Mercurial > sdl-ios-xcode
annotate BUGS @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | 45b1c4303f87 |
children | 50d2b5305c2c |
rev | line source |
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0 | 1 |
2 All: | |
3 Audio rate conversion is only implemented by multiplying or dividing | |
4 by a power of two. This is a side-effect of the requirement that the | |
5 raw audio buffer size be a power of two, and can hopefully be fixed. | |
6 This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/ | |
7 | |
8 When the implementation is writing directly to video memory the mouse | |
9 cursor doesn't work properly. Applications which do this should use | |
10 their own mouse cursor and call SDL_ShowCursor(0) to hide the system | |
11 cursor. | |
12 | |
13 Linux: | |
14 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
15 It requires handling of keyboard mapping events and using the XIM | |
16 input translation extension. I will implement it as requested. | |
17 Latin-1 keyboard input works fine. | |
18 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
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19 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
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20 |
0 | 21 The AAlib, GGI, and SVGAlib video drivers are not heavily tested. |
22 | |
23 Win32: | |
24 The MCI driver can't tell if the CD-ROM drive is paused or stopped. | |
25 | |
26 The SDL_INIT_EVENTTHREAD flag is not supported on Win32 | |
27 (Idea: create a separate DirectInput polling thread) | |
28 The main purpose of this flag is for smooth cursor motion in | |
29 fullscreen environments. | |
30 | |
31 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
32 This requires the ToUnicode() API which is only implemented on | |
33 Windows NT/2000, not on Windows 95/98. | |
34 Latin-1 keyboard input works fine. | |
35 | |
36 Joysticks are only supported under the Win32 MultiMedia API, | |
37 DirectInput support is not yet implemented. | |
38 | |
39 BeOS: | |
40 BePPC is not supported, apparently not even by Be Inc. | |
41 | |
42 SDL_WM_GrabInput() is not implemented. | |
43 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
44 to prevent the user from switching input and mouse focus away from | |
45 the SDL application. | |
46 | |
47 Continuous relative mouse motion is not implemented. | |
48 | |
49 The CD driver doesn't detect SCSI CD-ROMs yet. | |
50 | |
51 Wide UNICODE character input (Kanji, etc.) has not been tested. | |
52 Latin-1 keyboard input works fine. | |
53 | |
54 MacOS: | |
55 Palette handling isn't implemented in windowed mode yet. | |
56 | |
57 Audio hasn't been extensively tested, in particular the locking | |
58 isn't implemented and mixer routines may not call malloc() or free() | |
59 because they are called at interrupt time. | |
60 | |
61 SDL_WM_GrabInput() is not implemented. | |
62 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
63 to prevent the user from switching input and mouse focus away from | |
64 the SDL application. | |
65 | |
66 Continuous relative mouse motion is not implemented. | |
67 | |
68 SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet. | |
69 | |
70 Not all of the keys are properly recognized on the keyboard. | |
71 | |
72 MacOS X: | |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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73 Joystick and CD-ROM functions are not implemented yet. |
0 | 74 |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
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75 Window management buttons don't draw correctly. |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
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76 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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77 Window may not close when unsetting video mode and resetting. |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
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changeset
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78 |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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79 Resizeable windows aren't implemented yet. |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
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80 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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81 Depth switching for windowed mode isn't implemented yet. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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82 |
0 | 83 Palette handling isn't implemented in windowed mode yet. |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
27
diff
changeset
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84 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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85 Command-line arguments Dialog is not implemented yet. |
0 | 86 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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87 Fullscreen drawing has some artifacts. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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88 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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89 Fullscreen window covers *all* other windows - even force quit. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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90 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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91 Fullscreen OpenGL for the software renderer is broken. |
0 | 92 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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93 Some OpenGL parameters are not accounted for, for example color bits customization. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
27
diff
changeset
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94 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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95 Getting OpenGL context parameters is not implemented. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
27
diff
changeset
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96 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
27
diff
changeset
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97 Continuous mouse motion perhaps is not as smooth as it should be. |
0 | 98 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
27
diff
changeset
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99 SDL_WM_GrabInput() is implemented, but it "freezes" the hardware |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
27
diff
changeset
|
100 cursor in the center of the window/screen. Also, mouse moved events |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
27
diff
changeset
|
101 are not generated, and the keyboard cannot be grabbed. |
0 | 102 |
103 Not all of the keys are properly recognized on the keyboard. | |
104 | |
105 MacOS X seems to have a broken pthread_cancel() implementation. | |
106 | |
107 FreeBSD: | |
108 pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't | |
109 work on versions of FreeBSD earlier than 4.0. | |
110 | |
111 The CD-ROM handling doesn't work completely. | |
112 | |
113 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
114 It requires handling of keyboard mapping events and using the XIM | |
115 input translation extension. I will implement it as requested. | |
116 Latin-1 keyboard input works fine. | |
117 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
118 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
119 |
0 | 120 Solaris: |
121 The joystick functions are not implemented yet. | |
122 | |
123 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
124 It requires handling of keyboard mapping events and using the XIM | |
125 input translation extension. I will implement it as requested. | |
126 Latin-1 keyboard input works fine. | |
127 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
128 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
129 |
0 | 130 IRIX: |
131 The CD-ROM handling doesn't work completely. | |
132 | |
133 The joystick functions are not implemented yet. | |
134 | |
135 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
136 It requires handling of keyboard mapping events and using the XIM | |
137 input translation extension. I will implement it as requested. | |
138 Latin-1 keyboard input works fine. | |
139 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
140 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
141 |
0 | 142 OpenBSD: -= NOT YET SUPPORTED =- |
143 This is reported to work, but I haven't verified this. | |
144 | |
145 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
146 It requires handling of keyboard mapping events and using the XIM | |
147 input translation extension. I will implement it as requested. | |
148 Latin-1 keyboard input works fine. | |
149 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
150 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
151 |
0 | 152 OSF/Tru64: -= NOT YET SUPPORTED =- |
153 The audio functions are not implemented yet. | |
154 | |
155 Joysticks and CD-ROM functions are not implemented yet. | |
156 | |
157 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
158 It requires handling of keyboard mapping events and using the XIM | |
159 input translation extension. I will implement it as requested. | |
160 Latin-1 keyboard input works fine. | |
161 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
162 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
163 |
0 | 164 AIX: -= NOT YET SUPPORTED =- |
165 This port has only been tested with AIX 4.3.3 | |
166 | |
167 The OpenGL support doesn't work yet. | |
168 | |
169 The joystick subsystem isn't implemented yet. | |
170 | |
171 Endian detection doesn't work yet - needs a unique CPP symbol. | |
172 | |
173 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
174 It requires handling of keyboard mapping events and using the XIM | |
175 input translation extension. I will implement it as requested. | |
176 Latin-1 keyboard input works fine. | |
177 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
178 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
179 |
0 | 180 The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de |
181 More information on this port is available at: | |
182 http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/ | |
183 | |
184 QNX: -= NOT YET SUPPORTED =- | |
185 Configuration doesn't work right, Makefiles still need to be | |
186 tweaked (need to add libraries to any apps that use sdl_config | |
187 to figure out what libs they need). | |
188 | |
189 Only static libraries are being made, no shared ones. | |
190 | |
191 The only hardware surface is the primary view surface. | |
192 | |
193 Mouse events don't seem to be working right. | |
194 | |
195 Fullscreen doesn't display correctly. | |
196 | |
197 The software surfaces could use some speed up. | |
198 | |
199 It doesn't look like the OpenGL stuff is there. (did a grep for | |
200 PdCreateOpenGLContext, nothing found). | |
201 | |
202 The mouse cursor doesn't look right. | |
203 | |
204 AmigaOS: -= NOT YET SUPPORTED =- | |
205 The OpenGL support isn't implemented yet. | |
206 | |
207 SDL_WM_GrabInput() is not implemented. | |
208 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
209 to prevent the user from switching input and mouse focus away from | |
210 the SDL application. | |
211 | |
212 Continuous relative mouse motion is not implemented. | |
213 | |
214 The AmigaOS port was done by Gabriele.Greco@galactica.it |