annotate src/video/win32/SDL_win32video.h @ 4569:e1664f94f026

Andrey A. I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Jul 2010 21:31:28 -0700
parents 9faebccfefb3
children c24ba2cc9583
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_win32video_h
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25 #define _SDL_win32video_h
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26
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27 #include "../SDL_sysvideo.h"
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28
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29 #define WIN32_LEAN_AND_MEAN
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30 #define STRICT
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31 #ifndef UNICODE
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32 #define UNICODE
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33 #endif
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34 #undef WINVER
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35 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
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36 #include <windows.h>
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37
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38 #if SDL_VIDEO_RENDER_D3D
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39 //#include <d3d9.h>
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40 #define D3D_DEBUG_INFO
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41 #include "d3d9.h"
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42 #endif
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43
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44 #if SDL_VIDEO_RENDER_DDRAW
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45 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */
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46 #include <objbase.h>
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47 #include "ddraw.h"
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48 #endif
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49
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50 #include "SDL_win32clipboard.h"
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51 #include "SDL_win32events.h"
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52 #include "SDL_win32gamma.h"
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53 #include "SDL_win32keyboard.h"
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54 #include "SDL_win32modes.h"
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55 #include "SDL_win32mouse.h"
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56 #include "SDL_win32opengl.h"
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57 #include "SDL_win32window.h"
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58
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59 #ifdef UNICODE
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60 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR))
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61 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
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62 #else
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63 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1))
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64 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
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65 #endif
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66 extern void WIN_SetError(const char *prefix);
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67
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68 enum { RENDER_NONE, RENDER_D3D, RENDER_DDRAW, RENDER_GDI, RENDER_GAPI, RENDER_RAW };
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69
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70 typedef BOOL (*PFNSHFullScreen)(HWND, DWORD);
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71 typedef void (*PFCoordTransform)(SDL_Window*, POINT*);
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72
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73 /* Private display data */
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74
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75 typedef struct SDL_VideoData
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76 {
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77 int render;
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78
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79 #if SDL_VIDEO_RENDER_D3D
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80 HANDLE d3dDLL;
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81 IDirect3D9 *d3d;
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82 #endif
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83 #if SDL_VIDEO_RENDER_DDRAW
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84 HANDLE ddrawDLL;
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85 IDirectDraw *ddraw;
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86 #endif
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87 #ifdef _WIN32_WCE
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88 HMODULE hAygShell;
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89 PFNSHFullScreen SHFullScreen;
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90 PFCoordTransform CoordTransform;
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91 #endif
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92
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93 DWORD clipboard_count;
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94
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95 const SDL_scancode *key_layout;
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96 } SDL_VideoData;
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97
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98 #endif /* _SDL_win32video_h */
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99
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100 /* vi: set ts=4 sw=4 expandtab: */