annotate src/audio/arts/SDL_artsaudio.c @ 4135:cd98d1dc385c SDL-1.2

Damien Carbery fixed bug #542 In SDL 1.2.13 sdl.m4 the AM_PATH_SDL function looks for sdl-config. It sets the PATH: PATH="$prefix/bin:$prefix/usr/bin:$PATH" but does not save the current PATH or restore the current PATH at the end. This breaks the build on Solaris because we have GNU tools in another dir (listed at the top of PATH) but non-GNU tools with the same names in $prefix/bin. Later configure tests finds the non-GNU tools and quits in error
author Sam Lantinga <slouken@libsdl.org>
date Thu, 24 Jan 2008 15:50:20 +0000
parents 7e878cc4250a
children a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #ifdef HAVE_SIGNAL_H
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27 #include <signal.h>
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28 #endif
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29 #include <unistd.h>
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30
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31 #include "SDL_timer.h"
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32 #include "SDL_audio.h"
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33 #include "../SDL_audiomem.h"
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34 #include "../SDL_audio_c.h"
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35 #include "../SDL_audiodev_c.h"
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36 #include "SDL_artsaudio.h"
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37
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38 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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39 #include "SDL_name.h"
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40 #include "SDL_loadso.h"
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41 #else
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42 #define SDL_NAME(X) X
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43 #endif
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44
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45 /* The tag name used by artsc audio */
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46 #define ARTS_DRIVER_NAME "arts"
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47
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48 /* Audio driver functions */
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49 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec);
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50 static void ARTS_WaitAudio(_THIS);
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51 static void ARTS_PlayAudio(_THIS);
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52 static Uint8 *ARTS_GetAudioBuf(_THIS);
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53 static void ARTS_CloseAudio(_THIS);
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54
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55 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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56
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57 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
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58 static void *arts_handle = NULL;
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59 static int arts_loaded = 0;
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60
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61 static int (*SDL_NAME(arts_init))(void);
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62 static void (*SDL_NAME(arts_free))(void);
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63 static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name);
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64 static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value);
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65 static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param);
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66 static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count);
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67 static void (*SDL_NAME(arts_close_stream))(arts_stream_t s);
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68 static int (*SDL_NAME(arts_suspended))(void);
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69 static const char *(*SDL_NAME(arts_error_text))(int errorcode);
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70
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71 static struct {
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72 const char *name;
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73 void **func;
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74 } arts_functions[] = {
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75 { "arts_init", (void **)&SDL_NAME(arts_init) },
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76 { "arts_free", (void **)&SDL_NAME(arts_free) },
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77 { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) },
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78 { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) },
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79 { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) },
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80 { "arts_write", (void **)&SDL_NAME(arts_write) },
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81 { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) },
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82 { "arts_suspended", (void **)&SDL_NAME(arts_suspended) },
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83 { "arts_error_text", (void **)&SDL_NAME(arts_error_text) },
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84 };
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85
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86 static void UnloadARTSLibrary()
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87 {
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88 if ( arts_loaded ) {
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89 SDL_UnloadObject(arts_handle);
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90 arts_handle = NULL;
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91 arts_loaded = 0;
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92 }
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93 }
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94
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95 static int LoadARTSLibrary(void)
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96 {
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97 int i, retval = -1;
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98
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99 arts_handle = SDL_LoadObject(arts_library);
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100 if ( arts_handle ) {
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101 arts_loaded = 1;
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102 retval = 0;
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103 for ( i=0; i<SDL_arraysize(arts_functions); ++i ) {
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104 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name);
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105 if ( !*arts_functions[i].func ) {
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106 retval = -1;
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107 UnloadARTSLibrary();
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108 break;
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109 }
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110 }
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111 }
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112 return retval;
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113 }
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114
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115 #else
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116
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117 static void UnloadARTSLibrary()
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118 {
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119 return;
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120 }
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121
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122 static int LoadARTSLibrary(void)
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123 {
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124 return 0;
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125 }
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126
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127 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
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128
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129 /* Audio driver bootstrap functions */
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130
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131 static int Audio_Available(void)
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132 {
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133 int available = 0;
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134
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135 if ( LoadARTSLibrary() < 0 ) {
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136 return available;
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137 }
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138 if ( SDL_NAME(arts_init)() == 0 ) {
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139 if ( SDL_NAME(arts_suspended)() ) {
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140 /* Play a stream so aRts doesn't crash */
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141 arts_stream_t stream2;
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142 stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
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143 SDL_NAME(arts_write)(stream2, "", 0);
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144 SDL_NAME(arts_close_stream)(stream2);
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145 available = 1;
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146 }
294
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147 SDL_NAME(arts_free)();
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148 }
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149 UnloadARTSLibrary();
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150
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151 return available;
0
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152 }
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153
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154 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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155 {
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156 SDL_free(device->hidden);
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157 SDL_free(device);
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158 UnloadARTSLibrary();
0
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159 }
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160
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161 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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162 {
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163 SDL_AudioDevice *this;
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164
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165 /* Initialize all variables that we clean on shutdown */
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166 LoadARTSLibrary();
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167 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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168 if ( this ) {
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169 SDL_memset(this, 0, (sizeof *this));
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170 this->hidden = (struct SDL_PrivateAudioData *)
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171 SDL_malloc((sizeof *this->hidden));
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172 }
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173 if ( (this == NULL) || (this->hidden == NULL) ) {
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174 SDL_OutOfMemory();
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175 if ( this ) {
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176 SDL_free(this);
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177 }
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178 return(0);
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179 }
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180 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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181 stream = 0;
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182
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183 /* Set the function pointers */
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184 this->OpenAudio = ARTS_OpenAudio;
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185 this->WaitAudio = ARTS_WaitAudio;
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186 this->PlayAudio = ARTS_PlayAudio;
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187 this->GetAudioBuf = ARTS_GetAudioBuf;
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188 this->CloseAudio = ARTS_CloseAudio;
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189
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190 this->free = Audio_DeleteDevice;
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191
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192 return this;
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193 }
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194
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195 AudioBootStrap ARTS_bootstrap = {
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196 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer",
0
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197 Audio_Available, Audio_CreateDevice
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198 };
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199
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200 /* This function waits until it is possible to write a full sound buffer */
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201 static void ARTS_WaitAudio(_THIS)
0
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202 {
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203 Sint32 ticks;
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204
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205 /* Check to see if the thread-parent process is still alive */
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206 { static int cnt = 0;
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207 /* Note that this only works with thread implementations
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208 that use a different process id for each thread.
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209 */
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210 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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211 if ( kill(parent, 0) < 0 ) {
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212 this->enabled = 0;
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213 }
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214 }
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215 }
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216
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217 /* Use timer for general audio synchronization */
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218 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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219 if ( ticks > 0 ) {
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220 SDL_Delay(ticks);
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221 }
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222 }
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223
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224 static void ARTS_PlayAudio(_THIS)
0
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225 {
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226 int written;
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227
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228 /* Write the audio data */
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229 written = SDL_NAME(arts_write)(stream, mixbuf, mixlen);
0
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230
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231 /* If timer synchronization is enabled, set the next write frame */
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232 if ( frame_ticks ) {
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233 next_frame += frame_ticks;
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234 }
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235
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236 /* If we couldn't write, assume fatal error for now */
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237 if ( written < 0 ) {
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238 this->enabled = 0;
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239 }
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240 #ifdef DEBUG_AUDIO
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241 fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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242 #endif
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243 }
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244
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245 static Uint8 *ARTS_GetAudioBuf(_THIS)
0
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246 {
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247 return(mixbuf);
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248 }
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249
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250 static void ARTS_CloseAudio(_THIS)
0
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251 {
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252 if ( mixbuf != NULL ) {
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253 SDL_FreeAudioMem(mixbuf);
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254 mixbuf = NULL;
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255 }
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256 if ( stream ) {
294
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257 SDL_NAME(arts_close_stream)(stream);
0
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258 stream = 0;
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259 }
294
d2d48e10f370 Added a new header file: SDL_loadso.h
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260 SDL_NAME(arts_free)();
0
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261 }
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262
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263 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec)
0
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264 {
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265 int bits, frag_spec;
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266 Uint16 test_format, format;
3959
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267 int error_code;
0
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268
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269 /* Reset the timer synchronization flag */
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270 frame_ticks = 0.0;
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271
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272 mixbuf = NULL;
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273
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274 /* Try for a closest match on audio format */
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275 format = 0;
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276 bits = 0;
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277 for ( test_format = SDL_FirstAudioFormat(spec->format);
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278 ! format && test_format; ) {
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279 #ifdef DEBUG_AUDIO
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280 fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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281 #endif
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282 switch ( test_format ) {
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283 case AUDIO_U8:
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284 bits = 8;
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285 format = 1;
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286 break;
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287 case AUDIO_S16LSB:
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288 bits = 16;
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289 format = 1;
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290 break;
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291 default:
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292 format = 0;
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diff changeset
293 break;
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diff changeset
294 }
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295 if ( ! format ) {
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296 test_format = SDL_NextAudioFormat();
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297 }
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298 }
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299 if ( format == 0 ) {
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300 SDL_SetError("Couldn't find any hardware audio formats");
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301 return(-1);
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302 }
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303 spec->format = test_format;
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304
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305 error_code = SDL_NAME(arts_init)();
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306 if ( error_code != 0 ) {
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307 SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text)(error_code));
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308 return(-1);
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309 }
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310 if ( ! SDL_NAME(arts_suspended)() ) {
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311 SDL_SetError("ARTS can not open audio device");
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312 return(-1);
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313 }
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314 stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL");
0
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315
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316 /* Calculate the final parameters for this audio specification */
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317 SDL_CalculateAudioSpec(spec);
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318
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319 /* Determine the power of two of the fragment size */
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320 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
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321 if ( (0x01<<frag_spec) != spec->size ) {
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322 SDL_SetError("Fragment size must be a power of two");
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323 return(-1);
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324 }
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325 frag_spec |= 0x00020000; /* two fragments, for low latency */
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326
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327 #ifdef ARTS_P_PACKET_SETTINGS
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328 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec);
0
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329 #else
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330 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff);
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331 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16);
0
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332 #endif
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333 spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE);
0
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334
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335 /* Allocate mixing buffer */
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336 mixlen = spec->size;
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337 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
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338 if ( mixbuf == NULL ) {
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339 return(-1);
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340 }
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341 SDL_memset(mixbuf, spec->silence, spec->size);
0
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342
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343 /* Get the parent process id (we're the parent of the audio thread) */
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344 parent = getpid();
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345
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346 /* We're ready to rock and roll. :-) */
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347 return(0);
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348 }