Mercurial > sdl-ios-xcode
annotate src/haptic/linux/SDL_syshaptic.c @ 2479:b9eb2cfe16cd gsoc2008_force_feedback
Added some preliminary support for haptic effect control.
author | Edgar Simo <bobbens@gmail.com> |
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date | Mon, 30 Jun 2008 21:38:29 +0000 |
parents | 4fd783e0f34b |
children | b883974445fc |
rev | line source |
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2472
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2008 Edgar Simo |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifdef SDL_JOYSTICK_LINUX |
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25 |
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26 #include "SDL_haptic.h" |
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27 #include "../SDL_haptic_c.h" |
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28 #include "../SDL_syshaptic.h" |
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29 |
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30 #include <unistd.h> /* close */ |
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31 #include <linux/input.h> |
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32 #include <sys/ioctl.h> |
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33 #include <sys/types.h> |
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34 #include <sys/stat.h> |
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35 #include <fcntl.h> |
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36 #include <linux/limits.h> |
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37 #include <string.h> |
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38 |
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39 |
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40 #define MAX_HAPTICS 32 |
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41 |
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42 |
2475 | 43 /* |
44 * List of available haptic devices. | |
45 */ | |
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46 static struct |
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47 { |
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48 char *fname; |
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49 SDL_Haptic *haptic; |
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50 } SDL_hapticlist[MAX_HAPTICS]; |
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51 |
2475 | 52 |
53 /* | |
54 * Haptic system hardware data. | |
55 */ | |
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56 struct haptic_hwdata |
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57 { |
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58 int fd; |
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59 }; |
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60 |
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61 |
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62 /* |
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63 * Haptic system effect data. |
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64 */ |
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65 struct haptic_hweffect |
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66 { |
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67 struct ff_effect effect; |
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68 }; |
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69 |
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70 |
2475 | 71 |
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72 #define test_bit(nr, addr) \ |
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73 (((1UL << ((nr) & 31)) & (((const unsigned int *) addr)[(nr) >> 5])) != 0) |
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74 #define EV_TEST(ev,f) \ |
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75 if (test_bit((ev), features)) ret |= (f); |
2475 | 76 /* |
77 * Test whether a device has haptic properties. | |
78 * Returns available properties or 0 if there are none. | |
79 */ | |
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80 static int |
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81 EV_IsHaptic(int fd) |
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82 { |
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83 unsigned int ret; |
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84 unsigned long features[1 + FF_MAX/sizeof(unsigned long)]; |
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85 |
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86 ret = 0; |
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87 |
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88 ioctl(fd, EVIOCGBIT(EV_FF, sizeof(unsigned long) * 4), features); |
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89 |
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90 EV_TEST(FF_CONSTANT, SDL_HAPTIC_CONSTANT); |
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91 EV_TEST(FF_PERIODIC, SDL_HAPTIC_PERIODIC); |
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92 EV_TEST(FF_RAMP, SDL_HAPTIC_RAMP); |
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93 EV_TEST(FF_SPRING, SDL_HAPTIC_SPRING); |
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94 EV_TEST(FF_FRICTION, SDL_HAPTIC_FRICTION); |
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95 EV_TEST(FF_DAMPER, SDL_HAPTIC_DAMPER); |
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96 EV_TEST(FF_RUMBLE, SDL_HAPTIC_RUMBLE); |
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97 EV_TEST(FF_INERTIA, SDL_HAPTIC_INERTIA); |
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98 EV_TEST(FF_GAIN, SDL_HAPTIC_GAIN); |
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99 EV_TEST(FF_AUTOCENTER, SDL_HAPTIC_AUTOCENTER); |
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100 |
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101 return ret; |
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102 } |
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103 |
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104 int |
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105 SDL_SYS_HapticInit(void) |
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106 { |
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107 const char joydev_pattern[] = "/dev/input/event%d"; |
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108 dev_t dev_nums[MAX_HAPTICS]; |
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109 char path[PATH_MAX]; |
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110 struct stat sb; |
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111 int fd; |
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112 int i, j, k; |
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113 int duplicate; |
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114 int numhaptics; |
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115 |
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116 numhaptics = 0; |
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117 |
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118 i = 0; |
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119 for (j = 0; j < MAX_HAPTICS; ++j) { |
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120 |
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121 snprintf(path, PATH_MAX, joydev_pattern, i++); |
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122 |
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123 /* check to see if file exists */ |
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124 if (stat(path,&sb) != 0) |
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125 break; |
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126 |
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127 /* check for duplicates */ |
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128 duplicate = 0; |
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129 for (k = 0; (k < numhaptics) && !duplicate; ++k) { |
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130 if (sb.st_rdev == dev_nums[k]) { |
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131 duplicate = 1; |
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132 } |
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133 } |
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134 if (duplicate) { |
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135 continue; |
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136 } |
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137 |
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138 /* try to open */ |
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139 fd = open(path, O_RDWR, 0); |
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140 if (fd < 0) continue; |
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141 |
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142 #ifdef DEBUG_INPUT_EVENTS |
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143 printf("Checking %s\n", path); |
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144 #endif |
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145 |
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146 /* see if it works */ |
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147 if (EV_IsHaptic(fd)!=0) { |
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148 SDL_hapticlist[numhaptics].fname = SDL_strdup(path); |
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149 SDL_hapticlist[numhaptics].haptic = NULL; |
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150 dev_nums[numhaptics] = sb.st_rdev; |
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151 ++numhaptics; |
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152 } |
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153 close(fd); |
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154 } |
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155 |
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156 return numhaptics; |
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157 } |
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158 |
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159 |
2475 | 160 /* |
161 * Return the name of a haptic device, does not need to be opened. | |
162 */ | |
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163 const char * |
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164 SDL_SYS_HapticName(int index) |
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165 { |
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166 int fd; |
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167 static char namebuf[128]; |
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168 char *name; |
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169 |
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170 name = NULL; |
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171 fd = open(SDL_hapticlist[index].fname, O_RDONLY, 0); |
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172 if (fd >= 0) { |
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173 if (ioctl(fd, EVIOCGNAME(sizeof(namebuf)), namebuf) <= 0) { |
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174 name = SDL_hapticlist[index].fname; |
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175 } |
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176 else { |
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177 name = namebuf; |
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178 } |
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179 } |
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180 close(fd); |
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181 |
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182 return name; |
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183 } |
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184 |
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185 |
2475 | 186 /* |
187 * Opens a haptic device for usage. | |
188 */ | |
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189 int |
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190 SDL_SYS_HapticOpen(SDL_Haptic * haptic) |
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191 { |
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192 int i; |
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193 int fd; |
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194 |
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195 /* Open the character device */ |
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196 fd = open(SDL_hapticlist[haptic->index].fname, O_RDWR, 0); |
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197 if (fd < 0) { |
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198 SDL_SetError("Unable to open %s\n", SDL_hapticlist[haptic->index]); |
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199 return -1; |
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200 } |
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201 |
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202 /* Allocate the hwdata */ |
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203 haptic->hwdata = (struct haptic_hwdata *) |
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204 SDL_malloc(sizeof(*haptic->hwdata)); |
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205 if (haptic->hwdata == NULL) { |
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206 SDL_OutOfMemory(); |
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207 goto open_err; |
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208 } |
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209 SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); |
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210 /* Set the data */ |
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211 haptic->hwdata->fd = fd; |
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212 haptic->supported = EV_IsHaptic(fd); |
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213 |
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214 /* Set the effects */ |
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215 if (ioctl(fd, EVIOCGEFFECTS, &haptic->neffects) < 0) { |
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216 SDL_SetError("Unable to query haptic device memory."); |
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217 goto open_err; |
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218 } |
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219 haptic->effects = (struct haptic_effect *) |
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220 SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); |
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221 if (haptic->effects == NULL) { |
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222 SDL_OutOfMemory(); |
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223 goto open_err; |
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224 } |
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225 |
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226 return 0; |
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227 |
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228 /* Error handling */ |
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229 open_err: |
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230 close(fd); |
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231 if (haptic->hwdata != NULL) { |
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232 free(haptic->hwdata); |
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233 haptic->hwdata = NULL; |
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234 } |
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235 return -1; |
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236 } |
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237 |
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238 |
2475 | 239 /* |
240 * Closes the haptic device. | |
241 */ | |
242 void | |
243 SDL_SYS_HapticClose(SDL_Haptic * haptic) | |
244 { | |
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245 if (haptic->hwdata) { |
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246 |
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247 /* Clean up */ |
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248 close(haptic->hwdata->fd); |
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249 |
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250 /* Free */ |
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251 SDL_free(haptic->hwdata); |
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252 haptic->hwdata = NULL; |
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253 SDL_free(haptic->effects); |
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254 haptic->neffects = 0; |
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255 } |
2475 | 256 } |
257 | |
258 | |
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259 /* |
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260 * Clean up after system specific haptic stuff |
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261 */ |
2474
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262 void |
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263 SDL_SYS_HapticQuit(void) |
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264 { |
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265 int i; |
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266 |
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267 for (i=0; SDL_hapticlist[i].fname != NULL; i++) { |
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268 SDL_free(SDL_hapticlist[i].fname); |
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269 } |
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270 SDL_hapticlist[0].fname = NULL; |
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271 } |
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272 |
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273 /* |
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274 * Initializes the linux effect struct from a haptic_effect. |
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275 */ |
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276 static int |
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277 SDL_SYS_ToFFEffect( struct ff_effect * dest, struct haptic_effect * src ) |
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278 { |
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279 SDL_memset(dest, 0, sizeof(struct ff_effect)); |
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280 switch (src->effect.type) { |
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281 case SDL_HAPTIC_CONSTANT: |
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282 dest->type = FF_CONSTANT; |
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283 |
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284 break; |
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285 |
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286 default: |
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287 SDL_SetError("Unknown haptic effect type."); |
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288 return -1; |
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289 } |
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290 |
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291 return 0; |
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292 } |
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293 |
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294 /* |
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295 * Creates a new haptic effect. |
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296 */ |
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297 int |
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298 SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect * effect) |
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299 { |
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300 /* Allocate the hardware effect */ |
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301 effect->hweffect = (struct haptic_hweffect *) |
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302 SDL_malloc(sizeof(struct haptic_hweffect)); |
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303 if (effect->hweffect == NULL) { |
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304 SDL_OutOfMemory(); |
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305 return -1; |
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306 } |
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307 |
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308 /* Prepare the ff_effect */ |
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309 if (SDL_SYS_ToFFEffect( &effect->hweffect->effect, effect ) != 0) { |
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310 return -1; |
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311 } |
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312 effect->hweffect->effect.id = -1; /* Have the kernel give it an id */ |
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313 |
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314 /* Upload the effect */ |
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315 if (ioctl(haptic->hwdata->fd, EVIOCSFF, &effect->hweffect->effect) < 0) { |
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316 SDL_SetError("Error uploading effect to the haptic device."); |
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317 return -1; |
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318 } |
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319 |
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320 return 0; |
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321 } |
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322 |
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323 |
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324 /* |
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325 * Runs an effect. |
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326 */ |
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327 int |
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328 SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect * effect) |
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329 { |
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330 struct input_event run; |
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331 |
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332 /* Prepare to run the effect */ |
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333 run.type = EV_FF; |
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334 run.code = effect->hweffect->effect.id; |
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335 run.value = 1; |
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336 |
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337 if (write(haptic->hwdata->fd, (const void*) &run, sizeof(run)) < 0) { |
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338 SDL_SetError("Unable to run the haptic effect."); |
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339 return -1; |
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340 } |
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341 |
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342 return 0; |
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343 } |
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344 |
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345 |
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346 /* |
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347 * Frees the effect |
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348 */ |
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349 void |
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350 SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect * effect) |
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351 { |
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352 if (ioctl(haptic->hwdata->fd, EVIOCRMFF, effect->hweffect->effect.id) < 0) { |
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353 SDL_SetError("Error removing the effect from the haptic device."); |
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354 } |
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355 SDL_free(effect->hweffect); |
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356 effect->hweffect = NULL; |
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357 } |
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358 |
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359 |
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360 #endif /* SDL_HAPTIC_LINUX */ |