Mercurial > sdl-ios-xcode
diff src/video/SDL_sysvideo.h @ 2303:d87417504c75
First pass implementation of new SDL scancode concept, as discussed with
Christian Walther. Currently only implemented on Mac OS X for sanity
checking purposes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 05 Feb 2008 07:19:23 +0000 |
parents | 4baee598306d |
children | 96411dcd2267 56cf872c723a e27bdcc80744 |
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--- a/src/video/SDL_sysvideo.h Mon Feb 04 17:25:33 2008 +0000 +++ b/src/video/SDL_sysvideo.h Tue Feb 05 07:19:23 2008 +0000 @@ -257,45 +257,6 @@ */ void (*PumpEvents) (_THIS); - /* Get the layout key code corresponding to the given physical key code - * according to the OS' current keyboard layout. - * - * - For character keys, this should return the Unicode code point of the - * character that is generated when the key is pressed without shift or - * any other modifiers. - * - For non-character keys, this should return one of the SDLK_* constants - * (usually the argument itself since these keys are typically layout- - * independent). Make sure that all of these values returned by this - * function have a suitable name defined, either the default from - * SDL_keynames.h, or one set using SDL_SetKeyName() in VideoInit(). In - * particular, if this function can return any of the codes whose default - * names start with "SDLK_" (usually, it shouldn't, since these are layout- - * dependent character keys), these names should be replaced by proper - * user-readable names. - * - If there are keys that cannot be adequately described by either a - * single Unicode character or an SDLK_* constant, this function may return - * a code with SDL_KEY_LAYOUT_SPECIAL_BIT set in the most significant byte - * and an arbitrary value in the less significant 3 bytes. The - * GetSpecialKeyName() function must then be implemented to take this code - * and return a human-readable key name for it. - * If the argument is not a physical key code or if translation of the key - * code by the OS' keyboard layout fails for any reason, the argument must - * be returned unchanged. - * - * On platforms that don't have the notion of a user-configurable keyboard - * layout, this may be left unimplemented. The default implementation of - * SDL_GetLayoutKey() then acts as the identity. The note about defining - * key names above particularly applies in this case. - */ - SDLKey(*GetLayoutKey) (_THIS, SDLKey physicalKey); - - /* Get a human-readable name for a special layout key code. - * This only needs to be implemented if this driver's implementation of - * GetLayoutKey() generates such codes (with SDL_KEY_LAYOUT_SPECIAL_BIT - * set) - see above. - */ - const char *(*GetSpecialKeyName) (_THIS, SDLKey layoutKey); - /* * * */ /* Data common to all drivers */ int num_displays;