Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_d3drender.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | |
children | f89e49e51e89 |
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1894:c69cee13dd76 | 1895:c121d94672cb |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 #if SDL_VIDEO_RENDER_D3D | |
25 | |
26 #include "SDL_win32video.h" | |
27 #include "../SDL_yuv_sw_c.h" | |
28 | |
29 /* Direct3D renderer implementation */ | |
30 | |
31 static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window, | |
32 Uint32 flags); | |
33 static int SDL_D3D_CreateTexture(SDL_Renderer * renderer, | |
34 SDL_Texture * texture); | |
35 static int SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, | |
36 SDL_Texture * texture, void **pixels, | |
37 int *pitch); | |
38 static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, | |
39 SDL_Texture * texture, | |
40 const SDL_Color * colors, int firstcolor, | |
41 int ncolors); | |
42 static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, | |
43 SDL_Texture * texture, | |
44 SDL_Color * colors, int firstcolor, | |
45 int ncolors); | |
46 static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer, | |
47 SDL_Texture * texture, const SDL_Rect * rect, | |
48 const void *pixels, int pitch); | |
49 static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, | |
50 const SDL_Rect * rect, int markDirty, | |
51 void **pixels, int *pitch); | |
52 static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer, | |
53 SDL_Texture * texture); | |
54 static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer, | |
55 SDL_Texture * texture, int numrects, | |
56 const SDL_Rect * rects); | |
57 static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, | |
58 SDL_Texture * texture); | |
59 static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, | |
60 Uint32 color); | |
61 static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, | |
62 const SDL_Rect * srcrect, | |
63 const SDL_Rect * dstrect, int blendMode, | |
64 int scaleMode); | |
65 static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, | |
66 const SDL_Rect * rect, void *pixels, | |
67 int pitch); | |
68 static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, | |
69 const SDL_Rect * rect, | |
70 const void *pixels, int pitch); | |
71 static void SDL_D3D_RenderPresent(SDL_Renderer * renderer); | |
72 static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer, | |
73 SDL_Texture * texture); | |
74 static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer); | |
75 | |
76 | |
77 SDL_RenderDriver SDL_D3D_RenderDriver = { | |
78 SDL_D3D_CreateRenderer, | |
79 { | |
80 "d3d", | |
81 (SDL_Renderer_PresentDiscard | | |
82 SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget), | |
83 (SDL_TextureBlendMode_None | | |
84 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), | |
85 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), | |
86 11, | |
87 { | |
88 SDL_PixelFormat_Index8, | |
89 SDL_PixelFormat_RGB555, | |
90 SDL_PixelFormat_RGB565, | |
91 SDL_PixelFormat_RGB888, | |
92 SDL_PixelFormat_BGR888, | |
93 SDL_PixelFormat_ARGB8888, | |
94 SDL_PixelFormat_RGBA8888, | |
95 SDL_PixelFormat_ABGR8888, | |
96 SDL_PixelFormat_BGRA8888, | |
97 SDL_PixelFormat_YUY2, | |
98 SDL_PixelFormat_UYVY}, | |
99 0, | |
100 0} | |
101 }; | |
102 | |
103 typedef struct | |
104 { | |
105 IDirect3DDevice9 *device; | |
106 } SDL_D3D_RenderData; | |
107 | |
108 typedef struct | |
109 { | |
110 SDL_SW_YUVTexture *yuv; | |
111 } SDL_D3D_TextureData; | |
112 | |
113 static void | |
114 UpdateYUVTextureData(SDL_Texture * texture) | |
115 { | |
116 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; | |
117 SDL_Rect rect; | |
118 | |
119 rect.x = 0; | |
120 rect.y = 0; | |
121 rect.w = texture->w; | |
122 rect.h = texture->h; | |
123 //SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, | |
124 // texture->h, data->pixels, data->pitch); | |
125 } | |
126 | |
127 void | |
128 D3D_AddRenderDriver(_THIS) | |
129 { | |
130 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; | |
131 | |
132 if (data->d3d) { | |
133 SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver); | |
134 } | |
135 } | |
136 | |
137 SDL_Renderer * | |
138 SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags) | |
139 { | |
140 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); | |
141 SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata; | |
142 SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; | |
143 SDL_Renderer *renderer; | |
144 SDL_D3D_RenderData *data; | |
145 | |
146 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); | |
147 if (!renderer) { | |
148 SDL_OutOfMemory(); | |
149 return NULL; | |
150 } | |
151 SDL_zerop(renderer); | |
152 | |
153 data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data)); | |
154 if (!data) { | |
155 SDL_D3D_DestroyRenderer(renderer); | |
156 SDL_OutOfMemory(); | |
157 return NULL; | |
158 } | |
159 SDL_zerop(data); | |
160 | |
161 //data->device = IDirect3D9_CreateDevice(videodata->d3d, | |
162 | |
163 renderer->CreateTexture = SDL_D3D_CreateTexture; | |
164 renderer->QueryTexturePixels = SDL_D3D_QueryTexturePixels; | |
165 renderer->SetTexturePalette = SDL_D3D_SetTexturePalette; | |
166 renderer->GetTexturePalette = SDL_D3D_GetTexturePalette; | |
167 renderer->UpdateTexture = SDL_D3D_UpdateTexture; | |
168 renderer->LockTexture = SDL_D3D_LockTexture; | |
169 renderer->UnlockTexture = SDL_D3D_UnlockTexture; | |
170 renderer->DirtyTexture = SDL_D3D_DirtyTexture; | |
171 renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture; | |
172 renderer->RenderFill = SDL_D3D_RenderFill; | |
173 renderer->RenderCopy = SDL_D3D_RenderCopy; | |
174 renderer->RenderReadPixels = SDL_D3D_RenderReadPixels; | |
175 renderer->RenderWritePixels = SDL_D3D_RenderWritePixels; | |
176 renderer->RenderPresent = SDL_D3D_RenderPresent; | |
177 renderer->DestroyTexture = SDL_D3D_DestroyTexture; | |
178 renderer->DestroyRenderer = SDL_D3D_DestroyRenderer; | |
179 renderer->info = SDL_D3D_RenderDriver.info; | |
180 renderer->window = window->id; | |
181 renderer->driverdata = data; | |
182 | |
183 renderer->info.flags = SDL_Renderer_RenderTarget; | |
184 | |
185 return renderer; | |
186 } | |
187 | |
188 static int | |
189 SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) | |
190 { | |
191 SDL_D3D_RenderData *renderdata = | |
192 (SDL_D3D_RenderData *) renderer->driverdata; | |
193 SDL_Window *window = SDL_GetWindowFromID(renderer->window); | |
194 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); | |
195 SDL_D3D_TextureData *data; | |
196 | |
197 data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data)); | |
198 if (!data) { | |
199 SDL_OutOfMemory(); | |
200 return -1; | |
201 } | |
202 SDL_zerop(data); | |
203 | |
204 texture->driverdata = data; | |
205 | |
206 return 0; | |
207 } | |
208 | |
209 static int | |
210 SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, | |
211 void **pixels, int *pitch) | |
212 { | |
213 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; | |
214 | |
215 if (data->yuv) { | |
216 return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); | |
217 } else { | |
218 return 0; | |
219 } | |
220 } | |
221 | |
222 static int | |
223 SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, | |
224 const SDL_Color * colors, int firstcolor, | |
225 int ncolors) | |
226 { | |
227 SDL_D3D_RenderData *renderdata = | |
228 (SDL_D3D_RenderData *) renderer->driverdata; | |
229 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; | |
230 | |
231 if (data->yuv) { | |
232 SDL_SetError("YUV textures don't have a palette"); | |
233 return -1; | |
234 } else { | |
235 return 0; | |
236 } | |
237 } | |
238 | |
239 static int | |
240 SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, | |
241 SDL_Color * colors, int firstcolor, int ncolors) | |
242 { | |
243 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; | |
244 | |
245 if (data->yuv) { | |
246 SDL_SetError("YUV textures don't have a palette"); | |
247 return -1; | |
248 } else { | |
249 return 0; | |
250 } | |
251 } | |
252 | |
253 static int | |
254 SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, | |
255 const SDL_Rect * rect, const void *pixels, int pitch) | |
256 { | |
257 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; | |
258 | |
259 if (data->yuv) { | |
260 if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { | |
261 return -1; | |
262 } | |
263 UpdateYUVTextureData(texture); | |
264 return 0; | |
265 } else { | |
266 SDL_D3D_RenderData *renderdata = | |
267 (SDL_D3D_RenderData *) renderer->driverdata; | |
268 | |
269 return 0; | |
270 } | |
271 } | |
272 | |
273 static int | |
274 SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, | |
275 const SDL_Rect * rect, int markDirty, void **pixels, | |
276 int *pitch) | |
277 { | |
278 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; | |
279 | |
280 if (data->yuv) { | |
281 return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, | |
282 pitch); | |
283 } else { | |
284 return 0; | |
285 } | |
286 } | |
287 | |
288 static void | |
289 SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) | |
290 { | |
291 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; | |
292 | |
293 if (data->yuv) { | |
294 SDL_SW_UnlockYUVTexture(data->yuv); | |
295 UpdateYUVTextureData(texture); | |
296 } | |
297 } | |
298 | |
299 static void | |
300 SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, | |
301 int numrects, const SDL_Rect * rects) | |
302 { | |
303 } | |
304 | |
305 static void | |
306 SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) | |
307 { | |
308 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; | |
309 } | |
310 | |
311 static int | |
312 SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, | |
313 Uint32 color) | |
314 { | |
315 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; | |
316 Uint8 r, g, b; | |
317 | |
318 r = (Uint8) ((color >> 16) & 0xFF); | |
319 g = (Uint8) ((color >> 8) & 0xFF); | |
320 b = (Uint8) (color & 0xFF); | |
321 | |
322 return 0; | |
323 } | |
324 | |
325 static int | |
326 SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, | |
327 const SDL_Rect * srcrect, const SDL_Rect * dstrect, | |
328 int blendMode, int scaleMode) | |
329 { | |
330 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; | |
331 SDL_D3D_TextureData *texturedata = | |
332 (SDL_D3D_TextureData *) texture->driverdata; | |
333 | |
334 return 0; | |
335 } | |
336 | |
337 static int | |
338 SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, | |
339 void *pixels, int pitch) | |
340 { | |
341 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; | |
342 | |
343 return 0; | |
344 } | |
345 | |
346 static int | |
347 SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, | |
348 const void *pixels, int pitch) | |
349 { | |
350 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; | |
351 | |
352 return 0; | |
353 } | |
354 | |
355 static void | |
356 SDL_D3D_RenderPresent(SDL_Renderer * renderer) | |
357 { | |
358 } | |
359 | |
360 static void | |
361 SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) | |
362 { | |
363 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; | |
364 | |
365 if (!data) { | |
366 return; | |
367 } | |
368 SDL_free(data); | |
369 texture->driverdata = NULL; | |
370 } | |
371 | |
372 void | |
373 SDL_D3D_DestroyRenderer(SDL_Renderer * renderer) | |
374 { | |
375 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; | |
376 | |
377 if (data) { | |
378 SDL_free(data); | |
379 } | |
380 SDL_free(renderer); | |
381 } | |
382 | |
383 #endif /* SDL_VIDEO_RENDER_D3D */ | |
384 | |
385 /* vi: set ts=4 sw=4 expandtab: */ |