Mercurial > sdl-ios-xcode
annotate README.DC @ 1741:d67622addf51
fatbuild fixes:
- A change to define CXX in fatbuild, which comforts the configure script a little, even if we don't use C++ anywhere.
- Some code to see how many CPU cores exist and parallelize make across them.
- CFLAGS that apply to both archs are specified seperately (-O3, -pipe, etc)
- -fvisibility=hidden for the gcc4 builds
- a "clean", "clean-ppc" and "clean-x86" command
- Fix to SDL_config_macosx.h for the HAVE_ALLOCA_H thing.
Now builds on an Intel Mac.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 27 Apr 2006 11:18:03 +0000 |
parents | c17d82103614 |
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1 SDL for Dreamcast (beta2) |
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2 |
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3 BERO |
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4 berobero@users.sourceforge.net |
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5 |
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6 http://www.geocities.co.jp/Playtown/2004/ |
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7 |
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8 this work with kos-newlib |
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9 http://sourceforge.net/projects/dcquake/ |
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10 |
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11 compile |
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12 - source environ.sh (from the KOS distribution) |
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13 - make -f Makefile.dc |
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14 |
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15 compile with gl support |
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16 - install latest libgl from http://sourceforge.net/projects/dcquake/ |
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17 - uncomment GL=1 in Makefile.dc |
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18 - make -f Makefile.dc clean |
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19 - make -f Makefile.dc |
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20 |
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21 install |
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22 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment |
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23 |
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24 changelog: |
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25 |
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26 beta2 |
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27 - OpenGL support |
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28 - Hardware page flip support |
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29 |
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30 beta |
dad72daf44b3
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31 - thread, timer don't tested so much. |
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32 - not support OpenGL |