Mercurial > sdl-ios-xcode
annotate src/video/svga/SDL_svgavideo.c @ 1:cf2af46e9e2a
Changes since SDL 1.2.0 release
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:50:19 +0000 |
parents | 74212992fb08 |
children | 3647c809813d |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* SVGAlib based SDL video driver implementation. | |
29 */ | |
30 | |
31 #include <stdlib.h> | |
32 #include <stdio.h> | |
33 #include <unistd.h> | |
34 #include <sys/stat.h> | |
35 | |
36 #if defined(linux) | |
37 #include <linux/vt.h> | |
38 #elif defined(__FreeBSD__) | |
39 #include <sys/consio.h> | |
40 #else | |
41 #error You must choose your operating system here | |
42 #endif | |
43 #include <vga.h> | |
44 #include <vgamouse.h> | |
45 #include <vgakeyboard.h> | |
46 | |
47 #include "SDL.h" | |
48 #include "SDL_error.h" | |
49 #include "SDL_video.h" | |
50 #include "SDL_mouse.h" | |
51 #include "SDL_sysvideo.h" | |
52 #include "SDL_pixels_c.h" | |
53 #include "SDL_events_c.h" | |
54 #include "SDL_svgavideo.h" | |
55 #include "SDL_svgaevents_c.h" | |
56 #include "SDL_svgamouse_c.h" | |
57 | |
58 | |
59 /* Initialization/Query functions */ | |
60 static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
61 static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
62 static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
63 static int SVGA_SetColors(_THIS, int firstcolor, int ncolors, | |
64 SDL_Color *colors); | |
65 static void SVGA_VideoQuit(_THIS); | |
66 | |
67 /* Hardware surface functions */ | |
68 static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface); | |
69 static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface); | |
70 static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface); | |
71 static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface); | |
72 static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface); | |
73 | |
74 /* SVGAlib driver bootstrap functions */ | |
75 | |
76 static int SVGA_Available(void) | |
77 { | |
78 /* Check to see if we are root and stdin is a virtual console */ | |
79 int console; | |
80 | |
81 console = STDIN_FILENO; | |
82 if ( console >= 0 ) { | |
83 struct stat sb; | |
84 struct vt_mode dummy; | |
85 | |
86 if ( (fstat(console, &sb) < 0) || | |
87 (ioctl(console, VT_GETMODE, &dummy) < 0) ) { | |
88 console = -1; | |
89 } | |
90 } | |
91 return((geteuid() == 0) && (console >= 0)); | |
92 } | |
93 | |
94 static void SVGA_DeleteDevice(SDL_VideoDevice *device) | |
95 { | |
96 free(device->hidden); | |
97 free(device); | |
98 } | |
99 | |
100 static SDL_VideoDevice *SVGA_CreateDevice(int devindex) | |
101 { | |
102 SDL_VideoDevice *device; | |
103 | |
104 /* Initialize all variables that we clean on shutdown */ | |
105 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); | |
106 if ( device ) { | |
107 memset(device, 0, (sizeof *device)); | |
108 device->hidden = (struct SDL_PrivateVideoData *) | |
109 malloc((sizeof *device->hidden)); | |
110 } | |
111 if ( (device == NULL) || (device->hidden == NULL) ) { | |
112 SDL_OutOfMemory(); | |
113 if ( device ) { | |
114 free(device); | |
115 } | |
116 return(0); | |
117 } | |
118 memset(device->hidden, 0, (sizeof *device->hidden)); | |
119 | |
120 /* Set the function pointers */ | |
121 device->VideoInit = SVGA_VideoInit; | |
122 device->ListModes = SVGA_ListModes; | |
123 device->SetVideoMode = SVGA_SetVideoMode; | |
124 device->SetColors = SVGA_SetColors; | |
125 device->UpdateRects = NULL; | |
126 device->VideoQuit = SVGA_VideoQuit; | |
127 device->AllocHWSurface = SVGA_AllocHWSurface; | |
128 device->CheckHWBlit = NULL; | |
129 device->FillHWRect = NULL; | |
130 device->SetHWColorKey = NULL; | |
131 device->SetHWAlpha = NULL; | |
132 device->LockHWSurface = SVGA_LockHWSurface; | |
133 device->UnlockHWSurface = SVGA_UnlockHWSurface; | |
134 device->FlipHWSurface = NULL; | |
135 device->FreeHWSurface = SVGA_FreeHWSurface; | |
136 device->SetCaption = NULL; | |
137 device->SetIcon = NULL; | |
138 device->IconifyWindow = NULL; | |
139 device->GrabInput = NULL; | |
140 device->GetWMInfo = NULL; | |
141 device->InitOSKeymap = SVGA_InitOSKeymap; | |
142 device->PumpEvents = SVGA_PumpEvents; | |
143 | |
144 device->free = SVGA_DeleteDevice; | |
145 | |
146 return device; | |
147 } | |
148 | |
149 VideoBootStrap SVGALIB_bootstrap = { | |
150 "svgalib", "SVGAlib", | |
151 SVGA_Available, SVGA_CreateDevice | |
152 }; | |
153 | |
154 static int SVGA_AddMode(_THIS, int mode, int actually_add, int force) | |
155 { | |
156 vga_modeinfo *modeinfo; | |
157 | |
158 modeinfo = vga_getmodeinfo(mode); | |
159 if ( force || ( modeinfo->flags & CAPABLE_LINEAR ) ) { | |
160 int i, j; | |
161 | |
162 i = modeinfo->bytesperpixel-1; | |
163 if ( actually_add ) { | |
164 SDL_Rect saved_rect[2]; | |
165 int saved_mode[2]; | |
166 int b; | |
167 | |
168 /* Add the mode, sorted largest to smallest */ | |
169 b = 0; | |
170 j = 0; | |
171 while ( (SDL_modelist[i][j]->w > modeinfo->width) || | |
172 (SDL_modelist[i][j]->h > modeinfo->height) ) { | |
173 ++j; | |
174 } | |
175 /* Skip modes that are already in our list */ | |
176 if ( (SDL_modelist[i][j]->w == modeinfo->width) && | |
177 (SDL_modelist[i][j]->h == modeinfo->height) ) { | |
178 return(0); | |
179 } | |
180 /* Insert the new mode */ | |
181 saved_rect[b] = *SDL_modelist[i][j]; | |
182 saved_mode[b] = SDL_vgamode[i][j]; | |
183 SDL_modelist[i][j]->w = modeinfo->width; | |
184 SDL_modelist[i][j]->h = modeinfo->height; | |
185 SDL_vgamode[i][j] = mode; | |
186 /* Everybody scoot down! */ | |
187 if ( saved_rect[b].w && saved_rect[b].h ) { | |
188 for ( ++j; SDL_modelist[i][j]->w; ++j ) { | |
189 saved_rect[!b] = *SDL_modelist[i][j]; | |
190 saved_mode[!b] = SDL_vgamode[i][j]; | |
191 *SDL_modelist[i][j] = saved_rect[b]; | |
192 SDL_vgamode[i][j] = saved_mode[b]; | |
193 b = !b; | |
194 } | |
195 *SDL_modelist[i][j] = saved_rect[b]; | |
196 SDL_vgamode[i][j] = saved_mode[b]; | |
197 } | |
198 } else { | |
199 ++SDL_nummodes[i]; | |
200 } | |
201 } | |
202 return( force || ( modeinfo->flags & CAPABLE_LINEAR ) ); | |
203 } | |
204 | |
205 static void SVGA_UpdateVideoInfo(_THIS) | |
206 { | |
207 vga_modeinfo *modeinfo; | |
208 | |
209 this->info.wm_available = 0; | |
210 this->info.hw_available = 1; | |
211 modeinfo = vga_getmodeinfo(vga_getcurrentmode()); | |
212 this->info.video_mem = (modeinfo->maxpixels/1024); | |
213 if ( modeinfo->bytesperpixel > 0 ) { | |
214 this->info.video_mem *= modeinfo->bytesperpixel; | |
215 } | |
216 /* FIXME: Add hardware accelerated blit information */ | |
217 #if 0 | |
218 printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not "); | |
219 #endif | |
220 } | |
221 | |
222 int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
223 { | |
224 int keyboard; | |
225 int i, j; | |
226 int mode, total_modes; | |
227 | |
228 /* Initialize all variables that we clean on shutdown */ | |
229 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
230 SDL_nummodes[i] = 0; | |
231 SDL_modelist[i] = NULL; | |
232 SDL_vgamode[i] = NULL; | |
233 } | |
234 | |
235 /* Initialize the library */ | |
236 vga_disabledriverreport(); | |
237 if ( vga_init() < 0 ) { | |
238 SDL_SetError("Unable to initialize SVGAlib"); | |
239 return(-1); | |
240 } | |
241 vga_setmode(TEXT); | |
242 | |
243 /* Enable mouse and keyboard support */ | |
244 vga_setmousesupport(1); | |
245 keyboard = keyboard_init_return_fd(); | |
246 if ( keyboard < 0 ) { | |
247 SDL_SetError("Unable to initialize keyboard"); | |
248 return(-1); | |
249 } | |
250 if ( SVGA_initkeymaps(keyboard) < 0 ) { | |
251 return(-1); | |
252 } | |
253 keyboard_seteventhandler(SVGA_keyboardcallback); | |
254 | |
255 /* Determine the screen depth (use default 8-bit depth) */ | |
256 vformat->BitsPerPixel = 8; | |
257 | |
258 /* Enumerate the available fullscreen modes */ | |
259 total_modes = 0; | |
260 for ( mode=vga_lastmodenumber(); mode; --mode ) { | |
261 if ( vga_hasmode(mode) ) { | |
262 if ( SVGA_AddMode(this, mode, 0, 0) ) { | |
263 ++total_modes; | |
264 } | |
265 } | |
266 } | |
267 if ( SVGA_AddMode(this, G320x200x256, 0, 1) ) ++total_modes; | |
268 if ( total_modes == 0 ) { | |
269 SDL_SetError("No linear video modes available"); | |
270 return(-1); | |
271 } | |
272 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
273 SDL_vgamode[i] = (int *)malloc(SDL_nummodes[i]*sizeof(int)); | |
274 if ( SDL_vgamode[i] == NULL ) { | |
275 SDL_OutOfMemory(); | |
276 return(-1); | |
277 } | |
278 SDL_modelist[i] = (SDL_Rect **) | |
279 malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *)); | |
280 if ( SDL_modelist[i] == NULL ) { | |
281 SDL_OutOfMemory(); | |
282 return(-1); | |
283 } | |
284 for ( j=0; j<SDL_nummodes[i]; ++j ) { | |
285 SDL_modelist[i][j]=(SDL_Rect *)malloc(sizeof(SDL_Rect)); | |
286 if ( SDL_modelist[i][j] == NULL ) { | |
287 SDL_OutOfMemory(); | |
288 return(-1); | |
289 } | |
290 memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect)); | |
291 } | |
292 SDL_modelist[i][j] = NULL; | |
293 } | |
294 for ( mode=vga_lastmodenumber(); mode; --mode ) { | |
295 if ( vga_hasmode(mode) ) { | |
296 SVGA_AddMode(this, mode, 1, 0); | |
297 } | |
298 } | |
299 SVGA_AddMode(this, G320x200x256, 1, 1); | |
300 | |
301 /* Free extra (duplicated) modes */ | |
302 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
303 j = 0; | |
304 while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) { | |
305 j++; | |
306 } | |
307 while ( SDL_modelist[i][j] ) { | |
308 free(SDL_modelist[i][j]); | |
309 SDL_modelist[i][j] = NULL; | |
310 j++; | |
311 } | |
312 } | |
313 | |
314 /* Fill in our hardware acceleration capabilities */ | |
315 SVGA_UpdateVideoInfo(this); | |
316 | |
317 /* We're done! */ | |
318 return(0); | |
319 } | |
320 | |
321 SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
322 { | |
323 return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); | |
324 } | |
325 | |
326 /* Various screen update functions available */ | |
327 static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); | |
328 static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); | |
329 | |
330 SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, | |
331 int width, int height, int bpp, Uint32 flags) | |
332 { | |
333 int mode; | |
334 int vgamode; | |
335 vga_modeinfo *modeinfo; | |
336 | |
337 /* Try to set the requested linear video mode */ | |
338 bpp = (bpp+7)/8-1; | |
339 for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) { | |
340 if ( (SDL_modelist[bpp][mode]->w == width) && | |
341 (SDL_modelist[bpp][mode]->h == height) ) { | |
342 break; | |
343 } | |
344 } | |
345 if ( SDL_modelist[bpp][mode] == NULL ) { | |
346 SDL_SetError("Couldn't find requested mode in list"); | |
347 return(NULL); | |
348 } | |
349 vga_setmode(SDL_vgamode[bpp][mode]); | |
350 vga_setpage(0); | |
351 | |
352 vgamode=SDL_vgamode[bpp][mode]; | |
353 if ((vga_setlinearaddressing()<0) && (vgamode!=G320x200x256)) { | |
354 SDL_SetError("Unable to set linear addressing"); | |
355 return(NULL); | |
356 } | |
357 modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]); | |
358 | |
359 /* Update hardware acceleration info */ | |
360 SVGA_UpdateVideoInfo(this); | |
361 | |
362 /* Allocate the new pixel format for the screen */ | |
363 bpp = (bpp+1)*8; | |
364 if ( (bpp == 16) && (modeinfo->colors == 32768) ) { | |
365 bpp = 15; | |
366 } | |
367 if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { | |
368 return(NULL); | |
369 } | |
370 | |
371 /* Set up the new mode framebuffer */ | |
372 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); | |
1
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
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373 if ( bpp == 8 ) { |
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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374 /* FIXME: What about DirectColor? */ |
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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375 current->flags |= SDL_HWPALETTE; |
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
376 } |
0 | 377 current->w = width; |
378 current->h = height; | |
379 current->pitch = modeinfo->linewidth; | |
380 current->pixels = vga_getgraphmem(); | |
381 | |
382 /* Set the blit function */ | |
383 this->UpdateRects = SVGA_DirectUpdate; | |
384 | |
385 /* Set up the mouse handler again (buggy SVGAlib 1.40) */ | |
386 mouse_seteventhandler(SVGA_mousecallback); | |
387 | |
388 /* We're done */ | |
389 return(current); | |
390 } | |
391 | |
392 /* We don't actually allow hardware surfaces other than the main one */ | |
393 static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface) | |
394 { | |
395 return(-1); | |
396 } | |
397 static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface) | |
398 { | |
399 return; | |
400 } | |
401 | |
402 /* We need to wait for vertical retrace on page flipped displays */ | |
403 static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface) | |
404 { | |
405 if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
406 vga_waitretrace(); | |
407 } | |
408 return(0); | |
409 } | |
410 static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface) | |
411 { | |
412 return; | |
413 } | |
414 | |
415 /* FIXME: How is this done with SVGAlib? */ | |
416 static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface) | |
417 { | |
418 return(0); | |
419 } | |
420 | |
421 static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) | |
422 { | |
423 return; | |
424 } | |
425 | |
426 /* FIXME: Can this be used under SVGAlib? */ | |
427 static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) | |
428 { | |
429 return; | |
430 } | |
431 | |
432 int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
433 { | |
434 int i; | |
435 | |
436 for(i = 0; i < ncolors; i++) { | |
437 vga_setpalette(firstcolor + i, | |
438 colors[i].r>>2, | |
439 colors[i].g>>2, | |
440 colors[i].b>>2); | |
441 } | |
442 return(1); | |
443 } | |
444 | |
445 /* Note: If we are terminated, this could be called in the middle of | |
446 another SDL video routine -- notably UpdateRects. | |
447 */ | |
448 void SVGA_VideoQuit(_THIS) | |
449 { | |
450 int i, j; | |
451 | |
452 /* Reset the console video mode */ | |
453 if ( this->screen && (this->screen->w && this->screen->h) ) { | |
454 vga_setmode(TEXT); | |
455 } | |
456 keyboard_close(); | |
457 | |
458 /* Free video mode lists */ | |
459 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
460 if ( SDL_modelist[i] != NULL ) { | |
461 for ( j=0; SDL_modelist[i][j]; ++j ) | |
462 free(SDL_modelist[i][j]); | |
463 free(SDL_modelist[i]); | |
464 SDL_modelist[i] = NULL; | |
465 } | |
466 if ( SDL_vgamode[i] != NULL ) { | |
467 free(SDL_vgamode[i]); | |
468 SDL_vgamode[i] = NULL; | |
469 } | |
470 } | |
471 if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { | |
472 /* Direct screen access, no memory buffer */ | |
473 this->screen->pixels = NULL; | |
474 } | |
475 } |