootstrap;
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63 extern AudioBootStrap NAS_bootstrap;
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64 extern AudioBootStrap DSOUND_bootstrap;
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65 extern AudioBootStrap WAVEOUT_bootstrap;
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66 extern AudioBootStrap Paud_bootstrap;
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67 extern AudioBootStrap BAUDIO_bootstrap;
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68 extern AudioBootStrap COREAUDIO_bootstrap;
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69 extern AudioBootStrap SNDMGR_bootstrap;
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70 extern AudioBootStrap MINTAUDIO_GSXB_bootstrap;
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71 extern AudioBootStrap MINTAUDIO_MCSN_bootstrap;
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72 extern AudioBootStrap MINTAUDIO_STFA_bootstrap;
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73 extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap;
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74 extern AudioBootStrap MINTAUDIO_DMA8_bootstrap;
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75 extern AudioBootStrap DISKAUD_bootstrap;
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76 extern AudioBootStrap DUMMYAUD_bootstrap;
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77 extern AudioBootStrap DCAUD_bootstrap;
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78 extern AudioBootStrap MMEAUDIO_bootstrap;
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79 extern AudioBootStrap DART_bootstrap;
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80
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81
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82 /* Available audio drivers */
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83 static AudioBootStrap *bootstrap[] = {
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84 #if SDL_AUDIO_DRIVER_BSD
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85 &BSD_AUDIO_bootstrap,
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86 #endif
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87 #if SDL_AUDIO_DRIVER_OSS
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88 &DSP_bootstrap,
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89 &DMA_bootstrap,
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90 #endif
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91 #if SDL_AUDIO_DRIVER_ALSA
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92 &ALSA_bootstrap,
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93 #endif
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94 #if SDL_AUDIO_DRIVER_QNXNTO
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95 &QNXNTOAUDIO_bootstrap,
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96 #endif
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97 #if SDL_AUDIO_DRIVER_SUNAUDIO
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98 &SUNAUDIO_bootstrap,
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99 #endif
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100 #if SDL_AUDIO_DRIVER_DMEDIA
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101 &DMEDIA_bootstrap,
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102 #endif
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103 #if SDL_AUDIO_DRIVER_ARTS
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104 &ARTS_bootstrap,
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105 #endif
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106 #if SDL_AUDIO_DRIVER_ESD
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107 &ESD_bootstrap,
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108 #endif
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109 #if SDL_AUDIO_DRIVER_NAS
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110 &NAS_bootstrap,
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111 #endif
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112 #if SDL_AUDIO_DRIVER_DSOUND
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113 &DSOUND_bootstrap,
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114 #endif
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115 #if SDL_AUDIO_DRIVER_WAVEOUT
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116 &WAVEOUT_bootstrap,
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117 #endif
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118 #if SDL_AUDIO_DRIVER_PAUD
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119 &Paud_bootstrap,
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120 #endif
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121 #if SDL_AUDIO_DRIVER_BAUDIO
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122 &BAUDIO_bootstrap,
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123 #endif
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124 #if SDL_AUDIO_DRIVER_COREAUDIO
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125 &COREAUDIO_bootstrap,
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126 #endif
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127 #if SDL_AUDIO_DRIVER_SNDMGR
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128 &SNDMGR_bootstrap,
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129 #endif
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130 #if SDL_AUDIO_DRIVER_MINT
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131 &MINTAUDIO_GSXB_bootstrap,
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132 &MINTAUDIO_MCSN_bootstrap,
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133 &MINTAUDIO_STFA_bootstrap,
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134 &MINTAUDIO_XBIOS_bootstrap,
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135 &MINTAUDIO_DMA8_bootstrap,
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136 #endif
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137 #if SDL_AUDIO_DRIVER_DISK
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138 &DISKAUD_bootstrap,
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139 #endif
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140 #if SDL_AUDIO_DRIVER_DUMMY
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141 &DUMMYAUD_bootstrap,
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142 #endif
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143 #if SDL_AUDIO_DRIVER_DC
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144 &DCAUD_bootstrap,
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145 #endif
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146 #if SDL_AUDIO_DRIVER_MMEAUDIO
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147 &MMEAUDIO_bootstrap,
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148 #endif
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149 #if SDL_AUDIO_DRIVER_DART
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150 &DART_bootstrap,
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151 #endif
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152 NULL
0
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153 };
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154
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155 static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id)
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156 {
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157 id--;
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158 if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) {
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159 SDL_SetError("Invalid audio device ID");
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160 return NULL;
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161 }
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162
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163 return open_devices[id];
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164 }
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165
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166
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167 /* stubs for audio drivers that don't need a specific entry point... */
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168 static int SDL_AudioDetectDevices_Default(int iscapture) { return -1; }
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169 static void SDL_AudioThreadInit_Default(_THIS) { /* no-op. */ }
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170 static void SDL_AudioWaitDevice_Default(_THIS) { /* no-op. */ }
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171 static void SDL_AudioPlayDevice_Default(_THIS) { /* no-op. */ }
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172 static Uint8 *SDL_AudioGetDeviceBuf_Default(_THIS) { return NULL; }
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173 static void SDL_AudioWaitDone_Default(_THIS) { /* no-op. */ }
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174 static void SDL_AudioCloseDevice_Default(_THIS) { /* no-op. */ }
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175 static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ }
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176
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177 static int
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178 SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture)
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179 {
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180 return 0;
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181 }
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182
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183 static const char *SDL_AudioGetDeviceName_Default(int index, int iscapture)
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184 {
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185 SDL_SetError("No such device");
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186 return NULL;
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187 }
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188
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189 static void
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190 SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
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191 {
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192 if (device->thread && (SDL_ThreadID() == device->threadid)) {
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193 return;
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194 }
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195 SDL_mutexP(device->mixer_lock);
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196 }
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197
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198 static void
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199 SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
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200 {
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201 if (device->thread && (SDL_ThreadID() == device->threadid)) {
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202 return;
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203 }
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204 SDL_mutexV(device->mixer_lock);
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205 }
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206
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207
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208 static void finalize_audio_entry_points(void)
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209 {
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210 /*
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211 * Fill in stub functions for unused driver entry points. This lets us
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212 * blindly call them without having to check for validity first.
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213 */
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214
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215 #define FILL_STUB(x) \
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216 if (current_audio.impl.x == NULL) { \
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217 current_audio.impl.x = SDL_Audio##x##_Default; \
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218 }
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219 FILL_STUB(DetectDevices);
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220 FILL_STUB(GetDeviceName);
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221 FILL_STUB(OpenDevice);
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222 FILL_STUB(ThreadInit);
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223 FILL_STUB(WaitDevice);
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224 FILL_STUB(PlayDevice);
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225 FILL_STUB(GetDeviceBuf);
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226 FILL_STUB(WaitDone);
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227 FILL_STUB(CloseDevice);
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228 FILL_STUB(LockDevice);
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229 FILL_STUB(UnlockDevice);
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230 FILL_STUB(Deinitialize);
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231 #undef FILL_STUB
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232 }
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233
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234
0
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235 /* The general mixing thread function */
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236 int SDLCALL
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237 SDL_RunAudio(void *devicep)
0
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238 {
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239 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
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240 const int legacy_device = (device == open_devices[0]);
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241 Uint8 *stream;
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242 int stream_len;
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243 void *udata;
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244 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
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245 int silence;
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246
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247 /* Perform any thread setup */
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248 device->threadid = SDL_ThreadID();
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249 current_audio.impl.ThreadInit(device);
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250
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251 /* Set up the mixing function */
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252 fill = device->spec.callback;
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253 udata = device->spec.userdata;
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254
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255 if (device->convert.needed) {
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256 if (device->convert.src_format == AUDIO_U8) {
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257 silence = 0x80;
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258 } else {
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259 silence = 0;
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260 }
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261 stream_len = device->convert.len;
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262 } else {
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263 silence = device->spec.silence;
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diff changeset
264 stream_len = device->spec.size;
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265 }
1561
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266
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267 /* Loop, filling the audio buffers */
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268 while (device->enabled) {
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269
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270 /* Fill the current buffer with sound */
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271 if (device->convert.needed) {
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272 if (device->convert.buf) {
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273 stream = device->convert.buf;
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274 } else {
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275 continue;
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276 }
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277 } else {
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278 stream = current_audio.impl.GetDeviceBuf(device);
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279 if (stream == NULL) {
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280 stream = device->fake_stream;
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281 }
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282 }
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283
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284 /* New code should fill buffer or set it to silence themselves. */
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285 if (legacy_device) {
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286 SDL_memset(stream, silence, stream_len);
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287 }
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288
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289 if (!device->paused) {
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290 SDL_mutexP(device->mixer_lock);
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291 (*fill) (udata, stream, stream_len);
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292 SDL_mutexV(device->mixer_lock);
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293 }
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294
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295 /* Convert the audio if necessary */
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296 if (device->convert.needed) {
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297 SDL_ConvertAudio(&device->convert);
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298 stream = current_audio.impl.GetDeviceBuf(device);
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299 if (stream == NULL) {
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300 stream = device->fake_stream;
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301 }
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302 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt);
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303 }
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304
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diff changeset
305 /* Ready current buffer for play and change current buffer */
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diff changeset
306 if (stream != device->fake_stream) {
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diff changeset
307 current_audio.impl.PlayDevice(device);
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308 }
1562
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diff changeset
309
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diff changeset
310 /* Wait for an audio buffer to become available */
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diff changeset
311 if (stream == device->fake_stream) {
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diff changeset
312 SDL_Delay((device->spec.samples * 1000) / device->spec.freq);
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diff changeset
313 } else {
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diff changeset
314 current_audio.impl.WaitDevice(device);
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315 }
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diff changeset
316 }
1562
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parents: 1561
diff changeset
317
1895
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diff changeset
318 /* Wait for the audio to drain.. */
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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diff changeset
319 current_audio.impl.WaitDone(device);
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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diff changeset
320
1895
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diff changeset
321 return (0);
0
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diff changeset
322 }
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diff changeset
323
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
324
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
325 static SDL_AudioFormat
1895
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diff changeset
326 SDL_ParseAudioFormat(const char *string)
1794
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diff changeset
327 {
3781
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diff changeset
328 #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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parents: 2045
diff changeset
329 CHECK_FMT_STRING(U8);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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diff changeset
330 CHECK_FMT_STRING(S8);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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diff changeset
331 CHECK_FMT_STRING(U16LSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
332 CHECK_FMT_STRING(S16LSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
333 CHECK_FMT_STRING(U16MSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
334 CHECK_FMT_STRING(S16MSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
335 CHECK_FMT_STRING(U16SYS);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
336 CHECK_FMT_STRING(S16SYS);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
337 CHECK_FMT_STRING(U16);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
338 CHECK_FMT_STRING(S16);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
339 CHECK_FMT_STRING(S32LSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
340 CHECK_FMT_STRING(S32MSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
341 CHECK_FMT_STRING(S32SYS);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
342 CHECK_FMT_STRING(S32);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
343 CHECK_FMT_STRING(F32LSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
344 CHECK_FMT_STRING(F32MSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
345 CHECK_FMT_STRING(F32SYS);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
346 CHECK_FMT_STRING(F32);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
347 #undef CHECK_FMT_STRING
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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parents: 2045
diff changeset
348 return 0;
1895
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diff changeset
349 }
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diff changeset
350
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
351 int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
352 SDL_GetNumAudioDrivers(void)
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parents: 1794
diff changeset
353 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1794
diff changeset
354 return (SDL_arraysize(bootstrap) - 1);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
355 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
356
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
357 const char *
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
358 SDL_GetAudioDriver(int index)
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parents: 1794
diff changeset
359 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1794
diff changeset
360 if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1794
diff changeset
361 return (bootstrap[index]->name);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
362 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
363 return (NULL);
1794
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
364 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
365
1895
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diff changeset
366 int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
367 SDL_AudioInit(const char *driver_name)
0
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parents:
diff changeset
368 {
3784
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diff changeset
369 int i = 0;
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diff changeset
370 int initialized = 0;
0
74212992fb08 Initial revision
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parents:
diff changeset
371
3784
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diff changeset
372 if (SDL_WasInit(SDL_INIT_AUDIO)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
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diff changeset
373 SDL_AudioQuit(); /* shutdown driver if already running. */
1895
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diff changeset
374 }
0
74212992fb08 Initial revision
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parents:
diff changeset
375
3784
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diff changeset
376 SDL_memset(&current_audio, '\0', sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
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parents: 3781
diff changeset
377 SDL_memset(open_devices, '\0', sizeof (open_devices));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
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parents: 3781
diff changeset
378
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
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diff changeset
379 /* !!! FIXME: build a priority list of available drivers... */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
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diff changeset
380
1895
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diff changeset
381 /* Select the proper audio driver */
1909
8f1ab2f7c722 Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
382 if (driver_name == NULL) {
8f1ab2f7c722 Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
383 driver_name = SDL_getenv("SDL_AUDIODRIVER");
8f1ab2f7c722 Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
384 }
3784
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diff changeset
385
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
386 /* !!! FIXME: move this esound shite into the esound driver... */
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
387 #if SDL_AUDIO_DRIVER_ESD
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
388 if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
389 /* Ahem, we know that if ESPEAKER is set, user probably wants
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
390 to use ESD, but don't start it if it's not already running.
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
391 This probably isn't the place to do this, but... Shh! :)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
392 */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
393 for (i = 0; bootstrap[i]; ++i) {
2045
510892a215a2 Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Ryan C. Gordon <icculus@icculus.org>
parents: 1993
diff changeset
394 if (SDL_strcasecmp(bootstrap[i]->name, "esd") == 0) {
1341
d02b552e5304 Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
395 #ifdef HAVE_PUTENV
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
396 const char *esd_no_spawn;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
398 /* Don't start ESD if it's not running */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
399 esd_no_spawn = getenv("ESD_NO_SPAWN");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
400 if (esd_no_spawn == NULL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
401 putenv("ESD_NO_SPAWN=1");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
402 }
1341
d02b552e5304 Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
403 #endif
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
404 if (bootstrap[i]->available()) {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
405 SDL_memset(&current_audio, 0, sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
406 current_audio.name = bootstrap[i]->name;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
407 current_audio.desc = bootstrap[i]->desc;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
408 initialized = bootstrap[i]->init(&current_audio.impl);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
409 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
410 }
1341
d02b552e5304 Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
411 #ifdef HAVE_UNSETENV
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
412 if (esd_no_spawn == NULL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
413 unsetenv("ESD_NO_SPAWN");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
414 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 #endif
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
416 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
417 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
418 }
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
419 #endif /* SDL_AUDIO_DRIVER_ESD */
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
420
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
421 if (!initialized) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
422 if (driver_name != NULL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
423 for (i = 0; bootstrap[i]; ++i) {
2045
510892a215a2 Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Ryan C. Gordon <icculus@icculus.org>
parents: 1993
diff changeset
424 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
425 if (bootstrap[i]->available()) {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
426 SDL_memset(&current_audio, 0, sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
427 current_audio.name = bootstrap[i]->name;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
428 current_audio.desc = bootstrap[i]->desc;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
429 initialized = bootstrap[i]->init(&current_audio.impl);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
430 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
431 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
432 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
433 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
434 } else {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
435 for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
3798
c8b3d3d13ed1 Audio bootstraps can now specify that a driver is only to be used if
Ryan C. Gordon <icculus@icculus.org>
parents: 3796
diff changeset
436 if ((!bootstrap[i]->demand) && (bootstrap[i]->available())) {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
437 SDL_memset(&current_audio, 0, sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
438 current_audio.name = bootstrap[i]->name;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
439 current_audio.desc = bootstrap[i]->desc;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
440 initialized = bootstrap[i]->init(&current_audio.impl);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
441 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
442 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
443 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
444 if (!initialized) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
445 if (driver_name) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
446 SDL_SetError("%s not available", driver_name);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
447 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
448 SDL_SetError("No available audio device");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
449 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
450 SDL_memset(&current_audio, 0, sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
451 return (-1); /* No driver was available, so fail. */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
452 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
453 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
454
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
455 finalize_audio_entry_points();
3795
589bc3d060cd More 1.3 audio work...moved dsp and dma drivers over to new model. Untested!
Ryan C. Gordon <icculus@icculus.org>
parents: 3792
diff changeset
456
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
457 return (0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
460 /*
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
461 * Get the current audio driver name
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
462 */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
463 const char *
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
464 SDL_GetCurrentAudioDriver()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
466 return current_audio.name;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
469
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
470 int
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
471 SDL_GetNumAudioDevices(int iscapture)
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
472 {
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
473 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
474 return -1;
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
475 }
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
476 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
477 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
478 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
479
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
480 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
481 return 1;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
482 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
483
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
484 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
485 return 1;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
486 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
487
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
488 return current_audio.impl.DetectDevices(iscapture);
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
489 }
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
490
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
491
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
492 const char *
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents: 3790
diff changeset
493 SDL_GetAudioDeviceName(int index, int iscapture)
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
494 {
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
495 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
496 SDL_SetError("Audio subsystem is not initialized");
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
497 return NULL;
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
498 }
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
499
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
500 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
501 SDL_SetError("No capture support");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
502 return NULL;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
503 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
504
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
505 if (index < 0) {
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
506 SDL_SetError("No such device");
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
507 return NULL;
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
508 }
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
509
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
510 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
511 return DEFAULT_INPUT_DEVNAME;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
512 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
513
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
514 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
515 return DEFAULT_OUTPUT_DEVNAME;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
516 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
517
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents: 3790
diff changeset
518 return current_audio.impl.GetDeviceName(index, iscapture);
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
519 }
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
520
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
521
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
522 static void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
523 close_audio_device(SDL_AudioDevice *device)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
525 device->enabled = 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
526 if (device->thread != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
527 SDL_WaitThread(device->thread, NULL);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
528 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
529 if (device->mixer_lock != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
530 SDL_DestroyMutex(device->mixer_lock);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
531 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
532 if (device->fake_stream != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
533 SDL_FreeAudioMem(device->fake_stream);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
534 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
535 if (device->convert.needed) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
536 SDL_FreeAudioMem(device->convert.buf);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
537 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
538 if (device->opened) {
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents: 3790
diff changeset
539 current_audio.impl.CloseDevice(device);
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
540 device->opened = 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
541 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
542 SDL_FreeAudioMem(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
543 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
546 /*
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
547 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
548 * Fills in a sanitized copy in (prepared).
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
549 * Returns non-zero if okay, zero on fatal parameters in (orig).
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
550 */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
551 static int
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
552 prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
553 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
554 SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
555
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
556 if (orig->callback == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
557 SDL_SetError("SDL_OpenAudio() passed a NULL callback");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
558 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
559 }
262
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
560
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
561 if (orig->freq == 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
562 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
563 if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
564 prepared->freq = 22050; /* a reasonable default */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
565 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
566 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
567
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
568 if (orig->format == 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
569 const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
570 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
571 prepared->format = AUDIO_S16; /* a reasonable default */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
572 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
573 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
574
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
575 switch (orig->channels) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
576 case 0: {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
577 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
578 if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
579 prepared->channels = 2; /* a reasonable default */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
580 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
581 break;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
582 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
583 case 1: /* Mono */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
584 case 2: /* Stereo */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
585 case 4: /* surround */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
586 case 6: /* surround with center and lfe */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
587 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
588 default:
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
589 SDL_SetError("Unsupported number of audio channels.");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
590 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
591 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
592
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
593 if (orig->samples == 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
594 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
595 if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
596 /* Pick a default of ~46 ms at desired frequency */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
597 /* !!! FIXME: remove this when the non-Po2 resampling is in. */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
598 const int samples = (prepared->freq / 1000) * 46;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
599 int power2 = 1;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
600 while (power2 < samples) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
601 power2 *= 2;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
602 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
603 prepared->samples = power2;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
604 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
605 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
606
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
607 /* Calculate the silence and size of the audio specification */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
608 SDL_CalculateAudioSpec(prepared);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
609
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
610 return 1;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
611 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
612
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
613
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
614 static SDL_AudioDeviceID
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
615 open_audio_device(const char *devname, int iscapture,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
616 const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
617 int min_id)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
618 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
619 SDL_AudioDeviceID id = 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
620 SDL_AudioSpec desired;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
621 SDL_AudioDevice *device;
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
622 int i = 0;
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
623
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
624 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
625 SDL_SetError("Audio subsystem is not initialized");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
626 return 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
627 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
628
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
629 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
630 SDL_SetError("No capture support");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
631 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
632 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
633
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
634 if (!prepare_audiospec(_desired, &desired)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
635 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
636 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
637
3786
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
638 /* If app doesn't care about a specific device, let the user override. */
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
639 if (devname == NULL) {
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
640 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
641 }
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
642
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
643 /*
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
644 * Catch device names at the high level for the simple case...
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
645 * This lets us have a basic "device enumeration" for systems that
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
646 * don't have multiple devices, but makes sure the device name is
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
647 * always NULL when it hits the low level.
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
648 *
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
649 * Also make sure that the simple case prevents multiple simultaneous
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
650 * opens of the default system device.
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
651 */
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
652
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
653 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
654 if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
655 SDL_SetError("No such device");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
656 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
657 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
658 devname = NULL;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
659
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
660 for (i = 0; i < SDL_arraysize(open_devices); i++) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
661 if ((open_devices[i]) && (open_devices[i]->iscapture)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
662 SDL_SetError("Audio device already open");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
663 return;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
664 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
665 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
666 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
667
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
668 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
669 if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
670 SDL_SetError("No such device");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
671 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
672 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
673 devname = NULL;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
674
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
675 for (i = 0; i < SDL_arraysize(open_devices); i++) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
676 if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
677 SDL_SetError("Audio device already open");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
678 return;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
679 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
680 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
681 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
682
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
683 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
684 if (device == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
685 SDL_OutOfMemory();
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
686 return 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
687 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
688 SDL_memset(device, '\0', sizeof (SDL_AudioDevice));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
689 SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
690 device->enabled = 1;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
691 device->paused = 1;
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
692 device->iscapture = iscapture;
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
693
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
694 /* Create a semaphore for locking the sound buffers */
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
695 if (!current_audio.impl.SkipMixerLock) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
696 device->mixer_lock = SDL_CreateMutex();
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
697 if (device->mixer_lock == NULL) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
698 close_audio_device(device);
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
699 SDL_SetError("Couldn't create mixer lock");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
700 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
701 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
702 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
703
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents: 3790
diff changeset
704 if (!current_audio.impl.OpenDevice(device, devname, iscapture)) {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
705 close_audio_device(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
706 return 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
707 }
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
708 device->opened = 1;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
709
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
710 /* If the audio driver changes the buffer size, accept it */
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
711 if (device->spec.samples != desired.samples) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
712 desired.samples = device->spec.samples;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
713 SDL_CalculateAudioSpec(&device->spec);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
714 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
715
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
716 /* Allocate a fake audio memory buffer */
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
717 device->fake_stream = SDL_AllocAudioMem(device->spec.size);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
718 if (device->fake_stream == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
719 close_audio_device(device);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
720 SDL_OutOfMemory();
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
721 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
722 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
723
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
724 /* See if we need to do any conversion */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
725 if (obtained != NULL) {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
726 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
727 } else if (desired.freq != device->spec.freq ||
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
728 desired.format != device->spec.format ||
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
729 desired.channels != device->spec.channels) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
730 /* Build an audio conversion block */
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
731 if (SDL_BuildAudioCVT(&device->convert,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
732 desired.format, desired.channels,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
733 desired.freq,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
734 device->spec.format, device->spec.channels,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
735 device->spec.freq) < 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
736 close_audio_device(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
737 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
738 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
739 if (device->convert.needed) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
740 device->convert.len = desired.size;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
741 device->convert.buf =
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
742 (Uint8 *) SDL_AllocAudioMem(device->convert.len *
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
743 device->convert.len_mult);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
744 if (device->convert.buf == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
745 close_audio_device(device);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
746 SDL_OutOfMemory();
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
747 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
748 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
749 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
750 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
751
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
752 /* Find an available device ID and store the structure... */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
753 for (id = min_id-1; id < SDL_arraysize(open_devices); id++) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
754 if (open_devices[id] == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
755 open_devices[id] = device;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
756 break;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
757 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
758 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
759
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
760 /* !!! FIXME: remove static array... */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
761 if (id == SDL_arraysize(open_devices)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
762 SDL_SetError("Too many open audio devices");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
763 close_audio_device(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
764 return 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
765 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
766
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
767 /* Start the audio thread if necessary */
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
768 if (!current_audio.impl.ProvidesOwnCallbackThread) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
769 /* Start the audio thread */
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
770 /* !!! FIXME: this is nasty. */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
771 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
772 #undef SDL_CreateThread
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
773 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
774 #else
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
775 device->thread = SDL_CreateThread(SDL_RunAudio, device);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
776 #endif
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
777 if (device->thread == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
778 SDL_CloseAudioDevice(id+1);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
779 SDL_SetError("Couldn't create audio thread");
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
780 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
781 }
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
782 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
783
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
784 return id+1;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
785 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
786
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
787
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
788 int
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
789 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
790 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
791 SDL_AudioDeviceID id = 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
792
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
793 /* Start up the audio driver, if necessary. This is legacy behaviour! */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
794 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
795 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
796 return (-1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
797 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
798 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
799
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
800 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
801 if (open_devices[0] != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
802 SDL_SetError("Audio device is already opened");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
803 return (-1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
804 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
805
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
806 id = open_audio_device(NULL, 0, desired, obtained, 1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
807 if (id > 1) { /* this should never happen in theory... */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
808 SDL_CloseAudioDevice(id);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
809 SDL_SetError("Internal error"); /* MUST be Device ID #1! */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
810 return (-1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
811 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
812
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
813 return ((id == 0) ? -1 : 0);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
814 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
815
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
816 SDL_AudioDeviceID
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
817 SDL_OpenAudioDevice(const char *device, int iscapture,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
818 const SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
819 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
820 return open_audio_device(device, iscapture, desired, obtained, 2);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
821 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
822
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
823 SDL_audiostatus
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
824 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
825 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
826 SDL_AudioDevice *device = get_audio_device(devid);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
827 SDL_audiostatus status = SDL_AUDIO_STOPPED;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
828 if (device && device->enabled) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
829 if (device->paused) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
830 status = SDL_AUDIO_PAUSED;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
831 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
832 status = SDL_AUDIO_PLAYING;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
833 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
834 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
835 return (status);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
836 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
837
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
838
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
839 SDL_audiostatus
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
840 SDL_GetAudioStatus(void)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
841 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
842 return SDL_GetAudioDeviceStatus(1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
843 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
844
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
845 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
846 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
847 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
848 SDL_AudioDevice *device = get_audio_device(devid);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
849 if (device) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
850 device->paused = pause_on;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
851 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
852 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
853
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
854 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
855 SDL_PauseAudio(int pause_on)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
856 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
857 SDL_PauseAudioDevice(1, pause_on);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
858 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
859
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
860
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
861 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
862 SDL_LockAudioDevice(SDL_AudioDeviceID devid)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
863 {
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
864 /* Obtain a lock on the mixing buffers */
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
865 SDL_AudioDevice *device = get_audio_device(devid);
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
866 if (device) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
867 current_audio.impl.LockDevice(device);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
868 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
869 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
870
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
871 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
872 SDL_LockAudio(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
873 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
874 SDL_LockAudioDevice(1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
875 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
876
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
877 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
878 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
879 {
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
880 /* Obtain a lock on the mixing buffers */
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
881 SDL_AudioDevice *device = get_audio_device(devid);
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
882 if (device) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
883 current_audio.impl.UnlockDevice(device);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
884 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
885 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
886
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
887 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
888 SDL_UnlockAudio(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
889 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
890 SDL_UnlockAudioDevice(1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
891 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
892
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
893 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
894 SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
895 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
896 SDL_AudioDevice *device = get_audio_device(devid);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
897 if (device) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
898 close_audio_device(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
899 open_devices[devid-1] = NULL;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
900 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
901 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
902
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
903 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
904 SDL_CloseAudio(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
905 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
906 SDL_CloseAudioDevice(1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
907 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
908
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
909 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
910 SDL_AudioQuit(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
911 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
912 SDL_AudioDeviceID i;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
913 for (i = 0; i < SDL_arraysize(open_devices); i++) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
914 SDL_CloseAudioDevice(i);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
915 }
3787
8d74a4721ca9 Added deinitialize hook.
Ryan C. Gordon <icculus@icculus.org>
parents: 3786
diff changeset
916
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
917 /* Free the driver data */
3788
7006b176ef4f More work on the 1.3 CoreAudio code.
Ryan C. Gordon <icculus@icculus.org>
parents: 3787
diff changeset
918 current_audio.impl.Deinitialize();
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
919 SDL_memset(&current_audio, '\0', sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
920 SDL_memset(open_devices, '\0', sizeof (open_devices));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
921 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
922
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
923 #define NUM_FORMATS 10
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
924 static int format_idx;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
925 static int format_idx_sub;
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
926 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
927 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
928 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
929 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
930 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
931 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
932 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
933 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
934 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
935 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
936 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
937 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
938 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
1993
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
939 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
940 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
941 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
942 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
943 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
944 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
945 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
946 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
947 };
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
948
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
949 SDL_AudioFormat
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
950 SDL_FirstAudioFormat(SDL_AudioFormat format)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
951 {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
952 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
953 if (format_list[format_idx][0] == format) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
954 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
955 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
956 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
957 format_idx_sub = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
958 return (SDL_NextAudioFormat());
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
959 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
960
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
961 SDL_AudioFormat
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
962 SDL_NextAudioFormat(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
963 {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
964 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
965 return (0);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
966 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
967 return (format_list[format_idx][format_idx_sub++]);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
968 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
969
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
970 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
971 SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
972 {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
973 switch (spec->format) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
974 case AUDIO_U8:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
975 spec->silence = 0x80;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
976 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
977 default:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
978 spec->silence = 0x00;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
979 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
980 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
981 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
982 spec->size *= spec->channels;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
983 spec->size *= spec->samples;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
984 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
985
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
986
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
987 /*
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
988 * Moved here from SDL_mixer.c, since it relies on internals of an opened
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
989 * audio device (and is deprecated, by the way!).
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
990 */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
991 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
992 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
993 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
994 /* Mix the user-level audio format */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
995 SDL_AudioDevice *device = get_audio_device(1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
996 if (device != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
997 SDL_AudioFormat format;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
998 if (device->convert.needed) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
999 format = device->convert.src_format;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
1000 } else {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
1001 format = device->spec.format;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
1002 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
1003 SDL_MixAudioFormat(dst, src, format, len, volume);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
1004 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
1005 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
1006
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
1007 /* vi: set ts=4 sw=4 expandtab: */