comparison src/video/win32/SDL_d3drender.c @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
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children f89e49e51e89
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1894:c69cee13dd76 1895:c121d94672cb
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #if SDL_VIDEO_RENDER_D3D
25
26 #include "SDL_win32video.h"
27 #include "../SDL_yuv_sw_c.h"
28
29 /* Direct3D renderer implementation */
30
31 static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window,
32 Uint32 flags);
33 static int SDL_D3D_CreateTexture(SDL_Renderer * renderer,
34 SDL_Texture * texture);
35 static int SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer,
36 SDL_Texture * texture, void **pixels,
37 int *pitch);
38 static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer,
39 SDL_Texture * texture,
40 const SDL_Color * colors, int firstcolor,
41 int ncolors);
42 static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer,
43 SDL_Texture * texture,
44 SDL_Color * colors, int firstcolor,
45 int ncolors);
46 static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer,
47 SDL_Texture * texture, const SDL_Rect * rect,
48 const void *pixels, int pitch);
49 static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
50 const SDL_Rect * rect, int markDirty,
51 void **pixels, int *pitch);
52 static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer,
53 SDL_Texture * texture);
54 static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer,
55 SDL_Texture * texture, int numrects,
56 const SDL_Rect * rects);
57 static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer,
58 SDL_Texture * texture);
59 static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
60 Uint32 color);
61 static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
62 const SDL_Rect * srcrect,
63 const SDL_Rect * dstrect, int blendMode,
64 int scaleMode);
65 static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer,
66 const SDL_Rect * rect, void *pixels,
67 int pitch);
68 static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer,
69 const SDL_Rect * rect,
70 const void *pixels, int pitch);
71 static void SDL_D3D_RenderPresent(SDL_Renderer * renderer);
72 static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer,
73 SDL_Texture * texture);
74 static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer);
75
76
77 SDL_RenderDriver SDL_D3D_RenderDriver = {
78 SDL_D3D_CreateRenderer,
79 {
80 "d3d",
81 (SDL_Renderer_PresentDiscard |
82 SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget),
83 (SDL_TextureBlendMode_None |
84 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
85 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
86 11,
87 {
88 SDL_PixelFormat_Index8,
89 SDL_PixelFormat_RGB555,
90 SDL_PixelFormat_RGB565,
91 SDL_PixelFormat_RGB888,
92 SDL_PixelFormat_BGR888,
93 SDL_PixelFormat_ARGB8888,
94 SDL_PixelFormat_RGBA8888,
95 SDL_PixelFormat_ABGR8888,
96 SDL_PixelFormat_BGRA8888,
97 SDL_PixelFormat_YUY2,
98 SDL_PixelFormat_UYVY},
99 0,
100 0}
101 };
102
103 typedef struct
104 {
105 IDirect3DDevice9 *device;
106 } SDL_D3D_RenderData;
107
108 typedef struct
109 {
110 SDL_SW_YUVTexture *yuv;
111 } SDL_D3D_TextureData;
112
113 static void
114 UpdateYUVTextureData(SDL_Texture * texture)
115 {
116 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
117 SDL_Rect rect;
118
119 rect.x = 0;
120 rect.y = 0;
121 rect.w = texture->w;
122 rect.h = texture->h;
123 //SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
124 // texture->h, data->pixels, data->pitch);
125 }
126
127 void
128 D3D_AddRenderDriver(_THIS)
129 {
130 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
131
132 if (data->d3d) {
133 SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver);
134 }
135 }
136
137 SDL_Renderer *
138 SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
139 {
140 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
141 SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
142 SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
143 SDL_Renderer *renderer;
144 SDL_D3D_RenderData *data;
145
146 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
147 if (!renderer) {
148 SDL_OutOfMemory();
149 return NULL;
150 }
151 SDL_zerop(renderer);
152
153 data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data));
154 if (!data) {
155 SDL_D3D_DestroyRenderer(renderer);
156 SDL_OutOfMemory();
157 return NULL;
158 }
159 SDL_zerop(data);
160
161 //data->device = IDirect3D9_CreateDevice(videodata->d3d,
162
163 renderer->CreateTexture = SDL_D3D_CreateTexture;
164 renderer->QueryTexturePixels = SDL_D3D_QueryTexturePixels;
165 renderer->SetTexturePalette = SDL_D3D_SetTexturePalette;
166 renderer->GetTexturePalette = SDL_D3D_GetTexturePalette;
167 renderer->UpdateTexture = SDL_D3D_UpdateTexture;
168 renderer->LockTexture = SDL_D3D_LockTexture;
169 renderer->UnlockTexture = SDL_D3D_UnlockTexture;
170 renderer->DirtyTexture = SDL_D3D_DirtyTexture;
171 renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture;
172 renderer->RenderFill = SDL_D3D_RenderFill;
173 renderer->RenderCopy = SDL_D3D_RenderCopy;
174 renderer->RenderReadPixels = SDL_D3D_RenderReadPixels;
175 renderer->RenderWritePixels = SDL_D3D_RenderWritePixels;
176 renderer->RenderPresent = SDL_D3D_RenderPresent;
177 renderer->DestroyTexture = SDL_D3D_DestroyTexture;
178 renderer->DestroyRenderer = SDL_D3D_DestroyRenderer;
179 renderer->info = SDL_D3D_RenderDriver.info;
180 renderer->window = window->id;
181 renderer->driverdata = data;
182
183 renderer->info.flags = SDL_Renderer_RenderTarget;
184
185 return renderer;
186 }
187
188 static int
189 SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
190 {
191 SDL_D3D_RenderData *renderdata =
192 (SDL_D3D_RenderData *) renderer->driverdata;
193 SDL_Window *window = SDL_GetWindowFromID(renderer->window);
194 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
195 SDL_D3D_TextureData *data;
196
197 data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data));
198 if (!data) {
199 SDL_OutOfMemory();
200 return -1;
201 }
202 SDL_zerop(data);
203
204 texture->driverdata = data;
205
206 return 0;
207 }
208
209 static int
210 SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
211 void **pixels, int *pitch)
212 {
213 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
214
215 if (data->yuv) {
216 return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
217 } else {
218 return 0;
219 }
220 }
221
222 static int
223 SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
224 const SDL_Color * colors, int firstcolor,
225 int ncolors)
226 {
227 SDL_D3D_RenderData *renderdata =
228 (SDL_D3D_RenderData *) renderer->driverdata;
229 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
230
231 if (data->yuv) {
232 SDL_SetError("YUV textures don't have a palette");
233 return -1;
234 } else {
235 return 0;
236 }
237 }
238
239 static int
240 SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
241 SDL_Color * colors, int firstcolor, int ncolors)
242 {
243 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
244
245 if (data->yuv) {
246 SDL_SetError("YUV textures don't have a palette");
247 return -1;
248 } else {
249 return 0;
250 }
251 }
252
253 static int
254 SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
255 const SDL_Rect * rect, const void *pixels, int pitch)
256 {
257 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
258
259 if (data->yuv) {
260 if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
261 return -1;
262 }
263 UpdateYUVTextureData(texture);
264 return 0;
265 } else {
266 SDL_D3D_RenderData *renderdata =
267 (SDL_D3D_RenderData *) renderer->driverdata;
268
269 return 0;
270 }
271 }
272
273 static int
274 SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
275 const SDL_Rect * rect, int markDirty, void **pixels,
276 int *pitch)
277 {
278 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
279
280 if (data->yuv) {
281 return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
282 pitch);
283 } else {
284 return 0;
285 }
286 }
287
288 static void
289 SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
290 {
291 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
292
293 if (data->yuv) {
294 SDL_SW_UnlockYUVTexture(data->yuv);
295 UpdateYUVTextureData(texture);
296 }
297 }
298
299 static void
300 SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
301 int numrects, const SDL_Rect * rects)
302 {
303 }
304
305 static void
306 SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
307 {
308 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
309 }
310
311 static int
312 SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
313 Uint32 color)
314 {
315 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
316 Uint8 r, g, b;
317
318 r = (Uint8) ((color >> 16) & 0xFF);
319 g = (Uint8) ((color >> 8) & 0xFF);
320 b = (Uint8) (color & 0xFF);
321
322 return 0;
323 }
324
325 static int
326 SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
327 const SDL_Rect * srcrect, const SDL_Rect * dstrect,
328 int blendMode, int scaleMode)
329 {
330 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
331 SDL_D3D_TextureData *texturedata =
332 (SDL_D3D_TextureData *) texture->driverdata;
333
334 return 0;
335 }
336
337 static int
338 SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
339 void *pixels, int pitch)
340 {
341 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
342
343 return 0;
344 }
345
346 static int
347 SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
348 const void *pixels, int pitch)
349 {
350 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
351
352 return 0;
353 }
354
355 static void
356 SDL_D3D_RenderPresent(SDL_Renderer * renderer)
357 {
358 }
359
360 static void
361 SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
362 {
363 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
364
365 if (!data) {
366 return;
367 }
368 SDL_free(data);
369 texture->driverdata = NULL;
370 }
371
372 void
373 SDL_D3D_DestroyRenderer(SDL_Renderer * renderer)
374 {
375 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
376
377 if (data) {
378 SDL_free(data);
379 }
380 SDL_free(renderer);
381 }
382
383 #endif /* SDL_VIDEO_RENDER_D3D */
384
385 /* vi: set ts=4 sw=4 expandtab: */