Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 2303:d87417504c75
First pass implementation of new SDL scancode concept, as discussed with
Christian Walther. Currently only implemented on Mac OS X for sanity
checking purposes.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 05 Feb 2008 07:19:23 +0000 |
parents | 4baee598306d |
children | 96411dcd2267 56cf872c723a e27bdcc80744 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
0 | 29 |
30 /* The SDL video driver */ | |
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31 |
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32 typedef struct SDL_Window SDL_Window; |
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33 typedef struct SDL_Texture SDL_Texture; |
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34 typedef struct SDL_Renderer SDL_Renderer; |
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35 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 37 typedef struct SDL_VideoDevice SDL_VideoDevice; |
38 | |
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39 /* Define the SDL texture structure */ |
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40 struct SDL_Texture |
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41 { |
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42 Uint32 id; |
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43 |
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44 Uint32 format; /**< The pixel format of the texture */ |
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45 int access; /**< SDL_TextureAccess */ |
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46 int w; /**< The width of the texture */ |
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47 int h; /**< The height of the texture */ |
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48 int modMode; /**< The texture modulation mode */ |
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49 int blendMode; /**< The texture blend mode */ |
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50 int scaleMode; /**< The texture scale mode */ |
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51 Uint8 r, g, b, a; /**< Texture modulation values */ |
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52 |
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53 SDL_Renderer *renderer; |
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54 |
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55 void *driverdata; /**< Driver specific texture representation */ |
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56 |
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57 SDL_Texture *next; |
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58 }; |
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59 |
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60 /* Define the SDL renderer structure */ |
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61 struct SDL_Renderer |
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62 { |
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Switch OpenGL contexts when switching render contexts.
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63 int (*ActivateRenderer) (SDL_Renderer * renderer); |
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Allow the render context to do necessary work when the video mode changes.
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64 int (*DisplayModeChanged) (SDL_Renderer * renderer); |
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65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
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67 void **pixels, int *pitch); |
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68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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69 const SDL_Color * colors, int firstcolor, |
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70 int ncolors); |
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71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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72 SDL_Color * colors, int firstcolor, |
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73 int ncolors); |
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74 int (*SetTextureColorMod) (SDL_Renderer * renderer, |
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75 SDL_Texture * texture); |
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76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, |
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77 SDL_Texture * texture); |
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78 int (*SetTextureBlendMode) (SDL_Renderer * renderer, |
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79 SDL_Texture * texture); |
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80 int (*SetTextureScaleMode) (SDL_Renderer * renderer, |
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81 SDL_Texture * texture); |
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82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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83 const SDL_Rect * rect, const void *pixels, |
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84 int pitch); |
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85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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86 const SDL_Rect * rect, int markDirty, void **pixels, |
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87 int *pitch); |
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88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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90 int numrects, const SDL_Rect * rects); |
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91 int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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92 Uint8 a, const SDL_Rect * rect); |
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93 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
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94 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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95 void (*RenderPresent) (SDL_Renderer * renderer); |
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96 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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97 |
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98 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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99 |
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100 /* The current renderer info */ |
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101 SDL_RendererInfo info; |
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102 |
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103 /* The window associated with the renderer */ |
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104 SDL_WindowID window; |
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105 |
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106 void *driverdata; |
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107 }; |
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108 |
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109 /* Define the SDL render driver structure */ |
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110 struct SDL_RenderDriver |
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111 { |
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112 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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113 |
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114 /* Info about the renderer capabilities */ |
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115 SDL_RendererInfo info; |
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116 }; |
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117 |
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118 /* Define the SDL window structure, corresponding to toplevel windows */ |
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119 struct SDL_Window |
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120 { |
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121 Uint32 id; |
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122 |
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123 char *title; |
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124 int x, y; |
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125 int w, h; |
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126 Uint32 flags; |
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127 |
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128 int display; |
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129 SDL_Renderer *renderer; |
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130 SDL_GLContext context; |
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131 |
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132 void *userdata; |
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133 void *driverdata; |
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134 }; |
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135 #define FULLSCREEN_VISIBLE(W) \ |
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136 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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137 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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138 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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139 |
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140 /* Define the SDL display structure |
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141 This corresponds to physical monitors attached to the system. |
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142 */ |
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143 struct SDL_VideoDisplay |
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144 { |
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145 int max_display_modes; |
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146 int num_display_modes; |
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147 SDL_DisplayMode *display_modes; |
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148 SDL_DisplayMode desktop_mode; |
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149 SDL_DisplayMode current_mode; |
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150 SDL_DisplayMode fullscreen_mode; |
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151 SDL_Palette *palette; |
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152 |
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153 Uint16 *gamma; |
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154 Uint16 *saved_gamma; /* (just offset into gamma) */ |
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155 |
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156 int num_render_drivers; |
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157 SDL_RenderDriver *render_drivers; |
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158 |
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159 int num_windows; |
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160 SDL_Window *windows; |
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161 |
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162 SDL_Renderer *current_renderer; |
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163 |
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164 /* The hash list of textures */ |
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165 SDL_Texture *textures[64]; |
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166 |
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167 SDL_VideoDevice *device; |
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168 |
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169 void *driverdata; |
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170 }; |
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171 |
0 | 172 /* Define the SDL video driver structure */ |
173 #define _THIS SDL_VideoDevice *_this | |
174 | |
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175 struct SDL_VideoDevice |
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176 { |
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177 /* * * */ |
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178 /* The name of this video driver */ |
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179 const char *name; |
0 | 180 |
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181 /* * * */ |
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182 /* Initialization/Query functions */ |
0 | 183 |
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184 /* Initialize the native video subsystem, filling in the list |
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185 of displays for this driver, returning 0 or -1 if there's an error. |
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186 */ |
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187 int (*VideoInit) (_THIS); |
0 | 188 |
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189 /* Reverse the effects VideoInit() -- called if VideoInit() fails |
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190 or if the application is shutting down the video subsystem. |
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191 */ |
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192 void (*VideoQuit) (_THIS); |
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193 |
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194 /* * * */ |
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195 /* Display functions |
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196 */ |
0 | 197 |
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198 /* Get a list of the available display modes. |
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199 * e.g. SDL_AddDisplayMode(_this->current_display, mode) |
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200 */ |
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201 void (*GetDisplayModes) (_THIS); |
0 | 202 |
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203 /* Setting the display mode is independent of creating windows, |
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204 * so when the display mode is changed, all existing windows |
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205 * should have their data updated accordingly, including the |
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206 * display surfaces associated with them. |
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207 */ |
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208 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); |
0 | 209 |
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210 /* Set the color entries of the display palette */ |
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211 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); |
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212 |
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213 /* Get the color entries of the display palette */ |
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214 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); |
0 | 215 |
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216 /* Set the gamma ramp */ |
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217 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 218 |
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219 /* Get the gamma ramp */ |
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220 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 221 |
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222 /* * * */ |
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223 /* Window functions |
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224 */ |
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225 int (*CreateWindow) (_THIS, SDL_Window * window); |
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226 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); |
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227 void (*SetWindowTitle) (_THIS, SDL_Window * window); |
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228 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
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229 void (*SetWindowSize) (_THIS, SDL_Window * window); |
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230 void (*ShowWindow) (_THIS, SDL_Window * window); |
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231 void (*HideWindow) (_THIS, SDL_Window * window); |
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232 void (*RaiseWindow) (_THIS, SDL_Window * window); |
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233 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
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234 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
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235 void (*RestoreWindow) (_THIS, SDL_Window * window); |
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236 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
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237 void (*DestroyWindow) (_THIS, SDL_Window * window); |
0 | 238 |
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239 /* Get some platform dependent window information */ |
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240 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
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241 struct SDL_SysWMinfo * info); |
0 | 242 |
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243 /* * * */ |
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244 /* OpenGL support |
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245 */ |
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246 int (*GL_LoadLibrary) (_THIS, const char *path); |
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247 void *(*GL_GetProcAddress) (_THIS, const char *proc); |
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248 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
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249 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); |
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250 int (*GL_SetSwapInterval) (_THIS, int interval); |
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251 int (*GL_GetSwapInterval) (_THIS); |
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252 void (*GL_SwapWindow) (_THIS, SDL_Window * window); |
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253 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); |
0 | 254 |
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255 /* * * */ |
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256 /* Event manager functions |
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257 */ |
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258 void (*PumpEvents) (_THIS); |
0 | 259 |
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260 /* * * */ |
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261 /* Data common to all drivers */ |
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262 int num_displays; |
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263 SDL_VideoDisplay *displays; |
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264 int current_display; |
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265 Uint32 next_object_id; |
0 | 266 |
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267 /* * * */ |
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268 /* Data used by the GL drivers */ |
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269 struct |
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270 { |
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271 int red_size; |
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272 int green_size; |
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273 int blue_size; |
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274 int alpha_size; |
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275 int depth_size; |
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276 int buffer_size; |
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277 int stencil_size; |
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278 int double_buffer; |
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279 int accum_red_size; |
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280 int accum_green_size; |
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281 int accum_blue_size; |
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282 int accum_alpha_size; |
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283 int stereo; |
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284 int multisamplebuffers; |
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285 int multisamplesamples; |
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286 int accelerated; |
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287 int driver_loaded; |
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288 char driver_path[256]; |
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289 void *dll_handle; |
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290 } gl_config; |
0 | 291 |
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292 /* * * */ |
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293 /* Data private to this driver */ |
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294 void *driverdata; |
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295 struct SDL_GLDriverData *gl_data; |
0 | 296 |
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297 /* * * */ |
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298 /* The function used to dispose of this structure */ |
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299 void (*free) (_THIS); |
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300 }; |
0 | 301 |
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302 typedef struct VideoBootStrap |
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303 { |
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304 const char *name; |
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305 const char *desc; |
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306 int (*available) (void); |
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307 SDL_VideoDevice *(*create) (int devindex); |
0 | 308 } VideoBootStrap; |
309 | |
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310 #if SDL_VIDEO_DRIVER_COCOA |
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311 extern VideoBootStrap COCOA_bootstrap; |
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312 #endif |
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313 #if SDL_VIDEO_DRIVER_X11 |
0 | 314 extern VideoBootStrap X11_bootstrap; |
315 #endif | |
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316 #if SDL_VIDEO_DRIVER_NANOX |
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317 extern VideoBootStrap NX_bootstrap; |
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318 #endif |
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319 #if SDL_VIDEO_DRIVER_IPOD |
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320 extern VideoBootStrap iPod_bootstrap; |
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321 #endif |
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322 #if SDL_VIDEO_DRIVER_WSCONS |
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323 extern VideoBootStrap WSCONS_bootstrap; |
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324 #endif |
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325 #if SDL_VIDEO_DRIVER_FBCON |
0 | 326 extern VideoBootStrap FBCON_bootstrap; |
327 #endif | |
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328 #if SDL_VIDEO_DRIVER_DIRECTFB |
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329 extern VideoBootStrap DirectFB_bootstrap; |
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330 #endif |
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331 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 332 extern VideoBootStrap PS2GS_bootstrap; |
333 #endif | |
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334 #if SDL_VIDEO_DRIVER_VGL |
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335 extern VideoBootStrap VGL_bootstrap; |
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336 #endif |
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337 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 338 extern VideoBootStrap SVGALIB_bootstrap; |
339 #endif | |
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340 #if SDL_VIDEO_DRIVER_GAPI |
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341 extern VideoBootStrap GAPI_bootstrap; |
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342 #endif |
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343 #if SDL_VIDEO_DRIVER_WIN32 |
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344 extern VideoBootStrap WIN32_bootstrap; |
0 | 345 #endif |
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346 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 347 extern VideoBootStrap BWINDOW_bootstrap; |
348 #endif | |
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349 #if SDL_VIDEO_DRIVER_PHOTON |
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350 extern VideoBootStrap ph_bootstrap; |
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351 #endif |
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352 #if SDL_VIDEO_DRIVER_EPOC |
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353 extern VideoBootStrap EPOC_bootstrap; |
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354 #endif |
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355 #if SDL_VIDEO_DRIVER_XBIOS |
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356 extern VideoBootStrap XBIOS_bootstrap; |
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357 #endif |
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358 #if SDL_VIDEO_DRIVER_GEM |
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359 extern VideoBootStrap GEM_bootstrap; |
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360 #endif |
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361 #if SDL_VIDEO_DRIVER_DC |
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362 extern VideoBootStrap DC_bootstrap; |
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363 #endif |
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364 #if SDL_VIDEO_DRIVER_RISCOS |
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365 extern VideoBootStrap RISCOS_bootstrap; |
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366 #endif |
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367 #if SDL_VIDEO_DRIVER_OS2FS |
1190 | 368 extern VideoBootStrap OS2FSLib_bootstrap; |
369 #endif | |
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370 #if SDL_VIDEO_DRIVER_DUMMY |
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371 extern VideoBootStrap DUMMY_bootstrap; |
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372 #endif |
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373 |
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374 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
0 | 375 |
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376 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
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377 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
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378 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); |
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379 extern SDL_bool SDL_AddDisplayMode(int displayIndex, |
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380 const SDL_DisplayMode * mode); |
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381 extern void SDL_AddRenderDriver(int displayIndex, |
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382 const SDL_RenderDriver * driver); |
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383 |
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Fixed crash with multiple windows
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384 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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385 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
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386 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
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387 |
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388 extern void SDL_OnWindowShown(SDL_Window * window); |
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389 extern void SDL_OnWindowHidden(SDL_Window * window); |
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Allow the render context to do necessary work when the video mode changes.
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390 extern void SDL_OnWindowResized(SDL_Window * window); |
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391 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
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392 extern void SDL_OnWindowFocusLost(SDL_Window * window); |
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393 extern SDL_WindowID SDL_GetFocusWindow(void); |
0 | 394 |
395 #endif /* _SDL_sysvideo_h */ | |
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396 |
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397 /* vi: set ts=4 sw=4 expandtab: */ |