view README.DC @ 1741:d67622addf51

fatbuild fixes: - A change to define CXX in fatbuild, which comforts the configure script a little, even if we don't use C++ anywhere. - Some code to see how many CPU cores exist and parallelize make across them. - CFLAGS that apply to both archs are specified seperately (-O3, -pipe, etc) - -fvisibility=hidden for the gcc4 builds - a "clean", "clean-ppc" and "clean-x86" command - Fix to SDL_config_macosx.h for the HAVE_ALLOCA_H thing. Now builds on an Intel Mac.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 27 Apr 2006 11:18:03 +0000
parents c17d82103614
children
line wrap: on
line source

SDL for Dreamcast (beta2)

	BERO
	berobero@users.sourceforge.net 

	http://www.geocities.co.jp/Playtown/2004/

this work with kos-newlib
http://sourceforge.net/projects/dcquake/

compile
- source environ.sh (from the KOS distribution)
- make -f Makefile.dc

compile with gl support
- install latest libgl from http://sourceforge.net/projects/dcquake/
- uncomment GL=1 in Makefile.dc
- make -f Makefile.dc clean
- make -f Makefile.dc

install
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment

changelog:

beta2
- OpenGL support
- Hardware page flip support

beta
- thread, timer don't tested so much.
- not support OpenGL