Mercurial > sdl-ios-xcode
diff BUGS @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | a7e598a8d8be |
children | bd6b0a910a65 |
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--- a/BUGS Thu Jun 07 13:53:51 2001 +0000 +++ b/BUGS Thu Jun 07 14:28:11 2001 +0000 @@ -70,22 +70,35 @@ Not all of the keys are properly recognized on the keyboard. MacOS X: - Fullscreen mode doesn't work - it requires the QuickTime framework - and that the new SDL window gets raised to the top of the Z order. + Joystick and CD-ROM functions are not implemented yet. + Closing window from window's close widget not implemented yet. + + Minimizing the window erases the framebuffer to the pinstripe pattern. + + Window may not close when unsetting video mode and resetting. + + Depth switching for windowed mode isn't implemented yet. + Palette handling isn't implemented in windowed mode yet. - - Native sound and video routines are not finished, though Carbon - seems to work fairly well. + + Command-line arguments Dialog is not implemented yet. - Joysticks and CD-ROM functions are not implemented yet. + Fullscreen drawing has some artifacts. + + Fullscreen window covers *all* other windows - even force quit. + + Fullscreen OpenGL for the software renderer is broken. - SDL_WM_GrabInput() is not implemented. - Does anyone know how to do this? SDL_WM_GrabInput() is designed - to prevent the user from switching input and mouse focus away from - the SDL application. + Some OpenGL parameters are not accounted for, for example color bits customization. + + Getting OpenGL context parameters is not implemented. + + Continuous mouse motion perhaps is not as smooth as it should be. - Continuous relative mouse motion is not implemented. + SDL_WM_GrabInput() is implemented, but it "freezes" the hardware + cursor in the center of the window/screen. Also, mouse moved events + are not generated, and the keyboard cannot be grabbed. Not all of the keys are properly recognized on the keyboard.