Mercurial > sdl-ios-xcode
annotate src/audio/windib/SDL_dibaudio.c @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | 327f181542f1 |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #include "../../core/windows/SDL_windows.h" |
0 | 27 #include <mmsystem.h> |
28 | |
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29 #include "SDL_timer.h" |
0 | 30 #include "SDL_audio.h" |
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31 #include "../SDL_audio_c.h" |
0 | 32 #include "SDL_dibaudio.h" |
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33 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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34 #include "win_ce_semaphore.h" |
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35 #endif |
0 | 36 |
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37 #if defined(_WIN32_WCE) |
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38 #define WINDOWS_OS_NAME "Windows CE/PocketPC" |
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39 #elif defined(WIN64) |
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40 #define WINDOWS_OS_NAME "Win64" |
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41 #else |
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42 #define WINDOWS_OS_NAME "Win32" |
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43 #endif |
0 | 44 |
45 /* The Win32 callback for filling the WAVE device */ | |
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46 static void CALLBACK |
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47 FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, |
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48 DWORD dwParam1, DWORD dwParam2) |
0 | 49 { |
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50 SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance; |
0 | 51 |
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52 /* Only service "buffer done playing" messages */ |
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53 if (uMsg != WOM_DONE) |
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54 return; |
0 | 55 |
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56 /* Signal that we are done playing a buffer */ |
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57 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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58 ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL); |
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59 #else |
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60 ReleaseSemaphore(this->hidden->audio_sem, 1, NULL); |
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61 #endif |
0 | 62 } |
63 | |
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64 static void |
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65 SetMMerror(char *function, MMRESULT code) |
0 | 66 { |
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67 size_t len; |
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68 char errbuf[MAXERRORLENGTH]; |
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69 wchar_t werrbuf[MAXERRORLENGTH]; |
0 | 70 |
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71 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); |
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72 len = SDL_strlen(errbuf); |
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73 |
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74 waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len); |
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75 WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len, |
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76 MAXERRORLENGTH - len, NULL, NULL); |
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77 |
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78 SDL_SetError("%s", errbuf); |
0 | 79 } |
80 | |
81 /* Set high priority for the audio thread */ | |
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82 static void |
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83 WINWAVEOUT_ThreadInit(_THIS) |
0 | 84 { |
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85 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); |
0 | 86 } |
87 | |
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88 void |
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89 WINWAVEOUT_WaitDevice(_THIS) |
0 | 90 { |
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91 /* Wait for an audio chunk to finish */ |
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92 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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93 WaitForSemaphoreCE(this->hidden->audio_sem, INFINITE); |
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94 #else |
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95 WaitForSingleObject(this->hidden->audio_sem, INFINITE); |
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96 #endif |
0 | 97 } |
98 | |
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99 Uint8 * |
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100 WINWAVEOUT_GetDeviceBuf(_THIS) |
0 | 101 { |
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102 return (Uint8 *) (this->hidden-> |
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103 wavebuf[this->hidden->next_buffer].lpData); |
0 | 104 } |
105 | |
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106 void |
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107 WINWAVEOUT_PlayDevice(_THIS) |
0 | 108 { |
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109 /* Queue it up */ |
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110 waveOutWrite(this->hidden->sound, |
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111 &this->hidden->wavebuf[this->hidden->next_buffer], |
2060 | 112 sizeof(this->hidden->wavebuf[0])); |
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113 this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS; |
0 | 114 } |
115 | |
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116 void |
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117 WINWAVEOUT_WaitDone(_THIS) |
0 | 118 { |
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119 int i, left; |
0 | 120 |
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121 do { |
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122 left = NUM_BUFFERS; |
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123 for (i = 0; i < NUM_BUFFERS; ++i) { |
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124 if (this->hidden->wavebuf[i].dwFlags & WHDR_DONE) { |
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125 --left; |
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126 } |
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127 } |
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128 if (left > 0) { |
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129 SDL_Delay(100); |
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130 } |
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131 } while (left > 0); |
0 | 132 } |
133 | |
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134 void |
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135 WINWAVEOUT_CloseDevice(_THIS) |
0 | 136 { |
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137 /* Close up audio */ |
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138 if (this->hidden != NULL) { |
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139 int i; |
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140 |
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141 if (this->hidden->audio_sem) { |
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142 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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143 CloseSynchHandle(this->hidden->audio_sem); |
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144 #else |
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145 CloseHandle(this->hidden->audio_sem); |
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146 #endif |
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147 this->hidden->audio_sem = 0; |
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148 } |
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149 |
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150 if (this->hidden->sound) { |
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151 waveOutClose(this->hidden->sound); |
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152 this->hidden->sound = 0; |
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153 } |
0 | 154 |
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155 /* Clean up mixing buffers */ |
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156 for (i = 0; i < NUM_BUFFERS; ++i) { |
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157 if (this->hidden->wavebuf[i].dwUser != 0xFFFF) { |
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158 waveOutUnprepareHeader(this->hidden->sound, |
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159 &this->hidden->wavebuf[i], |
2060 | 160 sizeof(this->hidden->wavebuf[i])); |
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161 this->hidden->wavebuf[i].dwUser = 0xFFFF; |
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162 } |
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163 } |
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164 |
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165 if (this->hidden->mixbuf != NULL) { |
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166 /* Free raw mixing buffer */ |
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167 SDL_free(this->hidden->mixbuf); |
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168 this->hidden->mixbuf = NULL; |
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169 } |
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170 |
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171 SDL_free(this->hidden); |
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172 this->hidden = NULL; |
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173 } |
0 | 174 } |
175 | |
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176 int |
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177 WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 178 { |
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179 SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
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180 int valid_datatype = 0; |
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181 MMRESULT result; |
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182 WAVEFORMATEX waveformat; |
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183 int i; |
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184 |
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185 /* Initialize all variables that we clean on shutdown */ |
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186 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 187 SDL_malloc((sizeof *this->hidden)); |
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188 if (this->hidden == NULL) { |
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189 SDL_OutOfMemory(); |
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190 return 0; |
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191 } |
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192 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 193 |
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194 /* Initialize the wavebuf structures for closing */ |
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195 for (i = 0; i < NUM_BUFFERS; ++i) |
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196 this->hidden->wavebuf[i].dwUser = 0xFFFF; |
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197 |
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198 while ((!valid_datatype) && (test_format)) { |
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199 valid_datatype = 1; |
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200 this->spec.format = test_format; |
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201 switch (test_format) { |
2060 | 202 case AUDIO_U8: |
203 case AUDIO_S16: | |
204 case AUDIO_S32: | |
205 break; /* valid. */ | |
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206 |
2060 | 207 default: |
208 valid_datatype = 0; | |
209 test_format = SDL_NextAudioFormat(); | |
210 break; | |
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211 } |
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212 } |
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213 |
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214 if (!valid_datatype) { |
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215 WINWAVEOUT_CloseDevice(this); |
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216 SDL_SetError("Unsupported audio format"); |
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217 return 0; |
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218 } |
0 | 219 |
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220 /* Set basic WAVE format parameters */ |
2060 | 221 SDL_memset(&waveformat, '\0', sizeof(waveformat)); |
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222 waveformat.wFormatTag = WAVE_FORMAT_PCM; |
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223 waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); |
0 | 224 |
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225 if (this->spec.channels > 2) |
2060 | 226 this->spec.channels = 2; /* !!! FIXME: is this right? */ |
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227 |
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228 waveformat.nChannels = this->spec.channels; |
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229 waveformat.nSamplesPerSec = this->spec.freq; |
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230 waveformat.nBlockAlign = |
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231 waveformat.nChannels * (waveformat.wBitsPerSample / 8); |
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232 waveformat.nAvgBytesPerSec = |
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233 waveformat.nSamplesPerSec * waveformat.nBlockAlign; |
0 | 234 |
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235 /* Check the buffer size -- minimum of 1/4 second (word aligned) */ |
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236 if (this->spec.samples < (this->spec.freq / 4)) |
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237 this->spec.samples = ((this->spec.freq / 4) + 3) & ~3; |
0 | 238 |
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239 /* Update the fragment size as size in bytes */ |
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240 SDL_CalculateAudioSpec(&this->spec); |
0 | 241 |
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242 /* Open the audio device */ |
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243 result = waveOutOpen(&this->hidden->sound, WAVE_MAPPER, &waveformat, |
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244 (DWORD_PTR) FillSound, (DWORD_PTR) this, |
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245 CALLBACK_FUNCTION); |
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246 if (result != MMSYSERR_NOERROR) { |
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247 WINWAVEOUT_CloseDevice(this); |
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248 SetMMerror("waveOutOpen()", result); |
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249 return 0; |
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250 } |
0 | 251 #ifdef SOUND_DEBUG |
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252 /* Check the sound device we retrieved */ |
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253 { |
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254 WAVEOUTCAPS caps; |
0 | 255 |
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256 result = waveOutGetDevCaps((UINT) this->hidden->sound, |
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257 &caps, sizeof(caps)); |
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258 if (result != MMSYSERR_NOERROR) { |
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259 WINWAVEOUT_CloseDevice(this); |
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260 SetMMerror("waveOutGetDevCaps()", result); |
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261 return 0; |
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262 } |
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263 printf("Audio device: %s\n", caps.szPname); |
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264 } |
0 | 265 #endif |
266 | |
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267 /* Create the audio buffer semaphore */ |
2060 | 268 this->hidden->audio_sem = |
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269 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
2060 | 270 CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL); |
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271 #else |
2060 | 272 CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL); |
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273 #endif |
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274 if (this->hidden->audio_sem == NULL) { |
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275 WINWAVEOUT_CloseDevice(this); |
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276 SDL_SetError("Couldn't create semaphore"); |
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277 return 0; |
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278 } |
0 | 279 |
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280 /* Create the sound buffers */ |
2060 | 281 this->hidden->mixbuf = |
282 (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size); | |
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283 if (this->hidden->mixbuf == NULL) { |
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284 WINWAVEOUT_CloseDevice(this); |
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285 SDL_OutOfMemory(); |
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286 return 0; |
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287 } |
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288 for (i = 0; i < NUM_BUFFERS; ++i) { |
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289 SDL_memset(&this->hidden->wavebuf[i], '\0', |
2060 | 290 sizeof(this->hidden->wavebuf[i])); |
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291 this->hidden->wavebuf[i].dwBufferLength = this->spec.size; |
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292 this->hidden->wavebuf[i].dwFlags = WHDR_DONE; |
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293 this->hidden->wavebuf[i].lpData = |
2060 | 294 (LPSTR) & this->hidden->mixbuf[i * this->spec.size]; |
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295 result = waveOutPrepareHeader(this->hidden->sound, |
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296 &this->hidden->wavebuf[i], |
2060 | 297 sizeof(this->hidden->wavebuf[i])); |
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298 if (result != MMSYSERR_NOERROR) { |
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299 WINWAVEOUT_CloseDevice(this); |
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300 SetMMerror("waveOutPrepareHeader()", result); |
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301 return 0; |
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302 } |
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303 } |
0 | 304 |
2060 | 305 return 1; /* Ready to go! */ |
0 | 306 } |
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307 |
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308 |
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309 static int |
2060 | 310 WINWAVEOUT_Init(SDL_AudioDriverImpl * impl) |
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311 { |
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312 /* Set the function pointers */ |
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313 impl->OpenDevice = WINWAVEOUT_OpenDevice; |
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314 impl->ThreadInit = WINWAVEOUT_ThreadInit; |
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315 impl->PlayDevice = WINWAVEOUT_PlayDevice; |
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316 impl->WaitDevice = WINWAVEOUT_WaitDevice; |
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317 impl->WaitDone = WINWAVEOUT_WaitDone; |
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318 impl->GetDeviceBuf = WINWAVEOUT_GetDeviceBuf; |
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319 impl->CloseDevice = WINWAVEOUT_CloseDevice; |
2060 | 320 impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: Is this true? */ |
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321 |
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322 return 1; /* this audio target is available. */ |
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323 } |
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324 |
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325 AudioBootStrap WINWAVEOUT_bootstrap = { |
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326 "waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0 |
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327 }; |
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328 |
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329 /* vi: set ts=4 sw=4 expandtab: */ |