Mercurial > sdl-ios-xcode
diff src/audio/windib/SDL_dibaudio.c @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | 4160ba33b597 |
children | b530ef003506 |
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--- a/src/audio/windib/SDL_dibaudio.c Mon Jan 24 17:47:18 2011 -0800 +++ b/src/audio/windib/SDL_dibaudio.c Mon Jan 24 21:20:30 2011 -0800 @@ -23,8 +23,7 @@ /* Allow access to a raw mixing buffer */ -#define WIN32_LEAN_AND_MEAN -#include <windows.h> +#include "../../core/windows/SDL_windows.h" #include <mmsystem.h> #include "SDL_timer.h" @@ -67,21 +66,14 @@ { size_t len; char errbuf[MAXERRORLENGTH]; -#ifdef _WIN32_WCE wchar_t werrbuf[MAXERRORLENGTH]; -#endif SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); len = SDL_strlen(errbuf); -#ifdef _WIN32_WCE - /* UNICODE version */ waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len); WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len, MAXERRORLENGTH - len, NULL, NULL); -#else - waveOutGetErrorText(code, errbuf + len, (UINT) (MAXERRORLENGTH - len)); -#endif SDL_SetError("%s", errbuf); }