annotate src/video/windib/SDL_dibevents.c @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
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children 092c0bc69155
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #define WIN32_LEAN_AND_MEAN
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25 #include <windows.h>
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26
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27 #include "SDL_main.h"
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28 #include "SDL_events.h"
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29 #include "SDL_syswm.h"
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30 #include "../../events/SDL_sysevents.h"
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31 #include "../../events/SDL_events_c.h"
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32 #include "../wincommon/SDL_lowvideo.h"
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33 #include "SDL_gapidibvideo.h"
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34 #include "SDL_vkeys.h"
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35
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36 #ifdef SDL_VIDEO_DRIVER_GAPI
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37 #include "../gapi/SDL_gapivideo.h"
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38 #endif
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39
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40 #ifdef SDL_VIDEO_DRIVER_WINDIB
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41 #include "SDL_dibvideo.h"
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42 #endif
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43
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44 #ifndef WM_APP
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45 #define WM_APP 0x8000
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46 #endif
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47
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48 #ifdef _WIN32_WCE
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49 #define NO_GETKEYBOARDSTATE
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50 #endif
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51
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52 /* The translation table from a Microsoft VK keysym to a SDL keysym */
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53 static SDLKey VK_keymap[SDLK_LAST];
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54 static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed);
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55 static SDLKey Arrows_keymap[4];
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56
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57 /* Masks for processing the windows KEYDOWN and KEYUP messages */
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58 #define REPEATED_KEYMASK (1<<30)
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59 #define EXTENDED_KEYMASK (1<<24)
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60
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61 /* DJM: If the user setup the window for us, we want to save his window proc,
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62 and give him a chance to handle some messages. */
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63 #ifdef STRICT
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64 #define WNDPROCTYPE WNDPROC
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65 #else
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66 #define WNDPROCTYPE FARPROC
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67 #endif
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68 static WNDPROCTYPE userWindowProc = NULL;
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69
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70
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71 #ifdef SDL_VIDEO_DRIVER_GAPI
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72
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73 WPARAM rotateKey(WPARAM key,int direction)
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74 {
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75 if(direction ==0 ) return key;
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76
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77 switch (key) {
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78 case 0x26: /* up */
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79 return Arrows_keymap[(2 + direction) % 4];
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80 case 0x27: /* right */
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81 return Arrows_keymap[(1 + direction) % 4];
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82 case 0x28: /* down */
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83 return Arrows_keymap[direction % 4];
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84 case 0x25: /* left */
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85 return Arrows_keymap[(3 + direction) % 4];
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86 }
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87
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88 return key;
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89 }
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90
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91 #endif
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92
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93
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94 /* The main Win32 event handler */
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95 LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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96 {
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97 extern int posted;
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98
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99 switch (msg) {
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100 case WM_SYSKEYDOWN:
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101 case WM_KEYDOWN: {
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102 SDL_keysym keysym;
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103
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104 #ifdef SDL_VIDEO_DRIVER_GAPI
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105 if(this->hidden->gapiInfo)
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106 {
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107 // Drop GAPI artefacts
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108 if (wParam == 0x84 || wParam == 0x5B)
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109 return 0;
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110
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111 wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
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112 }
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113 #endif
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114 /* Ignore repeated keys */
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115 if ( lParam&REPEATED_KEYMASK ) {
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116 return(0);
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117 }
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118 switch (wParam) {
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119 case VK_CONTROL:
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120 if ( lParam&EXTENDED_KEYMASK )
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121 wParam = VK_RCONTROL;
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122 else
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123 wParam = VK_LCONTROL;
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124 break;
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125 case VK_SHIFT:
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126 /* EXTENDED trick doesn't work here */
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127 {
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128 Uint8 *state = SDL_GetKeyState(NULL);
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129 if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) {
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130 wParam = VK_LSHIFT;
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131 } else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) {
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132 wParam = VK_RSHIFT;
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133 } else {
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Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
134 /* Win9x */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
135 int sc = HIWORD(lParam) & 0xFF;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
136
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
137 if (sc == 0x2A)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
138 wParam = VK_LSHIFT;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
139 else
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
140 if (sc == 0x36)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
141 wParam = VK_RSHIFT;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
142 else
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
143 wParam = VK_LSHIFT;
1282
217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
Sam Lantinga <slouken@libsdl.org>
parents: 1280
diff changeset
144 }
558
2312d983e1fe Fixed left/right shift detection on Windows (thanks Mike!)
Sam Lantinga <slouken@libsdl.org>
parents: 523
diff changeset
145 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
146 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
147 case VK_MENU:
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parents:
diff changeset
148 if ( lParam&EXTENDED_KEYMASK )
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
149 wParam = VK_RMENU;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
150 else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
151 wParam = VK_LMENU;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
152 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
153 }
112
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
154 #ifdef NO_GETKEYBOARDSTATE
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
155 /* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
156 if ( SDL_TranslateUNICODE ) {
140
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
157 MSG m;
112
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
158
140
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
159 m.hwnd = hwnd;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
160 m.message = msg;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
161 m.wParam = wParam;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
162 m.lParam = lParam;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
163 m.time = 0;
3c35d8f160bd Fixed compiling on Windows CE
Sam Lantinga <slouken@libsdl.org>
parents: 112
diff changeset
164 if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
112
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
165 GetMessage(&m, hwnd, 0, WM_USER);
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
166 wParam = m.wParam;
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
167 }
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
168 }
9ef74357a5fb Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com>
parents: 36
diff changeset
169 #endif /* NO_GETKEYBOARDSTATE */
0
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parents:
diff changeset
170 posted = SDL_PrivateKeyboard(SDL_PRESSED,
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parents:
diff changeset
171 TranslateKey(wParam,HIWORD(lParam),&keysym,1));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
172 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
173 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
174
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
175 case WM_SYSKEYUP:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
176 case WM_KEYUP: {
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parents:
diff changeset
177 SDL_keysym keysym;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
178
4162
3b7fc3416601 GAPI fixes from Stefan Klug
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parents: 4159
diff changeset
179 #ifdef SDL_VIDEO_DRIVER_GAPI
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
180 if(this->hidden->gapiInfo)
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
181 {
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
182 // Drop GAPI artifacts
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
183 if (wParam == 0x84 || wParam == 0x5B)
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
184 return 0;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
185
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
186 wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
187 }
1251
86d0d01290ea Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents: 1152
diff changeset
188 #endif
86d0d01290ea Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents: 1152
diff changeset
189
0
74212992fb08 Initial revision
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parents:
diff changeset
190 switch (wParam) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
191 case VK_CONTROL:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
192 if ( lParam&EXTENDED_KEYMASK )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
193 wParam = VK_RCONTROL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
194 else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
195 wParam = VK_LCONTROL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
196 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
197 case VK_SHIFT:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
198 /* EXTENDED trick doesn't work here */
1282
217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
Sam Lantinga <slouken@libsdl.org>
parents: 1280
diff changeset
199 {
217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
Sam Lantinga <slouken@libsdl.org>
parents: 1280
diff changeset
200 Uint8 *state = SDL_GetKeyState(NULL);
217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
Sam Lantinga <slouken@libsdl.org>
parents: 1280
diff changeset
201 if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Sam Lantinga <slouken@libsdl.org>
parents: 558
diff changeset
202 wParam = VK_LSHIFT;
1282
217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
Sam Lantinga <slouken@libsdl.org>
parents: 1280
diff changeset
203 } else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Sam Lantinga <slouken@libsdl.org>
parents: 558
diff changeset
204 wParam = VK_RSHIFT;
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Sam Lantinga <slouken@libsdl.org>
parents: 558
diff changeset
205 } else {
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
206 /* Win9x */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
207 int sc = HIWORD(lParam) & 0xFF;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
208
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
209 if (sc == 0x2A)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
210 wParam = VK_LSHIFT;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
211 else
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
212 if (sc == 0x36)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
213 wParam = VK_RSHIFT;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
214 else
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
215 wParam = VK_LSHIFT;
1282
217f5d5a49e5 Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
Sam Lantinga <slouken@libsdl.org>
parents: 1280
diff changeset
216 }
572
4c740ee76027 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Sam Lantinga <slouken@libsdl.org>
parents: 558
diff changeset
217 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219 case VK_MENU:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
220 if ( lParam&EXTENDED_KEYMASK )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 wParam = VK_RMENU;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 wParam = VK_LMENU;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 }
1526
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
226 /* Windows only reports keyup for print screen */
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
227 if ( wParam == VK_SNAPSHOT && SDL_GetKeyState(NULL)[SDLK_PRINT] == SDL_RELEASED ) {
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
228 posted = SDL_PrivateKeyboard(SDL_PRESSED,
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
229 TranslateKey(wParam,HIWORD(lParam),&keysym,1));
89f90f32f6c0 Fixed bug #124
Sam Lantinga <slouken@libsdl.org>
parents: 1523
diff changeset
230 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231 posted = SDL_PrivateKeyboard(SDL_RELEASED,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 TranslateKey(wParam,HIWORD(lParam),&keysym,0));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 return(0);
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
235 #if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER)
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
236 case WM_SYSCOMMAND: {
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
237 const DWORD val = (DWORD) (wParam & 0xFFF0);
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
238 if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) {
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
239 if (this->hidden->dibInfo && !allow_screensaver) {
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
240 /* Note that this doesn't stop anything on Vista
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
241 if the screensaver has a password. */
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
242 return(0);
3981
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
243 }
b0d021cf41b6 windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.
Ryan C. Gordon <icculus@icculus.org>
parents: 3868
diff changeset
244 }
726
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
245 }
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
246 /* Fall through to default processing */
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
247 #endif /* SC_SCREENSAVE && SC_MONITORPOWER */
5429a06aa816 SDL12: Disable screensaver in windib driver.
Ryan C. Gordon <icculus@icculus.org>
parents: 721
diff changeset
248
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 default: {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 /* Only post the event if we're watching for it */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 SDL_SysWMmsg wmmsg;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 SDL_VERSION(&wmmsg.version);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 wmmsg.hwnd = hwnd;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 wmmsg.msg = msg;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 wmmsg.wParam = wParam;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 wmmsg.lParam = lParam;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 posted = SDL_PrivateSysWMEvent(&wmmsg);
145
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
260
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
261 /* DJM: If the user isn't watching for private
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
262 messages in her SDL event loop, then pass it
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
263 along to any win32 specific window proc.
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
264 */
29a638dc26db Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 140
diff changeset
265 } else if (userWindowProc) {
721
ab0656314eef Date: Thu, 18 Sep 2003 14:24:35 -0400
Sam Lantinga <slouken@libsdl.org>
parents: 572
diff changeset
266 return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 return(DefWindowProc(hwnd, msg, wParam, lParam));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273
4167
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
274 static void DIB_GenerateMouseMotionEvent(void)
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
275 {
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
276 extern int mouse_relative;
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
277 extern int posted;
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
278
a6f635e5eaa6 Fixed bug #611
Sam Lantinga <slouken@libsdl.org>
parents: 4162
diff changeset
279 POINT mouse;
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diff changeset
280 GetCursorPos( &mouse );
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281
a6f635e5eaa6 Fixed bug #611
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diff changeset
282 if ( mouse_relative ) {
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diff changeset
283 POINT center;
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diff changeset
284 center.x = (SDL_VideoSurface->w/2);
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diff changeset
285 center.y = (SDL_VideoSurface->h/2);
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diff changeset
286 ClientToScreen(SDL_Window, &center);
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diff changeset
287
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288 mouse.x -= (Sint16)center.x;
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diff changeset
289 mouse.y -= (Sint16)center.y;
a6f635e5eaa6 Fixed bug #611
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diff changeset
290 if ( mouse.x || mouse.y ) {
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diff changeset
291 SetCursorPos(center.x, center.y);
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diff changeset
292 posted = SDL_PrivateMouseMotion(0, 1, mouse.x, mouse.y);
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293 }
a6f635e5eaa6 Fixed bug #611
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diff changeset
294 } else if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
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295 ScreenToClient(SDL_Window, &mouse);
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diff changeset
296 #ifdef _WIN32_WCE
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diff changeset
297 if (SDL_VideoSurface)
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diff changeset
298 GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &mouse.x, &mouse.y);
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diff changeset
299 #endif
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diff changeset
300 posted = SDL_PrivateMouseMotion(0, 0, mouse.x, mouse.y);
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diff changeset
301 }
a6f635e5eaa6 Fixed bug #611
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diff changeset
302 }
a6f635e5eaa6 Fixed bug #611
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diff changeset
303
0
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304 void DIB_PumpEvents(_THIS)
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parents:
diff changeset
305 {
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306 MSG msg;
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307
523
c210010f50f4 Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
Sam Lantinga <slouken@libsdl.org>
parents: 515
diff changeset
308 while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
c210010f50f4 Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
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parents: 515
diff changeset
309 if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
0
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diff changeset
310 DispatchMessage(&msg);
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311 }
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312 }
4167
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diff changeset
313
a6f635e5eaa6 Fixed bug #611
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parents: 4162
diff changeset
314 if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
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diff changeset
315 DIB_GenerateMouseMotionEvent( );
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316 }
0
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317 }
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318
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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diff changeset
319 static HKL hLayoutUS = NULL;
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320
0
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321 void DIB_InitOSKeymap(_THIS)
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322 {
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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parents: 1526
diff changeset
323 int i;
3868
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parents: 1852
diff changeset
324 #ifndef _WIN32_WCE
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parents: 1852
diff changeset
325 char current_layout[KL_NAMELENGTH];
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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parents: 1526
diff changeset
326
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
327 GetKeyboardLayoutName(current_layout);
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parents: 1526
diff changeset
328 //printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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parents: 1526
diff changeset
329
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
330 hLayoutUS = LoadKeyboardLayout("00000409", KLF_NOTELLSHELL);
3868
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
331
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
332 if (!hLayoutUS) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
333 //printf("Failed to load US keyboard layout. Using current.\n");
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
334 hLayoutUS = GetKeyboardLayout(0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
335 }
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
336 LoadKeyboardLayout(current_layout, KLF_ACTIVATE);
3868
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
337 #else
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
338 #if _WIN32_WCE >=420
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
339 TCHAR current_layout[KL_NAMELENGTH];
0
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diff changeset
340
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
341 GetKeyboardLayoutName(current_layout);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
342 //printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
343
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
344 hLayoutUS = LoadKeyboardLayout(L"00000409", 0);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
345
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
346 if (!hLayoutUS) {
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
347 //printf("Failed to load US keyboard layout. Using current.\n");
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
348 hLayoutUS = GetKeyboardLayout(0);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
349 }
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
350 LoadKeyboardLayout(current_layout, 0);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
351 #endif // _WIN32_WCE >=420
b2f59aadec0d Fixed bug #294
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parents: 1852
diff changeset
352 #endif
0
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diff changeset
353 /* Map the VK keysyms */
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
354 for ( i=0; i<SDL_arraysize(VK_keymap); ++i )
0
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diff changeset
355 VK_keymap[i] = SDLK_UNKNOWN;
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diff changeset
356
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diff changeset
357 VK_keymap[VK_BACK] = SDLK_BACKSPACE;
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diff changeset
358 VK_keymap[VK_TAB] = SDLK_TAB;
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diff changeset
359 VK_keymap[VK_CLEAR] = SDLK_CLEAR;
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parents:
diff changeset
360 VK_keymap[VK_RETURN] = SDLK_RETURN;
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parents:
diff changeset
361 VK_keymap[VK_PAUSE] = SDLK_PAUSE;
74212992fb08 Initial revision
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parents:
diff changeset
362 VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
74212992fb08 Initial revision
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diff changeset
363 VK_keymap[VK_SPACE] = SDLK_SPACE;
74212992fb08 Initial revision
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parents:
diff changeset
364 VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
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parents:
diff changeset
365 VK_keymap[VK_COMMA] = SDLK_COMMA;
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parents:
diff changeset
366 VK_keymap[VK_MINUS] = SDLK_MINUS;
74212992fb08 Initial revision
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parents:
diff changeset
367 VK_keymap[VK_PERIOD] = SDLK_PERIOD;
74212992fb08 Initial revision
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diff changeset
368 VK_keymap[VK_SLASH] = SDLK_SLASH;
74212992fb08 Initial revision
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diff changeset
369 VK_keymap[VK_0] = SDLK_0;
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diff changeset
370 VK_keymap[VK_1] = SDLK_1;
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diff changeset
371 VK_keymap[VK_2] = SDLK_2;
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diff changeset
372 VK_keymap[VK_3] = SDLK_3;
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diff changeset
373 VK_keymap[VK_4] = SDLK_4;
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diff changeset
374 VK_keymap[VK_5] = SDLK_5;
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diff changeset
375 VK_keymap[VK_6] = SDLK_6;
74212992fb08 Initial revision
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diff changeset
376 VK_keymap[VK_7] = SDLK_7;
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diff changeset
377 VK_keymap[VK_8] = SDLK_8;
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diff changeset
378 VK_keymap[VK_9] = SDLK_9;
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diff changeset
379 VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
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parents:
diff changeset
380 VK_keymap[VK_EQUALS] = SDLK_EQUALS;
74212992fb08 Initial revision
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parents:
diff changeset
381 VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
74212992fb08 Initial revision
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diff changeset
382 VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
383 VK_keymap[VK_OEM_102] = SDLK_LESS;
0
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parents:
diff changeset
384 VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
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parents:
diff changeset
385 VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
327
13fc64213765 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
386 VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
0
74212992fb08 Initial revision
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parents:
diff changeset
387 VK_keymap[VK_A] = SDLK_a;
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parents:
diff changeset
388 VK_keymap[VK_B] = SDLK_b;
74212992fb08 Initial revision
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parents:
diff changeset
389 VK_keymap[VK_C] = SDLK_c;
74212992fb08 Initial revision
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parents:
diff changeset
390 VK_keymap[VK_D] = SDLK_d;
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parents:
diff changeset
391 VK_keymap[VK_E] = SDLK_e;
74212992fb08 Initial revision
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parents:
diff changeset
392 VK_keymap[VK_F] = SDLK_f;
74212992fb08 Initial revision
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parents:
diff changeset
393 VK_keymap[VK_G] = SDLK_g;
74212992fb08 Initial revision
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parents:
diff changeset
394 VK_keymap[VK_H] = SDLK_h;
74212992fb08 Initial revision
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parents:
diff changeset
395 VK_keymap[VK_I] = SDLK_i;
74212992fb08 Initial revision
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parents:
diff changeset
396 VK_keymap[VK_J] = SDLK_j;
74212992fb08 Initial revision
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parents:
diff changeset
397 VK_keymap[VK_K] = SDLK_k;
74212992fb08 Initial revision
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parents:
diff changeset
398 VK_keymap[VK_L] = SDLK_l;
74212992fb08 Initial revision
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parents:
diff changeset
399 VK_keymap[VK_M] = SDLK_m;
74212992fb08 Initial revision
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parents:
diff changeset
400 VK_keymap[VK_N] = SDLK_n;
74212992fb08 Initial revision
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parents:
diff changeset
401 VK_keymap[VK_O] = SDLK_o;
74212992fb08 Initial revision
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parents:
diff changeset
402 VK_keymap[VK_P] = SDLK_p;
74212992fb08 Initial revision
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parents:
diff changeset
403 VK_keymap[VK_Q] = SDLK_q;
74212992fb08 Initial revision
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parents:
diff changeset
404 VK_keymap[VK_R] = SDLK_r;
74212992fb08 Initial revision
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parents:
diff changeset
405 VK_keymap[VK_S] = SDLK_s;
74212992fb08 Initial revision
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parents:
diff changeset
406 VK_keymap[VK_T] = SDLK_t;
74212992fb08 Initial revision
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parents:
diff changeset
407 VK_keymap[VK_U] = SDLK_u;
74212992fb08 Initial revision
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parents:
diff changeset
408 VK_keymap[VK_V] = SDLK_v;
74212992fb08 Initial revision
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parents:
diff changeset
409 VK_keymap[VK_W] = SDLK_w;
74212992fb08 Initial revision
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parents:
diff changeset
410 VK_keymap[VK_X] = SDLK_x;
74212992fb08 Initial revision
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parents:
diff changeset
411 VK_keymap[VK_Y] = SDLK_y;
74212992fb08 Initial revision
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parents:
diff changeset
412 VK_keymap[VK_Z] = SDLK_z;
74212992fb08 Initial revision
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parents:
diff changeset
413 VK_keymap[VK_DELETE] = SDLK_DELETE;
74212992fb08 Initial revision
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parents:
diff changeset
414
74212992fb08 Initial revision
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parents:
diff changeset
415 VK_keymap[VK_NUMPAD0] = SDLK_KP0;
74212992fb08 Initial revision
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parents:
diff changeset
416 VK_keymap[VK_NUMPAD1] = SDLK_KP1;
74212992fb08 Initial revision
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parents:
diff changeset
417 VK_keymap[VK_NUMPAD2] = SDLK_KP2;
74212992fb08 Initial revision
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parents:
diff changeset
418 VK_keymap[VK_NUMPAD3] = SDLK_KP3;
74212992fb08 Initial revision
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parents:
diff changeset
419 VK_keymap[VK_NUMPAD4] = SDLK_KP4;
74212992fb08 Initial revision
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parents:
diff changeset
420 VK_keymap[VK_NUMPAD5] = SDLK_KP5;
74212992fb08 Initial revision
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parents:
diff changeset
421 VK_keymap[VK_NUMPAD6] = SDLK_KP6;
74212992fb08 Initial revision
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parents:
diff changeset
422 VK_keymap[VK_NUMPAD7] = SDLK_KP7;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 VK_keymap[VK_NUMPAD8] = SDLK_KP8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 VK_keymap[VK_NUMPAD9] = SDLK_KP9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 VK_keymap[VK_ADD] = SDLK_KP_PLUS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 VK_keymap[VK_UP] = SDLK_UP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 VK_keymap[VK_DOWN] = SDLK_DOWN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 VK_keymap[VK_RIGHT] = SDLK_RIGHT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 VK_keymap[VK_LEFT] = SDLK_LEFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 VK_keymap[VK_INSERT] = SDLK_INSERT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 VK_keymap[VK_HOME] = SDLK_HOME;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 VK_keymap[VK_END] = SDLK_END;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 VK_keymap[VK_F1] = SDLK_F1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 VK_keymap[VK_F2] = SDLK_F2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 VK_keymap[VK_F3] = SDLK_F3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 VK_keymap[VK_F4] = SDLK_F4;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 VK_keymap[VK_F5] = SDLK_F5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 VK_keymap[VK_F6] = SDLK_F6;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 VK_keymap[VK_F7] = SDLK_F7;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 VK_keymap[VK_F8] = SDLK_F8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 VK_keymap[VK_F9] = SDLK_F9;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 VK_keymap[VK_F10] = SDLK_F10;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 VK_keymap[VK_F11] = SDLK_F11;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 VK_keymap[VK_F12] = SDLK_F12;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 VK_keymap[VK_F13] = SDLK_F13;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 VK_keymap[VK_F14] = SDLK_F14;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 VK_keymap[VK_F15] = SDLK_F15;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 VK_keymap[VK_RMENU] = SDLK_RALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 VK_keymap[VK_LMENU] = SDLK_LALT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 VK_keymap[VK_RWIN] = SDLK_RSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 VK_keymap[VK_LWIN] = SDLK_LSUPER;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 VK_keymap[VK_HELP] = SDLK_HELP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 #ifdef VK_PRINT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 VK_keymap[VK_PRINT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 VK_keymap[VK_CANCEL] = SDLK_BREAK;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 VK_keymap[VK_APPS] = SDLK_MENU;
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
476
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
477 Arrows_keymap[3] = 0x25;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
478 Arrows_keymap[2] = 0x26;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
479 Arrows_keymap[1] = 0x27;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
480 Arrows_keymap[0] = 0x28;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
483 #define EXTKEYPAD(keypad) ((scancode & 0x100)?(mvke):(keypad))
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
484
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
485 static int SDL_MapVirtualKey(int scancode, int vkey)
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
486 {
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
487 #ifndef _WIN32_WCE
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
488 int mvke = MapVirtualKeyEx(scancode & 0xFF, 1, hLayoutUS);
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
489 #else
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
490 int mvke = MapVirtualKey(scancode & 0xFF, 1);
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1852
diff changeset
491 #endif
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
492
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
493 switch(vkey) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
494 /* These are always correct */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
495 case VK_DIVIDE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
496 case VK_MULTIPLY:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
497 case VK_SUBTRACT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
498 case VK_ADD:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
499 case VK_LWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
500 case VK_RWIN:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
501 case VK_APPS:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
502 /* These are already handled */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
503 case VK_LCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
504 case VK_RCONTROL:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
505 case VK_LSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
506 case VK_RSHIFT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
507 case VK_LMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
508 case VK_RMENU:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
509 case VK_SNAPSHOT:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
510 case VK_PAUSE:
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
511 return vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
512 }
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
513 switch(mvke) {
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
514 /* Distinguish between keypad and extended keys */
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
515 case VK_INSERT: return EXTKEYPAD(VK_NUMPAD0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
516 case VK_DELETE: return EXTKEYPAD(VK_DECIMAL);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
517 case VK_END: return EXTKEYPAD(VK_NUMPAD1);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
518 case VK_DOWN: return EXTKEYPAD(VK_NUMPAD2);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
519 case VK_NEXT: return EXTKEYPAD(VK_NUMPAD3);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
520 case VK_LEFT: return EXTKEYPAD(VK_NUMPAD4);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
521 case VK_CLEAR: return EXTKEYPAD(VK_NUMPAD5);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
522 case VK_RIGHT: return EXTKEYPAD(VK_NUMPAD6);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
523 case VK_HOME: return EXTKEYPAD(VK_NUMPAD7);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
524 case VK_UP: return EXTKEYPAD(VK_NUMPAD8);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
525 case VK_PRIOR: return EXTKEYPAD(VK_NUMPAD9);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
526 }
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
527 return mvke?mvke:vkey;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
528 }
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
529
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
530 static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 /* Set the keysym information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 keysym->scancode = (unsigned char) scancode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 keysym->mod = KMOD_NONE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 keysym->unicode = 0;
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
536
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
537 if ((vkey == VK_RETURN) && (scancode & 0x100)) {
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
538 /* No VK_ code for the keypad enter key */
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
539 keysym->sym = SDLK_KP_ENTER;
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
540 }
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
541 else {
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
542 keysym->sym = VK_keymap[SDL_MapVirtualKey(scancode, vkey)];
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
543 }
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
544
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
545 if ( pressed && SDL_TranslateUNICODE ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 #ifdef NO_GETKEYBOARDSTATE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 /* Uh oh, better hope the vkey is close enough.. */
4162
3b7fc3416601 GAPI fixes from Stefan Klug
Sam Lantinga <slouken@libsdl.org>
parents: 4159
diff changeset
548 if((keysym->sym == vkey) || (vkey > 0x7f))
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 keysym->unicode = vkey;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 #else
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
551 BYTE keystate[256];
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
552 Uint16 wchars[2];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 GetKeyboardState(keystate);
1480
0a2bd6507477 More Win64 updates
Sam Lantinga <slouken@libsdl.org>
parents: 1472
diff changeset
555 if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
1253
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
556 {
7c7ddaf195bf Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
Sam Lantinga <slouken@libsdl.org>
parents: 1251
diff changeset
557 keysym->unicode = wchars[0];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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558 }
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559 #endif /* NO_GETKEYBOARDSTATE */
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560 }
1852
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
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561
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
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562 #if 0
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
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563 {
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Ryan C. Gordon <icculus@icculus.org>
parents: 1526
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564 HKL hLayoutCurrent = GetKeyboardLayout(0);
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
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565 int sc = scancode & 0xFF;
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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parents: 1526
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566
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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567 printf("SYM:%d, VK:0x%02X, SC:0x%04X, US:(1:0x%02X, 3:0x%02X), "
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
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568 "Current:(1:0x%02X, 3:0x%02X)\n",
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
diff changeset
569 keysym->sym, vkey, scancode,
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
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parents: 1526
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570 MapVirtualKeyEx(sc, 1, hLayoutUS),
eb2d5480ae95 Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1526
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571 MapVirtualKeyEx(sc, 3, hLayoutUS),
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parents: 1526
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572 MapVirtualKeyEx(sc, 1, hLayoutCurrent),
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Ryan C. Gordon <icculus@icculus.org>
parents: 1526
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573 MapVirtualKeyEx(sc, 3, hLayoutCurrent)
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parents: 1526
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574 );
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Ryan C. Gordon <icculus@icculus.org>
parents: 1526
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575 }
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576 #endif
0
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577 return(keysym);
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578 }
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579
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580 int DIB_CreateWindow(_THIS)
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581 {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
582 char *windowid = SDL_getenv("SDL_WINDOWID");
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
583
1288
ea3888b472bf Cleaned up the app registration stuff a bit
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parents: 1282
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584 SDL_RegisterApp(NULL, 0, 0);
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
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parents: 1264
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585
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
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586 SDL_windowid = (windowid != NULL);
0
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587 if ( SDL_windowid ) {
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
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588 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
1280
f61f045343d3 Re-query the SDL_WINDOWID each time we initialize the video
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parents: 1264
diff changeset
589 /* wince 2.1 does not have strtol */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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590 wchar_t *windowid_t = SDL_malloc((SDL_strlen(windowid) + 1) * sizeof(wchar_t));
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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591 MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, SDL_strlen(windowid) + 1);
1280
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diff changeset
592 SDL_Window = (HWND)wcstol(windowid_t, NULL, 0);
1336
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Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
593 SDL_free(windowid_t);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
594 #else
1456
84de7511f79f Fixed a bunch of 64-bit compatibility problems
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parents: 1433
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595 SDL_Window = (HWND)SDL_strtoull(windowid, NULL, 0);
1152
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
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596 #endif
974
b8427b5151ed Restore the user specified window proc after shutdown
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parents: 833
diff changeset
597 if ( SDL_Window == NULL ) {
b8427b5151ed Restore the user specified window proc after shutdown
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diff changeset
598 SDL_SetError("Couldn't get user specified window");
b8427b5151ed Restore the user specified window proc after shutdown
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parents: 833
diff changeset
599 return(-1);
b8427b5151ed Restore the user specified window proc after shutdown
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parents: 833
diff changeset
600 }
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
601
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
602 /* DJM: we want all event's for the user specified
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
603 window to be handled by SDL.
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
604 */
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
605 userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
606 SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
0
74212992fb08 Initial revision
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parents:
diff changeset
607 } else {
74212992fb08 Initial revision
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parents:
diff changeset
608 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
74212992fb08 Initial revision
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parents:
diff changeset
609 (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
833
31fa08b36380 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
610 CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 if ( SDL_Window == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 SDL_SetError("Couldn't create window");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 ShowWindow(SDL_Window, SW_HIDE);
74212992fb08 Initial revision
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parents:
diff changeset
616 }
1523
21b1fbb53f4a (patch tweaked a bit)
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parents: 1480
diff changeset
617
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
618 /* JC 14 Mar 2006
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
619 Flush the message loop or this can cause big problems later
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
620 Especially if the user decides to use dialog boxes or assert()!
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
621 */
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
622 WIN_FlushMessageQueue();
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
623
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 return(0);
74212992fb08 Initial revision
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parents:
diff changeset
625 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626
74212992fb08 Initial revision
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parents:
diff changeset
627 void DIB_DestroyWindow(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 {
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
629 if ( SDL_windowid ) {
1472
4aac8563c296 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org>
parents: 1456
diff changeset
630 SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
974
b8427b5151ed Restore the user specified window proc after shutdown
Sam Lantinga <slouken@libsdl.org>
parents: 833
diff changeset
631 } else {
0
74212992fb08 Initial revision
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parents:
diff changeset
632 DestroyWindow(SDL_Window);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 }
1288
ea3888b472bf Cleaned up the app registration stuff a bit
Sam Lantinga <slouken@libsdl.org>
parents: 1282
diff changeset
634 SDL_UnregisterApp();
1523
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
635
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
636 /* JC 14 Mar 2006
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
637 Flush the message loop or this can cause big problems later
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
638 Especially if the user decides to use dialog boxes or assert()!
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
639 */
21b1fbb53f4a (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org>
parents: 1480
diff changeset
640 WIN_FlushMessageQueue();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641 }