Mercurial > sdl-ios-xcode
comparison src/video/svga/SDL_svgavideo.c @ 1:cf2af46e9e2a
Changes since SDL 1.2.0 release
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:50:19 +0000 |
parents | 74212992fb08 |
children | 3647c809813d |
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0:74212992fb08 | 1:cf2af46e9e2a |
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368 return(NULL); | 368 return(NULL); |
369 } | 369 } |
370 | 370 |
371 /* Set up the new mode framebuffer */ | 371 /* Set up the new mode framebuffer */ |
372 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); | 372 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); |
373 if ( bpp == 8 ) { | |
374 /* FIXME: What about DirectColor? */ | |
375 current->flags |= SDL_HWPALETTE; | |
376 } | |
373 current->w = width; | 377 current->w = width; |
374 current->h = height; | 378 current->h = height; |
375 current->pitch = modeinfo->linewidth; | 379 current->pitch = modeinfo->linewidth; |
376 current->pixels = vga_getgraphmem(); | 380 current->pixels = vga_getgraphmem(); |
377 | 381 |