annotate WhatsNew @ 3409:c8f580ebc96a

Adam Strzelecki to SDL Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen. Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 22 Oct 2009 04:46:11 +0000
parents c121d94672cb
children 4cb778067834
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1
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2 This is a list of API changes in SDL's version history.
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3
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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4 1.3.0:
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5 Added SDL_GetNumVideoDrivers() and SDL_GetVideoDriver().
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6 Replaced SDL_VideoDriverName() with SDL_GetCurrentVideoDriver()
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7 Added SDL_GetNumAudioDrivers() and SDL_GetAudioDriver().
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8 Replaced SDL_AudioDriverName() with SDL_GetCurrentAudioDriver()
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9
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1ff64ad478b2 Fixed bug #112
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10 1.2.10:
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11 If SDL_OpenAudio() is passed zero for the desired format
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12 fields, the following environment variables will be used
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13 to fill them in:
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14 SDL_AUDIO_FREQUENCY
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15 SDL_AUDIO_FORMAT
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16 SDL_AUDIO_CHANNELS
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17 SDL_AUDIO_SAMPLES
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18 If an environment variable is not specified, it will be set
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19 to a reasonable default value.
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20
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c2c6ff414ef5 Fixed bug #45
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21 Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
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22 variable, currently supported on X11 Xinerama configurations.
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23
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3b2a92126f4d Implemented bug #2, 117:
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24 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
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25
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eacc5bc01d1c Implemented bug #5
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26 Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
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27
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28 Added current_w and current_h to the SDL_VideoInfo structure,
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29 which is set to the desktop resolution during video intialization,
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30 and then set to the current resolution when a video mode is set.
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31
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32 SDL_SetVideoMode() now accepts 0 for width or height and will use
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33 the current video mode (or the desktop mode if no mode has been set.)
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34
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35 Added SDL_GetKeyRepeat()
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36
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1ff64ad478b2 Fixed bug #112
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37 Added SDL_config.h, with defaults for various build environments.
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38
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22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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39 1.2.7:
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40 Added CPU feature detection functions to SDL_cpuinfo.h:
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41 SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
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42 SDL_HasAltiVec()
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43 Added function to create RWops from const memory: SDL_RWFromConstMem()
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44
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12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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45 1.2.6:
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46 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
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47
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864e2d2a9a55 Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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48 Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
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9c42ee1b7d77 Date: Thu, 24 Apr 2003 15:13:47 -0400
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49
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24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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50 1.2.5:
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51 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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52
24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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53 Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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54
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55 1.2.0:
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56 Added SDL_VIDEOEXPOSE event to signal that the screen needs to
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57 be redrawn. This is currently only delivered to OpenGL windows
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58 on X11, though it may be delivered in the future when the video
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59 memory is lost under DirectX.
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60
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61 1.1.8:
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62 You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
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63 that has no title bar or frame decoration. Fullscreen video
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64 modes automatically have this flag set.
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65
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66 Added a function to query the clipping rectangle for a surface:
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67 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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68
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69 Added a function to query the current event filter:
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70 SDL_EventFilter SDL_GetEventFilter(void)
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71
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72 If you pass -1 to SDL_ShowCursor(), it won't change the current
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73 cursor visibility state, but will still return it.
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74
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75 SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
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76 you can nest them as deep as you want, as long as each lock call
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77 has a matching unlock call. The surface remains locked until the
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78 last matching unlock call.
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79
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80 Note that you may not blit to or from a locked surface.
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81
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82 1.1.7:
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83 The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
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84 arrays of Uint16 values instead of Uint8 values. For the most part,
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85 you can just take your old values and shift them up 8 bits to get
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86 new correct values for your gamma ramps.
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87
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88 You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
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89 and SDL will try to RLE accelerate colorkey and alpha blits in the
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90 resulting surface.
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91
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92 1.1.6:
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93 Added a function to return the thread ID of a specific thread:
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94 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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95 If 'thread' is NULL, this function returns the id for this thread.
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96
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97 1.1.5:
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98 The YUV overlay structure has been changed to use an array of
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99 pitches and pixels representing the planes of a YUV image, to
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100 better enable hardware acceleration. The YV12 and IYUV formats
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101 each have three planes, corresponding to the Y, U, and V portions
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102 of the image, while packed pixel YUV formats just have one plane.
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103
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104 For palettized mode (8bpp), the screen colormap is now split in
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105 a physical and a logical palette. The physical palette determines
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106 what colours the screen pixels will get when displayed, and the
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107 logical palette controls the mapping from blits to/from the screen.
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108 A new function, SDL_SetPalette() has been added to change
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109 logical and physical palettes separately. SDL_SetColors() works
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110 just as before, and is equivalent to calling SDL_SetPalette() with
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111 a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
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112
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113 SDL_BlitSurface() no longer modifies the source rectangle, only the
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114 destination rectangle. The width/height members of the destination
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115 rectangle are ignored, only the position is used.
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116
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117 The old source clipping function SDL_SetClipping() has been replaced
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118 with a more useful function to set the destination clipping rectangle:
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119 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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120
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121 Added a function to see what subsystems have been initialized:
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122 Uint32 SDL_WasInit(Uint32 flags)
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123
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124 The Big Alpha Flip: SDL now treats alpha as opacity like everybody
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125 else, and not as transparency:
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126
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127 A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
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128 A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
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129 Values between 0 and 255 vary from fully transparent to fully opaque.
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130
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131 New functions:
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132 SDL_DisplayFormatAlpha()
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133 Returns a surface converted to a format with alpha-channel
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134 that can be blit efficiently to the screen. (In other words,
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135 like SDL_DisplayFormat() but the resulting surface has
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136 an alpha channel.) This is useful for surfaces with alpha.
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137 SDL_MapRGBA()
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138 Works as SDL_MapRGB() but takes an additional alpha parameter.
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139 SDL_GetRGBA()
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140 Works as SDL_GetRGB() but also returns the alpha value
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141 (SDL_ALPHA_OPAQUE for formats without an alpha channel)
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142
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143 Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
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144 the [0..255] interval. Previously, SDL_GetRGB() would return
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145 (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
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146 (N.B.: This is broken for bit fields < 3 bits.)
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147
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148 SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
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149
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150 SDL_SetAlpha() can now be used for both setting the per-surface
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151 alpha, using the new way of thinking of alpha, and also to enable
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152 and disable per-pixel alpha blending for surfaces with an alpha
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153 channel:
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154 To disable alpha blending:
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155 SDL_SetAlpha(surface, 0, 0);
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156 To re-enable alpha blending:
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157 SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
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158 Surfaces with an alpha channel have blending enabled by default.
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159
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160 SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
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161 RLE acceleration of blits, just as like with SDL_SetColorKey().
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162 This flag can be set for both surfaces with an alpha channel
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163 and surfaces with an alpha value set by SDL_SetAlpha().
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164 As always, RLE surfaces must be locked before pixel access is
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165 allowed, and unlocked before any other SDL operations are done
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166 on it.
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167
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168 The blit semantics for surfaces with and without alpha and colorkey
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169 have now been defined:
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170
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171 RGBA->RGB:
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172 SDL_SRCALPHA set:
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173 alpha-blend (using alpha-channel).
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174 SDL_SRCCOLORKEY ignored.
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175 SDL_SRCALPHA not set:
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176 copy RGB.
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177 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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178 RGB values of the source colour key, ignoring alpha in the
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179 comparison.
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180
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181 RGB->RGBA:
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182 SDL_SRCALPHA set:
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183 alpha-blend (using the source per-surface alpha value);
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184 set destination alpha to opaque.
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185 SDL_SRCALPHA not set:
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186 copy RGB, set destination alpha to opaque.
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187 both:
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188 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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189 source colour key.
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190
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191 RGBA->RGBA:
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192 SDL_SRCALPHA set:
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193 alpha-blend (using the source alpha channel) the RGB values;
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194 leave destination alpha untouched. [Note: is this correct?]
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195 SDL_SRCCOLORKEY ignored.
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196 SDL_SRCALPHA not set:
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197 copy all of RGBA to the destination.
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198 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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199 RGB values of the source colour key, ignoring alpha in the
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200 comparison.
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201
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202 RGB->RGB:
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203 SDL_SRCALPHA set:
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204 alpha-blend (using the source per-surface alpha value).
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205 SDL_SRCALPHA not set:
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206 copy RGB.
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207 both:
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208 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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209 source colour key.
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210
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211 As a special case, blits from surfaces with per-surface alpha
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212 value of 128 (50% transparency) are optimised and much faster
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213 than other alpha values. This does not apply to surfaces with
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214 alpha channels (per-pixel alpha).
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215
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216 New functions for manipulating the gamma of the display have
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217 been added:
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218 int SDL_SetGamma(float red, float green, float blue);
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219 int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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220 int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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221 Gamma ramps are tables with 256 entries which map the screen color
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222 components into actually displayed colors. For an example of
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223 implementing gamma correction and gamma fades, see test/testgamma.c
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224 Gamma control is not supported on all hardware.
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225
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226 1.1.4:
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227 The size of the SDL_CDtrack structure changed from 8 to 12 bytes
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228 as the size of the length member was extended to 32 bits.
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229
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230 You can now use SDL for 2D blitting with a GL mode by passing the
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231 SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
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232 32 bpp, and the data in the framebuffer is put into the GL scene
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233 when you call SDL_UpdateRects(), and the scene will be visible
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234 when you call SDL_GL_SwapBuffers().
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235
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236 Run the "testgl" test program with the -logo command line option
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237 to see an example of this blending of 2D and 3D in SDL.
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238
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239 1.1.3:
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240 Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
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241
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242 Added resizable window support - just add SDL_RESIZABLE to the
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243 SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
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244 See SDL_events.h for details on the new SDL_ResizeEvent structure.
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245
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246 Added condition variable support, based on mutexes and semaphores.
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247 SDL_CreateCond()
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248 SDL_DestroyCond()
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249 SDL_CondSignal()
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250 SDL_CondBroadcast()
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251 SDL_CondWait()
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252 SDL_CondTimedWait()
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253 The new function prototypes are in SDL_mutex.h
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254
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255 Added counting semaphore support, based on the mutex primitive.
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256 SDL_CreateSemaphore()
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257 SDL_DestroySemaphore()
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258 SDL_SemWait()
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259 SDL_SemTryWait()
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260 SDL_SemWaitTimeout()
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261 SDL_SemPost()
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262 SDL_SemValue()
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263 The new function prototypes are in SDL_mutex.h
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264
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265 Added support for asynchronous blitting. To take advantage of this,
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266 you must set the SDL_ASYNCBLIT flag when setting the video mode and
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267 creating surfaces that you want accelerated in this way. You must
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268 lock surfaces that have this flag set, and the lock will block until
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269 any queued blits have completed.
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270
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271 Added YUV video overlay support.
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272 The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
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273 This function creates an overlay surface:
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274 SDL_CreateYUVOverlay()
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275 You must lock and unlock the overlay to get access to the data:
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276 SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
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277 You can then display the overlay:
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278 SDL_DisplayYUVOverlay()
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279 You must free the overlay when you are done using it:
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280 SDL_FreeYUVOverlay()
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281 See SDL_video.h for the full function prototypes.
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282
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283 The joystick hat position constants have been changed:
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284 Old constant New constant
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285 ------------ ------------
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286 0 SDL_HAT_CENTERED
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287 1 SDL_HAT_UP
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288 2 SDL_HAT_RIGHTUP
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289 3 SDL_HAT_RIGHT
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290 4 SDL_HAT_RIGHTDOWN
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291 5 SDL_HAT_DOWN
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292 6 SDL_HAT_LEFTDOWN
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293 7 SDL_HAT_LEFT
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294 8 SDL_HAT_LEFTUP
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295 The new constants are bitmasks, so you can check for the
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296 individual axes like this:
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297 if ( hat_position & SDL_HAT_UP ) {
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298 }
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299 and you'll catch left-up, up, and right-up.
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300
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301 1.1.2:
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302 Added multiple timer support:
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303 SDL_AddTimer() and SDL_RemoveTimer()
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304
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305 SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
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306
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307 1.1.0:
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308 Added initial OpenGL support.
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309 First set GL attributes (such as RGB depth, alpha depth, etc.)
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310 SDL_GL_SetAttribute()
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311 Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
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312 Perform all of your normal GL drawing.
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313 Finally swap the buffers with the new SDL function:
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314 SDL_GL_SwapBuffers()
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315 See the new 'testgl' test program for an example of using GL with SDL.
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316
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317 You can load GL extension functions by using the function:
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318 SDL_GL_LoadProcAddress()
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319
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320 Added functions to initialize and cleanup specific SDL subsystems:
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321 SDL_InitSubSystem() and SDL_QuitSubSystem()
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322
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323 Added user-defined event type:
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324 typedef struct {
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325 Uint8 type;
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326 int code;
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327 void *data1;
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328 void *data2;
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329 } SDL_UserEvent;
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330 This structure is in the "user" member of an SDL_Event.
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331
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332 Added a function to push events into the event queue:
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333 SDL_PushEvent()
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334
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335 Example of using the new SDL user-defined events:
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336 {
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337 SDL_Event event;
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338
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339 event.type = SDL_USEREVENT;
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340 event.user.code = my_event_code;
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341 event.user.data1 = significant_data;
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342 event.user.data2 = 0;
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343 SDL_PushEvent(&event);
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344 }
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345
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346 Added a function to get mouse deltas since last query:
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347 SDL_GetRelativeMouseState()
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348
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349 Added a boolean datatype to SDL_types.h:
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350 SDL_bool = { SDL_TRUE, SDL_FALSE }
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351
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352 Added a function to get the current audio status:
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353 SDL_GetAudioState();
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354 It returns one of:
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355 SDL_AUDIO_STOPPED,
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356 SDL_AUDIO_PLAYING,
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357 SDL_AUDIO_PAUSED
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358
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359 Added an AAlib driver (ASCII Art) - by Stephane Peter.
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360
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361 1.0.6:
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362 The input grab state is reset after each call to SDL_SetVideoMode().
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363 The input is grabbed by default in fullscreen mode, and ungrabbed in
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364 windowed mode. If you want to set input grab to a particular value,
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365 you should set it after each call to SDL_SetVideoMode().
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366
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367 1.0.5:
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368 Exposed SDL_AudioInit(), SDL_VideoInit()
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369 Added SDL_AudioDriverName() and SDL_VideoDriverName()
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370
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371 Added new window manager function:
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372 SDL_WM_ToggleFullScreen()
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373 This is currently implemented only on Linux
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374
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375 The ALT-ENTER code has been removed - it's not appropriate for a
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376 lib to bind keys when they aren't even emergency escape sequences.
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377
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378 ALT-ENTER functionality can be implemented with the following code:
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379
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380 int Handle_AltEnter(const SDL_Event *event)
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381 {
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382 if ( event->type == SDL_KEYDOWN ) {
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383 if ( (event->key.keysym.sym == SDLK_RETURN) &&
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384 (event->key.keysym.mod & KMOD_ALT) ) {
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385 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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386 return(0);
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387 }
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388 }
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389 return(1);
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390 }
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391 SDL_SetEventFilter(Handle_AltEnter);
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392
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393 1.0.3:
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394 Under X11, if you grab the input and hide the mouse cursor,
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395 the mouse will go into a "relative motion" mode where you
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396 will always get relative motion events no matter how far in
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397 each direction you move the mouse - relative motion is not
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398 bounded by the edges of the window (though the absolute values
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399 of the mouse positions are clamped by the size of the window).
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400 The SVGAlib, framebuffer console, and DirectInput drivers all
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401 have this behavior naturally, and the GDI and BWindow drivers
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402 never go into "relative motion" mode.
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403
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404 1.0.2:
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405 Added a function to enable keyboard repeat:
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406 SDL_EnableKeyRepeat()
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407
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408 Added a function to grab the mouse and keyboard input
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409 SDL_WM_GrabInput()
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410
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411 Added a function to iconify the window.
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412 SDL_WM_IconifyWindow()
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413 If this function succeeds, the application will receive an event
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414 signaling SDL_APPACTIVE event
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415
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416 1.0.1:
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417 Added constants to SDL_audio.h for 16-bit native byte ordering:
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418 AUDIO_U16SYS, AUDIO_S16SYS
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419
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420 1.0.0:
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421 New public release
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422
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423 0.11.5:
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424 A new function SDL_GetVideoSurface() has been added, and returns
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425 a pointer to the current display surface.
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426
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427 SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
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428 a new function SDL_CreateRGBSurfaceFrom() has been added to allow
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429 creating an SDL surface from an existing pixel data buffer.
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430
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431 Added SDL_GetRGB() to the headers and documentation.
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432
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433 0.11.4:
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434 SDL_SetLibraryPath() is no longer meaningful, and has been removed.
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435
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436 0.11.3:
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437 A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
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438 installing fatal signal handlers on operating systems that support
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439 them.
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440
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441 0.9.15:
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442 SDL_CreateColorCursor() has been removed. Color cursors should
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443 be implemented as sprites, blitted by the application when the
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444 cursor moves. To get smooth color cursor updates when the app
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445 is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
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446 allows you to handle the mouse motion in another thread from an
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447 event filter function, but is currently only supported by Linux
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448 and BeOS. Note that you'll have to protect the display surface
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449 from multi-threaded access by using mutexes if you do this.
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450
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451 Thread-safe surface support has been removed from SDL.
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452 This makes blitting somewhat faster, by removing SDL_MiddleBlit().
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453 Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
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454 You can make your surfaces thread-safe by allocating your own
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455 mutex and making lock/unlock calls around accesses to your surface.
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456
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457 0.9.14:
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458 SDL_GetMouseState() now takes pointers to int rather than Uint16.
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459
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460 If you set the SDL_WINDOWID environment variable under UNIX X11,
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461 SDL will use that as the main window instead of creating it's own.
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462 This is an unsupported extension to SDL, and not portable at all.
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463
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464 0.9.13:
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465 Added a function SDL_SetLibraryPath() which can be used to specify
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466 the directory containing the SDL dynamic libraries. This is useful
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467 for commercial applications which ship with particular versions
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468 of the libraries, and for security on multi-user systems.
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469 If this function is not used, the default system directories are
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470 searched using the native dynamic object loading mechanism.
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471
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472 In order to support C linkage under Visual C++, you must declare
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473 main() without any return type:
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474 main(int argc, char *argv[]) {
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475 /* Do the program... */
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476 return(0);
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477 }
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478 C++ programs should also return a value if compiled under VC++.
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479
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diff changeset
480 The blit_endian member of the SDL_VideoInfo struct has been removed.
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parents:
diff changeset
481
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parents:
diff changeset
482 SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 is now no longer any function to translate a keysym to a character.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484
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parents:
diff changeset
485 The SDL_keysym structure has been extended with a 'scancode' and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 'unicode' member. The 'scancode' is a hardware specific scancode
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 for the key that was pressed, and may be 0. The 'unicode' member
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 is a 16-bit UNICODE translation of the key that was pressed along
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 with any modifiers or compose keys that have been pressed.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 If no UNICODE translation exists for the key, 'unicode' will be 0.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 Added a function SDL_EnableUNICODE() to enable/disable UNICODE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 translation of character keypresses. Translation defaults off.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 To convert existing code to use the new API, change code which
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 and change code which uses it to get the ASCII value of a sym to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 use the 'unicode' member of the event keysym.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 0.9.12:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 There is partial support for 64-bit datatypes. I don't recommend
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 you use this if you have a choice, because 64-bit datatypes are not
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 supported on many platforms. On platforms for which it is supported,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 you can use the Uint64 and Sint64 datatypes.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 Added functions to SDL_endian.h to support 64-bit datatypes:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 SDL_SwapLE64(), SDL_SwapBE64(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 A new member "len_ratio" has been added to the SDL_AudioCVT structure,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 and allows you to determine either the original buffer length or the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 converted buffer length, given the other.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 A new function SDL_FreeWAV() has been added to the API to free data
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 the gcc compiled DLL uses a different heap than VC++ compiled apps.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 SDL now has initial support for international keyboards using the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 Latin character set.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 compile-time variable, or you can set the environment variable
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 The valid values for these variables can be found in SDL_keyboard.c
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 Full support for German and French keyboards under X11 is implemented.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 0.9.11:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 The THREADED_EVENTS compile-time define has been replaced with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 SDL will create a separate thread to perform input event handling.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 If this flag is passed to SDL_Init(), and the OS doesn't support
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 event handling in a separate thread, SDL_Init() will fail.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 Be sure to add calls to SDL_Delay() in your main thread to allow
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 the OS to schedule your event thread, or it may starve, leading
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 to slow event delivery and/or dropped events.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 Currently MacOS and Win32 do not support this flag, while BeOS
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 and Linux do support it. I recommend that your application only
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 use this flag if absolutely necessary.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 The SDL thread function passed to SDL_CreateThread() now returns a
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 status. This status can be retrieved by passing a non-NULL pointer
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 as the 'status' argument to SDL_WaitThread().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 The volume parameter to SDL_MixAudio() has been increased in range
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 from (0-8) to (0-128)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 SDL now has a data source abstraction which can encompass a file,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 an area of memory, or any custom object you can envision. It uses
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 these abstractions, SDL_RWops, in the endian read/write functions,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 and the built-in WAV and BMP file loaders. This means you can load
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 WAV chunks from memory mapped files, compressed archives, network
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 pipes, or anything else that has a data read abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 There are three built-in data source abstractions:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 along with a generic data source allocation function:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 SDL_AllocRW()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 These data sources can be used like stdio file pointers with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 following convenience functions:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 These functions are defined in the new header file "SDL_rwops.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 The endian swapping functions have been turned into macros for speed
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 the endianness of the host system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 The endian read/write functions now take an SDL_RWops pointer
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 instead of a stdio FILE pointer, to support the new data source
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 The SDL_*LoadWAV() functions have been replaced with a single
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 free it as the second parameter. SDL_LoadWAV() is a macro for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 with a single function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 are macros for backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 Note that these functions use SDL_RWseek() extensively, and should
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 not be used on pipes or other non-seekable data sources.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 0.9.10:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 extended to support multiple types of display drivers, as well as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 safe access to the X11 display when THREADED_EVENTS is enabled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 The new structures are documented in the SDL_syswm.h header file.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 should now work properly, as well as the "Windows" keys on US
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 keyboards.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 instead of trying to open each block device on the system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 The CD must be listed in /etc/fstab as using the iso9660 filesystem.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 On Linux, if you define THREADED_EVENTS at compile time, a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 thread will be spawned to gather X events asynchronously from the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 graphics updates. This hasn't been extensively tested, but it does
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 provide a means of handling keyboard and mouse input in a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 thread from the graphics thread. (This is now enabled by default.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 A special access function SDL_PeepEvents() allows you to manipulate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 the event queue in a thread-safe manner, including peeking at events,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 removing events of a specified type, and adding new events of arbitrary
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 type to the queue (use the new 'user' member of the SDL_Event type).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 If you use SDL_PeepEvents() to gather events, then the main graphics
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 thread needs to call SDL_PumpEvents() periodically to drive the event
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 loop and generate input events. This is not necessary if SDL has been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 compiled with THREADED_EVENTS defined, but doesn't hurt.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 A new function SDL_ThreadID() returns the identifier associated with
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 the current thread.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 0.9.9:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 The AUDIO_STEREO format flag has been replaced with a new 'channels'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 member of the SDL_AudioSpec structure. The channels are 1 for mono
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 audio, and 2 for stereo audio. In the future more channels may be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 supported for 3D surround sound.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 The SDL_MixAudio() function now takes an additional volume parameter,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 which should be set to SDL_MIX_MAXVOLUME for compatibility with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 original function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 The CD-ROM functions which take a 'cdrom' parameter can now be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 passed NULL, and will act on the last successfully opened CD-ROM.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 0.9.8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638
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639 0.9.7:
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640 No changes, bugfixes only.
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641
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642 0.9.6:
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643 Added a fast rectangle fill function: SDL_FillRect()
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644
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645 Addition of a useful function for getting info on the video hardware:
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646 const SDL_VideoInfo *SDL_GetVideoInfo(void)
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647 This function replaces SDL_GetDisplayFormat().
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648
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649 Initial support for double-buffering:
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650 Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
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651 Update the screen with a new function: SDL_Flip()
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652
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653 SDL_AllocSurface() takes two new flags:
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654 SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
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655 and if the hardware supports hardware acceleration of colorkey blits
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656 between two surfaces in video memory, to place the surface in video
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657 memory if possible, otherwise it will be placed in system memory.
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658 SDL_SRCALPHA means that the surface will be used for alpha blits and
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659 if the hardware supports hardware acceleration of alpha blits between
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660 two surfaces in video memory, to place the surface in video memory
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661 if possible, otherwise it will be placed in system memory.
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662 SDL_HWSURFACE now means that the surface will be created with the
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663 same format as the display surface, since having surfaces in video
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664 memory is only useful for fast blitting to the screen, and you can't
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665 blit surfaces with different surface formats in video memory.
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666
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667 0.9.5:
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668 You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
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669 that the icon consists of the entire image.
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670
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671 SDL_LowerBlit() is back -- but don't use it on the display surface.
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672 It is exactly the same as SDL_MiddleBlit(), but doesn't check for
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673 thread safety.
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674
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675 Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
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676 a FILE pointer instead of a file name.
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677
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678 Added CD-ROM audio control API:
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679 SDL_CDNumDrives()
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680 SDL_CDName()
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681 SDL_CDOpen()
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682 SDL_CDStatus()
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683 SDL_CDPlayTracks()
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684 SDL_CDPlay()
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Sam Lantinga <slouken@lokigames.com>
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685 SDL_CDPause()
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Sam Lantinga <slouken@lokigames.com>
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686 SDL_CDResume()
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687 SDL_CDStop()
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688 SDL_CDEject()
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689 SDL_CDClose()
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parents:
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690
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diff changeset
691 0.9.4:
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692 No changes, bugfixes only.
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693
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parents:
diff changeset
694 0.9.3:
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695 Mouse motion event now includes relative motion information:
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696 Sint16 event->motion.xrel, Sint16 event->motion.yrel
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diff changeset
697
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698 X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
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699 (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
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700
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parents:
diff changeset
701 0.9.2:
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parents:
diff changeset
702 No changes, bugfixes only.
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703
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 0.9.1:
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705 Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
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parents:
diff changeset
706 automatically mapped on blit.
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707
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Sam Lantinga <slouken@lokigames.com>
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708 0.8.0:
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709 SDL stable release