Mercurial > sdl-ios-xcode
annotate src/cdrom/macosx/AudioFilePlayer.cpp @ 773:da0a2ad35bf4
Date: Sun, 4 Jan 2004 23:48:19 +0100
From: Max Horn
Subject: Re: Again Audio CD patch
Am 04.01.2004 um 22:38 schrieb Sam Lantinga:
>
> Okay, I fixed the buffering problems by simply using a 4 second buffer
> instead of a 1 second buffer. However, using your code I can't play an
> entire CD - the playback stops after the first song.
>
Found the problem: FSReadFork returns eofErr when the file is finished.
However, we check its return value for errors, and if anything but
noErr occurs, the reader thread aborts its current iteration. That is
bad, because it aborts before it can ever set the flag which tells that
the file is over (also, any remaining data which FSRead did return is
lost - so you'd not hear about to 4 seconds from the end of the file.
Furthermore, the computed data size was 8 bytes to high (I forgot to
account for the fact that the size of an (A)IFF chunk always contains
the chunk header & size fields, too). This is enough to make it work.
However, the end condition is rather fragile, so I tuned some other
things to be pessimistic (check for <= 0 instead of == 0, when eofErr
is encountered enforce mReadFilePosition == mFileLength). You never
know...
The attached patch fixes the issue for me.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 05 Jan 2004 00:57:51 +0000 |
parents | 5c5656163ebd |
children | f8d5ddc7aef1 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 This file based on Apple sample code. We haven't changed the file name, |
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23 so if you want to see the original search for it on apple.com/developer |
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24 */ |
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25 |
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26 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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27 // AudioFilePlayer.cpp |
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28 // |
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29 #include "AudioFilePlayer.h" |
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30 |
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31 void ThrowResult (OSStatus result, const char* str) |
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32 { |
768
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33 SDL_SetError ("Error: %s %d", str, result); |
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34 throw result; |
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35 } |
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36 |
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37 #if DEBUG |
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38 void PrintStreamDesc (AudioStreamBasicDescription *inDesc) |
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39 { |
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40 if (!inDesc) { |
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41 printf ("Can't print a NULL desc!\n"); |
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42 return; |
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43 } |
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44 |
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45 printf ("- - - - - - - - - - - - - - - - - - - -\n"); |
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46 printf (" Sample Rate:%f\n", inDesc->mSampleRate); |
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47 printf (" Format ID:%s\n", (char*)&inDesc->mFormatID); |
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48 printf (" Format Flags:%lX\n", inDesc->mFormatFlags); |
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49 printf (" Bytes per Packet:%ld\n", inDesc->mBytesPerPacket); |
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50 printf (" Frames per Packet:%ld\n", inDesc->mFramesPerPacket); |
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51 printf (" Bytes per Frame:%ld\n", inDesc->mBytesPerFrame); |
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52 printf (" Channels per Frame:%ld\n", inDesc->mChannelsPerFrame); |
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53 printf (" Bits per Channel:%ld\n", inDesc->mBitsPerChannel); |
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54 printf ("- - - - - - - - - - - - - - - - - - - -\n"); |
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55 } |
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56 #endif |
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57 |
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58 OSStatus AudioFileManager::FileInputProc (void *inRefCon, |
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59 AudioUnitRenderActionFlags inActionFlags, |
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60 const AudioTimeStamp *inTimeStamp, |
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61 UInt32 inBusNumber, |
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62 AudioBuffer *ioData) |
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63 { |
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64 AudioFileManager* THIS = (AudioFileManager*)inRefCon; |
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65 return THIS->Render(*ioData); |
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66 } |
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67 |
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68 OSStatus AudioFileManager::Render (AudioBuffer &ioData) |
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69 { |
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70 OSStatus result = AudioConverterFillBuffer(mParentConverter, |
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71 AudioFileManager::ACInputProc, |
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72 this, |
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73 &ioData.mDataByteSize, |
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74 ioData.mData); |
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75 if (result) { |
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76 SDL_SetError ("AudioConverterFillBuffer:%ld\n", result); |
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77 mParent.DoNotification (result); |
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78 } else { |
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79 mByteCounter += ioData.mDataByteSize / 2; |
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80 AfterRender(); |
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81 } |
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82 return result; |
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83 } |
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84 |
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85 OSStatus AudioFileManager::ACInputProc (AudioConverterRef inAudioConverter, |
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86 UInt32* outDataSize, |
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87 void** outData, |
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88 void* inUserData) |
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89 { |
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90 AudioFileManager* THIS = (AudioFileManager*)inUserData; |
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91 return THIS->GetFileData(outData, outDataSize); |
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92 } |
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93 |
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94 AudioFileManager::~AudioFileManager () |
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95 { |
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96 if (mFileBuffer) { |
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97 free (mFileBuffer); |
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98 mFileBuffer = 0; |
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99 } |
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100 } |
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101 |
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102 AudioFilePlayer::AudioFilePlayer (const FSRef *inFileRef) |
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103 : mConnected (false), |
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104 mAudioFileManager (0), |
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105 mConverter (0), |
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106 mNotifier (0), |
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107 mStartFrame (0) |
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108 { |
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109 SInt64 fileDataSize = 0; |
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110 |
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111 OpenFile (inFileRef, fileDataSize); |
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112 |
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113 // we want about 4 seconds worth of data for the buffer |
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114 int bytesPerSecond = UInt32 (4 * mFileDescription.mSampleRate * mFileDescription.mBytesPerFrame); |
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115 |
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116 #if DEBUG |
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117 printf("File format:\n"); |
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118 PrintStreamDesc (&mFileDescription); |
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119 #endif |
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120 |
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121 mAudioFileManager = new AudioFileManager (*this, |
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122 mForkRefNum, |
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123 fileDataSize, |
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124 bytesPerSecond); |
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125 } |
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126 |
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127 // you can put a rate scalar here to play the file faster or slower |
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128 // by multiplying the same rate by the desired factor |
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129 // eg fileSampleRate * 2 -> twice as fast |
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130 // before you create the AudioConverter |
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131 void AudioFilePlayer::SetDestination (AudioUnit &inDestUnit, |
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132 int inBusNumber) |
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133 { |
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134 if (mConnected) throw static_cast<OSStatus>(-1); //can't set dest if already engaged |
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135 |
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136 mPlayUnit = inDestUnit; |
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137 mBusNumber = inBusNumber; |
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138 |
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139 OSStatus result = noErr; |
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140 |
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141 if (mConverter) { |
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142 result = AudioConverterDispose (mConverter); |
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143 THROW_RESULT("AudioConverterDispose") |
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144 } |
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145 |
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146 AudioStreamBasicDescription destDesc; |
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147 UInt32 size = sizeof (destDesc); |
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148 result = AudioUnitGetProperty (inDestUnit, |
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149 kAudioUnitProperty_StreamFormat, |
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150 kAudioUnitScope_Input, |
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151 inBusNumber, |
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152 &destDesc, |
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153 &size); |
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154 THROW_RESULT("AudioUnitGetProperty") |
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155 |
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156 #if DEBUG |
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157 printf("Destination format:\n"); |
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158 PrintStreamDesc (&destDesc); |
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159 #endif |
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160 |
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161 //we can "down" cast a component instance to a component |
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162 ComponentDescription desc; |
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163 result = GetComponentInfo ((Component)inDestUnit, &desc, 0, 0, 0); |
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164 THROW_RESULT("GetComponentInfo") |
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165 |
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166 // we're going to use this to know which convert routine to call |
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167 // a v1 audio unit will have a type of 'aunt' |
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168 // a v2 audio unit will have one of several different types. |
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169 if (desc.componentType != kAudioUnitComponentType) { |
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170 result = badComponentInstance; |
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171 THROW_RESULT("BAD COMPONENT") |
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172 } |
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173 |
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174 |
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175 result = AudioConverterNew (&mFileDescription, &destDesc, &mConverter); |
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176 THROW_RESULT("AudioConverterNew") |
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177 |
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178 #if 0 |
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179 // this uses the better quality SRC |
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180 UInt32 srcID = kAudioUnitSRCAlgorithm_Polyphase; |
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181 result = AudioConverterSetProperty(mConverter, |
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182 kAudioConverterSampleRateConverterAlgorithm, |
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183 sizeof(srcID), |
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184 &srcID); |
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185 THROW_RESULT("AudioConverterSetProperty") |
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186 #endif |
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187 } |
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188 |
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189 void AudioFilePlayer::SetStartFrame (int frame) |
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190 { |
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191 SInt64 position = frame * 2352; |
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192 |
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193 mStartFrame = frame; |
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194 mAudioFileManager->SetPosition (position); |
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195 } |
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196 |
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197 |
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198 int AudioFilePlayer::GetCurrentFrame () |
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199 { |
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200 return mStartFrame + (mAudioFileManager->GetByteCounter() / 2352); |
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201 } |
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202 |
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203 void AudioFilePlayer::SetStopFrame (int frame) |
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204 { |
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205 SInt64 position = frame * 2352; |
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206 |
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207 mAudioFileManager->SetEndOfFile (position); |
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208 } |
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209 |
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210 AudioFilePlayer::~AudioFilePlayer() |
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211 { |
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212 Disconnect(); |
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213 |
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214 if (mAudioFileManager) { |
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215 delete mAudioFileManager; |
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216 mAudioFileManager = 0; |
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217 } |
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218 |
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219 if (mForkRefNum) { |
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220 FSClose (mForkRefNum); |
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221 mForkRefNum = 0; |
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222 } |
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223 |
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224 if (mConverter) { |
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225 AudioConverterDispose (mConverter); |
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226 mConverter = 0; |
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227 } |
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228 } |
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229 |
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230 void AudioFilePlayer::Connect() |
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231 { |
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232 #if DEBUG |
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233 printf ("Connect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0)); |
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234 #endif |
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235 if (!mConnected) |
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236 { |
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237 mAudioFileManager->Connect(mConverter); |
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238 |
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239 // set the render callback for the file data to be supplied to the sound converter AU |
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240 mInputCallback.inputProc = AudioFileManager::FileInputProc; |
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241 mInputCallback.inputProcRefCon = mAudioFileManager; |
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242 |
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243 OSStatus result = AudioUnitSetProperty (mPlayUnit, |
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244 kAudioUnitProperty_SetInputCallback, |
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245 kAudioUnitScope_Input, |
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246 mBusNumber, |
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247 &mInputCallback, |
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248 sizeof(mInputCallback)); |
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249 THROW_RESULT("AudioUnitSetProperty") |
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250 mConnected = true; |
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251 } |
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252 } |
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253 |
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254 // warning noted, now please go away ;-) |
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255 // #warning This should redirect the calling of notification code to some other thread |
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256 void AudioFilePlayer::DoNotification (OSStatus inStatus) const |
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257 { |
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258 AudioFilePlayer* THIS = const_cast<AudioFilePlayer*>(this); |
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259 |
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260 if (mNotifier) { |
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261 (*mNotifier) (mRefCon, inStatus); |
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262 } else { |
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263 SDL_SetError ("Notification posted with no notifier in place"); |
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264 |
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265 if (inStatus == kAudioFilePlay_FileIsFinished) |
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266 THIS->Disconnect(); |
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267 else if (inStatus != kAudioFilePlayErr_FilePlayUnderrun) |
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268 THIS->Disconnect(); |
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269 } |
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270 } |
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271 |
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272 void AudioFilePlayer::Disconnect () |
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273 { |
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274 #if DEBUG |
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275 printf ("Disconnect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0)); |
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276 #endif |
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277 if (mConnected) |
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278 { |
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279 mConnected = false; |
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280 |
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281 mInputCallback.inputProc = 0; |
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282 mInputCallback.inputProcRefCon = 0; |
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283 OSStatus result = AudioUnitSetProperty (mPlayUnit, |
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284 kAudioUnitProperty_SetInputCallback, |
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285 kAudioUnitScope_Input, |
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286 mBusNumber, |
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287 &mInputCallback, |
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288 sizeof(mInputCallback)); |
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289 if (result) |
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290 SDL_SetError ("AudioUnitSetProperty:RemoveInputCallback:%ld", result); |
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291 |
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292 mAudioFileManager->Disconnect(); |
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293 } |
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294 } |
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295 |
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296 struct SSNDData { |
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297 UInt32 offset; |
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298 UInt32 blockSize; |
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299 }; |
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300 |
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301 void AudioFilePlayer::OpenFile (const FSRef *inRef, SInt64& outFileDataSize) |
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302 { |
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303 ContainerChunk chunkHeader; |
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304 ChunkHeader chunk; |
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305 SSNDData ssndData; |
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306 |
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307 OSErr result; |
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308 HFSUniStr255 dfName; |
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309 ByteCount actual; |
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310 SInt64 offset; |
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311 |
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312 // Open the data fork of the input file |
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313 result = FSGetDataForkName(&dfName); |
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314 THROW_RESULT("AudioFilePlayer::OpenFile(): FSGetDataForkName") |
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315 |
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316 result = FSOpenFork(inRef, dfName.length, dfName.unicode, fsRdPerm, &mForkRefNum); |
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317 THROW_RESULT("AudioFilePlayer::OpenFile(): FSOpenFork") |
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318 |
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319 // Read the file header, and check if it's indeed an AIFC file |
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320 result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(chunkHeader), &chunkHeader, &actual); |
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321 THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") |
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322 |
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323 if (chunkHeader.ckID != 'FORM') { |
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324 result = -1; |
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325 THROW_RESULT("AudioFilePlayer::OpenFile(): chunk id is not 'FORM'"); |
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326 } |
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327 |
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328 if (chunkHeader.formType != 'AIFC') { |
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329 result = -1; |
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330 THROW_RESULT("AudioFilePlayer::OpenFile(): file format is not 'AIFC'"); |
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331 } |
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332 |
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333 // Search for the SSND chunk. We ignore all compression etc. information |
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334 // in other chunks. Of course that is kind of evil, but for now we are lazy |
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335 // and rely on the cdfs to always give us the same fixed format. |
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336 // TODO: Parse the COMM chunk we currently skip to fill in mFileDescription. |
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337 offset = 0; |
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338 do { |
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339 result = FSReadFork(mForkRefNum, fsFromMark, offset, sizeof(chunk), &chunk, &actual); |
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340 THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") |
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341 |
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342 // Skip the chunk data |
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343 offset = chunk.ckSize; |
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344 } while (chunk.ckID != 'SSND'); |
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345 |
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346 // Read the header of the SSND chunk. After this, we are positioned right |
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347 // at the start of the audio data. |
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348 result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(ssndData), &ssndData, &actual); |
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349 THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") |
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350 |
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351 result = FSSetForkPosition(mForkRefNum, fsFromMark, ssndData.offset); |
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352 THROW_RESULT("AudioFilePlayer::OpenFile(): FSSetForkPosition") |
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353 |
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354 // Data size |
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355 outFileDataSize = chunk.ckSize - ssndData.offset - 8; |
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356 |
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357 // File format |
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358 mFileDescription.mSampleRate = 44100; |
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359 mFileDescription.mFormatID = kAudioFormatLinearPCM; |
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360 mFileDescription.mFormatFlags = kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger; |
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361 mFileDescription.mBytesPerPacket = 4; |
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362 mFileDescription.mFramesPerPacket = 1; |
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363 mFileDescription.mBytesPerFrame = 4; |
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364 mFileDescription.mChannelsPerFrame = 2; |
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365 mFileDescription.mBitsPerChannel = 16; |
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366 } |