Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 4969:d2247eb39fab
Need to include SDL_main.h ... eh, just include everything. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jan 2011 11:22:07 -0800 |
parents | 1f7ad083fd3c |
children | e8916fe9cfc8 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General event handling code for SDL */ | |
25 | |
26 #include "SDL.h" | |
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27 #include "SDL_events.h" |
0 | 28 #include "SDL_syswm.h" |
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29 #include "SDL_thread.h" |
0 | 30 #include "SDL_sysevents.h" |
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31 #include "SDL_events_c.h" |
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32 #include "../timer/SDL_timer_c.h" |
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33 #if !SDL_JOYSTICK_DISABLED |
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34 #include "../joystick/SDL_joystick_c.h" |
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35 #endif |
0 | 36 |
37 /* Public data -- the event filter */ | |
38 SDL_EventFilter SDL_EventOK = NULL; | |
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39 void *SDL_EventOKParam; |
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40 |
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41 typedef struct { |
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42 Uint32 bits[8]; |
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43 } SDL_DisabledEventBlock; |
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44 |
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45 static SDL_DisabledEventBlock *SDL_disabled_events[256]; |
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46 static Uint32 SDL_userevents = SDL_USEREVENT; |
0 | 47 |
48 /* Private data -- event queue */ | |
49 #define MAXEVENTS 128 | |
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50 static struct |
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51 { |
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52 SDL_mutex *lock; |
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53 int active; |
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54 int head; |
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55 int tail; |
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56 SDL_Event event[MAXEVENTS]; |
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57 int wmmsg_next; |
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58 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; |
0 | 59 } SDL_EventQ; |
60 | |
61 /* Private data -- event locking structure */ | |
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62 static struct |
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63 { |
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64 SDL_mutex *lock; |
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65 int safe; |
0 | 66 } SDL_EventLock; |
67 | |
68 /* Thread functions */ | |
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69 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ |
3578 | 70 static SDL_threadID event_thread; /* The event thread id */ |
0 | 71 |
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72 void |
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73 SDL_Lock_EventThread(void) |
0 | 74 { |
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75 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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76 /* Grab lock and spin until we're sure event thread stopped */ |
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77 SDL_mutexP(SDL_EventLock.lock); |
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78 while (!SDL_EventLock.safe) { |
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79 SDL_Delay(1); |
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80 } |
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81 } |
0 | 82 } |
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83 |
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84 void |
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85 SDL_Unlock_EventThread(void) |
0 | 86 { |
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87 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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88 SDL_mutexV(SDL_EventLock.lock); |
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89 } |
0 | 90 } |
91 | |
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92 static __inline__ SDL_bool |
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93 SDL_ShouldPollJoystick() |
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94 { |
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95 #if !SDL_JOYSTICK_DISABLED |
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96 if (SDL_numjoysticks && |
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97 (!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || |
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98 SDL_JoystickEventState(SDL_QUERY))) { |
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99 return SDL_TRUE; |
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100 } |
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101 #endif |
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102 return SDL_FALSE; |
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103 } |
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104 |
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105 static int SDLCALL |
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106 SDL_GobbleEvents(void *unused) |
0 | 107 { |
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108 event_thread = SDL_ThreadID(); |
1190 | 109 |
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110 while (SDL_EventQ.active) { |
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111 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 112 |
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113 /* Get events from the video subsystem */ |
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114 if (_this) { |
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115 _this->PumpEvents(_this); |
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116 } |
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117 #if !SDL_JOYSTICK_DISABLED |
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118 /* Check for joystick state change */ |
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119 if (SDL_ShouldPollJoystick()) { |
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120 SDL_JoystickUpdate(); |
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121 } |
0 | 122 #endif |
123 | |
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124 /* Give up the CPU for the rest of our timeslice */ |
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125 SDL_EventLock.safe = 1; |
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126 if (SDL_timer_running) { |
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127 SDL_ThreadedTimerCheck(); |
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128 } |
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129 SDL_Delay(1); |
0 | 130 |
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131 /* Check for event locking. |
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132 On the P of the lock mutex, if the lock is held, this thread |
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133 will wait until the lock is released before continuing. The |
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134 safe flag will be set, meaning that the other thread can go |
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135 about it's business. The safe flag is reset before the V, |
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136 so as soon as the mutex is free, other threads can see that |
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137 it's not safe to interfere with the event thread. |
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138 */ |
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139 SDL_mutexP(SDL_EventLock.lock); |
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140 SDL_EventLock.safe = 0; |
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141 SDL_mutexV(SDL_EventLock.lock); |
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142 } |
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143 SDL_SetTimerThreaded(0); |
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144 event_thread = 0; |
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145 return (0); |
0 | 146 } |
147 | |
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148 static int |
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149 SDL_StartEventThread(Uint32 flags) |
0 | 150 { |
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151 /* Reset everything to zero */ |
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152 SDL_EventThread = NULL; |
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153 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); |
0 | 154 |
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155 /* Create the lock and set ourselves active */ |
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156 #if !SDL_THREADS_DISABLED |
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157 SDL_EventQ.lock = SDL_CreateMutex(); |
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158 if (SDL_EventQ.lock == NULL) { |
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159 return (-1); |
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160 } |
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161 #endif /* !SDL_THREADS_DISABLED */ |
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162 SDL_EventQ.active = 1; |
0 | 163 |
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164 if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { |
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165 SDL_EventLock.lock = SDL_CreateMutex(); |
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166 if (SDL_EventLock.lock == NULL) { |
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167 return (-1); |
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168 } |
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169 SDL_EventLock.safe = 0; |
0 | 170 |
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171 /* The event thread will handle timers too */ |
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172 SDL_SetTimerThreaded(2); |
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173 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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174 #undef SDL_CreateThread |
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175 SDL_EventThread = |
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176 SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); |
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177 #else |
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178 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
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179 #endif |
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180 if (SDL_EventThread == NULL) { |
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181 return (-1); |
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182 } |
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183 } else { |
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184 event_thread = 0; |
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185 } |
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186 return (0); |
0 | 187 } |
188 | |
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189 static void |
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190 SDL_StopEventThread(void) |
0 | 191 { |
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192 SDL_EventQ.active = 0; |
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193 if (SDL_EventThread) { |
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194 SDL_WaitThread(SDL_EventThread, NULL); |
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195 SDL_EventThread = NULL; |
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196 SDL_DestroyMutex(SDL_EventLock.lock); |
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197 SDL_EventLock.lock = NULL; |
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198 } |
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199 if (SDL_EventQ.lock) { |
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200 SDL_DestroyMutex(SDL_EventQ.lock); |
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201 SDL_EventQ.lock = NULL; |
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202 } |
0 | 203 } |
204 | |
3578 | 205 SDL_threadID |
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206 SDL_EventThreadID(void) |
0 | 207 { |
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208 return (event_thread); |
0 | 209 } |
210 | |
211 /* Public functions */ | |
212 | |
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213 void |
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214 SDL_StopEventLoop(void) |
0 | 215 { |
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216 int i; |
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217 |
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218 /* Halt the event thread, if running */ |
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219 SDL_StopEventThread(); |
0 | 220 |
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221 /* Shutdown event handlers */ |
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222 SDL_KeyboardQuit(); |
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223 SDL_MouseQuit(); |
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224 SDL_QuitQuit(); |
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225 |
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226 /* Clean out EventQ */ |
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227 SDL_EventQ.head = 0; |
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228 SDL_EventQ.tail = 0; |
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229 SDL_EventQ.wmmsg_next = 0; |
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230 |
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231 /* Clear disabled event state */ |
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232 for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) { |
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233 if (SDL_disabled_events[i]) { |
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234 SDL_free(SDL_disabled_events[i]); |
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235 SDL_disabled_events[i] = NULL; |
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236 } |
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237 } |
0 | 238 } |
239 | |
240 /* This function (and associated calls) may be called more than once */ | |
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241 int |
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242 SDL_StartEventLoop(Uint32 flags) |
0 | 243 { |
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244 int retcode; |
0 | 245 |
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246 /* Clean out the event queue */ |
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247 SDL_EventThread = NULL; |
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248 SDL_EventQ.lock = NULL; |
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249 SDL_StopEventLoop(); |
0 | 250 |
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251 /* No filter to start with, process most event types */ |
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252 SDL_EventOK = NULL; |
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253 SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE); |
0 | 254 |
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255 /* Initialize event handlers */ |
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256 retcode = 0; |
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257 retcode += SDL_KeyboardInit(); |
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258 retcode += SDL_MouseInit(); |
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259 retcode += SDL_TouchInit(); |
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260 retcode += SDL_QuitInit(); |
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261 if (retcode < 0) { |
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262 /* We don't expect them to fail, but... */ |
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263 return (-1); |
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264 } |
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265 |
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266 /* Create the lock and event thread */ |
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267 if (SDL_StartEventThread(flags) < 0) { |
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268 SDL_StopEventLoop(); |
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269 return (-1); |
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270 } |
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271 return (0); |
0 | 272 } |
273 | |
274 | |
275 /* Add an event to the event queue -- called with the queue locked */ | |
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276 static int |
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277 SDL_AddEvent(SDL_Event * event) |
0 | 278 { |
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279 int tail, added; |
0 | 280 |
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281 tail = (SDL_EventQ.tail + 1) % MAXEVENTS; |
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282 if (tail == SDL_EventQ.head) { |
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283 /* Overflow, drop event */ |
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284 added = 0; |
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285 } else { |
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286 SDL_EventQ.event[SDL_EventQ.tail] = *event; |
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287 if (event->type == SDL_SYSWMEVENT) { |
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288 /* Note that it's possible to lose an event */ |
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289 int next = SDL_EventQ.wmmsg_next; |
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290 SDL_EventQ.wmmsg[next] = *event->syswm.msg; |
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291 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = |
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292 &SDL_EventQ.wmmsg[next]; |
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293 SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS; |
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294 } |
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295 SDL_EventQ.tail = tail; |
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296 added = 1; |
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297 } |
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298 return (added); |
0 | 299 } |
300 | |
301 /* Cut an event, and return the next valid spot, or the tail */ | |
302 /* -- called with the queue locked */ | |
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303 static int |
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304 SDL_CutEvent(int spot) |
0 | 305 { |
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306 if (spot == SDL_EventQ.head) { |
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307 SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS; |
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308 return (SDL_EventQ.head); |
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309 } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) { |
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310 SDL_EventQ.tail = spot; |
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311 return (SDL_EventQ.tail); |
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312 } else |
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313 /* We cut the middle -- shift everything over */ |
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314 { |
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315 int here, next; |
0 | 316 |
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317 /* This can probably be optimized with SDL_memcpy() -- careful! */ |
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318 if (--SDL_EventQ.tail < 0) { |
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319 SDL_EventQ.tail = MAXEVENTS - 1; |
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320 } |
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321 for (here = spot; here != SDL_EventQ.tail; here = next) { |
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322 next = (here + 1) % MAXEVENTS; |
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323 SDL_EventQ.event[here] = SDL_EventQ.event[next]; |
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324 } |
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325 return (spot); |
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326 } |
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327 /* NOTREACHED */ |
0 | 328 } |
329 | |
330 /* Lock the event queue, take a peep at it, and unlock it */ | |
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331 int |
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332 SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, |
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333 Uint32 minType, Uint32 maxType) |
0 | 334 { |
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335 int i, used; |
0 | 336 |
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337 /* Don't look after we've quit */ |
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338 if (!SDL_EventQ.active) { |
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339 return (-1); |
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340 } |
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341 /* Lock the event queue */ |
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342 used = 0; |
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343 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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344 if (action == SDL_ADDEVENT) { |
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345 for (i = 0; i < numevents; ++i) { |
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346 used += SDL_AddEvent(&events[i]); |
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347 } |
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348 } else { |
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349 SDL_Event tmpevent; |
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350 int spot; |
0 | 351 |
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352 /* If 'events' is NULL, just see if they exist */ |
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353 if (events == NULL) { |
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354 action = SDL_PEEKEVENT; |
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355 numevents = 1; |
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356 events = &tmpevent; |
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357 } |
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358 spot = SDL_EventQ.head; |
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359 while ((used < numevents) && (spot != SDL_EventQ.tail)) { |
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360 Uint32 type = SDL_EventQ.event[spot].type; |
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361 if (minType <= type && type <= maxType) { |
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362 events[used++] = SDL_EventQ.event[spot]; |
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363 if (action == SDL_GETEVENT) { |
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364 spot = SDL_CutEvent(spot); |
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365 } else { |
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366 spot = (spot + 1) % MAXEVENTS; |
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367 } |
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368 } else { |
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369 spot = (spot + 1) % MAXEVENTS; |
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370 } |
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371 } |
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372 } |
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373 SDL_mutexV(SDL_EventQ.lock); |
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374 } else { |
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375 SDL_SetError("Couldn't lock event queue"); |
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376 used = -1; |
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377 } |
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378 return (used); |
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379 } |
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380 |
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381 SDL_bool |
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382 SDL_HasEvent(Uint32 type) |
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383 { |
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384 return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0); |
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385 } |
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386 |
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387 SDL_bool |
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388 SDL_HasEvents(Uint32 minType, Uint32 maxType) |
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389 { |
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390 return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0); |
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391 } |
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392 |
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393 void |
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394 SDL_FlushEvent(Uint32 type) |
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395 { |
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396 SDL_FlushEvents(type, type); |
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397 } |
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398 |
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399 void |
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400 SDL_FlushEvents(Uint32 minType, Uint32 maxType) |
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401 { |
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402 /* Don't look after we've quit */ |
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403 if (!SDL_EventQ.active) { |
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404 return; |
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405 } |
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406 |
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407 /* Make sure the events are current */ |
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408 SDL_PumpEvents(); |
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409 |
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410 /* Lock the event queue */ |
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411 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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412 int spot = SDL_EventQ.head; |
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413 while (spot != SDL_EventQ.tail) { |
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414 Uint32 type = SDL_EventQ.event[spot].type; |
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415 if (minType <= type && type <= maxType) { |
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416 spot = SDL_CutEvent(spot); |
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417 } else { |
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418 spot = (spot + 1) % MAXEVENTS; |
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419 } |
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420 } |
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421 SDL_mutexV(SDL_EventQ.lock); |
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422 } |
0 | 423 } |
424 | |
425 /* Run the system dependent event loops */ | |
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426 void |
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427 SDL_PumpEvents(void) |
0 | 428 { |
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429 if (!SDL_EventThread) { |
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430 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 431 |
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432 /* Get events from the video subsystem */ |
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433 if (_this) { |
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434 _this->PumpEvents(_this); |
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435 } |
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436 #if !SDL_JOYSTICK_DISABLED |
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437 /* Check for joystick state change */ |
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438 if (SDL_ShouldPollJoystick()) { |
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439 SDL_JoystickUpdate(); |
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440 } |
0 | 441 #endif |
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442 } |
0 | 443 } |
444 | |
445 /* Public functions */ | |
446 | |
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447 int |
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448 SDL_PollEvent(SDL_Event * event) |
0 | 449 { |
3072 | 450 return SDL_WaitEventTimeout(event, 0); |
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451 } |
0 | 452 |
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453 int |
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454 SDL_WaitEvent(SDL_Event * event) |
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455 { |
3072 | 456 return SDL_WaitEventTimeout(event, -1); |
457 } | |
458 | |
459 int | |
460 SDL_WaitEventTimeout(SDL_Event * event, int timeout) | |
461 { | |
462 Uint32 expiration = 0; | |
463 | |
464 if (timeout > 0) | |
465 expiration = SDL_GetTicks() + timeout; | |
466 | |
467 for (;;) { | |
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468 SDL_PumpEvents(); |
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469 switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) { |
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470 case -1: |
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471 return 0; |
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472 case 1: |
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473 return 1; |
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474 case 0: |
3072 | 475 if (timeout == 0) { |
476 /* Polling and no events, just return */ | |
477 return 0; | |
478 } | |
479 if (timeout > 0 && ((int) (SDL_GetTicks() - expiration) >= 0)) { | |
480 /* Timeout expired and no events */ | |
481 return 0; | |
482 } | |
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483 SDL_Delay(10); |
3072 | 484 break; |
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485 } |
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486 } |
0 | 487 } |
488 | |
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489 int |
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490 SDL_PushEvent(SDL_Event * event) |
0 | 491 { |
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492 if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) { |
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493 return 0; |
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494 } |
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495 if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) { |
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496 return -1; |
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497 } |
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498 |
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499 SDL_GestureProcessEvent(event); |
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500 |
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501 |
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502 return 1; |
0 | 503 } |
504 | |
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505 void |
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506 SDL_SetEventFilter(SDL_EventFilter filter, void *userdata) |
0 | 507 { |
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508 SDL_Event bitbucket; |
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509 |
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510 /* Set filter and discard pending events */ |
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511 SDL_EventOK = filter; |
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512 SDL_EventOKParam = userdata; |
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513 while (SDL_PollEvent(&bitbucket) > 0); |
0 | 514 } |
515 | |
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516 SDL_bool |
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517 SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata) |
0 | 518 { |
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519 if (filter) { |
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520 *filter = SDL_EventOK; |
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521 } |
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522 if (userdata) { |
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523 *userdata = SDL_EventOKParam; |
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524 } |
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525 return SDL_EventOK ? SDL_TRUE : SDL_FALSE; |
0 | 526 } |
527 | |
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528 void |
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529 SDL_FilterEvents(SDL_EventFilter filter, void *userdata) |
0 | 530 { |
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531 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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532 int spot; |
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533 |
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534 spot = SDL_EventQ.head; |
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535 while (spot != SDL_EventQ.tail) { |
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536 if (filter(userdata, &SDL_EventQ.event[spot])) { |
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537 spot = (spot + 1) % MAXEVENTS; |
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538 } else { |
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539 spot = SDL_CutEvent(spot); |
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540 } |
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541 } |
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542 } |
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543 SDL_mutexV(SDL_EventQ.lock); |
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544 } |
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545 |
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546 Uint8 |
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547 SDL_EventState(Uint32 type, int state) |
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548 { |
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549 Uint8 current_state; |
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550 Uint8 hi = ((type >> 8) & 0xff); |
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551 Uint8 lo = (type & 0xff); |
0 | 552 |
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553 if (SDL_disabled_events[hi] && |
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554 (SDL_disabled_events[hi]->bits[lo/32] & (1 << (lo&31)))) { |
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555 current_state = SDL_DISABLE; |
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556 } else { |
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557 current_state = SDL_ENABLE; |
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558 } |
0 | 559 |
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560 if (state != current_state) |
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561 { |
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562 switch (state) { |
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563 case SDL_DISABLE: |
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564 /* Disable this event type and discard pending events */ |
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565 if (!SDL_disabled_events[hi]) { |
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566 SDL_disabled_events[hi] = (SDL_DisabledEventBlock*) SDL_calloc(1, sizeof(SDL_DisabledEventBlock)); |
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567 if (!SDL_disabled_events[hi]) { |
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568 /* Out of memory, nothing we can do... */ |
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569 break; |
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570 } |
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571 } |
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572 SDL_disabled_events[hi]->bits[lo/32] |= (1 << (lo&31)); |
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573 SDL_FlushEvent(type); |
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574 break; |
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575 case SDL_ENABLE: |
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576 SDL_disabled_events[hi]->bits[lo/32] &= ~(1 << (lo&31)); |
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577 break; |
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578 default: |
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579 /* Querying state... */ |
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580 break; |
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581 } |
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582 } |
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583 |
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584 return current_state; |
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585 } |
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586 |
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587 Uint32 |
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588 SDL_RegisterEvents(int numevents) |
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589 { |
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590 Uint32 event_base; |
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591 |
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592 if (SDL_userevents+numevents <= SDL_LASTEVENT) { |
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593 event_base = SDL_userevents; |
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594 SDL_userevents += numevents; |
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595 } else { |
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596 event_base = (Uint32)-1; |
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597 } |
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598 return event_base; |
0 | 599 } |
600 | |
601 /* This is a generic event handler. | |
602 */ | |
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603 int |
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604 SDL_SendSysWMEvent(SDL_SysWMmsg * message) |
0 | 605 { |
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606 int posted; |
0 | 607 |
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608 posted = 0; |
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609 if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { |
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610 SDL_Event event; |
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611 SDL_memset(&event, 0, sizeof(event)); |
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612 event.type = SDL_SYSWMEVENT; |
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613 event.syswm.msg = message; |
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614 posted = (SDL_PushEvent(&event) > 0); |
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615 } |
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616 /* Update internal event state */ |
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617 return (posted); |
0 | 618 } |
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619 |
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620 /* vi: set ts=4 sw=4 expandtab: */ |