Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 2261:c20476d7d7b3
Enabled 3DNow! intrinsic support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 17 Aug 2007 03:22:03 +0000 |
parents | 579abbb51f80 |
children | 99210400e8b9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
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21 |
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22 Modified in Oct 2004 by Hannu Savolainen |
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23 hannu@opensound.com |
0 | 24 */ |
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25 #include "SDL_config.h" |
0 | 26 |
27 /* Allow access to a raw mixing buffer */ | |
28 | |
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29 #include <stdio.h> /* For perror() */ |
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30 #include <string.h> /* For strerror() */ |
0 | 31 #include <errno.h> |
32 #include <unistd.h> | |
33 #include <fcntl.h> | |
34 #include <signal.h> | |
35 #include <sys/time.h> | |
36 #include <sys/ioctl.h> | |
37 #include <sys/stat.h> | |
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38 |
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39 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H |
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40 /* This is installed on some systems */ |
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41 #include <soundcard.h> |
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42 #else |
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43 /* This is recommended by OSS */ |
0 | 44 #include <sys/soundcard.h> |
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45 #endif |
0 | 46 |
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47 #include "SDL_timer.h" |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audiomem.h" |
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50 #include "../SDL_audio_c.h" |
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51 #include "../SDL_audiodev_c.h" |
0 | 52 #include "SDL_dspaudio.h" |
53 | |
54 /* The tag name used by DSP audio */ | |
55 #define DSP_DRIVER_NAME "dsp" | |
56 | |
57 /* Open the audio device for playback, and don't block if busy */ | |
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58 #define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK) |
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59 #define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK) |
0 | 60 |
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61 static char **outputDevices = NULL; |
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62 static int outputDeviceCount = 0; |
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63 static char **inputDevices = NULL; |
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64 static int inputDeviceCount = 0; |
0 | 65 |
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66 static inline void |
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67 free_device_list(char ***devs, int *count) |
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68 { |
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69 SDL_FreeUnixAudioDevices(devs, count); |
0 | 70 } |
71 | |
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72 static inline void |
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73 build_device_list(int iscapture, char ***devs, int *count) |
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74 { |
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75 const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); |
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76 free_device_list(devs, count); |
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77 SDL_EnumUnixAudioDevices(flags, 0, NULL, devs, count); |
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78 } |
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79 |
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80 static inline void |
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81 build_device_lists(void) |
0 | 82 { |
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83 build_device_list(0, &outputDevices, &outputDeviceCount); |
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84 build_device_list(1, &inputDevices, &inputDeviceCount); |
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85 } |
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86 |
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87 |
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88 static inline void |
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89 free_device_lists(void) |
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90 { |
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91 free_device_list(&outputDevices, &outputDeviceCount); |
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92 free_device_list(&inputDevices, &inputDeviceCount); |
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93 } |
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94 |
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95 |
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96 static void |
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97 DSP_Deinitialize(void) |
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98 { |
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99 free_device_lists(); |
0 | 100 } |
101 | |
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102 |
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103 static int |
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104 DSP_DetectDevices(int iscapture) |
0 | 105 { |
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106 if (iscapture) { |
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107 build_device_list(1, &inputDevices, &inputDeviceCount); |
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108 return inputDeviceCount; |
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109 } else { |
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110 build_device_list(0, &outputDevices, &outputDeviceCount); |
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111 return outputDeviceCount; |
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112 } |
0 | 113 |
2060 | 114 return 0; /* shouldn't ever hit this. */ |
0 | 115 } |
116 | |
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117 static const char * |
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118 DSP_GetDeviceName(int index, int iscapture) |
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119 { |
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120 if ((iscapture) && (index < inputDeviceCount)) { |
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121 return inputDevices[index]; |
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122 } else if ((!iscapture) && (index < outputDeviceCount)) { |
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123 return outputDevices[index]; |
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124 } |
0 | 125 |
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126 SDL_SetError("No such device"); |
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127 return NULL; |
0 | 128 } |
129 | |
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130 |
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131 static void |
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132 DSP_CloseDevice(_THIS) |
0 | 133 { |
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134 if (this->hidden != NULL) { |
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135 if (this->hidden->mixbuf != NULL) { |
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136 SDL_FreeAudioMem(this->hidden->mixbuf); |
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137 this->hidden->mixbuf = NULL; |
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138 } |
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139 if (this->hidden->audio_fd >= 0) { |
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140 close(this->hidden->audio_fd); |
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141 this->hidden->audio_fd = -1; |
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142 } |
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143 SDL_free(this->hidden); |
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144 this->hidden = NULL; |
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145 } |
0 | 146 } |
147 | |
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148 |
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149 static int |
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150 DSP_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 151 { |
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152 const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); |
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153 int format; |
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154 int value; |
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155 int frag_spec; |
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156 SDL_AudioFormat test_format; |
0 | 157 |
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158 /* We don't care what the devname is...we'll try to open anything. */ |
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159 /* ...but default to first name in the list... */ |
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160 if (devname == NULL) { |
2060 | 161 if (((iscapture) && (inputDeviceCount == 0)) || |
162 ((!iscapture) && (outputDeviceCount == 0))) { | |
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163 SDL_SetError("No such audio device"); |
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164 return 0; |
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165 } |
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166 devname = ((iscapture) ? inputDevices[0] : outputDevices[0]); |
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167 } |
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168 |
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169 /* Make sure fragment size stays a power of 2, or OSS fails. */ |
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170 /* I don't know which of these are actually legal values, though... */ |
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171 if (this->spec.channels > 8) |
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172 this->spec.channels = 8; |
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173 else if (this->spec.channels > 4) |
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174 this->spec.channels = 4; |
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175 else if (this->spec.channels > 2) |
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176 this->spec.channels = 2; |
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177 |
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178 /* Initialize all variables that we clean on shutdown */ |
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179 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 180 SDL_malloc((sizeof *this->hidden)); |
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181 if (this->hidden == NULL) { |
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182 SDL_OutOfMemory(); |
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183 return 0; |
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184 } |
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185 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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186 |
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187 /* Open the audio device */ |
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188 this->hidden->audio_fd = open(devname, flags, 0); |
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189 if (this->hidden->audio_fd < 0) { |
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190 DSP_CloseDevice(this); |
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191 SDL_SetError("Couldn't open %s: %s", devname, strerror(errno)); |
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192 return 0; |
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193 } |
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194 this->hidden->mixbuf = NULL; |
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195 |
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196 /* Make the file descriptor use blocking writes with fcntl() */ |
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197 { |
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198 long ctlflags; |
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199 ctlflags = fcntl(this->hidden->audio_fd, F_GETFL); |
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200 ctlflags &= ~O_NONBLOCK; |
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201 if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) { |
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202 DSP_CloseDevice(this); |
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203 SDL_SetError("Couldn't set audio blocking mode"); |
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204 return 0; |
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205 } |
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206 } |
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207 |
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208 /* Get a list of supported hardware formats */ |
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209 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { |
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210 perror("SNDCTL_DSP_GETFMTS"); |
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211 DSP_CloseDevice(this); |
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212 SDL_SetError("Couldn't get audio format list"); |
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213 return 0; |
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214 } |
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215 |
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216 /* Try for a closest match on audio format */ |
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217 format = 0; |
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218 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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219 !format && test_format;) { |
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220 #ifdef DEBUG_AUDIO |
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221 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
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222 #endif |
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223 switch (test_format) { |
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224 case AUDIO_U8: |
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225 if (value & AFMT_U8) { |
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226 format = AFMT_U8; |
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227 } |
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228 break; |
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229 case AUDIO_S16LSB: |
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230 if (value & AFMT_S16_LE) { |
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231 format = AFMT_S16_LE; |
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232 } |
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233 break; |
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234 case AUDIO_S16MSB: |
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235 if (value & AFMT_S16_BE) { |
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236 format = AFMT_S16_BE; |
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237 } |
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238 break; |
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239 #if 0 |
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240 /* |
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241 * These formats are not used by any real life systems so they are not |
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242 * needed here. |
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243 */ |
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244 case AUDIO_S8: |
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245 if (value & AFMT_S8) { |
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246 format = AFMT_S8; |
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247 } |
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248 break; |
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249 case AUDIO_U16LSB: |
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250 if (value & AFMT_U16_LE) { |
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251 format = AFMT_U16_LE; |
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252 } |
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253 break; |
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254 case AUDIO_U16MSB: |
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255 if (value & AFMT_U16_BE) { |
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256 format = AFMT_U16_BE; |
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257 } |
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258 break; |
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259 #endif |
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260 default: |
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261 format = 0; |
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262 break; |
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263 } |
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264 if (!format) { |
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265 test_format = SDL_NextAudioFormat(); |
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266 } |
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267 } |
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268 if (format == 0) { |
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269 DSP_CloseDevice(this); |
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270 SDL_SetError("Couldn't find any hardware audio formats"); |
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271 return 0; |
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272 } |
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273 this->spec.format = test_format; |
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274 |
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275 /* Set the audio format */ |
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276 value = format; |
2060 | 277 if ((ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || |
278 (value != format)) { | |
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279 perror("SNDCTL_DSP_SETFMT"); |
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280 DSP_CloseDevice(this); |
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281 SDL_SetError("Couldn't set audio format"); |
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282 return 0; |
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283 } |
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284 |
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285 /* Set the number of channels of output */ |
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286 value = this->spec.channels; |
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287 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) { |
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288 perror("SNDCTL_DSP_CHANNELS"); |
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289 DSP_CloseDevice(this); |
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290 SDL_SetError("Cannot set the number of channels"); |
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291 return 0; |
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292 } |
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293 this->spec.channels = value; |
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294 |
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295 /* Set the DSP frequency */ |
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296 value = this->spec.freq; |
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297 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { |
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298 perror("SNDCTL_DSP_SPEED"); |
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299 DSP_CloseDevice(this); |
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300 SDL_SetError("Couldn't set audio frequency"); |
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301 return 0; |
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302 } |
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303 this->spec.freq = value; |
0 | 304 |
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305 /* Calculate the final parameters for this audio specification */ |
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306 SDL_CalculateAudioSpec(&this->spec); |
0 | 307 |
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308 /* Determine the power of two of the fragment size */ |
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309 for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec); |
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310 if ((0x01U << frag_spec) != this->spec.size) { |
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311 DSP_CloseDevice(this); |
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312 SDL_SetError("Fragment size must be a power of two"); |
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313 return 0; |
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314 } |
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315 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 316 |
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317 /* Set the audio buffering parameters */ |
0 | 318 #ifdef DEBUG_AUDIO |
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319 fprintf(stderr, "Requesting %d fragments of size %d\n", |
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320 (frag_spec >> 16), 1 << (frag_spec & 0xFFFF)); |
0 | 321 #endif |
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322 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { |
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323 perror("SNDCTL_DSP_SETFRAGMENT"); |
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324 } |
0 | 325 #ifdef DEBUG_AUDIO |
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326 { |
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327 audio_buf_info info; |
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328 ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info); |
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329 fprintf(stderr, "fragments = %d\n", info.fragments); |
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330 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); |
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331 fprintf(stderr, "fragsize = %d\n", info.fragsize); |
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332 fprintf(stderr, "bytes = %d\n", info.bytes); |
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333 } |
0 | 334 #endif |
335 | |
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336 /* Allocate mixing buffer */ |
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337 this->hidden->mixlen = this->spec.size; |
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338 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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339 if (this->hidden->mixbuf == NULL) { |
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340 DSP_CloseDevice(this); |
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341 SDL_OutOfMemory(); |
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342 return 0; |
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343 } |
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344 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 345 |
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346 /* We're ready to rock and roll. :-) */ |
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347 return 1; |
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348 } |
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349 |
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350 |
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351 static void |
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352 DSP_PlayDevice(_THIS) |
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353 { |
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354 const Uint8 *mixbuf = this->hidden->mixbuf; |
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355 const int mixlen = this->hidden->mixlen; |
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356 if (write(this->hidden->audio_fd, mixbuf, mixlen) == -1) { |
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357 perror("Audio write"); |
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358 this->enabled = 0; |
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359 } |
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360 #ifdef DEBUG_AUDIO |
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361 fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); |
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362 #endif |
0 | 363 } |
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364 |
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365 static Uint8 * |
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366 DSP_GetDeviceBuf(_THIS) |
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367 { |
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368 return (this->hidden->mixbuf); |
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369 } |
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370 |
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371 static int |
2060 | 372 DSP_Init(SDL_AudioDriverImpl * impl) |
2049
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373 { |
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374 /* Set the function pointers */ |
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375 impl->DetectDevices = DSP_DetectDevices; |
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376 impl->GetDeviceName = DSP_GetDeviceName; |
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377 impl->OpenDevice = DSP_OpenDevice; |
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378 impl->PlayDevice = DSP_PlayDevice; |
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379 impl->GetDeviceBuf = DSP_GetDeviceBuf; |
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380 impl->CloseDevice = DSP_CloseDevice; |
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381 impl->Deinitialize = DSP_Deinitialize; |
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382 |
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383 build_device_lists(); |
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384 return 1; |
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385 } |
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386 |
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387 |
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388 AudioBootStrap DSP_bootstrap = { |
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389 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", DSP_Init, 0 |
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390 }; |
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391 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 /* vi: set ts=4 sw=4 expandtab: */ |