diff src/video/dc/SDL_dcvideo.c @ 509:dad72daf44b3

Added initial support for Dreamcast (thanks HERO!)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Oct 2002 16:50:56 +0000
parents
children b8d311d90021
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/dc/SDL_dcvideo.c	Sat Oct 05 16:50:56 2002 +0000
@@ -0,0 +1,477 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    BERO
+    bero@geocities.co.jp
+
+    based on SDL_nullvideo.c by
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Dummy SDL video driver implementation; this is just enough to make an
+ *  SDL-based application THINK it's got a working video driver, for
+ *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
+ *  and also for use as a collection of stubs when porting SDL to a new
+ *  platform for which you haven't yet written a valid video driver.
+ *
+ * This is also a great way to determine bottlenecks: if you think that SDL
+ *  is a performance problem for a given platform, enable this driver, and
+ *  then see if your application runs faster without video overhead.
+ *
+ * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion
+ *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
+ *  SDL video driver.  Renamed to "DC" by Sam Lantinga.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "SDL_sysvideo.h"
+#include "SDL_pixels_c.h"
+#include "SDL_events_c.h"
+
+#include "SDL_dcvideo.h"
+#include "SDL_dcevents_c.h"
+#include "SDL_dcmouse_c.h"
+
+#include <dc/video.h>
+#include <dc/pvr.h>
+
+#ifdef HAVE_OPENGL
+#include <GL/gl.h>
+#endif
+
+
+/* Initialization/Query functions */
+static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static void DC_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int DC_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int DC_LockHWSurface(_THIS, SDL_Surface *surface);
+static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void DC_FreeHWSurface(_THIS, SDL_Surface *surface);
+static int DC_FlipHWSurface(_THIS, SDL_Surface *surface);
+
+/* etc. */
+static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
+
+/* OpenGL */
+static void *DC_GL_GetProcAddress(_THIS, const char *proc);
+static int DC_GL_LoadLibrary(_THIS, const char *path);
+static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
+static void DC_GL_SwapBuffers(_THIS);
+
+/* DC driver bootstrap functions */
+
+static int DC_Available(void)
+{
+	return 1;
+}
+
+static void DC_DeleteDevice(SDL_VideoDevice *device)
+{
+	free(device->hidden);
+	free(device);
+}
+
+static SDL_VideoDevice *DC_CreateDevice(int devindex)
+{
+	SDL_VideoDevice *device;
+
+	/* Initialize all variables that we clean on shutdown */
+	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
+	if ( device ) {
+		memset(device, 0, (sizeof *device));
+		device->hidden = (struct SDL_PrivateVideoData *)
+				malloc((sizeof *device->hidden));
+	}
+	if ( (device == NULL) || (device->hidden == NULL) ) {
+		SDL_OutOfMemory();
+		if ( device ) {
+			free(device);
+		}
+		return(0);
+	}
+	memset(device->hidden, 0, (sizeof *device->hidden));
+
+	/* Set the function pointers */
+	device->VideoInit = DC_VideoInit;
+	device->ListModes = DC_ListModes;
+	device->SetVideoMode = DC_SetVideoMode;
+	device->CreateYUVOverlay = NULL;
+	device->SetColors = DC_SetColors;
+	device->UpdateRects = DC_UpdateRects;
+	device->VideoQuit = DC_VideoQuit;
+	device->AllocHWSurface = DC_AllocHWSurface;
+	device->CheckHWBlit = NULL;
+	device->FillHWRect = NULL;
+	device->SetHWColorKey = NULL;
+	device->SetHWAlpha = NULL;
+	device->LockHWSurface = DC_LockHWSurface;
+	device->UnlockHWSurface = DC_UnlockHWSurface;
+	device->FlipHWSurface = DC_FlipHWSurface;
+	device->FreeHWSurface = DC_FreeHWSurface;
+#ifdef	HAVE_OPENGL
+	device->GL_LoadLibrary = DC_GL_LoadLibrary;
+	device->GL_GetProcAddress = DC_GL_GetProcAddress;
+	device->GL_GetAttribute = DC_GL_GetAttribute;
+	device->GL_MakeCurrent = NULL;
+	device->GL_SwapBuffers = DC_GL_SwapBuffers;
+#endif
+	device->SetCaption = NULL;
+	device->SetIcon = NULL;
+	device->IconifyWindow = NULL;
+	device->GrabInput = NULL;
+	device->GetWMInfo = NULL;
+	device->InitOSKeymap = DC_InitOSKeymap;
+	device->PumpEvents = DC_PumpEvents;
+
+	device->free = DC_DeleteDevice;
+
+	return device;
+}
+
+VideoBootStrap DC_bootstrap = {
+	"dcvideo", "Dreamcast Video",
+	DC_Available, DC_CreateDevice
+};
+
+
+int DC_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+	/* Determine the screen depth (use default 8-bit depth) */
+	/* we change this during the SDL_SetVideoMode implementation... */
+	vformat->BitsPerPixel = 16;
+	vformat->Rmask = 0x0000f800;
+	vformat->Gmask = 0x000007e0;
+	vformat->Bmask = 0x0000001f;
+
+	/* We're done! */
+	return(0);
+}
+
+const static SDL_Rect
+	RECT_800x600 = {0,0,800,600},
+	RECT_640x480 = {0,0,640,480},
+	RECT_320x240 = {0,0,320,240};
+const static SDL_Rect *vid_modes[] = {
+	&RECT_800x600,
+	&RECT_640x480,
+	&RECT_320x240,
+	NULL
+};
+
+SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+	switch(format->BitsPerPixel) {
+	case 15:
+	case 16:
+		return &vid_modes;
+	case 32:
+		if (!(flags & SDL_OPENGL))
+		return &vid_modes;
+	default:
+		return NULL;
+	}
+//	return (SDL_Rect **) -1;
+}
+
+pvr_init_params_t params = {
+        /* Enable opaque and translucent polygons with size 16 */
+        { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 },
+
+        /* Vertex buffer size */
+        512*1024
+};
+
+#ifdef HAVE_OPENGL
+static int pvr_inited;
+#endif
+
+SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current,
+				int width, int height, int bpp, Uint32 flags)
+{
+	int disp_mode,pixel_mode,pitch;
+	Uint32 Rmask, Gmask, Bmask;
+
+	if (width==320 && height==240) disp_mode=DM_320x240;
+	else if (width==640 && height==480) disp_mode=DM_640x480;
+	else if (width==800 && height==600) disp_mode=DM_800x608;
+	else {
+		SDL_SetError("Couldn't find requested mode in list");
+		return(NULL);
+	}
+
+	switch(bpp) {
+	case 15: pixel_mode = PM_RGB555; pitch = width*2;
+		/* 5-5-5 */
+		Rmask = 0x00007c00;
+		Gmask = 0x000003e0;
+		Bmask = 0x0000001f;
+		break;
+	case 16: pixel_mode = PM_RGB565; pitch = width*2;
+		/* 5-6-5 */
+		Rmask = 0x0000f800;
+		Gmask = 0x000007e0;
+		Bmask = 0x0000001f;
+		break;
+	case 24: bpp = 32;
+	case 32: pixel_mode = PM_RGB888; pitch = width*4;
+		Rmask = 0x00ff0000;
+		Gmask = 0x0000ff00;
+		Bmask = 0x000000ff;
+#ifdef	HAVE_OPENGL
+		if (!(flags & SDL_OPENGL))
+#endif
+		break;
+	default:
+		SDL_SetError("Couldn't find requested mode in list");
+		return(NULL);
+	}
+
+//  if ( bpp != current->format->BitsPerPixel ) {
+	if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
+		return(NULL);
+	}
+//  }
+
+	/* Set up the new mode framebuffer */
+	current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE);
+	current->w = width;
+	current->h = height;
+	current->pitch = pitch;
+
+#ifdef HAVE_OPENGL
+	if (pvr_inited) {
+		pvr_inited = 0;
+		pvr_shutdown();
+	}
+#endif
+
+	vid_set_mode(disp_mode,pixel_mode);
+
+	current->pixels = vram_s;
+
+#ifdef	HAVE_OPENGL
+	if (flags & SDL_OPENGL) {
+		this->gl_config.driver_loaded = 1;
+		current->flags = SDL_FULLSCREEN | SDL_OPENGL;
+		current->pixels = NULL;
+		pvr_inited = 1;
+		pvr_init(&params);
+		glKosInit();
+		glKosBeginFrame();
+	} else
+#endif
+	if (flags | SDL_DOUBLEBUF) {
+		current->flags |= SDL_DOUBLEBUF;
+		current->pixels = (void*)((int)current->pixels | 0x400000);
+	}
+
+	/* We're done */
+	return(current);
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int DC_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+	return(-1);
+}
+static void DC_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+	return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int DC_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+	return(0);
+}
+
+static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+	return;
+}
+
+static int DC_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+	if (surface->flags & SDL_DOUBLEBUF) {
+		vid_set_start((int)surface->pixels & 0xffffff);
+		surface->pixels = (void*)((int)surface->pixels ^ 0x400000);
+	}
+	return(0);
+}
+
+static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
+{
+	/* do nothing. */
+}
+
+static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+	/* do nothing of note. */
+	return(1);
+}
+
+/* Note:  If we are terminated, this could be called in the middle of
+   another SDL video routine -- notably UpdateRects.
+*/
+static void DC_VideoQuit(_THIS)
+{
+#ifdef HAVE_OPENGL
+	if (pvr_inited) {
+		pvr_inited = 0;
+		pvr_shutdown();
+	}
+#endif
+}
+
+#ifdef HAVE_OPENGL
+
+void dmyfunc(void) {}
+
+typedef void (*funcptr)();
+const static struct {
+	char *name;
+	funcptr addr;
+} glfuncs[] = {
+#define	DEF(func)	{#func,&func}
+	DEF(glBegin),
+	DEF(glBindTexture),
+	DEF(glBlendFunc),
+	DEF(glColor4f),
+//	DEF(glCopyImageID),
+	DEF(glDisable),
+	DEF(glEnable),
+	DEF(glEnd),
+	DEF(glFlush),
+	DEF(glGenTextures),
+	DEF(glGetString),
+	DEF(glLoadIdentity),
+	DEF(glMatrixMode),
+	DEF(glOrtho),
+	DEF(glPixelStorei),
+//	DEF(glPopAttrib),
+//	DEF(glPopClientAttrib),
+	{"glPopAttrib",&dmyfunc},
+	{"glPopClientAttrib",&dmyfunc},
+	DEF(glPopMatrix),
+//	DEF(glPushAttrib),
+//	DEF(glPushClientAttrib),
+	{"glPushAttrib",&dmyfunc},
+	{"glPushClientAttrib",&dmyfunc},
+	DEF(glPushMatrix),
+	DEF(glTexCoord2f),
+	DEF(glTexEnvf),
+	DEF(glTexImage2D),
+	DEF(glTexParameteri),
+	DEF(glTexSubImage2D),
+	DEF(glVertex2i),
+	DEF(glViewport),
+#undef	DEF
+};
+
+static void *DC_GL_GetProcAddress(_THIS, const char *proc)
+{
+	void *ret;
+	int i;
+
+	ret = glKosGetProcAddress(proc);
+	if (ret) return ret;
+
+	for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) {
+		if (strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr;
+	}
+
+	return NULL;
+}
+
+static int DC_GL_LoadLibrary(_THIS, const char *path)
+{
+	this->gl_config.driver_loaded = 1;
+
+	return 0;
+}
+
+static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
+{
+	GLenum mesa_attrib;
+	int val;
+
+	switch(attrib) {
+	case SDL_GL_RED_SIZE:
+		val = 5;
+		break;
+	case SDL_GL_GREEN_SIZE:
+		val = 6;
+		break;
+	case SDL_GL_BLUE_SIZE:
+		val = 5;
+		break;
+	case SDL_GL_ALPHA_SIZE:
+		val = 0;
+		break;
+	case SDL_GL_DOUBLEBUFFER:
+		val = 1;
+		break;
+	case SDL_GL_DEPTH_SIZE:
+		val = 16; /* or 32? */
+		break;
+	case SDL_GL_STENCIL_SIZE:
+		val = 0;
+		break;
+	case SDL_GL_ACCUM_RED_SIZE:
+		val = 0;
+		break;
+	case SDL_GL_ACCUM_GREEN_SIZE:
+		val = 0;
+	case SDL_GL_ACCUM_BLUE_SIZE:
+		val = 0;
+		break;
+	case SDL_GL_ACCUM_ALPHA_SIZE:
+		val = 0;
+		break;
+	default :
+		return -1;
+	}
+	*value = val;
+	return 0;
+}
+
+static void DC_GL_SwapBuffers(_THIS)
+{
+	glKosFinishFrame();
+	glKosBeginFrame();
+}
+#endif