Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 3801:e17a59e6aff6 SDL-ryan-multiple-audio-device
Removed AmigaOS audio driver from 1.3; it hasn't compiled for years, and it
adds a lot of cruft to the core.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 21:54:57 +0000 |
parents | c8b3d3d13ed1 |
children | cef5d927591f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
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37 #define _THIS SDL_AudioDevice *this |
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38 |
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39 static SDL_AudioDriver current_audio; |
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40 |
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41 /* !!! FIXME: don't use a static array, but it's Good Enough For Now... */ |
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42 static SDL_AudioDevice *open_devices[16]; |
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43 |
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44 /* !!! FIXME: These are wordy and unlocalized... */ |
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45 #define DEFAULT_OUTPUT_DEVNAME "System audio output device" |
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46 #define DEFAULT_INPUT_DEVNAME "System audio capture device" |
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47 |
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48 |
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49 /* |
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50 * Not all of these will be compiled and linked in, but it's convenient |
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51 * to have a complete list here and saves yet-another block of #ifdefs... |
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52 * Please see bootstrap[], below, for the actual #ifdef mess. |
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53 */ |
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54 extern AudioBootStrap BSD_AUDIO_bootstrap; |
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55 extern AudioBootStrap DSP_bootstrap; |
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56 extern AudioBootStrap DMA_bootstrap; |
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57 extern AudioBootStrap ALSA_bootstrap; |
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58 extern AudioBootStrap QNXNTOAUDIO_bootstrap; |
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59 extern AudioBootStrap SUNAUDIO_bootstrap; |
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60 extern AudioBootStrap DMEDIA_bootstrap; |
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61 extern AudioBootStrap ARTS_bootstrap; |
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62 extern AudioBootStrap ESD_bootstrap; |
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63 extern AudioBootStrap NAS_bootstrap; |
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64 extern AudioBootStrap DSOUND_bootstrap; |
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65 extern AudioBootStrap WAVEOUT_bootstrap; |
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66 extern AudioBootStrap Paud_bootstrap; |
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67 extern AudioBootStrap BAUDIO_bootstrap; |
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68 extern AudioBootStrap COREAUDIO_bootstrap; |
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69 extern AudioBootStrap SNDMGR_bootstrap; |
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70 extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; |
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71 extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; |
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72 extern AudioBootStrap MINTAUDIO_STFA_bootstrap; |
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73 extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; |
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74 extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; |
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75 extern AudioBootStrap DISKAUD_bootstrap; |
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76 extern AudioBootStrap DUMMYAUD_bootstrap; |
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77 extern AudioBootStrap DCAUD_bootstrap; |
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78 extern AudioBootStrap MMEAUDIO_bootstrap; |
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79 extern AudioBootStrap DART_bootstrap; |
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80 |
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81 |
0 | 82 /* Available audio drivers */ |
83 static AudioBootStrap *bootstrap[] = { | |
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84 #if SDL_AUDIO_DRIVER_BSD |
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85 &BSD_AUDIO_bootstrap, |
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86 #endif |
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87 #if SDL_AUDIO_DRIVER_OSS |
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88 &DSP_bootstrap, |
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89 &DMA_bootstrap, |
0 | 90 #endif |
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91 #if SDL_AUDIO_DRIVER_ALSA |
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92 &ALSA_bootstrap, |
0 | 93 #endif |
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94 #if SDL_AUDIO_DRIVER_QNXNTO |
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95 &QNXNTOAUDIO_bootstrap, |
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96 #endif |
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97 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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98 &SUNAUDIO_bootstrap, |
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99 #endif |
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100 #if SDL_AUDIO_DRIVER_DMEDIA |
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101 &DMEDIA_bootstrap, |
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102 #endif |
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103 #if SDL_AUDIO_DRIVER_ARTS |
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104 &ARTS_bootstrap, |
0 | 105 #endif |
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106 #if SDL_AUDIO_DRIVER_ESD |
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107 &ESD_bootstrap, |
0 | 108 #endif |
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109 #if SDL_AUDIO_DRIVER_NAS |
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110 &NAS_bootstrap, |
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112 #if SDL_AUDIO_DRIVER_DSOUND |
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113 &DSOUND_bootstrap, |
0 | 114 #endif |
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115 #if SDL_AUDIO_DRIVER_WAVEOUT |
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116 &WAVEOUT_bootstrap, |
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118 #if SDL_AUDIO_DRIVER_PAUD |
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119 &Paud_bootstrap, |
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120 #endif |
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121 #if SDL_AUDIO_DRIVER_BAUDIO |
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122 &BAUDIO_bootstrap, |
0 | 123 #endif |
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124 #if SDL_AUDIO_DRIVER_COREAUDIO |
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125 &COREAUDIO_bootstrap, |
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126 #endif |
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127 #if SDL_AUDIO_DRIVER_SNDMGR |
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128 &SNDMGR_bootstrap, |
0 | 129 #endif |
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130 #if SDL_AUDIO_DRIVER_MINT |
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131 &MINTAUDIO_GSXB_bootstrap, |
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132 &MINTAUDIO_MCSN_bootstrap, |
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133 &MINTAUDIO_STFA_bootstrap, |
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134 &MINTAUDIO_XBIOS_bootstrap, |
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135 &MINTAUDIO_DMA8_bootstrap, |
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136 #endif |
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137 #if SDL_AUDIO_DRIVER_DISK |
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138 &DISKAUD_bootstrap, |
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139 #endif |
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140 #if SDL_AUDIO_DRIVER_DUMMY |
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141 &DUMMYAUD_bootstrap, |
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142 #endif |
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143 #if SDL_AUDIO_DRIVER_DC |
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144 &DCAUD_bootstrap, |
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145 #endif |
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146 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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147 &MMEAUDIO_bootstrap, |
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148 #endif |
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149 #if SDL_AUDIO_DRIVER_DART |
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150 &DART_bootstrap, |
1190 | 151 #endif |
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152 NULL |
0 | 153 }; |
154 | |
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155 static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id) |
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156 { |
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157 id--; |
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158 if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) { |
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159 SDL_SetError("Invalid audio device ID"); |
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160 return NULL; |
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161 } |
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162 |
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163 return open_devices[id]; |
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164 } |
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165 |
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166 |
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167 /* stubs for audio drivers that don't need a specific entry point... */ |
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168 static int SDL_AudioDetectDevices_Default(int iscapture) { return -1; } |
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169 static void SDL_AudioThreadInit_Default(_THIS) { /* no-op. */ } |
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170 static void SDL_AudioWaitDevice_Default(_THIS) { /* no-op. */ } |
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171 static void SDL_AudioPlayDevice_Default(_THIS) { /* no-op. */ } |
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172 static Uint8 *SDL_AudioGetDeviceBuf_Default(_THIS) { return NULL; } |
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173 static void SDL_AudioWaitDone_Default(_THIS) { /* no-op. */ } |
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174 static void SDL_AudioCloseDevice_Default(_THIS) { /* no-op. */ } |
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175 static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ } |
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176 |
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177 static int |
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178 SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture) |
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179 { |
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180 return 0; |
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181 } |
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182 |
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183 static const char *SDL_AudioGetDeviceName_Default(int index, int iscapture) |
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184 { |
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185 SDL_SetError("No such device"); |
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186 return NULL; |
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187 } |
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188 |
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189 static void |
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190 SDL_AudioLockDevice_Default(SDL_AudioDevice * device) |
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191 { |
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192 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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193 return; |
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194 } |
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195 SDL_mutexP(device->mixer_lock); |
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196 } |
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197 |
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198 static void |
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199 SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device) |
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200 { |
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201 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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202 return; |
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203 } |
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204 SDL_mutexV(device->mixer_lock); |
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205 } |
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206 |
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207 |
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208 static void finalize_audio_entry_points(void) |
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209 { |
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210 /* |
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211 * Fill in stub functions for unused driver entry points. This lets us |
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212 * blindly call them without having to check for validity first. |
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213 */ |
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214 |
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215 #define FILL_STUB(x) \ |
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216 if (current_audio.impl.x == NULL) { \ |
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217 current_audio.impl.x = SDL_Audio##x##_Default; \ |
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218 } |
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219 FILL_STUB(DetectDevices); |
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220 FILL_STUB(GetDeviceName); |
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221 FILL_STUB(OpenDevice); |
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222 FILL_STUB(ThreadInit); |
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223 FILL_STUB(WaitDevice); |
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224 FILL_STUB(PlayDevice); |
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225 FILL_STUB(GetDeviceBuf); |
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226 FILL_STUB(WaitDone); |
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227 FILL_STUB(CloseDevice); |
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228 FILL_STUB(LockDevice); |
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229 FILL_STUB(UnlockDevice); |
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230 FILL_STUB(Deinitialize); |
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231 #undef FILL_STUB |
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232 } |
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233 |
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234 |
0 | 235 /* The general mixing thread function */ |
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236 int SDLCALL |
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237 SDL_RunAudio(void *devicep) |
0 | 238 { |
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239 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; |
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240 const int legacy_device = (device == open_devices[0]); |
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241 Uint8 *stream; |
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242 int stream_len; |
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243 void *udata; |
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244 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); |
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245 int silence; |
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246 |
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247 /* Perform any thread setup */ |
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248 device->threadid = SDL_ThreadID(); |
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249 current_audio.impl.ThreadInit(device); |
0 | 250 |
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251 /* Set up the mixing function */ |
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252 fill = device->spec.callback; |
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253 udata = device->spec.userdata; |
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254 |
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255 if (device->convert.needed) { |
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256 if (device->convert.src_format == AUDIO_U8) { |
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257 silence = 0x80; |
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258 } else { |
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259 silence = 0; |
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260 } |
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261 stream_len = device->convert.len; |
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262 } else { |
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263 silence = device->spec.silence; |
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264 stream_len = device->spec.size; |
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265 } |
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266 |
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267 /* Loop, filling the audio buffers */ |
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268 while (device->enabled) { |
0 | 269 |
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270 /* Fill the current buffer with sound */ |
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271 if (device->convert.needed) { |
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272 if (device->convert.buf) { |
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273 stream = device->convert.buf; |
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274 } else { |
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275 continue; |
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276 } |
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277 } else { |
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278 stream = current_audio.impl.GetDeviceBuf(device); |
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279 if (stream == NULL) { |
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280 stream = device->fake_stream; |
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281 } |
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282 } |
0 | 283 |
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284 /* New code should fill buffer or set it to silence themselves. */ |
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285 if (legacy_device) { |
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286 SDL_memset(stream, silence, stream_len); |
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287 } |
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288 |
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289 if (!device->paused) { |
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290 SDL_mutexP(device->mixer_lock); |
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291 (*fill) (udata, stream, stream_len); |
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292 SDL_mutexV(device->mixer_lock); |
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293 } |
0 | 294 |
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295 /* Convert the audio if necessary */ |
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296 if (device->convert.needed) { |
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297 SDL_ConvertAudio(&device->convert); |
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298 stream = current_audio.impl.GetDeviceBuf(device); |
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299 if (stream == NULL) { |
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300 stream = device->fake_stream; |
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301 } |
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302 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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303 } |
0 | 304 |
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305 /* Ready current buffer for play and change current buffer */ |
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306 if (stream != device->fake_stream) { |
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307 current_audio.impl.PlayDevice(device); |
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308 } |
1562 | 309 |
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310 /* Wait for an audio buffer to become available */ |
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311 if (stream == device->fake_stream) { |
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312 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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313 } else { |
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314 current_audio.impl.WaitDevice(device); |
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315 } |
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316 } |
1562 | 317 |
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318 /* Wait for the audio to drain.. */ |
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319 current_audio.impl.WaitDone(device); |
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320 |
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321 return (0); |
0 | 322 } |
323 | |
322
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324 |
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325 static SDL_AudioFormat |
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326 SDL_ParseAudioFormat(const char *string) |
1794 | 327 { |
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328 #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x |
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329 CHECK_FMT_STRING(U8); |
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330 CHECK_FMT_STRING(S8); |
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331 CHECK_FMT_STRING(U16LSB); |
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332 CHECK_FMT_STRING(S16LSB); |
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333 CHECK_FMT_STRING(U16MSB); |
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334 CHECK_FMT_STRING(S16MSB); |
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335 CHECK_FMT_STRING(U16SYS); |
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336 CHECK_FMT_STRING(S16SYS); |
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337 CHECK_FMT_STRING(U16); |
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338 CHECK_FMT_STRING(S16); |
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339 CHECK_FMT_STRING(S32LSB); |
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340 CHECK_FMT_STRING(S32MSB); |
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341 CHECK_FMT_STRING(S32SYS); |
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342 CHECK_FMT_STRING(S32); |
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343 CHECK_FMT_STRING(F32LSB); |
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344 CHECK_FMT_STRING(F32MSB); |
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345 CHECK_FMT_STRING(F32SYS); |
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346 CHECK_FMT_STRING(F32); |
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347 #undef CHECK_FMT_STRING |
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348 return 0; |
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349 } |
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350 |
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351 int |
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352 SDL_GetNumAudioDrivers(void) |
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353 { |
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354 return (SDL_arraysize(bootstrap) - 1); |
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355 } |
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356 |
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357 const char * |
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358 SDL_GetAudioDriver(int index) |
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359 { |
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360 if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
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361 return (bootstrap[index]->name); |
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362 } |
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363 return (NULL); |
1794 | 364 } |
365 | |
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366 int |
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367 SDL_AudioInit(const char *driver_name) |
0 | 368 { |
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369 int i = 0; |
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370 int initialized = 0; |
0 | 371 |
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372 if (SDL_WasInit(SDL_INIT_AUDIO)) { |
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373 SDL_AudioQuit(); /* shutdown driver if already running. */ |
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374 } |
0 | 375 |
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376 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
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377 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
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378 |
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379 /* !!! FIXME: build a priority list of available drivers... */ |
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380 |
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381 /* Select the proper audio driver */ |
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382 if (driver_name == NULL) { |
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383 driver_name = SDL_getenv("SDL_AUDIODRIVER"); |
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384 } |
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385 |
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386 /* !!! FIXME: move this esound shite into the esound driver... */ |
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387 #if SDL_AUDIO_DRIVER_ESD |
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388 if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) { |
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389 /* Ahem, we know that if ESPEAKER is set, user probably wants |
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390 to use ESD, but don't start it if it's not already running. |
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391 This probably isn't the place to do this, but... Shh! :) |
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392 */ |
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393 for (i = 0; bootstrap[i]; ++i) { |
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394 if (SDL_strcasecmp(bootstrap[i]->name, "esd") == 0) { |
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395 #ifdef HAVE_PUTENV |
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396 const char *esd_no_spawn; |
0 | 397 |
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398 /* Don't start ESD if it's not running */ |
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399 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
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400 if (esd_no_spawn == NULL) { |
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401 putenv("ESD_NO_SPAWN=1"); |
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402 } |
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403 #endif |
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404 if (bootstrap[i]->available()) { |
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405 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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406 current_audio.name = bootstrap[i]->name; |
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407 current_audio.desc = bootstrap[i]->desc; |
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408 initialized = bootstrap[i]->init(¤t_audio.impl); |
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409 break; |
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410 } |
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411 #ifdef HAVE_UNSETENV |
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412 if (esd_no_spawn == NULL) { |
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413 unsetenv("ESD_NO_SPAWN"); |
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414 } |
0 | 415 #endif |
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416 } |
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417 } |
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418 } |
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419 #endif /* SDL_AUDIO_DRIVER_ESD */ |
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420 |
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421 if (!initialized) { |
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422 if (driver_name != NULL) { |
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423 for (i = 0; bootstrap[i]; ++i) { |
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424 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
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425 if (bootstrap[i]->available()) { |
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426 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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427 current_audio.name = bootstrap[i]->name; |
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428 current_audio.desc = bootstrap[i]->desc; |
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429 initialized = bootstrap[i]->init(¤t_audio.impl); |
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430 } |
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431 break; |
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432 } |
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433 } |
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434 } else { |
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435 for (i = 0; (!initialized) && (bootstrap[i]); ++i) { |
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Audio bootstraps can now specify that a driver is only to be used if
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436 if ((!bootstrap[i]->demand) && (bootstrap[i]->available())) { |
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437 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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438 current_audio.name = bootstrap[i]->name; |
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439 current_audio.desc = bootstrap[i]->desc; |
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440 initialized = bootstrap[i]->init(¤t_audio.impl); |
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441 } |
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442 } |
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443 } |
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444 if (!initialized) { |
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445 if (driver_name) { |
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446 SDL_SetError("%s not available", driver_name); |
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447 } else { |
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448 SDL_SetError("No available audio device"); |
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449 } |
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450 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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451 return (-1); /* No driver was available, so fail. */ |
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452 } |
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453 } |
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454 |
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455 finalize_audio_entry_points(); |
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456 |
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457 return (0); |
0 | 458 } |
459 | |
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460 /* |
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461 * Get the current audio driver name |
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462 */ |
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463 const char * |
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464 SDL_GetCurrentAudioDriver() |
0 | 465 { |
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466 return current_audio.name; |
0 | 467 } |
468 | |
3790
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469 |
8f8209f8da6d
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470 int |
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471 SDL_GetNumAudioDevices(int iscapture) |
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472 { |
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473 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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474 return -1; |
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475 } |
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476 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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477 return 0; |
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478 } |
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479 |
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480 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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481 return 1; |
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482 } |
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483 |
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484 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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485 return 1; |
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486 } |
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|
487 |
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488 return current_audio.impl.DetectDevices(iscapture); |
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|
489 } |
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|
490 |
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|
491 |
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|
492 const char * |
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Changed some 1.3 audio symbol names.
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|
493 SDL_GetAudioDeviceName(int index, int iscapture) |
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494 { |
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|
495 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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496 SDL_SetError("Audio subsystem is not initialized"); |
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497 return NULL; |
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498 } |
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|
499 |
3796
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500 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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501 SDL_SetError("No capture support"); |
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502 return NULL; |
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503 } |
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504 |
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505 if (index < 0) { |
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506 SDL_SetError("No such device"); |
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|
507 return NULL; |
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|
508 } |
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|
509 |
3796
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510 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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511 return DEFAULT_INPUT_DEVNAME; |
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512 } |
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513 |
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514 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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515 return DEFAULT_OUTPUT_DEVNAME; |
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516 } |
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517 |
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518 return current_audio.impl.GetDeviceName(index, iscapture); |
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519 } |
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520 |
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|
521 |
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|
522 static void |
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|
523 close_audio_device(SDL_AudioDevice *device) |
0 | 524 { |
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525 device->enabled = 0; |
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526 if (device->thread != NULL) { |
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527 SDL_WaitThread(device->thread, NULL); |
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528 } |
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|
529 if (device->mixer_lock != NULL) { |
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|
530 SDL_DestroyMutex(device->mixer_lock); |
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|
531 } |
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|
532 if (device->fake_stream != NULL) { |
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|
533 SDL_FreeAudioMem(device->fake_stream); |
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|
534 } |
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|
535 if (device->convert.needed) { |
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|
536 SDL_FreeAudioMem(device->convert.buf); |
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|
537 } |
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|
538 if (device->opened) { |
3792
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diff
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|
539 current_audio.impl.CloseDevice(device); |
3784
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|
540 device->opened = 0; |
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|
541 } |
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|
542 SDL_FreeAudioMem(device); |
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|
543 } |
0 | 544 |
545 | |
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|
546 /* |
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|
547 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). |
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548 * Fills in a sanitized copy in (prepared). |
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549 * Returns non-zero if okay, zero on fatal parameters in (orig). |
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|
550 */ |
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|
551 static int |
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|
552 prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared) |
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|
553 { |
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|
554 SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec)); |
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|
555 |
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|
556 if (orig->callback == NULL) { |
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|
557 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); |
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|
558 return 0; |
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|
559 } |
262
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
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diff
changeset
|
560 |
3784
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|
561 if (orig->freq == 0) { |
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|
562 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); |
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|
563 if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) { |
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|
564 prepared->freq = 22050; /* a reasonable default */ |
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|
565 } |
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|
566 } |
3784
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|
567 |
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|
568 if (orig->format == 0) { |
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|
569 const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); |
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|
570 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { |
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|
571 prepared->format = AUDIO_S16; /* a reasonable default */ |
1895
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|
572 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
573 } |
3784
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|
574 |
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|
575 switch (orig->channels) { |
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|
576 case 0: { |
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|
577 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); |
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|
578 if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) { |
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|
579 prepared->channels = 2; /* a reasonable default */ |
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|
580 } |
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|
581 break; |
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|
582 } |
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|
583 case 1: /* Mono */ |
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|
584 case 2: /* Stereo */ |
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|
585 case 4: /* surround */ |
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|
586 case 6: /* surround with center and lfe */ |
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|
587 break; |
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|
588 default: |
3784
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|
589 SDL_SetError("Unsupported number of audio channels."); |
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|
590 return 0; |
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|
591 } |
3784
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|
592 |
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|
593 if (orig->samples == 0) { |
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|
594 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); |
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|
595 if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) { |
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|
596 /* Pick a default of ~46 ms at desired frequency */ |
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|
597 /* !!! FIXME: remove this when the non-Po2 resampling is in. */ |
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|
598 const int samples = (prepared->freq / 1000) * 46; |
37c9c4590689
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|
599 int power2 = 1; |
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|
600 while (power2 < samples) { |
37c9c4590689
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changeset
|
601 power2 *= 2; |
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|
602 } |
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603 prepared->samples = power2; |
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604 } |
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605 } |
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606 |
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607 /* Calculate the silence and size of the audio specification */ |
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608 SDL_CalculateAudioSpec(prepared); |
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609 |
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610 return 1; |
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611 } |
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|
612 |
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613 |
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614 static SDL_AudioDeviceID |
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615 open_audio_device(const char *devname, int iscapture, |
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616 const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained, |
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617 int min_id) |
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618 { |
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619 SDL_AudioDeviceID id = 0; |
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620 SDL_AudioSpec desired; |
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621 SDL_AudioDevice *device; |
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622 int i = 0; |
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623 |
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624 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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625 SDL_SetError("Audio subsystem is not initialized"); |
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626 return 0; |
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627 } |
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628 |
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629 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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630 SDL_SetError("No capture support"); |
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631 return 0; |
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632 } |
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633 |
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634 if (!prepare_audiospec(_desired, &desired)) { |
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635 return 0; |
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636 } |
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637 |
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638 /* If app doesn't care about a specific device, let the user override. */ |
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639 if (devname == NULL) { |
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640 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); |
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641 } |
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642 |
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643 /* |
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644 * Catch device names at the high level for the simple case... |
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645 * This lets us have a basic "device enumeration" for systems that |
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646 * don't have multiple devices, but makes sure the device name is |
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647 * always NULL when it hits the low level. |
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648 * |
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649 * Also make sure that the simple case prevents multiple simultaneous |
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650 * opens of the default system device. |
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651 */ |
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652 |
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653 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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654 if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) { |
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655 SDL_SetError("No such device"); |
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656 return 0; |
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657 } |
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658 devname = NULL; |
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659 |
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660 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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661 if ((open_devices[i]) && (open_devices[i]->iscapture)) { |
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662 SDL_SetError("Audio device already open"); |
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663 return; |
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664 } |
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665 } |
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666 } |
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|
667 |
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668 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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|
669 if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) { |
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670 SDL_SetError("No such device"); |
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671 return 0; |
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672 } |
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673 devname = NULL; |
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|
674 |
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675 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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676 if ((open_devices[i]) && (!open_devices[i]->iscapture)) { |
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677 SDL_SetError("Audio device already open"); |
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|
678 return; |
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679 } |
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680 } |
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681 } |
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682 |
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683 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); |
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684 if (device == NULL) { |
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|
685 SDL_OutOfMemory(); |
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686 return 0; |
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|
687 } |
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|
688 SDL_memset(device, '\0', sizeof (SDL_AudioDevice)); |
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689 SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec)); |
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690 device->enabled = 1; |
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691 device->paused = 1; |
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692 device->iscapture = iscapture; |
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|
693 |
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694 /* Create a semaphore for locking the sound buffers */ |
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695 if (!current_audio.impl.SkipMixerLock) { |
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696 device->mixer_lock = SDL_CreateMutex(); |
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697 if (device->mixer_lock == NULL) { |
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698 close_audio_device(device); |
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699 SDL_SetError("Couldn't create mixer lock"); |
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700 return 0; |
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701 } |
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|
702 } |
0 | 703 |
3792
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|
704 if (!current_audio.impl.OpenDevice(device, devname, iscapture)) { |
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|
705 close_audio_device(device); |
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|
706 return 0; |
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|
707 } |
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708 device->opened = 1; |
0 | 709 |
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|
710 /* If the audio driver changes the buffer size, accept it */ |
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|
711 if (device->spec.samples != desired.samples) { |
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|
712 desired.samples = device->spec.samples; |
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|
713 SDL_CalculateAudioSpec(&device->spec); |
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714 } |
0 | 715 |
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|
716 /* Allocate a fake audio memory buffer */ |
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37c9c4590689
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diff
changeset
|
717 device->fake_stream = SDL_AllocAudioMem(device->spec.size); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
718 if (device->fake_stream == NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
719 close_audio_device(device); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
720 SDL_OutOfMemory(); |
3784
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
721 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
722 } |
0 | 723 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
724 /* See if we need to do any conversion */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
725 if (obtained != NULL) { |
3784
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
726 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
727 } else if (desired.freq != device->spec.freq || |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
728 desired.format != device->spec.format || |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
729 desired.channels != device->spec.channels) { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
730 /* Build an audio conversion block */ |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
731 if (SDL_BuildAudioCVT(&device->convert, |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
732 desired.format, desired.channels, |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
733 desired.freq, |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
734 device->spec.format, device->spec.channels, |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
735 device->spec.freq) < 0) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
736 close_audio_device(device); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
737 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
738 } |
3784
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
739 if (device->convert.needed) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
740 device->convert.len = desired.size; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
741 device->convert.buf = |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
742 (Uint8 *) SDL_AllocAudioMem(device->convert.len * |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
743 device->convert.len_mult); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
744 if (device->convert.buf == NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
745 close_audio_device(device); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
746 SDL_OutOfMemory(); |
3784
37c9c4590689
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diff
changeset
|
747 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
748 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
749 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
750 } |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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parents:
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diff
changeset
|
751 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
752 /* Find an available device ID and store the structure... */ |
37c9c4590689
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parents:
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diff
changeset
|
753 for (id = min_id-1; id < SDL_arraysize(open_devices); id++) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
754 if (open_devices[id] == NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
755 open_devices[id] = device; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
756 break; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
757 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
758 } |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
759 |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
760 /* !!! FIXME: remove static array... */ |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
761 if (id == SDL_arraysize(open_devices)) { |
37c9c4590689
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diff
changeset
|
762 SDL_SetError("Too many open audio devices"); |
37c9c4590689
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diff
changeset
|
763 close_audio_device(device); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
764 return 0; |
37c9c4590689
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diff
changeset
|
765 } |
37c9c4590689
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parents:
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diff
changeset
|
766 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
767 /* Start the audio thread if necessary */ |
3796
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
768 if (!current_audio.impl.ProvidesOwnCallbackThread) { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
769 /* Start the audio thread */ |
3784
37c9c4590689
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diff
changeset
|
770 /* !!! FIXME: this is nasty. */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1379
diff
changeset
|
771 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
772 #undef SDL_CreateThread |
3784
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changeset
|
773 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
774 #else |
3784
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changeset
|
775 device->thread = SDL_CreateThread(SDL_RunAudio, device); |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
776 #endif |
3784
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changeset
|
777 if (device->thread == NULL) { |
37c9c4590689
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changeset
|
778 SDL_CloseAudioDevice(id+1); |
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diff
changeset
|
779 SDL_SetError("Couldn't create audio thread"); |
3784
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changeset
|
780 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
781 } |
3796
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
782 } |
0 | 783 |
3784
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
784 return id+1; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
785 } |
37c9c4590689
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parents:
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diff
changeset
|
786 |
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parents:
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diff
changeset
|
787 |
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
788 int |
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
789 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
37c9c4590689
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diff
changeset
|
790 { |
37c9c4590689
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diff
changeset
|
791 SDL_AudioDeviceID id = 0; |
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diff
changeset
|
792 |
37c9c4590689
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changeset
|
793 /* Start up the audio driver, if necessary. This is legacy behaviour! */ |
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parents:
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changeset
|
794 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
795 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
37c9c4590689
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diff
changeset
|
796 return (-1); |
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parents:
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diff
changeset
|
797 } |
37c9c4590689
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parents:
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diff
changeset
|
798 } |
37c9c4590689
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parents:
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diff
changeset
|
799 |
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parents:
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diff
changeset
|
800 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ |
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diff
changeset
|
801 if (open_devices[0] != NULL) { |
37c9c4590689
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diff
changeset
|
802 SDL_SetError("Audio device is already opened"); |
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diff
changeset
|
803 return (-1); |
37c9c4590689
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parents:
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diff
changeset
|
804 } |
37c9c4590689
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parents:
3781
diff
changeset
|
805 |
37c9c4590689
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parents:
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diff
changeset
|
806 id = open_audio_device(NULL, 0, desired, obtained, 1); |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
807 if (id > 1) { /* this should never happen in theory... */ |
37c9c4590689
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changeset
|
808 SDL_CloseAudioDevice(id); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
809 SDL_SetError("Internal error"); /* MUST be Device ID #1! */ |
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parents:
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diff
changeset
|
810 return (-1); |
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
811 } |
37c9c4590689
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parents:
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diff
changeset
|
812 |
37c9c4590689
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diff
changeset
|
813 return ((id == 0) ? -1 : 0); |
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diff
changeset
|
814 } |
37c9c4590689
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diff
changeset
|
815 |
37c9c4590689
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parents:
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changeset
|
816 SDL_AudioDeviceID |
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changeset
|
817 SDL_OpenAudioDevice(const char *device, int iscapture, |
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|
818 const SDL_AudioSpec *desired, SDL_AudioSpec *obtained) |
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changeset
|
819 { |
37c9c4590689
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changeset
|
820 return open_audio_device(device, iscapture, desired, obtained, 2); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
821 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
822 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
823 SDL_audiostatus |
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|
824 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
825 { |
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changeset
|
826 SDL_AudioDevice *device = get_audio_device(devid); |
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changeset
|
827 SDL_audiostatus status = SDL_AUDIO_STOPPED; |
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changeset
|
828 if (device && device->enabled) { |
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changeset
|
829 if (device->paused) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
830 status = SDL_AUDIO_PAUSED; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
831 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
832 status = SDL_AUDIO_PLAYING; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
833 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
834 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
835 return (status); |
0 | 836 } |
837 | |
3784
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
838 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
839 SDL_audiostatus |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
840 SDL_GetAudioStatus(void) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
841 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
842 return SDL_GetAudioDeviceStatus(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
843 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
844 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
845 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
846 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
847 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
848 SDL_AudioDevice *device = get_audio_device(devid); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
849 if (device) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
850 device->paused = pause_on; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
851 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
852 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
853 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
854 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
855 SDL_PauseAudio(int pause_on) |
0 | 856 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
857 SDL_PauseAudioDevice(1, pause_on); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
858 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
859 |
0 | 860 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
861 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
862 SDL_LockAudioDevice(SDL_AudioDeviceID devid) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
863 { |
3796
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
864 /* Obtain a lock on the mixing buffers */ |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
865 SDL_AudioDevice *device = get_audio_device(devid); |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
866 if (device) { |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
867 current_audio.impl.LockDevice(device); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
868 } |
0 | 869 } |
870 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
871 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
872 SDL_LockAudio(void) |
0 | 873 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
874 SDL_LockAudioDevice(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
875 } |
0 | 876 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
877 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
878 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
879 { |
3796
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
880 /* Obtain a lock on the mixing buffers */ |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
881 SDL_AudioDevice *device = get_audio_device(devid); |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
882 if (device) { |
b19680c84cdf
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents:
3795
diff
changeset
|
883 current_audio.impl.UnlockDevice(device); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
884 } |
0 | 885 } |
886 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
887 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
888 SDL_UnlockAudio(void) |
0 | 889 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
890 SDL_UnlockAudioDevice(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
891 } |
0 | 892 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
893 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
894 SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
895 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
896 SDL_AudioDevice *device = get_audio_device(devid); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
897 if (device) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
898 close_audio_device(device); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
899 open_devices[devid-1] = NULL; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
900 } |
0 | 901 } |
902 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
903 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
904 SDL_CloseAudio(void) |
0 | 905 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
906 SDL_CloseAudioDevice(1); |
0 | 907 } |
908 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
909 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
910 SDL_AudioQuit(void) |
0 | 911 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
912 SDL_AudioDeviceID i; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
913 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
914 SDL_CloseAudioDevice(i); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
915 } |
3787
8d74a4721ca9
Added deinitialize hook.
Ryan C. Gordon <icculus@icculus.org>
parents:
3786
diff
changeset
|
916 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
917 /* Free the driver data */ |
3788
7006b176ef4f
More work on the 1.3 CoreAudio code.
Ryan C. Gordon <icculus@icculus.org>
parents:
3787
diff
changeset
|
918 current_audio.impl.Deinitialize(); |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
919 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
920 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
0 | 921 } |
922 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
923 #define NUM_FORMATS 10 |
0 | 924 static int format_idx; |
925 static int format_idx_sub; | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
926 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
927 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
928 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
929 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
930 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
931 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
932 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
933 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
934 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
935 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
936 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
937 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
938 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
1993
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
939 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
940 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
941 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
942 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
943 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
944 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
945 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
946 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
0 | 947 }; |
948 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
949 SDL_AudioFormat |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
950 SDL_FirstAudioFormat(SDL_AudioFormat format) |
0 | 951 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
952 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
953 if (format_list[format_idx][0] == format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
954 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
955 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
956 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
957 format_idx_sub = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
958 return (SDL_NextAudioFormat()); |
0 | 959 } |
960 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
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961 SDL_AudioFormat |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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962 SDL_NextAudioFormat(void) |
0 | 963 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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964 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
965 return (0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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966 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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967 return (format_list[format_idx][format_idx_sub++]); |
0 | 968 } |
969 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
970 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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971 SDL_CalculateAudioSpec(SDL_AudioSpec * spec) |
0 | 972 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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973 switch (spec->format) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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974 case AUDIO_U8: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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975 spec->silence = 0x80; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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976 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
977 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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978 spec->silence = 0x00; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
1794
diff
changeset
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979 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
980 } |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
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981 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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982 spec->size *= spec->channels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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983 spec->size *= spec->samples; |
0 | 984 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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985 |
3784
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Ryan C. Gordon <icculus@icculus.org>
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986 |
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diff
changeset
|
987 /* |
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
988 * Moved here from SDL_mixer.c, since it relies on internals of an opened |
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
989 * audio device (and is deprecated, by the way!). |
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Ryan C. Gordon <icculus@icculus.org>
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990 */ |
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First batch of heavy lifting on supporting multiple audio devices at once.
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991 void |
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First batch of heavy lifting on supporting multiple audio devices at once.
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|
992 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) |
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993 { |
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994 /* Mix the user-level audio format */ |
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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995 SDL_AudioDevice *device = get_audio_device(1); |
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First batch of heavy lifting on supporting multiple audio devices at once.
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996 if (device != NULL) { |
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Ryan C. Gordon <icculus@icculus.org>
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997 SDL_AudioFormat format; |
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998 if (device->convert.needed) { |
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|
999 format = device->convert.src_format; |
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1000 } else { |
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1001 format = device->spec.format; |
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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1002 } |
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parents:
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1003 SDL_MixAudioFormat(dst, src, format, len, volume); |
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First batch of heavy lifting on supporting multiple audio devices at once.
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1004 } |
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First batch of heavy lifting on supporting multiple audio devices at once.
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|
1005 } |
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|
1006 |
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1007 /* vi: set ts=4 sw=4 expandtab: */ |