Mercurial > sdl-ios-xcode
annotate src/video/dc/SDL_dcvideo.c @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 19418e4422cb |
children | 11134dc42da8 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_mouse.h" |
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26 #include "../SDL_sysvideo.h" |
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27 #include "../SDL_pixels_c.h" |
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28 #include "../../events/SDL_events_c.h" |
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29 |
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30 #include "SDL_dcvideo.h" |
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31 #include "SDL_dcevents_c.h" |
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32 #include "SDL_dcmouse_c.h" |
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33 |
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34 #include <dc/video.h> |
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35 #include <dc/pvr.h> |
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36 |
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37 |
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38 /* Initialization/Query functions */ |
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39 static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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40 static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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41 static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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42 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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43 static void DC_VideoQuit(_THIS); |
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44 |
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45 /* Hardware surface functions */ |
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46 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface); |
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47 static int DC_LockHWSurface(_THIS, SDL_Surface *surface); |
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48 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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49 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface); |
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50 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface); |
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51 |
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52 /* etc. */ |
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53 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects); |
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54 |
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55 /* OpenGL */ |
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56 static void *DC_GL_GetProcAddress(_THIS, const char *proc); |
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57 static int DC_GL_LoadLibrary(_THIS, const char *path); |
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58 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); |
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59 static void DC_GL_SwapBuffers(_THIS); |
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60 |
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61 /* DC driver bootstrap functions */ |
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62 |
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63 static int DC_Available(void) |
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64 { |
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65 return 1; |
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66 } |
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67 |
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68 static void DC_DeleteDevice(SDL_VideoDevice *device) |
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69 { |
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70 SDL_free(device->hidden); |
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71 SDL_free(device); |
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72 } |
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73 |
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74 static SDL_VideoDevice *DC_CreateDevice(int devindex) |
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75 { |
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76 SDL_VideoDevice *device; |
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77 |
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78 /* Initialize all variables that we clean on shutdown */ |
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79 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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80 if ( device ) { |
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81 SDL_memset(device, 0, (sizeof *device)); |
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82 device->hidden = (struct SDL_PrivateVideoData *) |
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83 SDL_malloc((sizeof *device->hidden)); |
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84 } |
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85 if ( (device == NULL) || (device->hidden == NULL) ) { |
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86 SDL_OutOfMemory(); |
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87 if ( device ) { |
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88 SDL_free(device); |
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89 } |
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90 return(0); |
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91 } |
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92 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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93 |
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94 /* Set the function pointers */ |
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95 device->VideoInit = DC_VideoInit; |
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96 device->ListModes = DC_ListModes; |
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97 device->SetVideoMode = DC_SetVideoMode; |
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98 device->CreateYUVOverlay = NULL; |
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99 device->SetColors = DC_SetColors; |
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100 device->UpdateRects = DC_UpdateRects; |
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101 device->VideoQuit = DC_VideoQuit; |
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102 device->AllocHWSurface = DC_AllocHWSurface; |
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103 device->CheckHWBlit = NULL; |
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104 device->FillHWRect = NULL; |
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105 device->SetHWColorKey = NULL; |
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106 device->SetHWAlpha = NULL; |
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107 device->LockHWSurface = DC_LockHWSurface; |
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108 device->UnlockHWSurface = DC_UnlockHWSurface; |
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109 device->FlipHWSurface = DC_FlipHWSurface; |
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110 device->FreeHWSurface = DC_FreeHWSurface; |
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111 #if SDL_VIDEO_OPENGL |
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112 device->GL_LoadLibrary = DC_GL_LoadLibrary; |
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113 device->GL_GetProcAddress = DC_GL_GetProcAddress; |
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114 device->GL_GetAttribute = DC_GL_GetAttribute; |
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115 device->GL_MakeCurrent = NULL; |
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116 device->GL_SwapBuffers = DC_GL_SwapBuffers; |
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117 #endif |
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118 device->SetCaption = NULL; |
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119 device->SetIcon = NULL; |
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120 device->IconifyWindow = NULL; |
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121 device->GrabInput = NULL; |
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122 device->GetWMInfo = NULL; |
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123 device->InitOSKeymap = DC_InitOSKeymap; |
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124 device->PumpEvents = DC_PumpEvents; |
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125 |
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126 device->free = DC_DeleteDevice; |
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127 |
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128 return device; |
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129 } |
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130 |
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131 VideoBootStrap DC_bootstrap = { |
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132 "dcvideo", "Dreamcast Video", |
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133 DC_Available, DC_CreateDevice |
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134 }; |
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135 |
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136 |
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137 int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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138 { |
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139 /* Determine the screen depth (use default 16-bit depth) */ |
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140 /* we change this during the SDL_SetVideoMode implementation... */ |
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141 vformat->BitsPerPixel = 16; |
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142 vformat->Rmask = 0x0000f800; |
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143 vformat->Gmask = 0x000007e0; |
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144 vformat->Bmask = 0x0000001f; |
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145 |
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146 /* We're done! */ |
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147 return(0); |
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148 } |
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149 |
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150 const static SDL_Rect |
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151 RECT_800x600 = {0,0,800,600}, |
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152 RECT_640x480 = {0,0,640,480}, |
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153 RECT_320x240 = {0,0,320,240}; |
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154 const static SDL_Rect *vid_modes[] = { |
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155 &RECT_800x600, |
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156 &RECT_640x480, |
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157 &RECT_320x240, |
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158 NULL |
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159 }; |
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160 |
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161 SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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162 { |
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163 switch(format->BitsPerPixel) { |
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164 case 15: |
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165 case 16: |
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166 return &vid_modes; |
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167 case 32: |
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168 if (!(flags & SDL_OPENGL)) |
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169 return &vid_modes; |
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170 default: |
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171 return NULL; |
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172 } |
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173 // return (SDL_Rect **) -1; |
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174 } |
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175 |
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176 pvr_init_params_t params = { |
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177 /* Enable opaque and translucent polygons with size 16 */ |
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178 { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 }, |
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179 |
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180 /* Vertex buffer size */ |
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181 512*1024 |
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182 }; |
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183 |
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184 #if SDL_VIDEO_OPENGL |
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185 static int pvr_inited; |
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186 #endif |
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187 |
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188 SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, |
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189 int width, int height, int bpp, Uint32 flags) |
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190 { |
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191 int disp_mode,pixel_mode,pitch; |
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192 Uint32 Rmask, Gmask, Bmask; |
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193 |
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194 if (width==320 && height==240) disp_mode=DM_320x240; |
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195 else if (width==640 && height==480) disp_mode=DM_640x480; |
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196 else if (width==800 && height==600) disp_mode=DM_800x608; |
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197 else { |
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198 SDL_SetError("Couldn't find requested mode in list"); |
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199 return(NULL); |
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200 } |
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201 |
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202 switch(bpp) { |
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203 case 15: pixel_mode = PM_RGB555; pitch = width*2; |
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204 /* 5-5-5 */ |
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205 Rmask = 0x00007c00; |
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206 Gmask = 0x000003e0; |
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207 Bmask = 0x0000001f; |
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208 break; |
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209 case 16: pixel_mode = PM_RGB565; pitch = width*2; |
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210 /* 5-6-5 */ |
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211 Rmask = 0x0000f800; |
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212 Gmask = 0x000007e0; |
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213 Bmask = 0x0000001f; |
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214 break; |
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215 case 24: bpp = 32; |
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216 case 32: pixel_mode = PM_RGB888; pitch = width*4; |
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217 Rmask = 0x00ff0000; |
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218 Gmask = 0x0000ff00; |
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219 Bmask = 0x000000ff; |
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220 #if SDL_VIDEO_OPENGL |
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221 if (!(flags & SDL_OPENGL)) |
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222 #endif |
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223 break; |
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224 default: |
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225 SDL_SetError("Couldn't find requested mode in list"); |
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226 return(NULL); |
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227 } |
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228 |
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229 // if ( bpp != current->format->BitsPerPixel ) { |
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230 if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { |
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231 return(NULL); |
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232 } |
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233 // } |
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234 |
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235 /* Set up the new mode framebuffer */ |
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236 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); |
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237 current->w = width; |
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238 current->h = height; |
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239 current->pitch = pitch; |
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240 |
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241 #if SDL_VIDEO_OPENGL |
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242 if (pvr_inited) { |
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243 pvr_inited = 0; |
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244 pvr_shutdown(); |
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245 } |
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246 #endif |
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247 |
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248 vid_set_mode(disp_mode,pixel_mode); |
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249 |
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250 current->pixels = vram_s; |
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251 |
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252 #if SDL_VIDEO_OPENGL |
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253 if (flags & SDL_OPENGL) { |
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254 this->gl_config.driver_loaded = 1; |
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255 current->flags = SDL_FULLSCREEN | SDL_OPENGL; |
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256 current->pixels = NULL; |
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257 pvr_inited = 1; |
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258 pvr_init(¶ms); |
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259 glKosInit(); |
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260 glKosBeginFrame(); |
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261 } else |
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262 #endif |
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263 if (flags | SDL_DOUBLEBUF) { |
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264 current->flags |= SDL_DOUBLEBUF; |
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265 current->pixels = (void*)((int)current->pixels | 0x400000); |
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266 } |
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267 |
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268 /* We're done */ |
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269 return(current); |
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270 } |
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271 |
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272 /* We don't actually allow hardware surfaces other than the main one */ |
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273 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface) |
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274 { |
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275 return(-1); |
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276 } |
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277 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface) |
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278 { |
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279 return; |
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280 } |
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281 |
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282 /* We need to wait for vertical retrace on page flipped displays */ |
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283 static int DC_LockHWSurface(_THIS, SDL_Surface *surface) |
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284 { |
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285 return(0); |
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286 } |
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287 |
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288 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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289 { |
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290 return; |
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291 } |
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292 |
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293 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface) |
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294 { |
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295 if (surface->flags & SDL_DOUBLEBUF) { |
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296 vid_set_start((int)surface->pixels & 0xffffff); |
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297 surface->pixels = (void*)((int)surface->pixels ^ 0x400000); |
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298 } |
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299 return(0); |
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300 } |
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301 |
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302 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects) |
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303 { |
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304 /* do nothing. */ |
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305 } |
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306 |
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307 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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308 { |
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309 /* do nothing of note. */ |
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310 return(1); |
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311 } |
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312 |
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313 /* Note: If we are terminated, this could be called in the middle of |
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314 another SDL video routine -- notably UpdateRects. |
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315 */ |
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316 static void DC_VideoQuit(_THIS) |
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317 { |
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318 #if SDL_VIDEO_OPENGL |
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319 if (pvr_inited) { |
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320 pvr_inited = 0; |
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321 pvr_shutdown(); |
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322 } |
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323 #endif |
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324 } |
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325 |
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326 #if SDL_VIDEO_OPENGL |
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327 |
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328 void dmyfunc(void) {} |
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329 |
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330 typedef void (*funcptr)(); |
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331 const static struct { |
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332 char *name; |
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333 funcptr addr; |
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334 } glfuncs[] = { |
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335 #define DEF(func) {#func,&func} |
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336 DEF(glBegin), |
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337 DEF(glBindTexture), |
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338 DEF(glBlendFunc), |
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339 DEF(glColor4f), |
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340 // DEF(glCopyImageID), |
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341 DEF(glDisable), |
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342 DEF(glEnable), |
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343 DEF(glEnd), |
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344 DEF(glFlush), |
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345 DEF(glGenTextures), |
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346 DEF(glGetString), |
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347 DEF(glLoadIdentity), |
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348 DEF(glMatrixMode), |
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349 DEF(glOrtho), |
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350 DEF(glPixelStorei), |
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351 // DEF(glPopAttrib), |
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352 // DEF(glPopClientAttrib), |
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353 {"glPopAttrib",&dmyfunc}, |
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354 {"glPopClientAttrib",&dmyfunc}, |
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355 DEF(glPopMatrix), |
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356 // DEF(glPushAttrib), |
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357 // DEF(glPushClientAttrib), |
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358 {"glPushAttrib",&dmyfunc}, |
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359 {"glPushClientAttrib",&dmyfunc}, |
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360 DEF(glPushMatrix), |
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361 DEF(glTexCoord2f), |
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362 DEF(glTexEnvf), |
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363 DEF(glTexImage2D), |
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364 DEF(glTexParameteri), |
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365 DEF(glTexSubImage2D), |
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366 DEF(glVertex2i), |
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367 DEF(glViewport), |
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368 #undef DEF |
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369 }; |
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370 |
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371 static void *DC_GL_GetProcAddress(_THIS, const char *proc) |
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372 { |
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373 void *ret; |
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374 int i; |
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375 |
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376 ret = glKosGetProcAddress(proc); |
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377 if (ret) return ret; |
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378 |
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379 for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) { |
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380 if (SDL_strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr; |
509
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381 } |
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382 |
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383 return NULL; |
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384 } |
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385 |
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386 static int DC_GL_LoadLibrary(_THIS, const char *path) |
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387 { |
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388 this->gl_config.driver_loaded = 1; |
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389 |
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390 return 0; |
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391 } |
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392 |
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393 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) |
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394 { |
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395 GLenum mesa_attrib; |
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396 int val; |
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397 |
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398 switch(attrib) { |
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399 case SDL_GL_RED_SIZE: |
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400 val = 5; |
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401 break; |
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402 case SDL_GL_GREEN_SIZE: |
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403 val = 6; |
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404 break; |
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405 case SDL_GL_BLUE_SIZE: |
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406 val = 5; |
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407 break; |
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408 case SDL_GL_ALPHA_SIZE: |
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409 val = 0; |
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410 break; |
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411 case SDL_GL_DOUBLEBUFFER: |
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412 val = 1; |
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413 break; |
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414 case SDL_GL_DEPTH_SIZE: |
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415 val = 16; /* or 32? */ |
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416 break; |
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417 case SDL_GL_STENCIL_SIZE: |
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418 val = 0; |
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419 break; |
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420 case SDL_GL_ACCUM_RED_SIZE: |
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421 val = 0; |
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422 break; |
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423 case SDL_GL_ACCUM_GREEN_SIZE: |
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424 val = 0; |
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425 case SDL_GL_ACCUM_BLUE_SIZE: |
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426 val = 0; |
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427 break; |
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428 case SDL_GL_ACCUM_ALPHA_SIZE: |
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429 val = 0; |
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430 break; |
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431 default : |
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432 return -1; |
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433 } |
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434 *value = val; |
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435 return 0; |
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436 } |
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437 |
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438 static void DC_GL_SwapBuffers(_THIS) |
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439 { |
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440 glKosFinishFrame(); |
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441 glKosBeginFrame(); |
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442 } |
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443 #endif |