Mercurial > sdl-ios-xcode
annotate src/video/SDL_cursor.c @ 4404:b8de86ee2ad6 SDL-1.2-olpc
First shot at GTK+ video target for the OLPC laptops. Seriously incomplete,
but it's enough to get some bits to a window...
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 19 Apr 2007 07:12:30 +0000 |
parents | 37dab4a917c4 |
children | a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General cursor handling code for SDL */ | |
25 | |
26 #include "SDL_mutex.h" | |
27 #include "SDL_video.h" | |
28 #include "SDL_mouse.h" | |
29 #include "SDL_blit.h" | |
30 #include "SDL_sysvideo.h" | |
31 #include "SDL_cursor_c.h" | |
32 #include "SDL_pixels_c.h" | |
33 #include "default_cursor.h" | |
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34 #include "../events/SDL_sysevents.h" |
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35 #include "../events/SDL_events_c.h" |
0 | 36 |
37 /* These are static for our cursor handling code */ | |
38 volatile int SDL_cursorstate = CURSOR_VISIBLE; | |
39 SDL_Cursor *SDL_cursor = NULL; | |
40 static SDL_Cursor *SDL_defcursor = NULL; | |
41 SDL_mutex *SDL_cursorlock = NULL; | |
42 | |
43 /* Public functions */ | |
44 void SDL_CursorQuit(void) | |
45 { | |
46 if ( SDL_cursor != NULL ) { | |
47 SDL_Cursor *cursor; | |
48 | |
49 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
50 if ( SDL_cursor != SDL_defcursor ) { | |
51 SDL_FreeCursor(SDL_cursor); | |
52 } | |
53 SDL_cursor = NULL; | |
54 if ( SDL_defcursor != NULL ) { | |
55 cursor = SDL_defcursor; | |
56 SDL_defcursor = NULL; | |
57 SDL_FreeCursor(cursor); | |
58 } | |
59 } | |
60 if ( SDL_cursorlock != NULL ) { | |
61 SDL_DestroyMutex(SDL_cursorlock); | |
62 SDL_cursorlock = NULL; | |
63 } | |
64 } | |
65 int SDL_CursorInit(Uint32 multithreaded) | |
66 { | |
67 /* We don't have mouse focus, and the cursor isn't drawn yet */ | |
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68 #ifndef IPOD |
0 | 69 SDL_cursorstate = CURSOR_VISIBLE; |
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70 #endif |
0 | 71 |
72 /* Create the default cursor */ | |
73 if ( SDL_defcursor == NULL ) { | |
74 SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask, | |
75 DEFAULT_CWIDTH, DEFAULT_CHEIGHT, | |
76 DEFAULT_CHOTX, DEFAULT_CHOTY); | |
77 SDL_SetCursor(SDL_defcursor); | |
78 } | |
79 | |
80 /* Create a lock if necessary */ | |
81 if ( multithreaded ) { | |
82 SDL_cursorlock = SDL_CreateMutex(); | |
83 } | |
84 | |
85 /* That's it! */ | |
86 return(0); | |
87 } | |
88 | |
89 /* Multi-thread support for cursors */ | |
90 #ifndef SDL_LockCursor | |
91 void SDL_LockCursor(void) | |
92 { | |
93 if ( SDL_cursorlock ) { | |
94 SDL_mutexP(SDL_cursorlock); | |
95 } | |
96 } | |
97 #endif | |
98 #ifndef SDL_UnlockCursor | |
99 void SDL_UnlockCursor(void) | |
100 { | |
101 if ( SDL_cursorlock ) { | |
102 SDL_mutexV(SDL_cursorlock); | |
103 } | |
104 } | |
105 #endif | |
106 | |
107 /* Software cursor drawing support */ | |
108 SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask, | |
109 int w, int h, int hot_x, int hot_y) | |
110 { | |
111 SDL_VideoDevice *video = current_video; | |
112 int savelen; | |
113 int i; | |
114 SDL_Cursor *cursor; | |
115 | |
116 /* Make sure the width is a multiple of 8 */ | |
117 w = ((w+7)&~7); | |
118 | |
119 /* Sanity check the hot spot */ | |
120 if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) { | |
121 SDL_SetError("Cursor hot spot doesn't lie within cursor"); | |
122 return(NULL); | |
123 } | |
124 | |
125 /* Allocate memory for the cursor */ | |
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126 cursor = (SDL_Cursor *)SDL_malloc(sizeof *cursor); |
0 | 127 if ( cursor == NULL ) { |
128 SDL_OutOfMemory(); | |
129 return(NULL); | |
130 } | |
131 savelen = (w*4)*h; | |
132 cursor->area.x = 0; | |
133 cursor->area.y = 0; | |
134 cursor->area.w = w; | |
135 cursor->area.h = h; | |
136 cursor->hot_x = hot_x; | |
137 cursor->hot_y = hot_y; | |
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138 cursor->data = (Uint8 *)SDL_malloc((w/8)*h*2); |
0 | 139 cursor->mask = cursor->data+((w/8)*h); |
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140 cursor->save[0] = (Uint8 *)SDL_malloc(savelen*2); |
0 | 141 cursor->save[1] = cursor->save[0] + savelen; |
142 cursor->wm_cursor = NULL; | |
143 if ( ! cursor->data || ! cursor->save[0] ) { | |
144 SDL_FreeCursor(cursor); | |
145 SDL_OutOfMemory(); | |
146 return(NULL); | |
147 } | |
148 for ( i=((w/8)*h)-1; i>=0; --i ) { | |
149 cursor->data[i] = data[i]; | |
150 cursor->mask[i] = mask[i] | data[i]; | |
151 } | |
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152 SDL_memset(cursor->save[0], 0, savelen*2); |
0 | 153 |
154 /* If the window manager gives us a good cursor, we're done! */ | |
155 if ( video->CreateWMCursor ) { | |
156 cursor->wm_cursor = video->CreateWMCursor(video, data, mask, | |
157 w, h, hot_x, hot_y); | |
158 } else { | |
159 cursor->wm_cursor = NULL; | |
160 } | |
161 return(cursor); | |
162 } | |
163 | |
164 /* SDL_SetCursor(NULL) can be used to force the cursor redraw, | |
165 if this is desired for any reason. This is used when setting | |
166 the video mode and when the SDL window gains the mouse focus. | |
167 */ | |
168 void SDL_SetCursor (SDL_Cursor *cursor) | |
169 { | |
170 SDL_VideoDevice *video = current_video; | |
171 SDL_VideoDevice *this = current_video; | |
172 | |
173 /* Make sure that the video subsystem has been initialized */ | |
174 if ( ! video ) { | |
175 return; | |
176 } | |
177 | |
178 /* Prevent the event thread from moving the mouse */ | |
179 SDL_LockCursor(); | |
180 | |
181 /* Set the new cursor */ | |
182 if ( cursor && (cursor != SDL_cursor) ) { | |
183 /* Erase the current mouse position */ | |
184 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
185 SDL_EraseCursor(SDL_VideoSurface); | |
186 } else if ( video->MoveWMCursor ) { | |
187 /* If the video driver is moving the cursor directly, | |
188 it needs to hide the old cursor before (possibly) | |
189 showing the new one. (But don't erase NULL cursor) | |
190 */ | |
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191 if ( SDL_cursor && video->ShowWMCursor ) { |
0 | 192 video->ShowWMCursor(this, NULL); |
193 } | |
194 } | |
195 SDL_cursor = cursor; | |
196 } | |
197 | |
198 /* Draw the new mouse cursor */ | |
199 if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) { | |
200 /* Use window manager cursor if possible */ | |
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201 int show_wm_cursor = 0; |
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202 if ( SDL_cursor->wm_cursor && video->ShowWMCursor ) { |
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203 show_wm_cursor = video->ShowWMCursor(this, SDL_cursor->wm_cursor); |
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204 } |
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205 if ( show_wm_cursor ) { |
0 | 206 SDL_cursorstate &= ~CURSOR_USINGSW; |
1296 | 207 } else { |
0 | 208 SDL_cursorstate |= CURSOR_USINGSW; |
209 if ( video->ShowWMCursor ) { | |
210 video->ShowWMCursor(this, NULL); | |
211 } | |
212 { int x, y; | |
213 SDL_GetMouseState(&x, &y); | |
214 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
215 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
216 } | |
217 SDL_DrawCursor(SDL_VideoSurface); | |
218 } | |
219 } else { | |
220 /* Erase window manager mouse (cursor not visible) */ | |
221 if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) { | |
222 SDL_EraseCursor(SDL_VideoSurface); | |
223 } else { | |
224 if ( video ) { | |
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225 if ( video->ShowWMCursor ) { |
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226 video->ShowWMCursor(this, NULL); |
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227 } |
0 | 228 } |
229 } | |
230 } | |
231 SDL_UnlockCursor(); | |
232 } | |
233 | |
234 SDL_Cursor * SDL_GetCursor (void) | |
235 { | |
236 return(SDL_cursor); | |
237 } | |
238 | |
239 void SDL_FreeCursor (SDL_Cursor *cursor) | |
240 { | |
241 if ( cursor ) { | |
242 if ( cursor == SDL_cursor ) { | |
243 SDL_SetCursor(SDL_defcursor); | |
244 } | |
245 if ( cursor != SDL_defcursor ) { | |
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246 SDL_VideoDevice *video = current_video; |
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247 SDL_VideoDevice *this = current_video; |
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248 |
0 | 249 if ( cursor->data ) { |
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250 SDL_free(cursor->data); |
0 | 251 } |
252 if ( cursor->save[0] ) { | |
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253 SDL_free(cursor->save[0]); |
0 | 254 } |
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255 if ( video && cursor->wm_cursor ) { |
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256 if ( video->FreeWMCursor ) { |
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257 video->FreeWMCursor(this, cursor->wm_cursor); |
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258 } |
0 | 259 } |
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260 SDL_free(cursor); |
0 | 261 } |
262 } | |
263 } | |
264 | |
265 int SDL_ShowCursor (int toggle) | |
266 { | |
267 int showing; | |
268 | |
269 showing = (SDL_cursorstate & CURSOR_VISIBLE); | |
270 if ( toggle >= 0 ) { | |
271 SDL_LockCursor(); | |
272 if ( toggle ) { | |
273 SDL_cursorstate |= CURSOR_VISIBLE; | |
274 } else { | |
275 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
276 } | |
277 SDL_UnlockCursor(); | |
278 if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) { | |
279 SDL_VideoDevice *video = current_video; | |
280 SDL_VideoDevice *this = current_video; | |
281 | |
282 SDL_SetCursor(NULL); | |
283 if ( video && video->CheckMouseMode ) { | |
284 video->CheckMouseMode(this); | |
285 } | |
286 } | |
287 } else { | |
288 /* Query current state */ ; | |
289 } | |
290 return(showing ? 1 : 0); | |
291 } | |
292 | |
293 void SDL_WarpMouse (Uint16 x, Uint16 y) | |
294 { | |
295 SDL_VideoDevice *video = current_video; | |
296 SDL_VideoDevice *this = current_video; | |
297 | |
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298 if ( !video || !SDL_PublicSurface ) { |
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299 SDL_SetError("A video mode must be set before warping mouse"); |
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300 return; |
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301 } |
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302 |
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303 /* If we have an offset video mode, offset the mouse coordinates */ |
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304 if (this->screen->pitch == 0) { |
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305 x += this->screen->offset / this->screen->format->BytesPerPixel; |
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306 y += this->screen->offset; |
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307 } else { |
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308 x += (this->screen->offset % this->screen->pitch) / |
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309 this->screen->format->BytesPerPixel; |
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310 y += (this->screen->offset / this->screen->pitch); |
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311 } |
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312 |
0 | 313 /* This generates a mouse motion event */ |
314 if ( video->WarpWMCursor ) { | |
315 video->WarpWMCursor(this, x, y); | |
316 } else { | |
317 SDL_PrivateMouseMotion(0, 0, x, y); | |
318 } | |
319 } | |
320 | |
321 void SDL_MoveCursor(int x, int y) | |
322 { | |
323 SDL_VideoDevice *video = current_video; | |
324 | |
325 /* Erase and update the current mouse position */ | |
326 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
327 /* Erase and redraw mouse cursor in new position */ | |
328 SDL_LockCursor(); | |
329 SDL_EraseCursor(SDL_VideoSurface); | |
330 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
331 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
332 SDL_DrawCursor(SDL_VideoSurface); | |
333 SDL_UnlockCursor(); | |
334 } else if ( video->MoveWMCursor ) { | |
335 video->MoveWMCursor(video, x, y); | |
336 } | |
337 } | |
338 | |
339 /* Keep track of the current cursor colors */ | |
340 static int palette_changed = 1; | |
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341 static Uint8 pixels8[2]; |
0 | 342 |
343 void SDL_CursorPaletteChanged(void) | |
344 { | |
345 palette_changed = 1; | |
346 } | |
347 | |
348 void SDL_MouseRect(SDL_Rect *area) | |
349 { | |
350 int clip_diff; | |
351 | |
352 *area = SDL_cursor->area; | |
353 if ( area->x < 0 ) { | |
354 area->w += area->x; | |
355 area->x = 0; | |
356 } | |
357 if ( area->y < 0 ) { | |
358 area->h += area->y; | |
359 area->y = 0; | |
360 } | |
361 clip_diff = (area->x+area->w)-SDL_VideoSurface->w; | |
362 if ( clip_diff > 0 ) { | |
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363 area->w = area->w < clip_diff ? 0 : area->w-clip_diff; |
0 | 364 } |
365 clip_diff = (area->y+area->h)-SDL_VideoSurface->h; | |
366 if ( clip_diff > 0 ) { | |
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367 area->h = area->h < clip_diff ? 0 : area->h-clip_diff; |
0 | 368 } |
369 } | |
370 | |
371 static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area) | |
372 { | |
373 const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 }; | |
374 int i, w, h; | |
375 Uint8 *data, datab; | |
376 Uint8 *mask, maskb; | |
377 | |
378 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
379 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
380 switch (screen->format->BytesPerPixel) { | |
381 | |
382 case 1: { | |
383 Uint8 *dst; | |
384 int dstskip; | |
385 | |
386 if ( palette_changed ) { | |
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387 pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255); |
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388 pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0); |
0 | 389 palette_changed = 0; |
390 } | |
391 dst = (Uint8 *)screen->pixels + | |
392 (SDL_cursor->area.y+area->y)*screen->pitch + | |
393 SDL_cursor->area.x; | |
394 dstskip = screen->pitch-area->w; | |
395 | |
396 for ( h=area->h; h; h-- ) { | |
397 for ( w=area->w/8; w; w-- ) { | |
398 maskb = *mask++; | |
399 datab = *data++; | |
400 for ( i=0; i<8; ++i ) { | |
401 if ( maskb & 0x80 ) { | |
402 *dst = pixels8[datab>>7]; | |
403 } | |
404 maskb <<= 1; | |
405 datab <<= 1; | |
406 dst++; | |
407 } | |
408 } | |
409 dst += dstskip; | |
410 } | |
411 } | |
412 break; | |
413 | |
414 case 2: { | |
415 Uint16 *dst; | |
416 int dstskip; | |
417 | |
418 dst = (Uint16 *)screen->pixels + | |
419 (SDL_cursor->area.y+area->y)*screen->pitch/2 + | |
420 SDL_cursor->area.x; | |
421 dstskip = (screen->pitch/2)-area->w; | |
422 | |
423 for ( h=area->h; h; h-- ) { | |
424 for ( w=area->w/8; w; w-- ) { | |
425 maskb = *mask++; | |
426 datab = *data++; | |
427 for ( i=0; i<8; ++i ) { | |
428 if ( maskb & 0x80 ) { | |
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429 *dst = (Uint16)pixels[datab>>7]; |
0 | 430 } |
431 maskb <<= 1; | |
432 datab <<= 1; | |
433 dst++; | |
434 } | |
435 } | |
436 dst += dstskip; | |
437 } | |
438 } | |
439 break; | |
440 | |
441 case 3: { | |
442 Uint8 *dst; | |
443 int dstskip; | |
444 | |
445 dst = (Uint8 *)screen->pixels + | |
446 (SDL_cursor->area.y+area->y)*screen->pitch + | |
447 SDL_cursor->area.x*3; | |
448 dstskip = screen->pitch-area->w*3; | |
449 | |
450 for ( h=area->h; h; h-- ) { | |
451 for ( w=area->w/8; w; w-- ) { | |
452 maskb = *mask++; | |
453 datab = *data++; | |
454 for ( i=0; i<8; ++i ) { | |
455 if ( maskb & 0x80 ) { | |
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456 SDL_memset(dst,pixels[datab>>7],3); |
0 | 457 } |
458 maskb <<= 1; | |
459 datab <<= 1; | |
460 dst += 3; | |
461 } | |
462 } | |
463 dst += dstskip; | |
464 } | |
465 } | |
466 break; | |
467 | |
468 case 4: { | |
469 Uint32 *dst; | |
470 int dstskip; | |
471 | |
472 dst = (Uint32 *)screen->pixels + | |
473 (SDL_cursor->area.y+area->y)*screen->pitch/4 + | |
474 SDL_cursor->area.x; | |
475 dstskip = (screen->pitch/4)-area->w; | |
476 | |
477 for ( h=area->h; h; h-- ) { | |
478 for ( w=area->w/8; w; w-- ) { | |
479 maskb = *mask++; | |
480 datab = *data++; | |
481 for ( i=0; i<8; ++i ) { | |
482 if ( maskb & 0x80 ) { | |
483 *dst = pixels[datab>>7]; | |
484 } | |
485 maskb <<= 1; | |
486 datab <<= 1; | |
487 dst++; | |
488 } | |
489 } | |
490 dst += dstskip; | |
491 } | |
492 } | |
493 break; | |
494 } | |
495 } | |
496 | |
497 static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area) | |
498 { | |
499 const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 }; | |
500 int h; | |
501 int x, minx, maxx; | |
502 Uint8 *data, datab = 0; | |
503 Uint8 *mask, maskb = 0; | |
504 Uint8 *dst; | |
505 int dstbpp, dstskip; | |
506 | |
507 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
508 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
509 dstbpp = screen->format->BytesPerPixel; | |
510 dst = (Uint8 *)screen->pixels + | |
511 (SDL_cursor->area.y+area->y)*screen->pitch + | |
512 SDL_cursor->area.x*dstbpp; | |
513 dstskip = screen->pitch-SDL_cursor->area.w*dstbpp; | |
514 | |
515 minx = area->x; | |
516 maxx = area->x+area->w; | |
517 if ( screen->format->BytesPerPixel == 1 ) { | |
518 if ( palette_changed ) { | |
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519 pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255); |
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520 pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0); |
0 | 521 palette_changed = 0; |
522 } | |
523 for ( h=area->h; h; h-- ) { | |
524 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
525 if ( (x%8) == 0 ) { | |
526 maskb = *mask++; | |
527 datab = *data++; | |
528 } | |
529 if ( (x >= minx) && (x < maxx) ) { | |
530 if ( maskb & 0x80 ) { | |
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531 SDL_memset(dst, pixels8[datab>>7], dstbpp); |
0 | 532 } |
533 } | |
534 maskb <<= 1; | |
535 datab <<= 1; | |
536 dst += dstbpp; | |
537 } | |
538 dst += dstskip; | |
539 } | |
540 } else { | |
541 for ( h=area->h; h; h-- ) { | |
542 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
543 if ( (x%8) == 0 ) { | |
544 maskb = *mask++; | |
545 datab = *data++; | |
546 } | |
547 if ( (x >= minx) && (x < maxx) ) { | |
548 if ( maskb & 0x80 ) { | |
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549 SDL_memset(dst, pixels[datab>>7], dstbpp); |
0 | 550 } |
551 } | |
552 maskb <<= 1; | |
553 datab <<= 1; | |
554 dst += dstbpp; | |
555 } | |
556 dst += dstskip; | |
557 } | |
558 } | |
559 } | |
560 | |
561 /* This handles the ugly work of converting the saved cursor background from | |
562 the pixel format of the shadow surface to that of the video surface. | |
563 This is only necessary when blitting from a shadow surface of a different | |
564 pixel format than the video surface, and using a software rendered cursor. | |
565 */ | |
566 static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h) | |
567 { | |
568 SDL_BlitInfo info; | |
569 SDL_loblit RunBlit; | |
570 | |
571 /* Make sure we can steal the blit mapping */ | |
572 if ( screen->map->dst != SDL_VideoSurface ) { | |
573 return; | |
574 } | |
575 | |
576 /* Set up the blit information */ | |
577 info.s_pixels = SDL_cursor->save[1]; | |
578 info.s_width = w; | |
579 info.s_height = h; | |
580 info.s_skip = 0; | |
581 info.d_pixels = SDL_cursor->save[0]; | |
582 info.d_width = w; | |
583 info.d_height = h; | |
584 info.d_skip = 0; | |
585 info.aux_data = screen->map->sw_data->aux_data; | |
586 info.src = screen->format; | |
587 info.table = screen->map->table; | |
588 info.dst = SDL_VideoSurface->format; | |
589 RunBlit = screen->map->sw_data->blit; | |
590 | |
591 /* Run the actual software blit */ | |
592 RunBlit(&info); | |
593 } | |
594 | |
595 void SDL_DrawCursorNoLock(SDL_Surface *screen) | |
596 { | |
597 SDL_Rect area; | |
598 | |
599 /* Get the mouse rectangle, clipped to the screen */ | |
600 SDL_MouseRect(&area); | |
601 if ( (area.w == 0) || (area.h == 0) ) { | |
602 return; | |
603 } | |
604 | |
605 /* Copy mouse background */ | |
606 { int w, h, screenbpp; | |
607 Uint8 *src, *dst; | |
608 | |
609 /* Set up the copy pointers */ | |
610 screenbpp = screen->format->BytesPerPixel; | |
611 if ( (screen == SDL_VideoSurface) || | |
612 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
613 dst = SDL_cursor->save[0]; | |
614 } else { | |
615 dst = SDL_cursor->save[1]; | |
616 } | |
617 src = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
618 area.x * screenbpp; | |
619 | |
620 /* Perform the copy */ | |
621 w = area.w*screenbpp; | |
622 h = area.h; | |
623 while ( h-- ) { | |
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624 SDL_memcpy(dst, src, w); |
0 | 625 dst += w; |
626 src += screen->pitch; | |
627 } | |
628 } | |
629 | |
630 /* Draw the mouse cursor */ | |
631 area.x -= SDL_cursor->area.x; | |
632 area.y -= SDL_cursor->area.y; | |
633 if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) { | |
634 SDL_DrawCursorFast(screen, &area); | |
635 } else { | |
636 SDL_DrawCursorSlow(screen, &area); | |
637 } | |
638 } | |
639 | |
640 void SDL_DrawCursor(SDL_Surface *screen) | |
641 { | |
642 /* Lock the screen if necessary */ | |
643 if ( screen == NULL ) { | |
644 return; | |
645 } | |
646 if ( SDL_MUSTLOCK(screen) ) { | |
647 if ( SDL_LockSurface(screen) < 0 ) { | |
648 return; | |
649 } | |
650 } | |
651 | |
652 SDL_DrawCursorNoLock(screen); | |
653 | |
654 /* Unlock the screen and update if necessary */ | |
655 if ( SDL_MUSTLOCK(screen) ) { | |
656 SDL_UnlockSurface(screen); | |
657 } | |
658 if ( (screen == SDL_VideoSurface) && | |
659 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
660 SDL_VideoDevice *video = current_video; | |
661 SDL_VideoDevice *this = current_video; | |
662 SDL_Rect area; | |
663 | |
664 SDL_MouseRect(&area); | |
665 | |
666 /* This can be called before a video mode is set */ | |
667 if ( video->UpdateRects ) { | |
668 video->UpdateRects(this, 1, &area); | |
669 } | |
670 } | |
671 } | |
672 | |
673 void SDL_EraseCursorNoLock(SDL_Surface *screen) | |
674 { | |
675 SDL_Rect area; | |
676 | |
677 /* Get the mouse rectangle, clipped to the screen */ | |
678 SDL_MouseRect(&area); | |
679 if ( (area.w == 0) || (area.h == 0) ) { | |
680 return; | |
681 } | |
682 | |
683 /* Copy mouse background */ | |
684 { int w, h, screenbpp; | |
685 Uint8 *src, *dst; | |
686 | |
687 /* Set up the copy pointers */ | |
688 screenbpp = screen->format->BytesPerPixel; | |
689 if ( (screen == SDL_VideoSurface) || | |
690 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
691 src = SDL_cursor->save[0]; | |
692 } else { | |
693 src = SDL_cursor->save[1]; | |
694 } | |
695 dst = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
696 area.x * screenbpp; | |
697 | |
698 /* Perform the copy */ | |
699 w = area.w*screenbpp; | |
700 h = area.h; | |
701 while ( h-- ) { | |
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702 SDL_memcpy(dst, src, w); |
0 | 703 src += w; |
704 dst += screen->pitch; | |
705 } | |
706 | |
707 /* Perform pixel conversion on cursor background */ | |
708 if ( src > SDL_cursor->save[1] ) { | |
709 SDL_ConvertCursorSave(screen, area.w, area.h); | |
710 } | |
711 } | |
712 } | |
713 | |
714 void SDL_EraseCursor(SDL_Surface *screen) | |
715 { | |
716 /* Lock the screen if necessary */ | |
717 if ( screen == NULL ) { | |
718 return; | |
719 } | |
720 if ( SDL_MUSTLOCK(screen) ) { | |
721 if ( SDL_LockSurface(screen) < 0 ) { | |
722 return; | |
723 } | |
724 } | |
725 | |
726 SDL_EraseCursorNoLock(screen); | |
727 | |
728 /* Unlock the screen and update if necessary */ | |
729 if ( SDL_MUSTLOCK(screen) ) { | |
730 SDL_UnlockSurface(screen); | |
731 } | |
732 if ( (screen == SDL_VideoSurface) && | |
733 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
734 SDL_VideoDevice *video = current_video; | |
735 SDL_VideoDevice *this = current_video; | |
736 SDL_Rect area; | |
737 | |
738 SDL_MouseRect(&area); | |
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739 if ( video->UpdateRects ) { |
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740 video->UpdateRects(this, 1, &area); |
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741 } |
0 | 742 } |
743 } | |
744 | |
745 /* Reset the cursor on video mode change | |
746 FIXME: Keep track of all cursors, and reset them all. | |
747 */ | |
748 void SDL_ResetCursor(void) | |
749 { | |
750 int savelen; | |
751 | |
752 if ( SDL_cursor ) { | |
753 savelen = SDL_cursor->area.w*4*SDL_cursor->area.h; | |
754 SDL_cursor->area.x = 0; | |
755 SDL_cursor->area.y = 0; | |
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756 SDL_memset(SDL_cursor->save[0], 0, savelen); |
0 | 757 } |
758 } |