annotate src/video/windib/SDL_dibevents.c @ 4179:d7294b7c732d SDL-1.2

Date: Fri, 24 Apr 2009 17:47:07 +0200 From: Stefan Klug Subject: Re: [SDL] SVN doesn't compile for wince the patch applied for Revision 4483 was seemingly not checked for side effects. It broke the WinCE build. The attached patch should fix these problems. I'm not using SDL 1.2 on CE anymore, and therefore haven't tested the patch... but at least it compiles ;-) Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Thu, 07 May 2009 12:40:16 +0000
parents 092c0bc69155
children 0a7481888fd1
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #define WIN32_LEAN_AND_MEAN
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25 #include <windows.h>
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26
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27 #include "SDL_main.h"
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28 #include "SDL_events.h"
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29 #include "SDL_syswm.h"
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30 #include "../../events/SDL_sysevents.h"
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31 #include "../../events/SDL_events_c.h"
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32 #include "../wincommon/SDL_lowvideo.h"
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33 #include "SDL_gapidibvideo.h"
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34 #include "SDL_vkeys.h"
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35
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36 #ifdef SDL_VIDEO_DRIVER_GAPI
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37 #include "../gapi/SDL_gapivideo.h"
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38 #endif
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39
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40 #ifdef SDL_VIDEO_DRIVER_WINDIB
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41 #include "SDL_dibvideo.h"
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42 #endif
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43
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44 #ifndef WM_APP
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45 #define WM_APP 0x8000
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46 #endif
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47
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48 #ifdef _WIN32_WCE
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49 #define NO_GETKEYBOARDSTATE
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50 #endif
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51
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52 /* The translation table from a Microsoft VK keysym to a SDL keysym */
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53 static SDLKey VK_keymap[SDLK_LAST];
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54 static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed);
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55 static SDLKey Arrows_keymap[4];
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56
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57 /* Masks for processing the windows KEYDOWN and KEYUP messages */
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58 #define REPEATED_KEYMASK (1<<30)
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59 #define EXTENDED_KEYMASK (1<<24)
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60
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61 /* DJM: If the user setup the window for us, we want to save his window proc,
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62 and give him a chance to handle some messages. */
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63 #ifdef STRICT
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64 #define WNDPROCTYPE WNDPROC
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65 #else
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66 #define WNDPROCTYPE FARPROC
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67 #endif
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68 static WNDPROCTYPE userWindowProc = NULL;
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69
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70
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71 #ifdef SDL_VIDEO_DRIVER_GAPI
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72
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73 WPARAM rotateKey(WPARAM key,int direction)
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74 {
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75 if(direction ==0 ) return key;
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76
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77 switch (key) {
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78 case 0x26: /* up */
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79 return Arrows_keymap[(2 + direction) % 4];
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80 case 0x27: /* right */
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81 return Arrows_keymap[(1 + direction) % 4];
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82 case 0x28: /* down */
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83 return Arrows_keymap[direction % 4];
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84 case 0x25: /* left */
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85 return Arrows_keymap[(3 + direction) % 4];
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86 }
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87
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88 return key;
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89 }
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90
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91 /* for gapi landscape mode */
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92 static void GapiTransform(SDL_ScreenOrientation rotate, char hires, Sint16 *x, Sint16 *y) {
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93 Sint16 rotatedX;
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94 Sint16 rotatedY;
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95
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96 if (hires) {
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97 *x = *x * 2;
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98 *y = *y * 2;
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99 }
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100
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101 switch(rotate) {
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102 case SDL_ORIENTATION_UP:
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103 {
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104 /* this code needs testing on a real device!
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105 So it will be enabled later */
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106 /*
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107 #ifdef _WIN32_WCE
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108 #if _WIN32_WCE >= 420
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109 // test device orientation
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110 // FIXME: do not check every mouse message
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111 DEVMODE settings;
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112 SDL_memset(&settings, 0, sizeof(DEVMODE));
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113 settings.dmSize = sizeof(DEVMODE);
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114 settings.dmFields = DM_DISPLAYORIENTATION;
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115 ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL);
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116 if( settings.dmOrientation == DMDO_90 )
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117 {
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118 rotatedX = SDL_VideoSurface->h - *x;
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119 rotatedY = *y;
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120 *x = rotatedX;
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121 *y = rotatedY;
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122 }
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123 #endif
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124 #endif */
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125 }
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126 break;
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127 // FIXME: Older version used just SDL_VideoSurface->(w, h)
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128 // w and h are "clipped" while x and y are "raw", which caused
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129 // x in former and y in latter case to be clipped in a wrong direction,
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130 // thus offsetting the coordinate on 2 x clip pixels
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131 // (like, 128 for 640 -> 512 clipping).
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132 // We will now try to extract and use raw values.
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133 // The way to do that RIGHT is do (orientation-dependent) clipping before
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134 // doing this transform, but it's hardly possible.
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135
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136 // SEE SDL_mouse.c /ClipOffset to understand these calculations.
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137 case SDL_ORIENTATION_RIGHT:
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138 if (!SDL_VideoSurface)
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139 break;
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140 rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
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141 SDL_VideoSurface->format->BytesPerPixel))
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142 + SDL_VideoSurface->w - *y;
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143 rotatedY = *x;
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144 *x = rotatedX;
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145 *y = rotatedY;
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diff changeset
146 break;
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147 case SDL_ORIENTATION_LEFT:
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148 if (!SDL_VideoSurface)
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149 break;
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150 rotatedX = *y;
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151 rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
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152 + SDL_VideoSurface->h - *x;
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153 *x = rotatedX;
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diff changeset
154 *y = rotatedY;
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diff changeset
155 break;
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
156 }
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157 }
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158
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159 #endif
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160
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161
0
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162 /* The main Win32 event handler */
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163 LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
0
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164 {
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165 extern int posted;
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166
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167 switch (msg) {
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168 case WM_SYSKEYDOWN:
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169 case WM_KEYDOWN: {
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170 SDL_keysym keysym;
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171
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172 #ifdef SDL_VIDEO_DRIVER_GAPI
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173 if(this->hidden->gapiInfo)
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174 {
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175 // Drop GAPI artefacts
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176 if (wParam == 0x84 || wParam == 0x5B)
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177 return 0;
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178
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179 wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
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180 }
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181 #endif
0
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182 /* Ignore repeated keys */
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183 if ( lParam&REPEATED_KEYMASK ) {
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184 return(0);
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185 }
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186 switch (wParam) {
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187 case VK_CONTROL:
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188 if ( lParam&EXTENDED_KEYMASK )
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189 wParam = VK_RCONTROL;
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190 else
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191 wParam = VK_LCONTROL;
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192 break;
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193 case VK_SHIFT:
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194 /* EXTENDED trick doesn't work here */
1282
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195 {
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196 Uint8 *state = SDL_GetKeyState(NULL);
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197 if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) {
558
2312d983e1fe Fixed left/right shift detection on Windows (thanks Mike!)
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diff changeset
198 wParam = VK_LSHIFT;
1282
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199 } else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) {
558
2312d983e1fe Fixed left/right shift detection on Windows (thanks Mike!)
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diff changeset
200 wParam = VK_RSHIFT;
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diff changeset
201 } else {
1852
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202 /* Win9x */
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203 int sc = HIWORD(lParam) & 0xFF;
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204
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205 if (sc == 0x2A)
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diff changeset
206 wParam = VK_LSHIFT;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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diff changeset
207 else
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208 if (sc == 0x36)
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diff changeset
209 wParam = VK_RSHIFT;
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diff changeset
210 else
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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diff changeset
211 wParam = VK_LSHIFT;
1282
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diff changeset
212 }
558
2312d983e1fe Fixed left/right shift detection on Windows (thanks Mike!)
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diff changeset
213 }
0
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parents:
diff changeset
214 break;
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diff changeset
215 case VK_MENU:
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parents:
diff changeset
216 if ( lParam&EXTENDED_KEYMASK )
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parents:
diff changeset
217 wParam = VK_RMENU;
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parents:
diff changeset
218 else
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parents:
diff changeset
219 wParam = VK_LMENU;
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parents:
diff changeset
220 break;
74212992fb08 Initial revision
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parents:
diff changeset
221 }
112
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
222 #ifdef NO_GETKEYBOARDSTATE
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
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parents: 36
diff changeset
223 /* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
224 if ( SDL_TranslateUNICODE ) {
140
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
225 MSG m;
112
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
226
140
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
227 m.hwnd = hwnd;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
228 m.message = msg;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
229 m.wParam = wParam;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
230 m.lParam = lParam;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
231 m.time = 0;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
232 if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
112
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
233 GetMessage(&m, hwnd, 0, WM_USER);
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
234 wParam = m.wParam;
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
235 }
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
236 }
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
237 #endif /* NO_GETKEYBOARDSTATE */
0
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parents:
diff changeset
238 posted = SDL_PrivateKeyboard(SDL_PRESSED,
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parents:
diff changeset
239 TranslateKey(wParam,HIWORD(lParam),&keysym,1));
74212992fb08 Initial revision
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parents:
diff changeset
240 }
74212992fb08 Initial revision
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parents:
diff changeset
241 return(0);
74212992fb08 Initial revision
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parents:
diff changeset
242
74212992fb08 Initial revision
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parents:
diff changeset
243 case WM_SYSKEYUP:
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parents:
diff changeset
244 case WM_KEYUP: {
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parents:
diff changeset
245 SDL_keysym keysym;
74212992fb08 Initial revision
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parents:
diff changeset
246
4162
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diff changeset
247 #ifdef SDL_VIDEO_DRIVER_GAPI
3b7fc3416601 GAPI fixes from Stefan Klug
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parents: 4159
diff changeset
248 if(this->hidden->gapiInfo)
3b7fc3416601 GAPI fixes from Stefan Klug
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parents: 4159
diff changeset
249 {
3b7fc3416601 GAPI fixes from Stefan Klug
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parents: 4159
diff changeset
250 // Drop GAPI artifacts
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
251 if (wParam == 0x84 || wParam == 0x5B)
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
252 return 0;
3b7fc3416601 GAPI fixes from Stefan Klug
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parents: 4159
diff changeset
253
3b7fc3416601 GAPI fixes from Stefan Klug
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diff changeset
254 wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
3b7fc3416601 GAPI fixes from Stefan Klug
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parents: 4159
diff changeset
255 }
1251
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Ryan C. Gordon <icculus@icculus.org>
parents: 1152
diff changeset
256 #endif
86d0d01290ea Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents: 1152
diff changeset
257
0
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parents:
diff changeset
258 switch (wParam) {
74212992fb08 Initial revision
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parents:
diff changeset
259 case VK_CONTROL:
74212992fb08 Initial revision
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parents:
diff changeset
260 if ( lParam&EXTENDED_KEYMASK )
74212992fb08 Initial revision
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parents:
diff changeset
261 wParam = VK_RCONTROL;
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parents:
diff changeset
262 else
74212992fb08 Initial revision
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parents:
diff changeset
263 wParam = VK_LCONTROL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 break;
74212992fb08 Initial revision
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parents:
diff changeset
265 case VK_SHIFT:
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parents:
diff changeset
266 /* EXTENDED trick doesn't work here */
1282
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parents: 1280
diff changeset
267 {
217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
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diff changeset
268 Uint8 *state = SDL_GetKeyState(NULL);
217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
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parents: 1280
diff changeset
269 if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Sam Lantinga <slouken@libsdl.org>
parents: 558
diff changeset
270 wParam = VK_LSHIFT;
1282
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parents: 1280
diff changeset
271 } else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Sam Lantinga <slouken@libsdl.org>
parents: 558
diff changeset
272 wParam = VK_RSHIFT;
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Sam Lantinga <slouken@libsdl.org>
parents: 558
diff changeset
273 } else {
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
274 /* Win9x */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
275 int sc = HIWORD(lParam) & 0xFF;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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parents: 1526
diff changeset
276
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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parents: 1526
diff changeset
277 if (sc == 0x2A)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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diff changeset
278 wParam = VK_LSHIFT;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
279 else
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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parents: 1526
diff changeset
280 if (sc == 0x36)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
281 wParam = VK_RSHIFT;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
282 else
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
283 wParam = VK_LSHIFT;
1282
217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
Sam Lantinga <slouken@libsdl.org>
parents: 1280
diff changeset
284 }
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Sam Lantinga <slouken@libsdl.org>
parents: 558
diff changeset
285 }
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 case VK_MENU:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 if ( lParam&EXTENDED_KEYMASK )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 wParam = VK_RMENU;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 wParam = VK_LMENU;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 }
1526
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
294 /* Windows only reports keyup for print screen */
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
295 if ( wParam == VK_SNAPSHOT && SDL_GetKeyState(NULL)[SDLK_PRINT] == SDL_RELEASED ) {
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
296 posted = SDL_PrivateKeyboard(SDL_PRESSED,
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
297 TranslateKey(wParam,HIWORD(lParam),&keysym,1));
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
298 }
0
74212992fb08 Initial revision
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parents:
diff changeset
299 posted = SDL_PrivateKeyboard(SDL_RELEASED,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 TranslateKey(wParam,HIWORD(lParam),&keysym,0));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 return(0);
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
303 #if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER)
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
304 case WM_SYSCOMMAND: {
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
305 const DWORD val = (DWORD) (wParam & 0xFFF0);
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
306 if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) {
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
307 if (this->hidden->dibInfo && !allow_screensaver) {
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
308 /* Note that this doesn't stop anything on Vista
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
309 if the screensaver has a password. */
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
310 return(0);
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
311 }
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
312 }
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
313 }
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
314 /* Fall through to default processing */
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
315 #endif /* SC_SCREENSAVE && SC_MONITORPOWER */
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
316
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 default: {
74212992fb08 Initial revision
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parents:
diff changeset
318 /* Only post the event if we're watching for it */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
319 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 SDL_SysWMmsg wmmsg;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 SDL_VERSION(&wmmsg.version);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 wmmsg.hwnd = hwnd;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324 wmmsg.msg = msg;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325 wmmsg.wParam = wParam;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 wmmsg.lParam = lParam;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 posted = SDL_PrivateSysWMEvent(&wmmsg);
145
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
328
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
329 /* DJM: If the user isn't watching for private
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
330 messages in her SDL event loop, then pass it
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
331 along to any win32 specific window proc.
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
332 */
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
333 } else if (userWindowProc) {
721
ab0656314eef Date: Thu, 18 Sep 2003 14:24:35 -0400
Sam Lantinga <slouken@libsdl.org>
parents: 572
diff changeset
334 return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 return(DefWindowProc(hwnd, msg, wParam, lParam));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341
4179
d7294b7c732d Date: Fri, 24 Apr 2009 17:47:07 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 4170
diff changeset
342 static void DIB_GenerateMouseMotionEvent(_THIS)
4167
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
343 {
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
344 extern int mouse_relative;
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
345 extern int posted;
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
346
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
347 POINT mouse;
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
348 GetCursorPos( &mouse );
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
349
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
350 if ( mouse_relative ) {
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
351 POINT center;
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
352 center.x = (SDL_VideoSurface->w/2);
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
353 center.y = (SDL_VideoSurface->h/2);
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
354 ClientToScreen(SDL_Window, &center);
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
355
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
356 mouse.x -= (Sint16)center.x;
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
357 mouse.y -= (Sint16)center.y;
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
358 if ( mouse.x || mouse.y ) {
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
359 SetCursorPos(center.x, center.y);
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
360 posted = SDL_PrivateMouseMotion(0, 1, mouse.x, mouse.y);
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
361 }
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
362 } else if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
363 ScreenToClient(SDL_Window, &mouse);
4179
d7294b7c732d Date: Fri, 24 Apr 2009 17:47:07 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 4170
diff changeset
364 #ifdef SDL_VIDEO_DRIVER_GAPI
d7294b7c732d Date: Fri, 24 Apr 2009 17:47:07 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 4170
diff changeset
365 if (SDL_VideoSurface && this->hidden->gapiInfo)
d7294b7c732d Date: Fri, 24 Apr 2009 17:47:07 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 4170
diff changeset
366 GapiTransform(this->hidden->gapiInfo->coordinateTransform, this->hidden->gapiInfo->hiresFix, &mouse.x, &mouse.y);
4167
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
367 #endif
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
368 posted = SDL_PrivateMouseMotion(0, 0, mouse.x, mouse.y);
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
369 }
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
370 }
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
371
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 void DIB_PumpEvents(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 MSG msg;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375
523
c210010f50f4 Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
Sam Lantinga <slouken@libsdl.org>
parents: 515
diff changeset
376 while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
c210010f50f4 Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
Sam Lantinga <slouken@libsdl.org>
parents: 515
diff changeset
377 if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 DispatchMessage(&msg);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 }
4167
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
381
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
382 if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
4179
d7294b7c732d Date: Fri, 24 Apr 2009 17:47:07 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 4170
diff changeset
383 DIB_GenerateMouseMotionEvent( this );
4167
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
384 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
387 static HKL hLayoutUS = NULL;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
388
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 void DIB_InitOSKeymap(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 {
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
391 int i;
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
392 #ifndef _WIN32_WCE
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
393 char current_layout[KL_NAMELENGTH];
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
394
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
395 GetKeyboardLayoutName(current_layout);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
396 //printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
397
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
398 hLayoutUS = LoadKeyboardLayout("00000409", KLF_NOTELLSHELL);
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
399
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
400 if (!hLayoutUS) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
401 //printf("Failed to load US keyboard layout. Using current.\n");
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
402 hLayoutUS = GetKeyboardLayout(0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
403 }
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
404 LoadKeyboardLayout(current_layout, KLF_ACTIVATE);
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
405 #else
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
406 #if _WIN32_WCE >=420
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
407 TCHAR current_layout[KL_NAMELENGTH];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
409 GetKeyboardLayoutName(current_layout);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
410 //printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
411
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
412 hLayoutUS = LoadKeyboardLayout(L"00000409", 0);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
413
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
414 if (!hLayoutUS) {
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
415 //printf("Failed to load US keyboard layout. Using current.\n");
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
416 hLayoutUS = GetKeyboardLayout(0);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
417 }
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
418 LoadKeyboardLayout(current_layout, 0);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
419 #endif // _WIN32_WCE >=420
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
420 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 /* Map the VK keysyms */
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
422 for ( i=0; i<SDL_arraysize(VK_keymap); ++i )
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 VK_keymap[i] = SDLK_UNKNOWN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 VK_keymap[VK_BACK] = SDLK_BACKSPACE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 VK_keymap[VK_TAB] = SDLK_TAB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 VK_keymap[VK_CLEAR] = SDLK_CLEAR;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 VK_keymap[VK_RETURN] = SDLK_RETURN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 VK_keymap[VK_PAUSE] = SDLK_PAUSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 VK_keymap[VK_SPACE] = SDLK_SPACE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 VK_keymap[VK_COMMA] = SDLK_COMMA;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 VK_keymap[VK_MINUS] = SDLK_MINUS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 VK_keymap[VK_PERIOD] = SDLK_PERIOD;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 VK_keymap[VK_SLASH] = SDLK_SLASH;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 VK_keymap[VK_0] = SDLK_0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 VK_keymap[VK_1] = SDLK_1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 VK_keymap[VK_2] = SDLK_2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 VK_keymap[VK_3] = SDLK_3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 VK_keymap[VK_4] = SDLK_4;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 VK_keymap[VK_5] = SDLK_5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 VK_keymap[VK_6] = SDLK_6;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 VK_keymap[VK_7] = SDLK_7;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 VK_keymap[VK_8] = SDLK_8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 VK_keymap[VK_9] = SDLK_9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 VK_keymap[VK_EQUALS] = SDLK_EQUALS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
451 VK_keymap[VK_OEM_102] = SDLK_LESS;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
327
13fc64213765 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
454 VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 VK_keymap[VK_A] = SDLK_a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 VK_keymap[VK_B] = SDLK_b;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 VK_keymap[VK_C] = SDLK_c;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 VK_keymap[VK_D] = SDLK_d;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 VK_keymap[VK_E] = SDLK_e;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 VK_keymap[VK_F] = SDLK_f;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 VK_keymap[VK_G] = SDLK_g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 VK_keymap[VK_H] = SDLK_h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 VK_keymap[VK_I] = SDLK_i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 VK_keymap[VK_J] = SDLK_j;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 VK_keymap[VK_K] = SDLK_k;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 VK_keymap[VK_L] = SDLK_l;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 VK_keymap[VK_M] = SDLK_m;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 VK_keymap[VK_N] = SDLK_n;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 VK_keymap[VK_O] = SDLK_o;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 VK_keymap[VK_P] = SDLK_p;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 VK_keymap[VK_Q] = SDLK_q;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 VK_keymap[VK_R] = SDLK_r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 VK_keymap[VK_S] = SDLK_s;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 VK_keymap[VK_T] = SDLK_t;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 VK_keymap[VK_U] = SDLK_u;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 VK_keymap[VK_V] = SDLK_v;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 VK_keymap[VK_W] = SDLK_w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 VK_keymap[VK_X] = SDLK_x;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 VK_keymap[VK_Y] = SDLK_y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 VK_keymap[VK_Z] = SDLK_z;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 VK_keymap[VK_DELETE] = SDLK_DELETE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 VK_keymap[VK_NUMPAD0] = SDLK_KP0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 VK_keymap[VK_NUMPAD1] = SDLK_KP1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 VK_keymap[VK_NUMPAD2] = SDLK_KP2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 VK_keymap[VK_NUMPAD3] = SDLK_KP3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 VK_keymap[VK_NUMPAD4] = SDLK_KP4;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 VK_keymap[VK_NUMPAD5] = SDLK_KP5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 VK_keymap[VK_NUMPAD6] = SDLK_KP6;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 VK_keymap[VK_NUMPAD7] = SDLK_KP7;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 VK_keymap[VK_NUMPAD8] = SDLK_KP8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 VK_keymap[VK_NUMPAD9] = SDLK_KP9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 VK_keymap[VK_ADD] = SDLK_KP_PLUS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 VK_keymap[VK_UP] = SDLK_UP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 VK_keymap[VK_DOWN] = SDLK_DOWN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 VK_keymap[VK_RIGHT] = SDLK_RIGHT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 VK_keymap[VK_LEFT] = SDLK_LEFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 VK_keymap[VK_INSERT] = SDLK_INSERT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 VK_keymap[VK_HOME] = SDLK_HOME;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 VK_keymap[VK_END] = SDLK_END;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 VK_keymap[VK_F1] = SDLK_F1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 VK_keymap[VK_F2] = SDLK_F2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 VK_keymap[VK_F3] = SDLK_F3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 VK_keymap[VK_F4] = SDLK_F4;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 VK_keymap[VK_F5] = SDLK_F5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 VK_keymap[VK_F6] = SDLK_F6;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 VK_keymap[VK_F7] = SDLK_F7;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 VK_keymap[VK_F8] = SDLK_F8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 VK_keymap[VK_F9] = SDLK_F9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 VK_keymap[VK_F10] = SDLK_F10;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 VK_keymap[VK_F11] = SDLK_F11;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 VK_keymap[VK_F12] = SDLK_F12;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 VK_keymap[VK_F13] = SDLK_F13;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 VK_keymap[VK_F14] = SDLK_F14;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 VK_keymap[VK_F15] = SDLK_F15;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 VK_keymap[VK_RMENU] = SDLK_RALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 VK_keymap[VK_LMENU] = SDLK_LALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 VK_keymap[VK_RWIN] = SDLK_RSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 VK_keymap[VK_LWIN] = SDLK_LSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 VK_keymap[VK_HELP] = SDLK_HELP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 #ifdef VK_PRINT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 VK_keymap[VK_PRINT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 VK_keymap[VK_CANCEL] = SDLK_BREAK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 VK_keymap[VK_APPS] = SDLK_MENU;
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
544
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
545 Arrows_keymap[3] = 0x25;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
546 Arrows_keymap[2] = 0x26;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
547 Arrows_keymap[1] = 0x27;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
548 Arrows_keymap[0] = 0x28;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
551 #define EXTKEYPAD(keypad) ((scancode & 0x100)?(mvke):(keypad))
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
552
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
553 static int SDL_MapVirtualKey(int scancode, int vkey)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
554 {
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
555 #ifndef _WIN32_WCE
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
556 int mvke = MapVirtualKeyEx(scancode & 0xFF, 1, hLayoutUS);
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
557 #else
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
558 int mvke = MapVirtualKey(scancode & 0xFF, 1);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
559 #endif
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
560
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
561 switch(vkey) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
562 /* These are always correct */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
563 case VK_DIVIDE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
564 case VK_MULTIPLY:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
565 case VK_SUBTRACT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
566 case VK_ADD:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
567 case VK_LWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
568 case VK_RWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
569 case VK_APPS:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
570 /* These are already handled */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
571 case VK_LCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
572 case VK_RCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
573 case VK_LSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
574 case VK_RSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
575 case VK_LMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
576 case VK_RMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
577 case VK_SNAPSHOT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
578 case VK_PAUSE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
579 return vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
580 }
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
581 switch(mvke) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
582 /* Distinguish between keypad and extended keys */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
583 case VK_INSERT: return EXTKEYPAD(VK_NUMPAD0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
584 case VK_DELETE: return EXTKEYPAD(VK_DECIMAL);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
585 case VK_END: return EXTKEYPAD(VK_NUMPAD1);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
586 case VK_DOWN: return EXTKEYPAD(VK_NUMPAD2);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
587 case VK_NEXT: return EXTKEYPAD(VK_NUMPAD3);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
588 case VK_LEFT: return EXTKEYPAD(VK_NUMPAD4);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
589 case VK_CLEAR: return EXTKEYPAD(VK_NUMPAD5);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
590 case VK_RIGHT: return EXTKEYPAD(VK_NUMPAD6);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
591 case VK_HOME: return EXTKEYPAD(VK_NUMPAD7);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
592 case VK_UP: return EXTKEYPAD(VK_NUMPAD8);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
593 case VK_PRIOR: return EXTKEYPAD(VK_NUMPAD9);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
594 }
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
595 return mvke?mvke:vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
596 }
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
597
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
598 static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 /* Set the keysym information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 keysym->scancode = (unsigned char) scancode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 keysym->mod = KMOD_NONE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 keysym->unicode = 0;
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
604
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
605 if ((vkey == VK_RETURN) && (scancode & 0x100)) {
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
606 /* No VK_ code for the keypad enter key */
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
607 keysym->sym = SDLK_KP_ENTER;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
608 }
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
609 else {
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
610 keysym->sym = VK_keymap[SDL_MapVirtualKey(scancode, vkey)];
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
611 }
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
612
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
613 if ( pressed && SDL_TranslateUNICODE ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 #ifdef NO_GETKEYBOARDSTATE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 /* Uh oh, better hope the vkey is close enough.. */
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
616 if((keysym->sym == vkey) || (vkey > 0x7f))
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 keysym->unicode = vkey;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 #else
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
619 BYTE keystate[256];
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
620 Uint16 wchars[2];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 GetKeyboardState(keystate);
4170
092c0bc69155 Fixed bug #618
Sam Lantinga <slouken@libsdl.org>
parents: 4167
diff changeset
623 /* Numlock isn't taken into account in ToUnicode,
092c0bc69155 Fixed bug #618
Sam Lantinga <slouken@libsdl.org>
parents: 4167
diff changeset
624 * so we handle it as a special case here */
092c0bc69155 Fixed bug #618
Sam Lantinga <slouken@libsdl.org>
parents: 4167
diff changeset
625 if ((keystate[VK_NUMLOCK] & 1) && vkey >= VK_NUMPAD0 && vkey <= VK_NUMPAD9)
092c0bc69155 Fixed bug #618
Sam Lantinga <slouken@libsdl.org>
parents: 4167
diff changeset
626 {
092c0bc69155 Fixed bug #618
Sam Lantinga <slouken@libsdl.org>
parents: 4167
diff changeset
627 keysym->unicode = vkey - VK_NUMPAD0 + '0';
092c0bc69155 Fixed bug #618
Sam Lantinga <slouken@libsdl.org>
parents: 4167
diff changeset
628 }
092c0bc69155 Fixed bug #618
Sam Lantinga <slouken@libsdl.org>
parents: 4167
diff changeset
629 else if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
630 {
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
631 keysym->unicode = wchars[0];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 #endif /* NO_GETKEYBOARDSTATE */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 }
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
635
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
636 #if 0
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
637 {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
638 HKL hLayoutCurrent = GetKeyboardLayout(0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
639 int sc = scancode & 0xFF;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
640
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
641 printf("SYM:%d, VK:0x%02X, SC:0x%04X, US:(1:0x%02X, 3:0x%02X), "
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
642 "Current:(1:0x%02X, 3:0x%02X)\n",
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
643 keysym->sym, vkey, scancode,
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
644 MapVirtualKeyEx(sc, 1, hLayoutUS),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
645 MapVirtualKeyEx(sc, 3, hLayoutUS),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
646 MapVirtualKeyEx(sc, 1, hLayoutCurrent),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
647 MapVirtualKeyEx(sc, 3, hLayoutCurrent)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
648 );
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
649 }
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
650 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 return(keysym);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 int DIB_CreateWindow(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655 {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
656 char *windowid = SDL_getenv("SDL_WINDOWID");
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
657
1288
ea3888b472bf Cleaned up the app registration stuff a bit
Sam Lantinga <slouken@libsdl.org>
parents: 1282
diff changeset
658 SDL_RegisterApp(NULL, 0, 0);
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
659
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
660 SDL_windowid = (windowid != NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 if ( SDL_windowid ) {
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
662 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
663 /* wince 2.1 does not have strtol */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
664 wchar_t *windowid_t = SDL_malloc((SDL_strlen(windowid) + 1) * sizeof(wchar_t));
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
665 MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, SDL_strlen(windowid) + 1);
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents: 1264
diff changeset
666 SDL_Window = (HWND)wcstol(windowid_t, NULL, 0);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
667 SDL_free(windowid_t);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
668 #else
1456
84de7511f79f Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org>
parents: 1433
diff changeset
669 SDL_Window = (HWND)SDL_strtoull(windowid, NULL, 0);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
670 #endif
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
671 if ( SDL_Window == NULL ) {
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
672 SDL_SetError("Couldn't get user specified window");
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
673 return(-1);
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
674 }
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
675
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
676 /* DJM: we want all event's for the user specified
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
677 window to be handled by SDL.
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
678 */
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
679 userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
680 SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
684 CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 if ( SDL_Window == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 SDL_SetError("Couldn't create window");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689 ShowWindow(SDL_Window, SW_HIDE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690 }
1523
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
691
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
692 /* JC 14 Mar 2006
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
693 Flush the message loop or this can cause big problems later
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
694 Especially if the user decides to use dialog boxes or assert()!
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
695 */
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
696 WIN_FlushMessageQueue();
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
697
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
698 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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699 }
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700
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701 void DIB_DestroyWindow(_THIS)
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702 {
974
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703 if ( SDL_windowid ) {
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4aac8563c296 Fixed more Win64 portability issues
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704 SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
974
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705 } else {
0
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706 DestroyWindow(SDL_Window);
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707 }
1288
ea3888b472bf Cleaned up the app registration stuff a bit
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708 SDL_UnregisterApp();
1523
21b1fbb53f4a (patch tweaked a bit)
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709
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parents: 1480
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710 /* JC 14 Mar 2006
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711 Flush the message loop or this can cause big problems later
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712 Especially if the user decides to use dialog boxes or assert()!
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713 */
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parents: 1480
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714 WIN_FlushMessageQueue();
0
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715 }