annotate WhatsNew @ 4532:dc4a3de60d3a

Logitech G15 on Ubuntu 10.04: code = 1, sym = 0xFF1B (Escape) scancode = 41 (Escape) code = 2, sym = 0x31 (1) scancode = 30 (1) code = 3, sym = 0x32 (2) scancode = 31 (2) code = 4, sym = 0x33 (3) scancode = 32 (3) code = 5, sym = 0x34 (4) scancode = 33 (4) code = 6, sym = 0x35 (5) scancode = 34 (5) code = 7, sym = 0x36 (6) scancode = 35 (6) code = 8, sym = 0x37 (7) scancode = 36 (7) code = 9, sym = 0x38 (8) scancode = 37 (8) code = 10, sym = 0x39 (9) scancode = 38 (9) code = 11, sym = 0x30 (0) scancode = 39 (0) code = 12, sym = 0x2D (minus) scancode = 45 (-) code = 13, sym = 0x3D (equal) scancode = 46 (=) code = 14, sym = 0xFF08 (BackSpace) scancode = 42 (Backspace) code = 15, sym = 0xFF09 (Tab) scancode = 43 (Tab) code = 16, sym = 0x71 (q) scancode = 20 (Q) code = 17, sym = 0x77 (w) scancode = 26 (W) code = 18, sym = 0x65 (e) scancode = 8 (E) code = 19, sym = 0x72 (r) scancode = 21 (R) code = 20, sym = 0x74 (t) scancode = 23 (T) code = 21, sym = 0x79 (y) scancode = 28 (Y) code = 22, sym = 0x75 (u) scancode = 24 (U) code = 23, sym = 0x69 (i) scancode = 12 (I) code = 24, sym = 0x6F (o) scancode = 18 (O) code = 25, sym = 0x70 (p) scancode = 19 (P) code = 26, sym = 0x5B (bracketleft) scancode = 47 ([) code = 27, sym = 0x5D (bracketright) scancode = 48 (]) code = 28, sym = 0xFF0D (Return) scancode = 40 (Return) code = 29, sym = 0xFFE3 (Control_L) scancode = 224 (Left Ctrl) code = 30, sym = 0x61 (a) scancode = 4 (A) code = 31, sym = 0x73 (s) scancode = 22 (S) code = 32, sym = 0x64 (d) scancode = 7 (D) code = 33, sym = 0x66 (f) scancode = 9 (F) code = 34, sym = 0x67 (g) scancode = 10 (G) code = 35, sym = 0x68 (h) scancode = 11 (H) code = 36, sym = 0x6A (j) scancode = 13 (J) code = 37, sym = 0x6B (k) scancode = 14 (K) code = 38, sym = 0x6C (l) scancode = 15 (L) code = 39, sym = 0x3B (semicolon) scancode = 51 (;) code = 40, sym = 0x27 (apostrophe) scancode = 52 (') code = 41, sym = 0x60 (grave) scancode = 53 (`) code = 42, sym = 0xFFE1 (Shift_L) scancode = 225 (Left Shift) code = 43, sym = 0x5C (backslash) scancode = 49 (\) code = 44, sym = 0x7A (z) scancode = 29 (Z) code = 45, sym = 0x78 (x) scancode = 27 (X) code = 46, sym = 0x63 (c) scancode = 6 (C) code = 47, sym = 0x76 (v) scancode = 25 (V) code = 48, sym = 0x62 (b) scancode = 5 (B) code = 49, sym = 0x6E (n) scancode = 17 (N) code = 50, sym = 0x6D (m) scancode = 16 (M) code = 51, sym = 0x2C (comma) scancode = 54 (,) code = 52, sym = 0x2E (period) scancode = 55 (.) code = 53, sym = 0x2F (slash) scancode = 56 (/) code = 54, sym = 0xFFE2 (Shift_R) scancode = 229 (Right Shift) code = 55, sym = 0xFFAA (KP_Multiply) scancode = 85 (Keypad *) code = 56, sym = 0xFFE9 (Alt_L) scancode = 226 (Left Alt) code = 57, sym = 0x20 (space) scancode = 44 (Space) code = 58, sym = 0xFFE5 (Caps_Lock) scancode = 57 (CapsLock) code = 59, sym = 0xFFBE (F1) scancode = 58 (F1) code = 60, sym = 0xFFBF (F2) scancode = 59 (F2) code = 61, sym = 0xFFC0 (F3) scancode = 60 (F3) code = 62, sym = 0xFFC1 (F4) scancode = 61 (F4) code = 63, sym = 0xFFC2 (F5) scancode = 62 (F5) code = 64, sym = 0xFFC3 (F6) scancode = 63 (F6) code = 65, sym = 0xFFC4 (F7) scancode = 64 (F7) code = 66, sym = 0xFFC5 (F8) scancode = 65 (F8) code = 67, sym = 0xFFC6 (F9) scancode = 66 (F9) code = 68, sym = 0xFFC7 (F10) scancode = 67 (F10) code = 69, sym = 0xFF7F (Num_Lock) scancode = 83 (Numlock) code = 70, sym = 0xFF14 (Scroll_Lock) scancode = 71 (ScrollLock) code = 71, sym = 0xFF95 (KP_Home) scancode = 95 (Keypad 7) code = 72, sym = 0xFF97 (KP_Up) scancode = 96 (Keypad 8) code = 73, sym = 0xFF9A (KP_Prior) scancode = 97 (Keypad 9) code = 74, sym = 0xFFAD (KP_Subtract) scancode = 86 (Keypad -) code = 75, sym = 0xFF96 (KP_Left) scancode = 92 (Keypad 4) code = 76, sym = 0xFF9D (KP_Begin) scancode = 93 (Keypad 5) code = 77, sym = 0xFF98 (KP_Right) scancode = 94 (Keypad 6) code = 78, sym = 0xFFAB (KP_Add) scancode = 87 (Keypad +) code = 79, sym = 0xFF9C (KP_End) scancode = 89 (Keypad 1) code = 80, sym = 0xFF99 (KP_Down) scancode = 90 (Keypad 2) code = 81, sym = 0xFF9B (KP_Next) scancode = 91 (Keypad 3) code = 82, sym = 0xFF9E (KP_Insert) scancode = 98 (Keypad 0) code = 83, sym = 0xFF9F (KP_Delete) scancode = 99 (Keypad .) code = 84, sym = 0xFE03 (ISO_Level3_Shift) scancode = 0 () code = 86, sym = 0x3C (less) scancode not found code = 87, sym = 0xFFC8 (F11) scancode = 68 (F11) code = 88, sym = 0xFFC9 (F12) scancode = 69 (F12) code = 90, sym = 0xFF26 (Katakana) scancode = 0 () code = 91, sym = 0xFF25 (Hiragana) scancode = 0 () code = 92, sym = 0xFF23 (Henkan_Mode) scancode = 0 () code = 93, sym = 0xFF27 (Hiragana_Katakana) scancode = 0 () code = 94, sym = 0xFF22 (Muhenkan) scancode = 0 () code = 96, sym = 0xFF8D (KP_Enter) scancode = 88 (Keypad Enter) code = 97, sym = 0xFFE4 (Control_R) scancode = 228 (Right Ctrl) code = 98, sym = 0xFFAF (KP_Divide) scancode = 84 (Keypad /) code = 99, sym = 0xFF61 (Print) scancode = 70 (PrintScreen) code = 100, sym = 0xFFEA (Alt_R) scancode = 230 (Right Alt) code = 101, sym = 0xFF0A (Linefeed) scancode = 0 () code = 102, sym = 0xFF50 (Home) scancode = 74 (Home) code = 103, sym = 0xFF52 (Up) scancode = 82 (Up) code = 104, sym = 0xFF55 (Prior) scancode = 75 (PageUp) code = 105, sym = 0xFF51 (Left) scancode = 80 (Left) code = 106, sym = 0xFF53 (Right) scancode = 79 (Right) code = 107, sym = 0xFF57 (End) scancode = 77 (End) code = 108, sym = 0xFF54 (Down) scancode = 81 (Down) code = 109, sym = 0xFF56 (Next) scancode = 78 (PageDown) code = 110, sym = 0xFF63 (Insert) scancode = 73 (Insert) code = 111, sym = 0xFFFF (Delete) scancode = 76 (Delete) code = 113, sym = 0x1008FF12 (XF86AudioMute) scancode = 0 () code = 114, sym = 0x1008FF11 (XF86AudioLowerVolume) scancode = 0 () code = 115, sym = 0x1008FF13 (XF86AudioRaiseVolume) scancode = 0 () code = 116, sym = 0x1008FF2A (XF86PowerOff) scancode = 0 () code = 117, sym = 0xFFBD (KP_Equal) scancode = 103 (Keypad =) code = 118, sym = 0xB1 (plusminus) scancode not found code = 119, sym = 0xFF13 (Pause) scancode = 72 (Pause) code = 120, sym = 0x1008FF4A (XF86LaunchA) scancode = 0 () code = 121, sym = 0xFFAE (KP_Decimal) scancode = 99 (Keypad .) code = 122, sym = 0xFF31 (Hangul) scancode = 0 () code = 123, sym = 0xFF34 (Hangul_Hanja) scancode = 0 () code = 125, sym = 0xFFEB (Super_L) scancode = 227 (Left GUI) code = 126, sym = 0xFFEC (Super_R) scancode = 231 (Right GUI) code = 127, sym = 0xFF67 (Menu) scancode = 118 (Menu) code = 128, sym = 0xFF69 (Cancel) scancode = 120 (Stop) code = 129, sym = 0xFF66 (Redo) scancode = 121 (Again) code = 130, sym = 0x1005FF70 (SunProps) scancode = 0 () code = 131, sym = 0xFF65 (Undo) scancode = 122 (Undo) code = 132, sym = 0x1005FF71 (SunFront) scancode = 0 () code = 133, sym = 0x1008FF57 (XF86Copy) scancode = 0 () code = 134, sym = 0x1005FF73 (SunOpen) scancode = 0 () code = 135, sym = 0x1008FF6D (XF86Paste) scancode = 0 () code = 136, sym = 0xFF68 (Find) scancode = 126 (Find) code = 137, sym = 0x1008FF58 (XF86Cut) scancode = 0 () code = 138, sym = 0xFF6A (Help) scancode = 117 (Help) code = 139, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 () code = 140, sym = 0x1008FF1D (XF86Calculator) scancode = 0 () code = 142, sym = 0x1008FF2F (XF86Sleep) scancode = 0 () code = 143, sym = 0x1008FF2B (XF86WakeUp) scancode = 0 () code = 144, sym = 0x1008FF5D (XF86Explorer) scancode = 0 () code = 145, sym = 0x1008FF7B (XF86Send) scancode = 0 () code = 147, sym = 0x1008FF8A (XF86Xfer) scancode = 0 () code = 148, sym = 0x1008FF41 (XF86Launch1) scancode = 0 () code = 149, sym = 0x1008FF42 (XF86Launch2) scancode = 0 () code = 150, sym = 0x1008FF2E (XF86WWW) scancode = 0 () code = 151, sym = 0x1008FF5A (XF86DOS) scancode = 0 () code = 152, sym = 0x1008FF2D (XF86ScreenSaver) scancode = 0 () code = 154, sym = 0x1008FF74 (XF86RotateWindows) scancode = 0 () code = 155, sym = 0x1008FF19 (XF86Mail) scancode = 0 () code = 156, sym = 0x1008FF30 (XF86Favorites) scancode = 0 () code = 157, sym = 0x1008FF33 (XF86MyComputer) scancode = 0 () code = 158, sym = 0x1008FF26 (XF86Back) scancode = 0 () code = 159, sym = 0x1008FF27 (XF86Forward) scancode = 0 () code = 161, sym = 0x1008FF2C (XF86Eject) scancode = 0 () code = 162, sym = 0x1008FF2C (XF86Eject) scancode = 0 () code = 163, sym = 0x1008FF17 (XF86AudioNext) scancode = 0 () code = 164, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 () code = 165, sym = 0x1008FF16 (XF86AudioPrev) scancode = 0 () code = 166, sym = 0x1008FF15 (XF86AudioStop) scancode = 0 () code = 167, sym = 0x1008FF1C (XF86AudioRecord) scancode = 0 () code = 168, sym = 0x1008FF3E (XF86AudioRewind) scancode = 0 () code = 169, sym = 0x1008FF6E (XF86Phone) scancode = 0 () code = 171, sym = 0x1008FF81 (XF86Tools) scancode = 0 () code = 172, sym = 0x1008FF18 (XF86HomePage) scancode = 0 () code = 173, sym = 0x1008FF73 (XF86Reload) scancode = 0 () code = 174, sym = 0x1008FF56 (XF86Close) scancode = 0 () code = 177, sym = 0x1008FF78 (XF86ScrollUp) scancode = 0 () code = 178, sym = 0x1008FF79 (XF86ScrollDown) scancode = 0 () code = 179, sym = 0x28 (parenleft) scancode not found code = 180, sym = 0x29 (parenright) scancode not found code = 181, sym = 0x1008FF68 (XF86New) scancode = 0 () code = 182, sym = 0xFF66 (Redo) scancode = 121 (Again) code = 183, sym = 0x1008FF81 (XF86Tools) scancode = 0 () code = 184, sym = 0x1008FF45 (XF86Launch5) scancode = 0 () code = 185, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 () code = 192, sym = 0x1008FFA9 (XF86TouchpadToggle) scancode = 0 () code = 195, sym = 0xFF7E (Mode_switch) scancode = 257 (ModeSwitch) code = 200, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 () code = 201, sym = 0x1008FF31 (XF86AudioPause) scancode = 0 () code = 202, sym = 0x1008FF43 (XF86Launch3) scancode = 0 () code = 203, sym = 0x1008FF44 (XF86Launch4) scancode = 0 () code = 204, sym = 0x1008FF4B (XF86LaunchB) scancode = 0 () code = 205, sym = 0x1008FFA7 (XF86Suspend) scancode = 0 () code = 206, sym = 0x1008FF56 (XF86Close) scancode = 0 () code = 207, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 () code = 208, sym = 0x1008FF97 (XF86AudioForward) scancode = 0 () code = 210, sym = 0xFF61 (Print) scancode = 70 (PrintScreen) code = 212, sym = 0x1008FF8F (XF86WebCam) scancode = 0 () code = 215, sym = 0x1008FF19 (XF86Mail) scancode = 0 () code = 217, sym = 0x1008FF1B (XF86Search) scancode = 0 () code = 219, sym = 0x1008FF3C (XF86Finance) scancode = 0 () code = 221, sym = 0x1008FF36 (XF86Shop) scancode = 0 () code = 223, sym = 0xFF69 (Cancel) scancode = 120 (Stop) code = 224, sym = 0x1008FF03 (XF86MonBrightnessDown) scancode = 0 () code = 225, sym = 0x1008FF02 (XF86MonBrightnessUp) scancode = 0 () code = 226, sym = 0x1008FF32 (XF86AudioMedia) scancode = 0 () code = 227, sym = 0x1008FF59 (XF86Display) scancode = 0 () code = 228, sym = 0x1008FF04 (XF86KbdLightOnOff) scancode = 0 () code = 229, sym = 0x1008FF06 (XF86KbdBrightnessDown) scancode = 0 () code = 230, sym = 0x1008FF05 (XF86KbdBrightnessUp) scancode = 0 () code = 231, sym = 0x1008FF7B (XF86Send) scancode = 0 () code = 232, sym = 0x1008FF72 (XF86Reply) scancode = 0 () code = 233, sym = 0x1008FF90 (XF86MailForward) scancode = 0 () code = 234, sym = 0x1008FF77 (XF86Save) scancode = 0 () code = 235, sym = 0x1008FF5B (XF86Documents) scancode = 0 () code = 236, sym = 0x1008FF93 (XF86Battery) scancode = 0 () code = 237, sym = 0x1008FF94 (XF86Bluetooth) scancode = 0 () code = 238, sym = 0x1008FF95 (XF86WLAN) scancode = 0 ()
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2010 00:40:17 -0700
parents c121d94672cb
children 4cb778067834
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 This is a list of API changes in SDL's version history.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
4 1.3.0:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
5 Added SDL_GetNumVideoDrivers() and SDL_GetVideoDriver().
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
6 Replaced SDL_VideoDriverName() with SDL_GetCurrentVideoDriver()
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
7 Added SDL_GetNumAudioDrivers() and SDL_GetAudioDriver().
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
8 Replaced SDL_AudioDriverName() with SDL_GetCurrentAudioDriver()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9
1507
1ff64ad478b2 Fixed bug #112
Sam Lantinga <slouken@libsdl.org>
parents: 781
diff changeset
10 1.2.10:
1794
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
11 If SDL_OpenAudio() is passed zero for the desired format
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
12 fields, the following environment variables will be used
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
13 to fill them in:
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
14 SDL_AUDIO_FREQUENCY
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
15 SDL_AUDIO_FORMAT
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
16 SDL_AUDIO_CHANNELS
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
17 SDL_AUDIO_SAMPLES
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
18 If an environment variable is not specified, it will be set
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
19 to a reasonable default value.
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
20
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
21 Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
22 variable, currently supported on X11 Xinerama configurations.
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
23
1736
3b2a92126f4d Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents: 1545
diff changeset
24 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
3b2a92126f4d Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents: 1545
diff changeset
25
1737
eacc5bc01d1c Implemented bug #5
Sam Lantinga <slouken@libsdl.org>
parents: 1736
diff changeset
26 Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
eacc5bc01d1c Implemented bug #5
Sam Lantinga <slouken@libsdl.org>
parents: 1736
diff changeset
27
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1507
diff changeset
28 Added current_w and current_h to the SDL_VideoInfo structure,
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1507
diff changeset
29 which is set to the desktop resolution during video intialization,
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1507
diff changeset
30 and then set to the current resolution when a video mode is set.
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1507
diff changeset
31
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1507
diff changeset
32 SDL_SetVideoMode() now accepts 0 for width or height and will use
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1507
diff changeset
33 the current video mode (or the desktop mode if no mode has been set.)
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1507
diff changeset
34
1507
1ff64ad478b2 Fixed bug #112
Sam Lantinga <slouken@libsdl.org>
parents: 781
diff changeset
35 Added SDL_GetKeyRepeat()
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1507
diff changeset
36
1507
1ff64ad478b2 Fixed bug #112
Sam Lantinga <slouken@libsdl.org>
parents: 781
diff changeset
37 Added SDL_config.h, with defaults for various build environments.
1ff64ad478b2 Fixed bug #112
Sam Lantinga <slouken@libsdl.org>
parents: 781
diff changeset
38
739
22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
Sam Lantinga <slouken@libsdl.org>
parents: 656
diff changeset
39 1.2.7:
751
6e9505e0647f *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 739
diff changeset
40 Added CPU feature detection functions to SDL_cpuinfo.h:
781
67176351a1b8 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 764
diff changeset
41 SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
67176351a1b8 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 764
diff changeset
42 SDL_HasAltiVec()
764
974c0fb74bf8 Added function to create RWops from const memory: SDL_RWFromConstMem()
Sam Lantinga <slouken@libsdl.org>
parents: 751
diff changeset
43 Added function to create RWops from const memory: SDL_RWFromConstMem()
739
22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
Sam Lantinga <slouken@libsdl.org>
parents: 656
diff changeset
44
648
12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
Sam Lantinga <slouken@libsdl.org>
parents: 451
diff changeset
45 1.2.6:
12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
Sam Lantinga <slouken@libsdl.org>
parents: 451
diff changeset
46 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
Sam Lantinga <slouken@libsdl.org>
parents: 451
diff changeset
47
656
864e2d2a9a55 Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents: 655
diff changeset
48 Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
655
9c42ee1b7d77 Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents: 648
diff changeset
49
451
24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
parents: 296
diff changeset
50 1.2.5:
24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
parents: 296
diff changeset
51 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
parents: 296
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52
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53 Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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54
0
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55 1.2.0:
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56 Added SDL_VIDEOEXPOSE event to signal that the screen needs to
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57 be redrawn. This is currently only delivered to OpenGL windows
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58 on X11, though it may be delivered in the future when the video
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59 memory is lost under DirectX.
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60
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61 1.1.8:
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62 You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
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63 that has no title bar or frame decoration. Fullscreen video
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64 modes automatically have this flag set.
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65
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66 Added a function to query the clipping rectangle for a surface:
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67 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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68
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69 Added a function to query the current event filter:
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70 SDL_EventFilter SDL_GetEventFilter(void)
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71
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72 If you pass -1 to SDL_ShowCursor(), it won't change the current
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73 cursor visibility state, but will still return it.
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74
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75 SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
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76 you can nest them as deep as you want, as long as each lock call
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77 has a matching unlock call. The surface remains locked until the
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78 last matching unlock call.
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79
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80 Note that you may not blit to or from a locked surface.
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81
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82 1.1.7:
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83 The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
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84 arrays of Uint16 values instead of Uint8 values. For the most part,
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85 you can just take your old values and shift them up 8 bits to get
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86 new correct values for your gamma ramps.
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87
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88 You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
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89 and SDL will try to RLE accelerate colorkey and alpha blits in the
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90 resulting surface.
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91
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92 1.1.6:
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93 Added a function to return the thread ID of a specific thread:
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94 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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95 If 'thread' is NULL, this function returns the id for this thread.
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96
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97 1.1.5:
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98 The YUV overlay structure has been changed to use an array of
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99 pitches and pixels representing the planes of a YUV image, to
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100 better enable hardware acceleration. The YV12 and IYUV formats
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101 each have three planes, corresponding to the Y, U, and V portions
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102 of the image, while packed pixel YUV formats just have one plane.
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103
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104 For palettized mode (8bpp), the screen colormap is now split in
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105 a physical and a logical palette. The physical palette determines
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106 what colours the screen pixels will get when displayed, and the
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107 logical palette controls the mapping from blits to/from the screen.
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108 A new function, SDL_SetPalette() has been added to change
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109 logical and physical palettes separately. SDL_SetColors() works
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110 just as before, and is equivalent to calling SDL_SetPalette() with
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111 a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
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112
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113 SDL_BlitSurface() no longer modifies the source rectangle, only the
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114 destination rectangle. The width/height members of the destination
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115 rectangle are ignored, only the position is used.
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116
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117 The old source clipping function SDL_SetClipping() has been replaced
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118 with a more useful function to set the destination clipping rectangle:
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119 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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120
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121 Added a function to see what subsystems have been initialized:
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122 Uint32 SDL_WasInit(Uint32 flags)
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123
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124 The Big Alpha Flip: SDL now treats alpha as opacity like everybody
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125 else, and not as transparency:
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126
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127 A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
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128 A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
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129 Values between 0 and 255 vary from fully transparent to fully opaque.
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130
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131 New functions:
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132 SDL_DisplayFormatAlpha()
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133 Returns a surface converted to a format with alpha-channel
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134 that can be blit efficiently to the screen. (In other words,
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135 like SDL_DisplayFormat() but the resulting surface has
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136 an alpha channel.) This is useful for surfaces with alpha.
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137 SDL_MapRGBA()
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138 Works as SDL_MapRGB() but takes an additional alpha parameter.
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139 SDL_GetRGBA()
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140 Works as SDL_GetRGB() but also returns the alpha value
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141 (SDL_ALPHA_OPAQUE for formats without an alpha channel)
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142
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143 Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
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144 the [0..255] interval. Previously, SDL_GetRGB() would return
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145 (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
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146 (N.B.: This is broken for bit fields < 3 bits.)
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147
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148 SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
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149
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150 SDL_SetAlpha() can now be used for both setting the per-surface
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151 alpha, using the new way of thinking of alpha, and also to enable
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152 and disable per-pixel alpha blending for surfaces with an alpha
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153 channel:
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154 To disable alpha blending:
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155 SDL_SetAlpha(surface, 0, 0);
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156 To re-enable alpha blending:
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157 SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
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158 Surfaces with an alpha channel have blending enabled by default.
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159
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160 SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
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161 RLE acceleration of blits, just as like with SDL_SetColorKey().
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162 This flag can be set for both surfaces with an alpha channel
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163 and surfaces with an alpha value set by SDL_SetAlpha().
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164 As always, RLE surfaces must be locked before pixel access is
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165 allowed, and unlocked before any other SDL operations are done
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166 on it.
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167
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168 The blit semantics for surfaces with and without alpha and colorkey
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169 have now been defined:
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170
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171 RGBA->RGB:
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172 SDL_SRCALPHA set:
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173 alpha-blend (using alpha-channel).
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174 SDL_SRCCOLORKEY ignored.
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175 SDL_SRCALPHA not set:
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176 copy RGB.
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177 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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178 RGB values of the source colour key, ignoring alpha in the
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179 comparison.
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180
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181 RGB->RGBA:
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182 SDL_SRCALPHA set:
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183 alpha-blend (using the source per-surface alpha value);
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184 set destination alpha to opaque.
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185 SDL_SRCALPHA not set:
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186 copy RGB, set destination alpha to opaque.
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187 both:
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188 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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189 source colour key.
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190
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191 RGBA->RGBA:
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192 SDL_SRCALPHA set:
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193 alpha-blend (using the source alpha channel) the RGB values;
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194 leave destination alpha untouched. [Note: is this correct?]
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195 SDL_SRCCOLORKEY ignored.
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196 SDL_SRCALPHA not set:
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197 copy all of RGBA to the destination.
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198 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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199 RGB values of the source colour key, ignoring alpha in the
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200 comparison.
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201
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202 RGB->RGB:
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203 SDL_SRCALPHA set:
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204 alpha-blend (using the source per-surface alpha value).
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205 SDL_SRCALPHA not set:
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206 copy RGB.
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207 both:
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208 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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209 source colour key.
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210
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211 As a special case, blits from surfaces with per-surface alpha
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212 value of 128 (50% transparency) are optimised and much faster
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213 than other alpha values. This does not apply to surfaces with
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214 alpha channels (per-pixel alpha).
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215
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216 New functions for manipulating the gamma of the display have
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217 been added:
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218 int SDL_SetGamma(float red, float green, float blue);
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219 int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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220 int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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221 Gamma ramps are tables with 256 entries which map the screen color
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222 components into actually displayed colors. For an example of
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223 implementing gamma correction and gamma fades, see test/testgamma.c
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224 Gamma control is not supported on all hardware.
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225
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226 1.1.4:
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227 The size of the SDL_CDtrack structure changed from 8 to 12 bytes
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228 as the size of the length member was extended to 32 bits.
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229
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230 You can now use SDL for 2D blitting with a GL mode by passing the
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231 SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
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232 32 bpp, and the data in the framebuffer is put into the GL scene
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233 when you call SDL_UpdateRects(), and the scene will be visible
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234 when you call SDL_GL_SwapBuffers().
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235
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236 Run the "testgl" test program with the -logo command line option
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237 to see an example of this blending of 2D and 3D in SDL.
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238
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239 1.1.3:
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240 Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
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241
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242 Added resizable window support - just add SDL_RESIZABLE to the
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243 SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
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244 See SDL_events.h for details on the new SDL_ResizeEvent structure.
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245
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246 Added condition variable support, based on mutexes and semaphores.
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247 SDL_CreateCond()
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248 SDL_DestroyCond()
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249 SDL_CondSignal()
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250 SDL_CondBroadcast()
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251 SDL_CondWait()
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252 SDL_CondTimedWait()
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253 The new function prototypes are in SDL_mutex.h
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254
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255 Added counting semaphore support, based on the mutex primitive.
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256 SDL_CreateSemaphore()
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257 SDL_DestroySemaphore()
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258 SDL_SemWait()
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259 SDL_SemTryWait()
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260 SDL_SemWaitTimeout()
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261 SDL_SemPost()
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262 SDL_SemValue()
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263 The new function prototypes are in SDL_mutex.h
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264
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265 Added support for asynchronous blitting. To take advantage of this,
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266 you must set the SDL_ASYNCBLIT flag when setting the video mode and
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267 creating surfaces that you want accelerated in this way. You must
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268 lock surfaces that have this flag set, and the lock will block until
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269 any queued blits have completed.
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270
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271 Added YUV video overlay support.
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272 The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
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273 This function creates an overlay surface:
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274 SDL_CreateYUVOverlay()
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275 You must lock and unlock the overlay to get access to the data:
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276 SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
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277 You can then display the overlay:
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278 SDL_DisplayYUVOverlay()
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279 You must free the overlay when you are done using it:
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280 SDL_FreeYUVOverlay()
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281 See SDL_video.h for the full function prototypes.
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282
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283 The joystick hat position constants have been changed:
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284 Old constant New constant
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285 ------------ ------------
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286 0 SDL_HAT_CENTERED
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287 1 SDL_HAT_UP
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288 2 SDL_HAT_RIGHTUP
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289 3 SDL_HAT_RIGHT
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290 4 SDL_HAT_RIGHTDOWN
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291 5 SDL_HAT_DOWN
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292 6 SDL_HAT_LEFTDOWN
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293 7 SDL_HAT_LEFT
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294 8 SDL_HAT_LEFTUP
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295 The new constants are bitmasks, so you can check for the
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296 individual axes like this:
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297 if ( hat_position & SDL_HAT_UP ) {
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298 }
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299 and you'll catch left-up, up, and right-up.
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300
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301 1.1.2:
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302 Added multiple timer support:
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303 SDL_AddTimer() and SDL_RemoveTimer()
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304
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305 SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
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306
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307 1.1.0:
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308 Added initial OpenGL support.
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309 First set GL attributes (such as RGB depth, alpha depth, etc.)
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310 SDL_GL_SetAttribute()
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311 Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
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312 Perform all of your normal GL drawing.
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313 Finally swap the buffers with the new SDL function:
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314 SDL_GL_SwapBuffers()
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315 See the new 'testgl' test program for an example of using GL with SDL.
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316
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317 You can load GL extension functions by using the function:
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318 SDL_GL_LoadProcAddress()
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319
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320 Added functions to initialize and cleanup specific SDL subsystems:
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321 SDL_InitSubSystem() and SDL_QuitSubSystem()
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322
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323 Added user-defined event type:
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324 typedef struct {
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325 Uint8 type;
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326 int code;
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327 void *data1;
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328 void *data2;
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329 } SDL_UserEvent;
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330 This structure is in the "user" member of an SDL_Event.
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331
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332 Added a function to push events into the event queue:
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333 SDL_PushEvent()
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334
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335 Example of using the new SDL user-defined events:
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336 {
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337 SDL_Event event;
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338
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339 event.type = SDL_USEREVENT;
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340 event.user.code = my_event_code;
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341 event.user.data1 = significant_data;
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342 event.user.data2 = 0;
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343 SDL_PushEvent(&event);
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344 }
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345
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346 Added a function to get mouse deltas since last query:
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347 SDL_GetRelativeMouseState()
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348
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349 Added a boolean datatype to SDL_types.h:
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350 SDL_bool = { SDL_TRUE, SDL_FALSE }
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351
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352 Added a function to get the current audio status:
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353 SDL_GetAudioState();
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354 It returns one of:
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355 SDL_AUDIO_STOPPED,
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356 SDL_AUDIO_PLAYING,
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357 SDL_AUDIO_PAUSED
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358
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359 Added an AAlib driver (ASCII Art) - by Stephane Peter.
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360
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361 1.0.6:
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362 The input grab state is reset after each call to SDL_SetVideoMode().
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363 The input is grabbed by default in fullscreen mode, and ungrabbed in
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364 windowed mode. If you want to set input grab to a particular value,
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365 you should set it after each call to SDL_SetVideoMode().
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366
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367 1.0.5:
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368 Exposed SDL_AudioInit(), SDL_VideoInit()
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369 Added SDL_AudioDriverName() and SDL_VideoDriverName()
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370
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371 Added new window manager function:
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372 SDL_WM_ToggleFullScreen()
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373 This is currently implemented only on Linux
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374
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375 The ALT-ENTER code has been removed - it's not appropriate for a
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376 lib to bind keys when they aren't even emergency escape sequences.
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377
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378 ALT-ENTER functionality can be implemented with the following code:
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379
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380 int Handle_AltEnter(const SDL_Event *event)
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381 {
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382 if ( event->type == SDL_KEYDOWN ) {
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383 if ( (event->key.keysym.sym == SDLK_RETURN) &&
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384 (event->key.keysym.mod & KMOD_ALT) ) {
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385 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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386 return(0);
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387 }
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388 }
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389 return(1);
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390 }
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391 SDL_SetEventFilter(Handle_AltEnter);
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392
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393 1.0.3:
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394 Under X11, if you grab the input and hide the mouse cursor,
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395 the mouse will go into a "relative motion" mode where you
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396 will always get relative motion events no matter how far in
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397 each direction you move the mouse - relative motion is not
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398 bounded by the edges of the window (though the absolute values
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399 of the mouse positions are clamped by the size of the window).
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400 The SVGAlib, framebuffer console, and DirectInput drivers all
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401 have this behavior naturally, and the GDI and BWindow drivers
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402 never go into "relative motion" mode.
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403
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404 1.0.2:
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405 Added a function to enable keyboard repeat:
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406 SDL_EnableKeyRepeat()
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407
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408 Added a function to grab the mouse and keyboard input
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409 SDL_WM_GrabInput()
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410
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diff changeset
411 Added a function to iconify the window.
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412 SDL_WM_IconifyWindow()
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413 If this function succeeds, the application will receive an event
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414 signaling SDL_APPACTIVE event
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415
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416 1.0.1:
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417 Added constants to SDL_audio.h for 16-bit native byte ordering:
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418 AUDIO_U16SYS, AUDIO_S16SYS
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419
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parents:
diff changeset
420 1.0.0:
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421 New public release
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422
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423 0.11.5:
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424 A new function SDL_GetVideoSurface() has been added, and returns
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425 a pointer to the current display surface.
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426
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427 SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
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428 a new function SDL_CreateRGBSurfaceFrom() has been added to allow
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429 creating an SDL surface from an existing pixel data buffer.
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430
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diff changeset
431 Added SDL_GetRGB() to the headers and documentation.
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432
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433 0.11.4:
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434 SDL_SetLibraryPath() is no longer meaningful, and has been removed.
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435
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diff changeset
436 0.11.3:
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diff changeset
437 A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
438 installing fatal signal handlers on operating systems that support
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
439 them.
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diff changeset
440
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441 0.9.15:
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442 SDL_CreateColorCursor() has been removed. Color cursors should
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443 be implemented as sprites, blitted by the application when the
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Sam Lantinga <slouken@lokigames.com>
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444 cursor moves. To get smooth color cursor updates when the app
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445 is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
446 allows you to handle the mouse motion in another thread from an
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
447 event filter function, but is currently only supported by Linux
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diff changeset
448 and BeOS. Note that you'll have to protect the display surface
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diff changeset
449 from multi-threaded access by using mutexes if you do this.
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diff changeset
450
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diff changeset
451 Thread-safe surface support has been removed from SDL.
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diff changeset
452 This makes blitting somewhat faster, by removing SDL_MiddleBlit().
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diff changeset
453 Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
454 You can make your surfaces thread-safe by allocating your own
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parents:
diff changeset
455 mutex and making lock/unlock calls around accesses to your surface.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456
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parents:
diff changeset
457 0.9.14:
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diff changeset
458 SDL_GetMouseState() now takes pointers to int rather than Uint16.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459
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parents:
diff changeset
460 If you set the SDL_WINDOWID environment variable under UNIX X11,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 SDL will use that as the main window instead of creating it's own.
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parents:
diff changeset
462 This is an unsupported extension to SDL, and not portable at all.
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parents:
diff changeset
463
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parents:
diff changeset
464 0.9.13:
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diff changeset
465 Added a function SDL_SetLibraryPath() which can be used to specify
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 the directory containing the SDL dynamic libraries. This is useful
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
467 for commercial applications which ship with particular versions
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
468 of the libraries, and for security on multi-user systems.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 If this function is not used, the default system directories are
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 searched using the native dynamic object loading mechanism.
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
471
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diff changeset
472 In order to support C linkage under Visual C++, you must declare
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 main() without any return type:
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diff changeset
474 main(int argc, char *argv[]) {
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parents:
diff changeset
475 /* Do the program... */
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diff changeset
476 return(0);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 C++ programs should also return a value if compiled under VC++.
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
479
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parents:
diff changeset
480 The blit_endian member of the SDL_VideoInfo struct has been removed.
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
481
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diff changeset
482 SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
483 is now no longer any function to translate a keysym to a character.
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
484
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diff changeset
485 The SDL_keysym structure has been extended with a 'scancode' and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 'unicode' member. The 'scancode' is a hardware specific scancode
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 for the key that was pressed, and may be 0. The 'unicode' member
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 is a 16-bit UNICODE translation of the key that was pressed along
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
489 with any modifiers or compose keys that have been pressed.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 If no UNICODE translation exists for the key, 'unicode' will be 0.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 Added a function SDL_EnableUNICODE() to enable/disable UNICODE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 translation of character keypresses. Translation defaults off.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 To convert existing code to use the new API, change code which
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 and change code which uses it to get the ASCII value of a sym to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 use the 'unicode' member of the event keysym.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 0.9.12:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 There is partial support for 64-bit datatypes. I don't recommend
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 you use this if you have a choice, because 64-bit datatypes are not
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 supported on many platforms. On platforms for which it is supported,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 you can use the Uint64 and Sint64 datatypes.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 Added functions to SDL_endian.h to support 64-bit datatypes:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 SDL_SwapLE64(), SDL_SwapBE64(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 A new member "len_ratio" has been added to the SDL_AudioCVT structure,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 and allows you to determine either the original buffer length or the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 converted buffer length, given the other.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 A new function SDL_FreeWAV() has been added to the API to free data
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 the gcc compiled DLL uses a different heap than VC++ compiled apps.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 SDL now has initial support for international keyboards using the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 Latin character set.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 compile-time variable, or you can set the environment variable
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 The valid values for these variables can be found in SDL_keyboard.c
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 Full support for German and French keyboards under X11 is implemented.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 0.9.11:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 The THREADED_EVENTS compile-time define has been replaced with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 SDL will create a separate thread to perform input event handling.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 If this flag is passed to SDL_Init(), and the OS doesn't support
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 event handling in a separate thread, SDL_Init() will fail.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 Be sure to add calls to SDL_Delay() in your main thread to allow
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 the OS to schedule your event thread, or it may starve, leading
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 to slow event delivery and/or dropped events.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 Currently MacOS and Win32 do not support this flag, while BeOS
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 and Linux do support it. I recommend that your application only
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 use this flag if absolutely necessary.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 The SDL thread function passed to SDL_CreateThread() now returns a
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 status. This status can be retrieved by passing a non-NULL pointer
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 as the 'status' argument to SDL_WaitThread().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 The volume parameter to SDL_MixAudio() has been increased in range
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 from (0-8) to (0-128)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 SDL now has a data source abstraction which can encompass a file,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 an area of memory, or any custom object you can envision. It uses
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 these abstractions, SDL_RWops, in the endian read/write functions,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 and the built-in WAV and BMP file loaders. This means you can load
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 WAV chunks from memory mapped files, compressed archives, network
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 pipes, or anything else that has a data read abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 There are three built-in data source abstractions:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 along with a generic data source allocation function:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 SDL_AllocRW()
74212992fb08 Initial revision
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parents:
diff changeset
559 These data sources can be used like stdio file pointers with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 following convenience functions:
74212992fb08 Initial revision
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parents:
diff changeset
561 SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 These functions are defined in the new header file "SDL_rwops.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 The endian swapping functions have been turned into macros for speed
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 the endianness of the host system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 The endian read/write functions now take an SDL_RWops pointer
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 instead of a stdio FILE pointer, to support the new data source
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 The SDL_*LoadWAV() functions have been replaced with a single
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 free it as the second parameter. SDL_LoadWAV() is a macro for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579
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parents:
diff changeset
580 The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 with a single function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 are macros for backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
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parents:
diff changeset
586 SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
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parents:
diff changeset
587 Note that these functions use SDL_RWseek() extensively, and should
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 not be used on pipes or other non-seekable data sources.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 0.9.10:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 extended to support multiple types of display drivers, as well as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 safe access to the X11 display when THREADED_EVENTS is enabled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 The new structures are documented in the SDL_syswm.h header file.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 should now work properly, as well as the "Windows" keys on US
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 keyboards.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 instead of trying to open each block device on the system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 The CD must be listed in /etc/fstab as using the iso9660 filesystem.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 On Linux, if you define THREADED_EVENTS at compile time, a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 thread will be spawned to gather X events asynchronously from the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 graphics updates. This hasn't been extensively tested, but it does
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 provide a means of handling keyboard and mouse input in a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 thread from the graphics thread. (This is now enabled by default.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 A special access function SDL_PeepEvents() allows you to manipulate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 the event queue in a thread-safe manner, including peeking at events,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 removing events of a specified type, and adding new events of arbitrary
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 type to the queue (use the new 'user' member of the SDL_Event type).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 If you use SDL_PeepEvents() to gather events, then the main graphics
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 thread needs to call SDL_PumpEvents() periodically to drive the event
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 loop and generate input events. This is not necessary if SDL has been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 compiled with THREADED_EVENTS defined, but doesn't hurt.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 A new function SDL_ThreadID() returns the identifier associated with
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 the current thread.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 0.9.9:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 The AUDIO_STEREO format flag has been replaced with a new 'channels'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 member of the SDL_AudioSpec structure. The channels are 1 for mono
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 audio, and 2 for stereo audio. In the future more channels may be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 supported for 3D surround sound.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 The SDL_MixAudio() function now takes an additional volume parameter,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 which should be set to SDL_MIX_MAXVOLUME for compatibility with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 original function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 The CD-ROM functions which take a 'cdrom' parameter can now be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 passed NULL, and will act on the last successfully opened CD-ROM.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 0.9.8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 0.9.7:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 0.9.6:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 Added a fast rectangle fill function: SDL_FillRect()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645 Addition of a useful function for getting info on the video hardware:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 const SDL_VideoInfo *SDL_GetVideoInfo(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 This function replaces SDL_GetDisplayFormat().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 Initial support for double-buffering:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650 Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 Update the screen with a new function: SDL_Flip()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 SDL_AllocSurface() takes two new flags:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655 and if the hardware supports hardware acceleration of colorkey blits
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 between two surfaces in video memory, to place the surface in video
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 memory if possible, otherwise it will be placed in system memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 SDL_SRCALPHA means that the surface will be used for alpha blits and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 if the hardware supports hardware acceleration of alpha blits between
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660 two surfaces in video memory, to place the surface in video memory
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 if possible, otherwise it will be placed in system memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662 SDL_HWSURFACE now means that the surface will be created with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 same format as the display surface, since having surfaces in video
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 memory is only useful for fast blitting to the screen, and you can't
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
665 blit surfaces with different surface formats in video memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
667 0.9.5:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669 that the icon consists of the entire image.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
671 SDL_LowerBlit() is back -- but don't use it on the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672 It is exactly the same as SDL_MiddleBlit(), but doesn't check for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 thread safety.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
674
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675 Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
676 a FILE pointer instead of a file name.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
678 Added CD-ROM audio control API:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679 SDL_CDNumDrives()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 SDL_CDName()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 SDL_CDOpen()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 SDL_CDStatus()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 SDL_CDPlayTracks()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684 SDL_CDPlay()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 SDL_CDPause()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 SDL_CDResume()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687 SDL_CDStop()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688 SDL_CDEject()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689 SDL_CDClose()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
691 0.9.4:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
693
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 0.9.3:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
695 Mouse motion event now includes relative motion information:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
696 Sint16 event->motion.xrel, Sint16 event->motion.yrel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
697
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
698 X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
699 (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
700
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
701 0.9.2:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
702 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
703
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 0.9.1:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
705 Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
706 automatically mapped on blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
707
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
708 0.8.0:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
709 SDL stable release