Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.h @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | 9faebccfefb3 |
children | c24ba2cc9583 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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6 modify it under the terms of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 License as published by the Free Software Foundation; either |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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8 version 2.1 of the License, or (at your option) any later version. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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9 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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10 This library is distributed in the hope that it will be useful, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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14 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32video_h |
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25 #define _SDL_win32video_h |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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26 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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27 #include "../SDL_sysvideo.h" |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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28 |
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29 #define WIN32_LEAN_AND_MEAN |
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Make sure STRICT is defined so the window proc has the correct prototype
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30 #define STRICT |
4569 | 31 #ifndef UNICODE |
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32 #define UNICODE |
4569 | 33 #endif |
4426 | 34 #undef WINVER |
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35 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
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36 #include <windows.h> |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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37 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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38 #if SDL_VIDEO_RENDER_D3D |
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Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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39 //#include <d3d9.h> |
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40 #define D3D_DEBUG_INFO |
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Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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41 #include "d3d9.h" |
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42 #endif |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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43 |
3168 | 44 #if SDL_VIDEO_RENDER_DDRAW |
45 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ | |
46 #include <objbase.h> | |
47 #include "ddraw.h" | |
48 #endif | |
49 | |
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Amazingly the Windows code is almost identical to the Mac OS X code. :)
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50 #include "SDL_win32clipboard.h" |
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51 #include "SDL_win32events.h" |
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52 #include "SDL_win32gamma.h" |
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53 #include "SDL_win32keyboard.h" |
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54 #include "SDL_win32modes.h" |
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55 #include "SDL_win32mouse.h" |
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Implemented Windows OpenGL support
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56 #include "SDL_win32opengl.h" |
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57 #include "SDL_win32window.h" |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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58 |
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59 #ifdef UNICODE |
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60 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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61 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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62 #else |
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63 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) |
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64 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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65 #endif |
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Added Windows clipboard support
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66 extern void WIN_SetError(const char *prefix); |
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67 |
4569 | 68 enum { RENDER_NONE, RENDER_D3D, RENDER_DDRAW, RENDER_GDI, RENDER_GAPI, RENDER_RAW }; |
69 | |
70 typedef BOOL (*PFNSHFullScreen)(HWND, DWORD); | |
71 typedef void (*PFCoordTransform)(SDL_Window*, POINT*); | |
72 | |
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73 /* Private display data */ |
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74 |
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75 typedef struct SDL_VideoData |
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76 { |
4569 | 77 int render; |
78 | |
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79 #if SDL_VIDEO_RENDER_D3D |
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80 HANDLE d3dDLL; |
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81 IDirect3D9 *d3d; |
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82 #endif |
3168 | 83 #if SDL_VIDEO_RENDER_DDRAW |
84 HANDLE ddrawDLL; | |
85 IDirectDraw *ddraw; | |
86 #endif | |
4569 | 87 #ifdef _WIN32_WCE |
88 HMODULE hAygShell; | |
89 PFNSHFullScreen SHFullScreen; | |
90 PFCoordTransform CoordTransform; | |
91 #endif | |
3168 | 92 |
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Amazingly the Windows code is almost identical to the Mac OS X code. :)
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93 DWORD clipboard_count; |
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Amazingly the Windows code is almost identical to the Mac OS X code. :)
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94 |
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Fixed some compile errors and warnings under Visual C++
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95 const SDL_scancode *key_layout; |
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96 } SDL_VideoData; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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97 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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98 #endif /* _SDL_win32video_h */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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99 |
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100 /* vi: set ts=4 sw=4 expandtab: */ |