Mercurial > sdl-ios-xcode
diff README.DC @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
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children | d79e6b0c2c19 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/README.DC Sat Oct 05 16:50:56 2002 +0000 @@ -0,0 +1,37 @@ +SDL for Dreamcast (beta2) + + BERO + bero@geocities.co.jp + + http://www.geocities.co.jp/Playtown/2004/ + +this work with kos-newlib +http://sourceforge.net/projects/dcquake/ + +compile +- edit KOS_BASE in Makefie.dc for your enviroment +- make -f Makefile.dc + +FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. +- overwrite thread/*.c to kos-1.1.7/kernel/thread +- rebuild kos + +compile with gl support +- install latest libgl from http://sourceforge.net/projects/dcquake/ +- uncomment GL=1 in Makefile.dc +- make -f Makefile.dc clean +- make -f Makefile.dc + +install +- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment + +changelog: + +beta2 +- OpenGL support +- Hardware page flip support + +beta +- thread, timer don't tested so much. +- not support OpenGL +